<!--QuoteBegin-Aurochs+May 21 2005, 07:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aurochs @ May 21 2005, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-drx+May 21 2005, 02:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drx &#064; May 21 2005, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and there&#39;s a problem - disassemble s3 and sk alone or s3k together? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>I don&#39;t know much about how lock-on changes the code, but does it really matter? Isn&#39;t it the same thing either way? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> I&#39;d disassemble them separately. When I get a new computer, I will.<br><br><!--QuoteBegin-drx+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (drx)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and the object programming is utter shit, imho. and lost agrees with me on that as far as I can recall =P<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>I think LOst mentioned that the bosses were badly programmed. I don&#39;t know about all the other objects. He claims to have the S3KPC source code. 