Wow, very strange. I heard that they were experimenting some parts of their new Gold/Silver code with Yellow but I'm sure if that's true or not. I remember one story Junichi wrote when he did Pokemon Yellow that because the original opening sequence in Red/Blue/Green wasn't so rapidly changing - they had a tough time trying to program all those scenarios for Pokemon Yellow's opening because it was essentially (I think anyway) trying to do 4/5 very complex animations and effects one after the other, and he was trying hard as a sound programmer to get each part of the opening song to match each sequence uninterruptedly. Fun. 

Junichi said that even though he was credited to being a programmer, he only programmed the sound driver/engine, etc - he dubbed it "SOUND PROGRAM", heh. He does program games though, I've seen him with Pulseman and some other titles as well. Would love a disassembly of Pulseman, :). It's a shame he doesn't do a lot of composing anymore (at least for towns/caves/cities/routes and such) because everything he does has a lot of energy and feeling into what he composes - but now he only does battle stuff, which doesn't work quite well with other music in later games because there are so many other people working in their own style at the same time.

Which is funny, I always felt that GameFreak's code base for their earlier games were kinda messy. They reused a lot of code and concepts for their early games like Pulseman and some video game based off some kids Anime in Japan - infact, those two games share the same exact engine last time I took a peek in my dissembler (before it stopped working years a go because of 64bit OS). I wanted to get back to learning 68000 assembly since I saw how intuitive Hivebrain's Sonic 1 split dissasembly was, just haven't had the time to learn a programming language that's not in heavy use anymore (sorry drx if this hurts your feelings). :P

But anyway, even though this topic is basically aimed for R/B/G/Y only - I can't help but mention now that you're here about some of the pre-alpha Pokemon Gold/Silver stuff. Someone recently (within last month or so) compiled a list of accounts of people who played the first playable version of the games. You can look at them here:

http://web.me.com/celebi23/Spaceworld_97_Pokemon/Main.html

Unfortunately all in Japanese, but it'd be great to get them translated. I was wondering if since the Pokemon values might correspond to when they were inserted into R/B/G/Y - what would it be like for Pokemon G/S? I'm also not sure if someone a map list of everything from G/S, but if someone hasn't I'll see to it that my friend adds support for G/S/C. :P


PS: Oh, and by the way, my friend made another version of his map viewer a few days a go. You can grab it here:

http://rapidshare.com/files/267417654/PKMapView.rar.html
[quote:4983e5f627]
Latest build, I actually don't remember what's different from the last one. I -think- there's event-related stuff, maybe GUI stuff, but I really don't remember. Feel free to post it at Hidden Palace, I was going to do so myself, but the forums spit out an error message of some kind (can you even post as a guest?)[/quote:4983e5f627]