 <a href='http://www.geocities.com/invaderfiz/OMGTHEREDRINGS_Fiz.ZIP' target='_blank'>Download</a><br><br><a href='http://members.lycos.co.uk/lifesnotatoy/OMGTHEREDRINGS_Fiz.ZIP' target='_blank'>Mirror</a><br><br>Right click and save.<br><br>This is a hack I did on a boring afternoon :P. This is a pretty challenging and simple hack. All rings and monitor boxes are turned into bouncing red rings. Just trying getting through GHZ Act 1. Theres only been 2 people that I know who have done it so far :P.<br><br>However, if you do manage to make it to the end, when you run past the end post the game freezes. XD<br><br>Heres some things you can do to tweak the rom a little bit:<br><br><!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Open up S1_RING.BIN in a hex editor and follow me along with this&#58;<br><br><br>HOW THE RINGS BECAME RED&#58;<br><br>Offset 7D020 - RING Object | Instruction&#58; 70 00<br>Offset 7D040 - RING Object | Hex Value &#58; 17<br><br>Explanation for 17&#58;<br><br>Divide the 17 up into 1 and 7. 1 is the colour of the ring. You can change this from anything between 0-3 to change it&#39;s colour. <br><br>These are valid colour values&#58; <br>Colour Value|Byte 7<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0|7<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1|7<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2|7<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3|7<br><br>The 7 is actually part of the next byte, which is B2. 7B2 is where the RING graphics are stored in the memory.<br><br>So&#58; 17 B2 = Uses palette line 1, and uses the graphics at memory location 7B2&#33;<br><br><br>HOW TO CHANGE THE RING SPINNING FRAMES&#58;<br><br>Offset&#58; 7D097 - Hex Value &#58; 00<br><br>Explanation for offset 7D097 &#58;<br><br>This is what makes the rings in the game spin around. If you change 00 to any number between 0 and 3, you will change the frame of the RING. 0 means its the first frame, 1 is the second, 2 is the third, 3 is the fourth. More frames don&#39;t exist in the RING object. <br><br><br>HOW TO CHANGE THE SPEED OF THE JUMPING RINGS&#58;<br><br>Offsets&#58; 7D075 and 7D07F - Hex Value&#58; C0<br><br>Explanation&#58;<br><br>Change the hex value &#34;C0&#34; to any values between &#34;00&#34; and &#34;FF&#34; to change the speed of the jumping rings. The speed for the rings in the hack is &#34;10&#34; <!--c2--></td></tr></table><div class='postcolor'><!--ec2--><br><br><!--QuoteBegin-ICEKnight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ICEKnight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you want to play a Flicky nightmare just change the adresses 07D040 and 07D041 to &#39;25 98&#39;.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br><br>This Changes all of the rings into miscoloured flickies XD.<br><br>okay now play plz X3 