 Sonic 2 Long Version and Sonic 2 &amp; Knuckles Long Version had been updated to version 1.8&#33;<br><br>This new version includes a completed Wodd zone and Dust Hill zone with some very nice improvements (like the pallet change)&#33; As you can see...:<br><br>General: <br>Sonic and Tails version: <br>-Added Super Sonic underwater rotating pallet for Genocide City zone and Hidden Palace zone. <br>-Fixed Mystic Cave zone pattern load cue for 2 players game, no bugs at level splash screen now. <br>Knuckles version: <br>-Added Super Knuckles underwater rotating pallet for Genocide City zone and Hidden Palace zone. <br>Both versions (requires 2x more work): <br>-Added small level icons preview for Wood zone, Dust Hill zone and Genocide City zone under the level select. <br>-Added a 4 bytes offset index for sprites placement. <br>-Added a double pattern load cue&#39;s for each level. <br>-Fixed the raster effect for the background of Genocide City zone to scroll a bit faster. <br><br>Wood zone (completed): <br>Both versions: <br>-Added Wood zone act 2 new level layout (level design), rings and sprites placement. <br>-Added a new boss art data, looks like another boss than Aquatic Ruin zone one. <br>-Fixed the collision data to let Knuckles climb everywhere. There is again some bugs with slopes. <br>-Added invisible blocks to avoid bugs when Knuckles is climbing in an odd place. <br>-Added a new Buzzer art data to have a new enemy that looks not like Emerald Hill zone one. <br>-Fixed some bugs and oddities under Wood zone act 1. <br>-Added some 128x128 tiles for the boss under act 2. <br>-Added secret rooms for Knuckles only with his climbing and gliding features. <br><br>Dust Hill zone (completed): <br>Both versions: <br>-Added Dust Hill zone act 1 new level layout (level design), rings and sprites placement. <br>-Added Dust Hill zone act 2 new level layout (level design), rings and sprites placement. <br>-Added a pallet change during the game to pass from Summer to Winter, and from Winter to Summer. <br>-Added the act 1 starts at Summer and act 2 starts at Winter feature. <br>-Added the rotating pallet change from Summer to Winter and from Winter to Summer. <br>-Added several new 128x128 tiles for the Winter part and the boss. <br>-Added the Winter art data with iced blocks and iced trees. <br>-Updated the Summer art data, you will pass behind some cactus, and walls contains some added bricks. <br>-Added a new boss art data, this one looks like a desert level boss, not the one from Emerald Hill zone. <br>-Added the level warp feature under act 2. <br>-Fixed the raster effect of the background to scroll a bit faster (more faster than Genocide City zone). <br>-Added a button object under both acts, with its own special features. <br>-Added a new dynamic 128x128 tiles reloading (dynamic level layout changes) while playing the level. <br><br><img src='http://home.tele2.fr/s2long/screenshots/Levels/DHZ2-001.jpg' border='0' alt='user posted image' /><br><br><a href='http://shadowsoft-games.com/s2long' target='_blank'>http://shadowsoft-games.com/s2long</a><br><br>What do you think of this one?<br>Try to play Wood zone and Dust Hill zone entirely&#33;<br>Thank you for playing&#33;<br>I&#39;m now ready to answer your questions about the game or technical stuff you might want to know. 