-- Table structure for table `hax_messages`
--

CREATE TABLE `hax_messages` (
  `msg_id` int(10) NOT NULL AUTO_INCREMENT,
  `msg_date` int(10) DEFAULT NULL,
  `read_state` tinyint(1) DEFAULT NULL,
  `title` varchar(128) DEFAULT NULL,
  `message` text,
  `from_id` mediumint(8) NOT NULL DEFAULT '0',
  `vid` varchar(32) DEFAULT NULL,
  `member_id` mediumint(8) NOT NULL DEFAULT '0',
  `recipient_id` mediumint(8) NOT NULL DEFAULT '0',
  `attach_type` tinyint(128) DEFAULT NULL,
  `attach_file` tinyint(128) DEFAULT NULL,
  `cc_users` text,
  `tracking` tinyint(1) DEFAULT '0',
  `read_date` int(10) DEFAULT NULL,
  PRIMARY KEY (`msg_id`),
  KEY `member_id` (`member_id`),
  KEY `vid` (`vid`)
) ENGINE=MyISAM AUTO_INCREMENT=113 DEFAULT CHARSET=latin1;

--
-- Dumping data for table `hax_messages`
--

INSERT INTO `hax_messages` VALUES (1,1091783961,1,'The pass','http://www.hacking-cult.org/news/<br><br>login Hivebrain<br>pass hiverocks<br><br>btw. now I have a leet server, so I can host sonicology and your sparkster site =)',1,'in',41,41,NULL,NULL,NULL,0,1091817834),(2,1091783961,1,'Sent:  The pass','http://www.hacking-cult.org/news/<br><br>login Hivebrain<br>pass hiverocks<br><br>btw. now I have a leet server, so I can host sonicology and your sparkster site =)',1,'sent',1,41,NULL,NULL,NULL,0,NULL),(3,1091819799,1,'Need any boss hacks','for your hack (Sonic1hyperxv1)<br><br>Example: Changing Eggman&#39;s Final Zone sprite, spinning ball of doom (GHZ boss)<br>Eggman wrestling and exploding in SYZ automaticly.<br><br>Also, I&#39;ll mirror the hack for you.<br><br>Ok?',28,'in',23,23,NULL,NULL,NULL,0,1091889056),(4,1091819799,1,'Sent:  Need any boss hacks','for your hack (Sonic1hyperxv1)<br><br>Example: Changing Eggman&#39;s Final Zone sprite, spinning ball of doom (GHZ boss)<br>Eggman wrestling and exploding in SYZ automaticly.<br><br>Also, I&#39;ll mirror the hack for you.<br><br>Ok?',28,'sent',28,23,NULL,NULL,NULL,0,NULL),(5,1091889300,1,'Re:Need any boss hacks','[QUOTE]for your hack (Sonic1hyperxv1)<br><br>Example: Changing Eggman&#39;s Final Zone sprite, spinning ball of doom (GHZ boss)<br>Eggman wrestling and exploding in SYZ automaticly.<br><br>Also, I&#39;ll mirror the hack for you.<br><br>Ok?[/QUOTE]<br><br>Thanks for mirroring my hack for me. Ya I was wanting to get some boss hacks into my hack. I remember your spinning ball of doom from a while back, which I liked a lot.<br>',23,'in',28,28,NULL,NULL,NULL,0,1091897290),(6,1091889300,1,'Sent:  Re:Need any boss hacks','[QUOTE]for your hack (Sonic1hyperxv1)<br><br>Example: Changing Eggman&#39;s Final Zone sprite, spinning ball of doom (GHZ boss)<br>Eggman wrestling and exploding in SYZ automaticly.<br><br>Also, I&#39;ll mirror the hack for you.<br><br>Ok?[/QUOTE]<br><br>Thanks for mirroring my hack for me. Ya I was wanting to get some boss hacks into my hack. I remember your spinning ball of doom from a while back, which I liked a lot.<br>',23,'sent',23,28,NULL,NULL,NULL,0,NULL),(7,1093449328,1,'Hosting','[QUOTE]btw. now I have a leet server, so I can host sonicology and your sparkster site =)[/QUOTE]<br>Thanks, that&#39;d be great&#33; I can leave most of Sonicology where it&#39;s currently hosted (fateback &amp; ionichost), I just need hosting for the news and games sections. The Sparkster site isn&#39;t finished yet. It should be finished around September, and it shouldn&#39;t take up more than 6Mb.',41,'in',1,1,NULL,NULL,NULL,0,1093449873),(8,1093449328,1,'Sent:  Hosting','[QUOTE]btw. now I have a leet server, so I can host sonicology and your sparkster site =)[/QUOTE]<br>Thanks, that&#39;d be great&#33; I can leave most of Sonicology where it&#39;s currently hosted (fateback &amp; ionichost), I just need hosting for the news and games sections. The Sparkster site isn&#39;t finished yet. It should be finished around September, and it shouldn&#39;t take up more than 6Mb.',41,'sent',41,1,NULL,NULL,NULL,0,NULL),(9,1093450017,1,'Message on scarz','Did you get my PM from SCARZ?<br>I just need to know your answer, so i know if im gonna do this or not',63,'in',41,41,NULL,NULL,NULL,0,1093450125),(10,1093450294,1,'Re:Message on scarz','[QUOTE]Did you get my PM from SCARZ?<br>I just need to know your answer, so i know if im gonna do this or not[/QUOTE]<br>Sorry, but the answer is no. Aside from being very busy at the moment, I don&#39;t really like people using chunks of my hacks in theirs.',41,'in',63,63,NULL,NULL,NULL,0,1093450589),(11,1093450295,1,'Sent:  Re:Message on scarz','[QUOTE]Did you get my PM from SCARZ?<br>I just need to know your answer, so i know if im gonna do this or not[/QUOTE]<br>Sorry, but the answer is no. Aside from being very busy at the moment, I don&#39;t really like people using chunks of my hacks in theirs.',41,'sent',41,63,NULL,NULL,NULL,0,NULL),(12,1093450321,1,'Re:Hosting','[QUOTE][QUOTE]btw. now I have a leet server, so I can host sonicology and your sparkster site =)[/QUOTE]<br>Thanks, that&#39;d be great&#33; I can leave most of Sonicology where it&#39;s currently hosted (fateback &amp; ionichost), I just need hosting for the news and games sections. The Sparkster site isn&#39;t finished yet. It should be finished around September, and it shouldn&#39;t take up more than 6Mb.[/QUOTE]<br><br>Ok, you can use ftp as long as you don&#39;t touch anything that&#39;s mine =P<br><br>ftp.hacking-cult.org<br>login: drx<br>pass: bigbros<br><br>I can&#39;t currently create ftp users, so you have to go to www/sonicology for sonicology or www/sparkster for sparkster. Subdomains sonicology.hacking-cult.org and sparkster.hacking-cult.org should be added in 24 hours =P Until that is done, you have to wait =P If you want a MySQL database, say =P<br><br>Btw, my AIM is drx1337<br><br>Have fun =P',1,'in',41,41,NULL,NULL,NULL,0,1093475306),(13,1093450321,1,'Sent:  Re:Hosting','[QUOTE][QUOTE]btw. now I have a leet server, so I can host sonicology and your sparkster site =)[/QUOTE]<br>Thanks, that&#39;d be great&#33; I can leave most of Sonicology where it&#39;s currently hosted (fateback &amp; ionichost), I just need hosting for the news and games sections. The Sparkster site isn&#39;t finished yet. It should be finished around September, and it shouldn&#39;t take up more than 6Mb.[/QUOTE]<br><br>Ok, you can use ftp as long as you don&#39;t touch anything that&#39;s mine =P<br><br>ftp.hacking-cult.org<br>login: drx<br>pass: bigbros<br><br>I can&#39;t currently create ftp users, so you have to go to www/sonicology for sonicology or www/sparkster for sparkster. Subdomains sonicology.hacking-cult.org and sparkster.hacking-cult.org should be added in 24 hours =P Until that is done, you have to wait =P If you want a MySQL database, say =P<br><br>Btw, my AIM is drx1337<br><br>Have fun =P',1,'sent',1,41,NULL,NULL,NULL,0,NULL),(14,1093450659,1,'Re:Message on scarz','[QUOTE][QUOTE]Did you get my PM from SCARZ?<br>I just need to know your answer, so i know if im gonna do this or not[/QUOTE]<br>Sorry, but the answer is no. Aside from being very busy at the moment, I don&#39;t really like people using chunks of my hacks in theirs.[/QUOTE]<br>Ok then<br>You did green hill good BTW, its nice',63,'in',41,41,NULL,NULL,NULL,0,1093475257),(15,1093730741,1,'S1 level select','I ported the S2Beta level select to S1 for my new hack, S1Plus:<br><br>[IMG]http://www.angelfire.com/games4/leon/s1plusmenu.txt[/IMG]<br><br>As you can see, the text appears in the wrong position (and so does the sound test &quot;80&quot;). Do you know how to fix this? You can beta test S1Plus if you want.<br><br>Thanks for the webspace, btw.',41,'in',1,1,NULL,NULL,NULL,0,1110493637),(16,1093730741,1,'Sent:  S1 level select','I ported the S2Beta level select to S1 for my new hack, S1Plus:<br><br>[IMG]http://www.angelfire.com/games4/leon/s1plusmenu.txt[/IMG]<br><br>As you can see, the text appears in the wrong position (and so does the sound test &quot;80&quot;). Do you know how to fix this? You can beta test S1Plus if you want.<br><br>Thanks for the webspace, btw.',41,'sent',41,1,NULL,NULL,NULL,0,NULL),(17,1094426333,1,'hello rika','hi i was wondering if you had aim and were willing to answer a couple questions?<br><br>-zeck<br><br>aim:sadxer<br>msn:elliottbh@coolstf.com',94,'in',42,42,NULL,NULL,NULL,0,1094432271),(20,1094432371,1,'Sent:  Re:hello rika','[QUOTE]hi i was wondering if you had aim and were willing to answer a couple questions?<br><br>-zeck<br><br>aim:sadxer<br>msn:elliottbh@coolstf.com[/QUOTE]<br>I can try to answer them. my aim = rikachou1<br>',42,'sent',42,94,NULL,NULL,NULL,0,NULL),(21,1095036791,1,'hi','hello, do you have msn and/or aim? <br><br>if yes: add elliottbh@coolstf.com for msn and/or add sadxer for aim<br><br>if no: then you suck j/k <br><br>btw i loved the boxart ;)',94,'in',82,82,NULL,NULL,NULL,0,1095040813),(47,1098888194,1,'Re:  S1 level select','[QUOTE]Message Forwarded From Hivebrain<br><br>I ported the S2Beta level select to S1 for my new hack, S1Plus:<br><br>[IMG]http://www.angelfire.com/games4/leon/s1plusmenu.txt[/IMG]<br><br>As you can see, the text appears in the wrong position (and so does the sound test &quot;80&quot;). Do you know how to fix this? You can beta test S1Plus if you want.<br><br>Thanks for the webspace, btw.[/QUOTE]<br>Ignore that last message. I worked out how to fix it.',41,'in',1,1,NULL,NULL,NULL,0,1110493642),(45,1095716369,1,'please get back on aim','i need to ask you a couple questions....pwease',94,'in',42,42,NULL,NULL,NULL,0,1095716637),(32,1095042581,1,'Sent:  Re:...Tadaa?','[QUOTE][QUOTE]Almost done with that challange.[URL=http://forums.hacking-cult.org/index.php?act=ST&amp;f=5&amp;t=44&amp;st=0#entry247]Click here[/URL] to see it so far.[/QUOTE]<br><br><br>:0<br><br>WOW&#33;&#33;&#33;<br>THAT IS AMAZING&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;<br><br>if i tell you the name of my hack will you make a boxart for little old me? :)<br>[/QUOTE]<br><br>Kay, I guess. What&#39;s it called?',82,'sent',82,94,NULL,NULL,NULL,0,NULL),(24,1095040950,1,'Sent:  Re:hi','[QUOTE]hello, do you have msn and/or aim? <br><br>if yes: add elliottbh@coolstf.com for msn and/or add sadxer for aim<br><br>if no: then you suck j/k <br><br>btw i loved the boxart ;)[/QUOTE]<br><br>I&#39;ve got AOL, but it&#39;s currently not working. And thanks, I really appreciate it. ^_~',82,'sent',82,94,NULL,NULL,NULL,0,NULL),(25,1095041750,1,'teehee','lol no problem and also i was wondering....could you be able to a do sonic 2 delta box art that would be so freaking awesome?',94,'in',82,82,NULL,NULL,NULL,0,1095041789),(28,1095042168,1,'Sent:  ...Tadaa?','Almost done with that challange.[URL=http://forums.hacking-cult.org/index.php?act=ST&amp;f=5&amp;t=44&amp;st=0#entry247]Click here[/URL] to see it so far.',82,'sent',82,94,NULL,NULL,NULL,0,NULL),(29,1095042246,1,'Re:...Tadaa?','[QUOTE]Almost done with that challange.[URL=http://forums.hacking-cult.org/index.php?act=ST&amp;f=5&amp;t=44&amp;st=0#entry247]Click here[/URL] to see it so far.[/QUOTE]<br><br><br>:0<br><br>WOW&#33;&#33;&#33;<br>THAT IS AMAZING&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;<br><br>if i tell you the name of my hack will you make a boxart for little old me? :)<br>',94,'in',82,82,NULL,NULL,NULL,0,1095042510),(48,1098888194,1,'Sent:  Re:  S1 level select','[QUOTE]Message Forwarded From Hivebrain<br><br>I ported the S2Beta level select to S1 for my new hack, S1Plus:<br><br>[IMG]http://www.angelfire.com/games4/leon/s1plusmenu.txt[/IMG]<br><br>As you can see, the text appears in the wrong position (and so does the sound test &quot;80&quot;). Do you know how to fix this? You can beta test S1Plus if you want.<br><br>Thanks for the webspace, btw.[/QUOTE]<br>Ignore that last message. I worked out how to fix it.',41,'sent',41,1,NULL,NULL,NULL,0,NULL),(33,1095042798,1,'Re:...Tadaa?','[QUOTE][QUOTE][QUOTE]Almost done with that challange.[URL=http://forums.hacking-cult.org/index.php?act=ST&amp;f=5&amp;t=44&amp;st=0#entry247]Click here[/URL] to see it so far.[/QUOTE]<br><br><br>:0<br><br>WOW&#33;&#33;&#33;<br>THAT IS AMAZING&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;&#33;<br><br>if i tell you the name of my hack will you make a boxart for little old me? :)<br>[/QUOTE]<br><br>Kay, I guess. What&#39;s it called?[/QUOTE]<br><br>it is called...shadow and friends yay, it has like shadow instead of sonic on the sonic adventure dx boxart(don&#39;t care what system..like gc or pc) and it has a blue tails and brown haired amy with a green dress a reallly transparent eggman like the one on s2d boxart and it also has a red big as well as a green gamma and a grey knux...whew that&#39;s it...TY IN ADVANCE&#33;&#33; THANKS&#33;&#33;<br>',94,'in',82,82,NULL,NULL,NULL,0,1095043056),(36,1095120248,1,'Sent:  Done.','Here&#39;s that art you wanted...<br>[IMG]http://img46.exs.cx/img46/8356/sfbox.png[/IMG]',82,'sent',82,94,NULL,NULL,NULL,0,NULL),(37,1095120491,0,'Re:Done.','[QUOTE]Here&#39;s that art you wanted...<br>[IMG]http://img46.exs.cx/img46/8356/sfbox.png[/IMG][/QUOTE]<br><br><br>:0<br><br>WOW&#33;&#33;&#33;<br>THAT IS FREAKING AWESOME<br><br>what is up with amys face sorta though? VERY GOOD THOUGH&#33;&#33;',94,'in',82,82,NULL,NULL,NULL,0,NULL),(43,1095123133,1,'Re:3 questions..pwease answer em? pwease...','[QUOTE][QUOTE]1: do you know anyone that can change the model for characters in dll format to change sonic&#39;s model to supersonics?<br><br>2: do you have any idea if the creator of shadow adventure &quot;dude&quot; has any im services such as aim and/or msn?<br><br>3: is it possible to sort of  &quot;clone&quot; a character in sonic adventure dx pc?<br><br><br>thanks in advance[/QUOTE]<br><br>1: No, sorry.<br><br>2: You can find out...<br><br>3: Most likely, but I&#39;m not sure how...[/QUOTE]<br><br><br>thanks,uhhh find out where though? (2)<br>',94,'in',82,82,NULL,NULL,NULL,0,1095192963),(42,1095122935,1,'Sent:  Re:3 questions..pwease answer em? pwease...','[QUOTE]1: do you know anyone that can change the model for characters in dll format to change sonic&#39;s model to supersonics?<br><br>2: do you have any idea if the creator of shadow adventure &quot;dude&quot; has any im services such as aim and/or msn?<br><br>3: is it possible to sort of  &quot;clone&quot; a character in sonic adventure dx pc?<br><br><br>thanks in advance[/QUOTE]<br><br>1: No, sorry.<br><br>2: You can find out...<br><br>3: Most likely, but I&#39;m not sure how...',82,'sent',82,94,NULL,NULL,NULL,0,NULL),(39,1095121310,1,'3 questions..pwease answer em? pwease...','1: do you know anyone that can change the model for characters in dll format to change sonic&#39;s model to supersonics?<br><br>2: do you have any idea if the creator of shadow adventure &quot;dude&quot; has any im services such as aim and/or msn?<br><br>3: is it possible to sort of  &quot;clone&quot; a character in sonic adventure dx pc?<br><br><br>thanks in advance',94,'in',82,82,NULL,NULL,NULL,0,1095122827),(49,1103843033,1,'Sonic XD source code backup for you','supershadow342 requested me to send you your code since you had some kind of harddisk problem.<br><br>The files are hidden on my server and are only visible in this PM. If you want me to delete them from my server, I will do that.<br><br>http://www.logotypes.se/tmp/drx_kit.zip<br><br>/LOst',73,'in',1,1,NULL,NULL,NULL,0,1104274541),(50,1103843034,1,'Sent:  Sonic XD source code backup for you','supershadow342 requested me to send you your code since you had some kind of harddisk problem.<br><br>The files are hidden on my server and are only visible in this PM. If you want me to delete them from my server, I will do that.<br><br>http://www.logotypes.se/tmp/drx_kit.zip<br><br>/LOst',73,'sent',73,1,NULL,NULL,NULL,0,NULL),(51,1104274720,1,'Re:Sonic XD source code backup for you','[QUOTE]supershadow342 requested me to send you your code since you had some kind of harddisk problem.<br><br>The files are hidden on my server and are only visible in this PM. If you want me to delete them from my server, I will do that.<br><br>http://www.logotypes.se/tmp/drx_kit.zip<br><br>/LOst[/QUOTE]<br><br>yay&#33;<br><br>you rock =)<br><br>I&#39;ll download that as soon as I get a new hdd. Thanks&#33;',1,'in',73,73,NULL,NULL,NULL,0,1104600727),(52,1104274722,1,'Sent:  Re:Sonic XD source code backup for you','[QUOTE]supershadow342 requested me to send you your code since you had some kind of harddisk problem.<br><br>The files are hidden on my server and are only visible in this PM. If you want me to delete them from my server, I will do that.<br><br>http://www.logotypes.se/tmp/drx_kit.zip<br><br>/LOst[/QUOTE]<br><br>yay&#33;<br><br>you rock =)<br><br>I&#39;ll download that as soon as I get a new hdd. Thanks&#33;',1,'sent',1,73,NULL,NULL,NULL,0,NULL),(53,1110835442,1,'Hosting','Could you please provide me hosting for a Sonic Crackers hack im Making, ans Also a hacking guide ive just started to write on it as well, Thanks.<br><br>I WILL link back to your site (hacking-cult) in return.',154,'in',1,1,NULL,NULL,NULL,1,1110835740),(63,1112073544,1,'BG Editing Thread','You&#39;ve been viewing for over 13 minutes now, what you doing? Knockin&#39; on eout to the insighful contents?',48,'in',139,139,NULL,NULL,NULL,0,1112127371),(56,1110835813,1,'Sent:  Re:Hosting','[QUOTE]Could you please provide me hosting for a Sonic Crackers hack im Making, ans Also a hacking guide ive just started to write on it as well, Thanks.<br><br>I WILL link back to your site (hacking-cult) in return.[/QUOTE]<br><br>ok, sure<br><br>Give me some details first, though =P I want the subdomain name, the user and the password.<br><br>Cheers,<br>drx',1,'sent',1,154,NULL,NULL,NULL,0,NULL),(57,1110873029,1,'Re:Hosting','For hosting I would like the subdomain crackers with the password xaigin',154,'in',1,1,NULL,NULL,NULL,1,1110878157),(59,1110878333,1,'Re:Hosting','[QUOTE]For hosting I would like the subdomain crackers with the password xaigin[/QUOTE]<br><br>your ftp details:<br><br>ftp.hacking-cult.org<br>user: crackers@hacking-cult.org<br>pass: xaigin<br><br>crackers.hacking-cult.org should work, though until it&#39;s working you can use http://hacking-cult.org/crackers/',1,'in',154,154,NULL,NULL,NULL,0,1110890906),(60,1110878333,1,'Sent:  Re:Hosting','[QUOTE]For hosting I would like the subdomain crackers with the password xaigin[/QUOTE]<br><br>your ftp details:<br><br>ftp.hacking-cult.org<br>user: crackers@hacking-cult.org<br>pass: xaigin<br><br>crackers.hacking-cult.org should work, though until it&#39;s working you can use http://hacking-cult.org/crackers/',1,'sent',1,154,NULL,NULL,NULL,0,NULL),(61,1111391533,1,'Sonic Crackers','in my post on a Sonic Crackers Hacking Guide, you said that you have some info on musics, Can you please either PM or e-mail it to me,<br><br>thanks',154,'in',63,63,NULL,NULL,NULL,0,1111632502),(62,1111391533,1,'Sent:  Sonic Crackers','in my post on a Sonic Crackers Hacking Guide, you said that you have some info on musics, Can you please either PM or e-mail it to me,<br><br>thanks',154,'sent',154,63,NULL,NULL,NULL,0,NULL),(66,1112127447,1,'Sent:  Re:BG Editing Thread','[QUOTE]You&#39;ve been viewing for over 13 minutes now, what you doing? Knockin&#39; on eout to the insighful contents?[/QUOTE]<br><br>That&#39;s actually quite worrying coz at the time you sent that PM, i&#39;m never awake. I hope somebody hasn&#39;t hacked my account.',139,'sent',139,48,NULL,NULL,NULL,0,NULL),(67,1112133169,1,'Re:BG Editing Thread','[QUOTE][QUOTE]You&#39;ve been viewing for over 13 minutes now, what you doing? Knockin&#39; on eout to the insighful contents?[/QUOTE]<br><br>That&#39;s actually quite worrying coz at the time you sent that PM, i&#39;m never awake. I hope somebody hasn&#39;t hacked my account.[/QUOTE]<br>Hmm... I think you should change your password, just to be on the safe side.',48,'in',139,139,NULL,NULL,NULL,0,1112159370),(77,1113602986,1,'Re:=p','[QUOTE][QUOTE][QUOTE][QUOTE]Do you play 7 String?[/QUOTE]<br>Yes...how did you guess? LOL&#33; Anyway, I play with the two I have: a Carlo Robelli Double-neck, with a 7 and 6-string, and a &#39;56 Flying-V Epiphone 7-string guitar. I love them so&#33;[/QUOTE]<br><br>Very cool. You&#39;ll have to record something sometime, I&#39;ve never played or heard a 7 string before.<br><br>And I am psychic *shot*[/QUOTE]<br><br>Maybe...but there really is very little difference in the sound. Although, if you listen, it sounds a lot lower in tune&#33; I&#39;m thinking of doing what NegaC did at Sonic CulT, and playing it to my favorite Sonic music...what do you think?[/QUOTE]<br><br>That&#39;d be awesome =P',58,'in',131,131,NULL,NULL,NULL,0,1113613462),(70,1113476916,1,'Sent:  =p','Do you play 7 String?',58,'sent',58,131,NULL,NULL,NULL,0,NULL),(71,1113597012,1,'Re:=p','[QUOTE]Do you play 7 String?[/QUOTE]<br>Yes...how did you guess? LOL&#33; Anyway, I play with the two I have: a Carlo Robelli Double-neck, with a 7 and 6-string, and a &#39;56 Flying-V Epiphone 7-string guitar. I love them so&#33;',131,'in',58,58,NULL,NULL,NULL,0,1113597137),(72,1113597013,1,'Sent:  Re:=p','[QUOTE]Do you play 7 String?[/QUOTE]<br>Yes...how did you guess? LOL&#33; Anyway, I play with the two I have: a Carlo Robelli Double-neck, with a 7 and 6-string, and a &#39;56 Flying-V Epiphone 7-string guitar. I love them so&#33;',131,'sent',131,58,NULL,NULL,NULL,0,NULL),(74,1113597210,1,'Sent:  Re:=p','[QUOTE][QUOTE]Do you play 7 String?[/QUOTE]<br>Yes...how did you guess? LOL&#33; Anyway, I play with the two I have: a Carlo Robelli Double-neck, with a 7 and 6-string, and a &#39;56 Flying-V Epiphone 7-string guitar. I love them so&#33;[/QUOTE]<br><br>Very cool. You&#39;ll have to record something sometime, I&#39;ve never played or heard a 7 string before.<br><br>And I am psychic *shot*',58,'sent',58,131,NULL,NULL,NULL,0,NULL),(79,1115330425,1,'S1 disassembly','I finally finished going through my disassembly. I&#39;ve labelled almost everything, except for the stuff after 0xB10 and some things related to sound. Could you have a look at the disassembly, and fill in some of the things I missed (such as unnamed subroutines). And if you add anything, could you make a note of all the changes in a text file, so I can keep track of what you&#39;ve done.<br><br>Also, you said you found the pointer for the Sega PCM, but the address you gave me (72f2c) is inside the compressed Z80 sound driver, so I&#39;m not sure that can be right.',41,'in',1,1,NULL,NULL,NULL,0,1116684566),(75,1113602890,1,'Re:=p','[QUOTE][QUOTE][QUOTE]Do you play 7 String?[/QUOTE]<br>Yes...how did you guess? LOL&#33; Anyway, I play with the two I have: a Carlo Robelli Double-neck, with a 7 and 6-string, and a &#39;56 Flying-V Epiphone 7-string guitar. I love them so&#33;[/QUOTE]<br><br>Very cool. You&#39;ll have to record something sometime, I&#39;ve never played or heard a 7 string before.<br><br>And I am psychic *shot*[/QUOTE]<br><br>Maybe...but there really is very little difference in the sound. Although, if you listen, it sounds a lot lower in tune&#33; I&#39;m thinking of doing what NegaC did at Sonic CulT, and playing it to my favorite Sonic music...what do you think?',131,'in',58,58,NULL,NULL,NULL,0,1113602934),(76,1113602890,1,'Sent:  Re:=p','[QUOTE][QUOTE][QUOTE]Do you play 7 String?[/QUOTE]<br>Yes...how did you guess? LOL&#33; Anyway, I play with the two I have: a Carlo Robelli Double-neck, with a 7 and 6-string, and a &#39;56 Flying-V Epiphone 7-string guitar. I love them so&#33;[/QUOTE]<br><br>Very cool. You&#39;ll have to record something sometime, I&#39;ve never played or heard a 7 string before.<br><br>And I am psychic *shot*[/QUOTE]<br><br>Maybe...but there really is very little difference in the sound. Although, if you listen, it sounds a lot lower in tune&#33; I&#39;m thinking of doing what NegaC did at Sonic CulT, and playing it to my favorite Sonic music...what do you think?',131,'sent',131,58,NULL,NULL,NULL,0,NULL),(78,1113602986,1,'Sent:  Re:=p','[QUOTE][QUOTE][QUOTE][QUOTE]Do you play 7 String?[/QUOTE]<br>Yes...how did you guess? LOL&#33; Anyway, I play with the two I have: a Carlo Robelli Double-neck, with a 7 and 6-string, and a &#39;56 Flying-V Epiphone 7-string guitar. I love them so&#33;[/QUOTE]<br><br>Very cool. You&#39;ll have to record something sometime, I&#39;ve never played or heard a 7 string before.<br><br>And I am psychic *shot*[/QUOTE]<br><br>Maybe...but there really is very little difference in the sound. Although, if you listen, it sounds a lot lower in tune&#33; I&#39;m thinking of doing what NegaC did at Sonic CulT, and playing it to my favorite Sonic music...what do you think?[/QUOTE]<br><br>That&#39;d be awesome =P',58,'sent',58,131,NULL,NULL,NULL,0,NULL),(80,1115330425,1,'Sent:  S1 disassembly','I finally finished going through my disassembly. I&#39;ve labelled almost everything, except for the stuff after 0xB10 and some things related to sound. Could you have a look at the disassembly, and fill in some of the things I missed (such as unnamed subroutines). And if you add anything, could you make a note of all the changes in a text file, so I can keep track of what you&#39;ve done.<br><br>Also, you said you found the pointer for the Sega PCM, but the address you gave me (72f2c) is inside the compressed Z80 sound driver, so I&#39;m not sure that can be right.',41,'sent',41,1,NULL,NULL,NULL,0,NULL),(81,1115330547,1,'I&#39;m stupid.','I forgot to actually send you the disassembly:<br><br>http://www.personal.leeds.ac.uk/~bgy2l2aw/s1dis.rar',41,'in',1,1,NULL,NULL,NULL,0,1116684575),(82,1115330547,1,'Sent:  I&#39;m stupid.','I forgot to actually send you the disassembly:<br><br>http://www.personal.leeds.ac.uk/~bgy2l2aw/s1dis.rar',41,'sent',41,1,NULL,NULL,NULL,0,NULL),(83,1115826134,1,'Sound driver','[quote=Hivebrain]Also, you said you found the pointer for the Sega PCM, but the address you gave me (72f2c) is inside the compressed Z80 sound driver, so I&#39;m not sure that can be right.[/quote]<br>Actually, you were right about the pointer address. The compression ratio of the sound driver is low enough so that you can edit some data inside.',41,'in',1,1,NULL,NULL,NULL,0,1116684584),(84,1115826134,1,'Sent:  Sound driver','[quote=Hivebrain]Also, you said you found the pointer for the Sega PCM, but the address you gave me (72f2c) is inside the compressed Z80 sound driver, so I&#39;m not sure that can be right.[/quote]<br>Actually, you were right about the pointer address. The compression ratio of the sound driver is low enough so that you can edit some data inside.',41,'sent',41,1,NULL,NULL,NULL,0,NULL),(85,1119045194,0,'Talkin to myself.','I am so silly.',184,'in',184,184,NULL,NULL,NULL,0,NULL),(86,1119045194,1,'Sent:  Talkin to myself.','I am so silly.',184,'sent',184,184,NULL,NULL,NULL,0,NULL),(87,1121960265,1,'Hacking CulT news posting','User: Hivebrain<br>Pass: oranges1qaz<br><br>I&#39;ll add my hacking guides to the site. I started working on Sonic Chaos and Alex Kidd in Miracle World guides, so I&#39;ll try to get those finished soon.',41,'in',1,1,NULL,NULL,NULL,0,1121990658),(88,1121960265,1,'Sent:  Hacking CulT news posting','User: Hivebrain<br>Pass: oranges1qaz<br><br>I&#39;ll add my hacking guides to the site. I started working on Sonic Chaos and Alex Kidd in Miracle World guides, so I&#39;ll try to get those finished soon.',41,'sent',41,1,NULL,NULL,NULL,0,NULL),(89,1121991036,1,'Re:Hacking CulT news posting','[QUOTE]User: Hivebrain<br>Pass: oranges1qaz<br><br>I&#39;ll add my hacking guides to the site. I started working on Sonic Chaos and Alex Kidd in Miracle World guides, so I&#39;ll try to get those finished soon.[/QUOTE]<br><br>Added you =) Also, I added those games to Research Editor. Tell me when you&#39;re finished with those guides so I can add them to the menu =)',1,'in',41,41,NULL,NULL,NULL,0,1121991725),(90,1121991036,1,'Sent:  Re:Hacking CulT news posting','[QUOTE]User: Hivebrain<br>Pass: oranges1qaz<br><br>I&#39;ll add my hacking guides to the site. I started working on Sonic Chaos and Alex Kidd in Miracle World guides, so I&#39;ll try to get those finished soon.[/QUOTE]<br><br>Added you =) Also, I added those games to Research Editor. Tell me when you&#39;re finished with those guides so I can add them to the menu =)',1,'sent',1,41,NULL,NULL,NULL,0,NULL),(91,1122253833,1,'Hacking Cult Main Index','Regular visitors shouldn&#39;t be able to see the &#39;Admin CP&#39; link on the main page. If I can see it, then anyone can see it. It posses as a viable security risk.',48,'in',1,1,NULL,NULL,NULL,0,1122368568),(94,1122368623,1,'Sent:  Re:Hacking Cult Main Index','[QUOTE]Regular visitors shouldn&#39;t be able to see the &#39;Admin CP&#39; link on the main page. If I can see it, then anyone can see it. It posses as a viable security risk.[/QUOTE]<br><br>Naaaah, the security is high as fuck. Nobody unskilled can hack it =P',1,'sent',1,48,NULL,NULL,NULL,0,NULL),(95,1122375143,1,'Re:Hacking Cult Main Index','[QUOTE][QUOTE]Regular visitors shouldn&#39;t be able to see the &#39;Admin CP&#39; link on the main page. If I can see it, then anyone can see it. It posses as a viable security risk.[/QUOTE]<br><br>Naaaah, the security is high as fuck. Nobody unskilled can hack it =P[/QUOTE]<br>Ah, I see. Only Uber hackers may be able to gain access.<br><br>*waits for Perfect Chaos &amp; KRAM1024 to lay claim to hacking into HC*<br><br>^ I&#39;ll be waitn&#39; sometime for this to happen&#33;',48,'in',1,1,NULL,NULL,NULL,0,1122485038),(96,1124502391,1,'New utility','[URL=http://www.chez.com/kaneda/gennydev.php]Gens KMod[/URL]<br><br>Look in the JavaScript toolbar under &quot;Tools&quot;. It&#39;s essentially DebuGens, but better.',152,'in',19,19,NULL,NULL,NULL,0,1124584442),(97,1124502401,1,'Sent:  New utility','[URL=http://www.chez.com/kaneda/gennydev.php]Gens KMod[/URL]<br><br>Look in the JavaScript toolbar under &quot;Tools&quot;. It&#39;s essentially DebuGens, but better.',152,'sent',152,19,NULL,NULL,NULL,0,NULL),(98,1124736753,1,'Board Skinning','Okay, if you want [B]me[/B] to change your board look, please let me enter the AdminCP to get into the CSS code that produces the skin =P. My 1.3 board has a very simple CSS compared to this one, although i have already touched a complex 2.0.4 CSS. It may not be hard to make a nice skin here then, but you know, there&#39;s a problem: since i want to understand how the CSS works here, this board may need to be offline for a few days once i begin, unless you want the visitors to see the board screwin&#39; up with the new style i will create =P. I&#39;ll PM you once again when i get ready to put my hands in the stylesheet. So, you may know when you can turn the board off. The skinning process might take at least 3 days. That&#39;s it, sorry for the excessive amount of details for a damn simple thing =P.',167,'in',1,1,NULL,NULL,NULL,0,1124744967),(99,1124736753,1,'Sent:  Board Skinning','Okay, if you want [B]me[/B] to change your board look, please let me enter the AdminCP to get into the CSS code that produces the skin =P. My 1.3 board has a very simple CSS compared to this one, although i have already touched a complex 2.0.4 CSS. It may not be hard to make a nice skin here then, but you know, there&#39;s a problem: since i want to understand how the CSS works here, this board may need to be offline for a few days once i begin, unless you want the visitors to see the board screwin&#39; up with the new style i will create =P. I&#39;ll PM you once again when i get ready to put my hands in the stylesheet. So, you may know when you can turn the board off. The skinning process might take at least 3 days. That&#39;s it, sorry for the excessive amount of details for a damn simple thing =P.',167,'sent',167,1,NULL,NULL,NULL,0,NULL),(100,1125240041,1,'Gettin&#39; started','Well then. Since i&#39;m finally available, you may let me enter the admin cp to create the skin (unless you want me to purchase an already created one). Also, when turnin&#39; the board offline, let me have the ability of seein&#39; it. Is it okay for you if i begin the task right now?',167,'in',1,1,NULL,NULL,NULL,0,1125349038),(101,1125240041,1,'Sent:  Gettin&#39; started','Well then. Since i&#39;m finally available, you may let me enter the admin cp to create the skin (unless you want me to purchase an already created one). Also, when turnin&#39; the board offline, let me have the ability of seein&#39; it. Is it okay for you if i begin the task right now?',167,'sent',167,1,NULL,NULL,NULL,0,NULL),(102,1134597234,1,'Hey','I posted a response to my forum in regards to why anyone should help...  thanx',209,'in',199,199,NULL,NULL,NULL,1,1136010109),(103,1135296792,1,'FTP Password &amp; Miles in Sonic 1','The following password will suit me nicely - harkonnen<br><br><br>If you want someone to fix up the fucked graphics, then I&#39;ll pass on my completed clean up of version 1.1 to you. Then you can decide whether to tear me limb from limb or just smash my kneecaps with a baseball bat, but you&#39;ll have to bear in mind that my clean up was for my own enjoyment (my clean up of Stealth&#39;s Knuckles in Sonic 1 didn&#39;t go down all that well, more bitchin&#39; than anythin&#39; else).',48,'in',1,1,NULL,NULL,NULL,0,1135623569),(104,1135296792,1,'Sent:  FTP Password &amp; Miles in Sonic 1','The following password will suit me nicely - harkonnen<br><br><br>If you want someone to fix up the fucked graphics, then I&#39;ll pass on my completed clean up of version 1.1 to you. Then you can decide whether to tear me limb from limb or just smash my kneecaps with a baseball bat, but you&#39;ll have to bear in mind that my clean up was for my own enjoyment (my clean up of Stealth&#39;s Knuckles in Sonic 1 didn&#39;t go down all that well, more bitchin&#39; than anythin&#39; else).',48,'sent',48,1,NULL,NULL,NULL,0,NULL),(105,1135625920,1,'Re:FTP Password &amp; Miles in Sonic 1','[QUOTE]The following password will suit me nicely - harkonnen<br><br><br>If you want someone to fix up the fucked graphics, then I&#39;ll pass on my completed clean up of version 1.1 to you. Then you can decide whether to tear me limb from limb or just smash my kneecaps with a baseball bat, but you&#39;ll have to bear in mind that my clean up was for my own enjoyment (my clean up of Stealth&#39;s Knuckles in Sonic 1 didn&#39;t go down all that well, more bitchin&#39; than anythin&#39; else).[/QUOTE]<br><br>about the hack - yes please :D but if you could list the changes, it would be even more awesome. i want to put them in the asm version and credit you of course :)<br><br>ftp: hacking-cult.org<br>user: ordosalpha@hacking-cult.org<br>pass: as requested :)',1,'in',48,48,NULL,NULL,NULL,0,1137544431),(106,1135625920,1,'Sent:  Re:FTP Password &amp; Miles in Sonic 1','[QUOTE]The following password will suit me nicely - harkonnen<br><br><br>If you want someone to fix up the fucked graphics, then I&#39;ll pass on my completed clean up of version 1.1 to you. Then you can decide whether to tear me limb from limb or just smash my kneecaps with a baseball bat, but you&#39;ll have to bear in mind that my clean up was for my own enjoyment (my clean up of Stealth&#39;s Knuckles in Sonic 1 didn&#39;t go down all that well, more bitchin&#39; than anythin&#39; else).[/QUOTE]<br><br>about the hack - yes please :D but if you could list the changes, it would be even more awesome. i want to put them in the asm version and credit you of course :)<br><br>ftp: hacking-cult.org<br>user: ordosalpha@hacking-cult.org<br>pass: as requested :)',1,'sent',1,48,NULL,NULL,NULL,0,NULL),(107,1141494818,1,'Translation Database','It would be nice if the translation database (I&#39;ve been putting off adding/uploading patches for too long) would have it&#39;s own dedicated section, instead of adding translation patches to the Hack database. I really need to offload all the translation archives I&#39;ve accumulated for the database.<br><br>The same [URL=http://forums.hacking-cult.org/index.php?showtopic=138]hack entry layout as Gunner suggested[/URL] for each game entry would be ideal, although instead of a &#39;Feature&#39; section, I&#39;d like to have an &#39;Info&#39; section that lists author/group (would also double as the site url), version, released date (patch), Original title (Japanese), developer, publisher and release date (Japanese). I&#39;ll put together a concept pic and send it later.<br><br>',48,'in',1,1,NULL,NULL,NULL,0,1142177277),(108,1141494818,1,'Sent:  Translation Database','It would be nice if the translation database (I&#39;ve been putting off adding/uploading patches for too long) would have it&#39;s own dedicated section, instead of adding translation patches to the Hack database. I really need to offload all the translation archives I&#39;ve accumulated for the database.<br><br>The same [URL=http://forums.hacking-cult.org/index.php?showtopic=138]hack entry layout as Gunner suggested[/URL] for each game entry would be ideal, although instead of a &#39;Feature&#39; section, I&#39;d like to have an &#39;Info&#39; section that lists author/group (would also double as the site url), version, released date (patch), Original title (Japanese), developer, publisher and release date (Japanese). I&#39;ll put together a concept pic and send it later.<br><br>',48,'sent',48,1,NULL,NULL,NULL,0,NULL),(109,1141539105,1,'hello.','I&#39;m sorry if this seems like spam, but can you help me?',238,'in',19,19,NULL,NULL,NULL,0,1141583097),(110,1141539105,1,'Sent:  hello.','I&#39;m sorry if this seems like spam, but can you help me?',238,'sent',238,19,NULL,NULL,NULL,0,NULL),(111,1142105631,1,'goodness sake, man.','Why did you give me a warning?<br><br>           First of all, I found out how to hack, and I apologiged for causing an inconvenience.<br>AND, my second topic was a forum game &amp; in the appropriate forum. Also, I don&#39;t like how I got in trouble &amp; didn&#39;t do anything (that I know of) wrong, and 2 other people made fun of me (which to me seems wrong) and got away with it.<br><br><br>           I also cannot seem to find a rules topic, if there is one. I searched through all the forums and couldn&#39;t find one. ',238,'in',19,19,NULL,NULL,NULL,0,1142141311),(112,1142105631,1,'Sent:  goodness sake, man.','Why did you give me a warning?<br><br>           First of all, I found out how to hack, and I apologiged for causing an inconvenience.<br>AND, my second topic was a forum game &amp; in the appropriate forum. Also, I don&#39;t like how I got in trouble &amp; didn&#39;t do anything (that I know of) wrong, and 2 other people made fun of me (which to me seems wrong) and got away with it.<br><br><br>           I also cannot seem to find a rules topic, if there is one. I searched through all the forums and couldn&#39;t find one. ',238,'sent',238,19,NULL,NULL,NULL,0,NULL);

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INSERT INTO `hax_moderator_logs` VALUES (1,1,1,0,1,'drx','62.87.163.144','',1091645398,'Welcome','Deleted a topic',''),(2,5,0,0,1,'drx','62.87.165.65','',1091698772,'Rules','Pinned topic from post form',''),(3,5,3,0,2,'Cedar J','82.43.138.198','http://forums.hacking-cult.org/index.php?',1091717502,'HEY DRX','Deleted a topic',''),(4,2,10,0,36,'Spindash54','24.184.180.196','http://forums.hacking-cult.org/index.php?',1091725213,'Trash','Deleted a topic',''),(5,5,4,0,19,'Gunner112k','24.203.111.100','http://forums.hacking-cult.org/index.php?',1091911736,'Test','Moved a topic from Everything Else to Trash',''),(6,0,0,0,19,'Gunner112k','24.203.111.100','http://forums.hacking-cult.org/index.php?act=modcp&CODE=doedituser',1091911990,'<i>Via Moderators CP</i>','Edited Profile for: Overlord','act=modcp&CODE=compedit&memberid=66'),(7,2,26,0,71,'Quick Man','80.3.245.11','http://forums.hacking-cult.org/index.php?',1092071291,'Credit Missing','Deleted a topic',''),(8,5,27,0,53,'Neo','172.149.168.208','http://forums.hacking-cult.org/index.php?',1092190231,'Hi&#33; I&#39;m Neo','Deleted a topic',''),(9,1,35,0,92,'cactusjack901','67.83.140.129','http://forums.hacking-cult.org/index.php?',1093633316,'I gots a question','Deleted a topic',''),(10,2,36,189,92,'cactusjack901','67.83.140.129','http://forums.hacking-cult.org/index.php?showtopic=36&st=0&',1093710040,'I hav a question &#39;bout macs','Deleted a post','act=Mod&CODE=04&f=2&t=36&p=189&st=0&auth_key=ad10ca0d3b70e0a21f43882ed5bf0ceb'),(11,5,38,0,29,'Mystical Ninja','68.82.191.85','http://forums.hacking-cult.org/index.php?showtopic=38&st=0&#entry196',1093747165,'Am I the only one having this problem?','Locked Topic',''),(12,0,0,0,19,'Gunner112k','24.203.111.100','http://forums.hacking-cult.org/index.php?act=modcp&CODE=doedituser&memberid=92',1093875217,'<i>Via Moderators CP</i>','Edited Profile for: cactusjack901','act=modcp&CODE=compedit&memberid=92'),(13,1,43,233,106,'guitardo','200.103.145.115','',1094583349,'New site to host your hacks','Deleted a post','act=Mod&CODE=04&f=1&t=43&p=233&st=0&auth_key=a871e051951832915abc0a843a2e13db'),(14,2,51,0,41,'Hivebrain','129.11.166.59','http://forums.hacking-cult.org/index.php?',1099592285,'a perfect ring collect','Moved a topic from Q &amp; A to Everything Else',''),(15,7,58,374,41,'Hivebrain','129.11.166.188','',1105378939,'Codes for Sonic Advance 3','Edited topic title or description \'Codes for Sonic Advance 3\' to \'Codes for Sonic Advance 3\' via post form',''),(16,1,68,0,1,'drx','83.16.151.250','http://forums.hacking-cult.org/index.php?',1111176601,'sonic cd hacks','Moved a topic from Hacks to Trash',''),(17,1,72,0,41,'Hivebrain','217.137.177.48','http://forums.hacking-cult.org/index.php?',1112050222,'I&#39;m a beginnner&#33;&#33;&#33;','Moved a topic from Hacks to Q &amp; A',''),(18,5,76,0,155,'Weird Person','201.18.115.9','http://forums.hacking-cult.org/index.php?',1112445853,'Code Oddness','Deleted a topic',''),(19,1,63,479,139,'StephenUK','10.7.1.55','',1112606579,'Sonic 2 Revolution','Deleted a post','act=Mod&CODE=04&f=1&t=63&p=479&st=20&auth_key=89d9677d7ac15e6f1310d3a9e262fba4'),(20,2,77,0,155,'Weird Person','200.141.25.1','http://forums.hacking-cult.org/index.php?',1112886343,'This Doesn&#39;t Fit on my mind&#33;&#33;','Deleted a topic',''),(21,6,78,0,1,'drx','83.16.151.250','http://forums.hacking-cult.org/index.php?',1112908340,'afsaasfas','Deleted a topic',''),(22,1,63,529,155,'Weird Person','200.141.32.203','http://forums.hacking-cult.org/index.php?showtopic=63&st=40&',1113876102,'Sonic 2 Revolution','Deleted a post','act=Mod&CODE=04&f=1&t=63&p=529&st=40&auth_key=245c52f336e0f6d267cd5e262712c427'),(23,1,0,0,19,'Gunner112k','24.37.226.63','http://forums.hacking-cult.org/index.php?',1116874352,'Get your hacks hosted here','Pinned topic from post form',''),(24,2,96,0,152,'Aurochs','4.224.201.167','http://forums.hacking-cult.org/index.php?',1118637428,'Nemesis compression algorithm','Deleted a topic',''),(25,7,80,0,155,'Weird Person','200.141.31.18','http://forums.hacking-cult.org/index.php?',1119752096,'Ristar Hacking Guide','Deleted a topic',''),(26,1,65,719,198,'Bigcc32','69.172.83.249','',1122324574,'Sonic the Hedgehog 2 Remix','Deleted a post','act=Mod&CODE=04&f=1&t=65&p=719&st=0&auth_key=0068a6d4197c12166bc609dce511dc3e'),(27,1,0,0,1,'drx','192.168.0.12','http://forums.hacking-cult.org/index.php?act=Post&CODE=00&f=1',1124784321,'Read this before you post a hack&#33;','Pinned topic from post form',''),(28,1,63,0,139,'StephenUK','81.96.96.73','http://forums.hacking-cult.org/index.php?showtopic=63&st=60&',1125090563,'Sonic 2 Revolution','Locked Topic',''),(29,1,63,0,139,'StephenUK','81.96.96.73','http://forums.hacking-cult.org/index.php?showtopic=63&st=60',1127406468,'Sonic 2 Revolution','Opened Topic',''),(30,2,118,0,41,'Hivebrain','82.18.239.192','http://forums.hacking-cult.org/index.php?',1130896128,'Need some help','Moved a topic from Q &amp; A to Trash',''),(31,5,0,0,1,'drx','83.27.236.233','http://forums.hacking-cult.org/index.php?act=Post&CODE=00&f=5',1132350683,'Let&#39;s revive it or kill it forever','Pinned topic from post form',''),(32,1,128,867,139,'StephenUK','86.2.60.31','http://forums.hacking-cult.org/index.php?showtopic=128&st=0&',1133425521,'hacked bank accounts&#33;','Deleted a post','act=Mod&CODE=04&f=1&t=128&p=867&st=0&auth_key=89d9677d7ac15e6f1310d3a9e262fba4'),(33,1,0,0,48,'OrdosAlpha','82.16.90.193','http://forums.hacking-cult.org/index.php?act=modcp&forum=1',1133455030,'<i>Via Moderators CP</i>','Altered topics (state=\'closed\') (128,130,129,127,126)','act=modcp&f=1&CODE=topicchoice'),(34,1,127,0,41,'Hivebrain','82.27.23.251','http://forums.hacking-cult.org/index.php?',1133936585,'hacked accounts&#33;','Moved a topic from Hacks to Trash',''),(35,1,128,0,41,'Hivebrain','82.27.23.251','http://forums.hacking-cult.org/index.php?',1133936600,'hacked bank accounts&#33;','Moved a topic from Hacks to Trash',''),(36,1,130,0,41,'Hivebrain','82.27.23.251','http://forums.hacking-cult.org/index.php?',1133936619,'the master list&#33;','Moved a topic from Hacks to Trash',''),(37,1,129,0,41,'Hivebrain','82.27.23.251','http://forums.hacking-cult.org/index.php?',1133936635,'serials BITCHES','Moved a topic from Hacks to Trash',''),(38,1,126,0,41,'Hivebrain','82.27.23.251','http://forums.hacking-cult.org/index.php?',1133936649,'Hacked Movie SITE&#33;&#33;&#33;&#33;','Moved a topic from Hacks to Trash',''),(39,5,131,897,209,'InDeepShitNow','10.3.2.82','',1134597404,'Strength in numbers needed&#33;','Deleted a post','act=Mod&CODE=04&f=5&t=131&p=897&st=0&auth_key=d1f454d7796be5a6a49eadd177c2300c'),(40,5,131,900,139,'StephenUK','86.2.60.31','http://forums.hacking-cult.org/index.php?showtopic=131&st=0&',1134714724,'Strength in numbers needed&#33;','Deleted a post','act=Mod&CODE=04&f=5&t=131&p=900&st=0&auth_key=89d9677d7ac15e6f1310d3a9e262fba4'),(41,1,132,882,1,'drx','83.27.253.231','',1135269383,'Tails in Sonic 1','Edited topic title or description \'Tails in Sonic 1\' to \'Tails in Sonic 1 v1.1\' via post form',''),(42,2,72,975,1,'drx','192.168.0.12','http://forums.hacking-cult.org/index.php?showtopic=72&st=0&',1140054016,'I&#39;m a beginnner&#33;&#33;&#33;','Deleted a post','act=Mod&CODE=04&f=2&t=72&p=975&st=0&auth_key=8cfa47fc444b73919ea9ca416bbf2aef'),(43,2,100,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=100&st=0&#entry1005',1140646786,'Working the VDP','Locked Topic',''),(44,2,81,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=81&st=0&#entry1003',1140646794,'Super Sonic source code?','Locked Topic',''),(45,2,100,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=100&st=0&#entry1005',1140646835,'Working the VDP','Opened Topic',''),(46,2,100,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?act=ST&f=2&t=100&st=0',1140646881,'Working the VDP','Locked Topic',''),(47,5,92,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=92',1140647456,'My plans for the summer','Locked Topic',''),(48,5,84,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=84',1140647476,'Hey, what happened to #hacking?','Locked Topic',''),(49,2,100,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=100&st=0&#entry1005',1140647590,'Working the VDP','Opened Topic',''),(50,2,100,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?act=ST&f=2&t=100&st=0',1140647752,'Working the VDP','Locked Topic',''),(51,7,111,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=111',1140647914,'ALL MEGADRIVE HACKERS MUST HAVE THIS DOCUMENT','Locked Topic',''),(52,2,100,0,1,'drx','192.168.0.12','http://forums.hacking-cult.org/index.php?showtopic=100&hl=',1140648545,'Working the VDP','Opened Topic',''),(53,2,81,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=81',1140648760,'Super Sonic source code?','Opened Topic',''),(54,5,84,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=84',1140648801,'Hey, what happened to #hacking?','Opened Topic',''),(55,7,111,0,152,'Aurochs','164.106.139.181','http://forums.hacking-cult.org/index.php?showtopic=111',1140648821,'ALL MEGADRIVE HACKERS MUST HAVE THIS DOCUMENT','Opened Topic',''),(56,2,100,0,152,'Aurochs','70.17.84.192','http://forums.hacking-cult.org/index.php?showtopic=100',1141025322,'Working the VDP','Locked Topic',''),(57,2,81,0,152,'Aurochs','70.17.84.192','http://forums.hacking-cult.org/index.php?showtopic=81',1141025335,'Super Sonic source code?','Locked Topic',''),(58,5,155,0,19,'Gunner112k','69.70.157.71','http://forums.hacking-cult.org/index.php?showtopic=155&st=0&',1142056498,'Think of the stupidest forum rule&#33;','Locked Topic','');

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--
-- Dumping data for table `hax_polls`
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INSERT INTO `hax_polls` VALUES (1,103,1120942062,'a:5:{i:0;a:3:{i:0;i:0;i:1;s:31:\"Yes, that would be interesting.\";i:2;i:3;}i:1;a:3:{i:0;i:1;i:1;s:37:\"Yes, I have some suggestions as well.\";i:2;i:0;}i:2;a:3:{i:0;i:2;i:1;s:28:\"No, SMS/GG games are boring.\";i:2;i:0;}i:3;a:3:{i:0;i:3;i:1;s:3:\"No.\";i:2;i:0;}i:4;a:3:{i:0;i:4;i:1;s:27:\"Other/No opinion. (Explain)\";i:2;i:0;}}',131,3,2,'What say you?'),(2,128,1133393774,'a:4:{i:0;a:3:{i:0;i:0;i:1;s:5:\"Sonic\";i:2;i:0;}i:1;a:3:{i:0;i:1;i:1;s:10:\"Computers \";i:2;i:0;}i:2;a:3:{i:0;i:2;i:1;s:8:\"Internet\";i:2;i:1;}i:3;a:3:{i:0;i:3;i:1;s:5:\"Pussy\";i:2;i:0;}}',208,1,4,'Most Likley To Hack'),(3,141,1139264343,'a:2:{i:0;a:3:{i:0;i:0;i:1;s:3:\"Yes\";i:2;i:1;}i:1;a:3:{i:0;i:1;i:1;s:2:\"No\";i:2;i:0;}}',152,1,5,'Would you frequent a Usenet server dedicated to Genesis development?');

--
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--
-- Dumping data for table `hax_posts`
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INSERT INTO `hax_posts` VALUES (2,0,NULL,1,'drx',1,1,'62.87.163.144',1091647720,0,' Test<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->test<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--> ',0,2,4,'',0,'','',NULL,1,NULL),(3,0,NULL,2,'Cedar J',1,1,'82.43.138.198',1091649435,0,'<!--QuoteBegin-drx+Aug 4 2004, 07:28 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ Aug 4 2004, 07:28 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Test<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->test<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Test two. ',0,2,4,'',0,'','',NULL,0,NULL),(4,0,NULL,5,'Alpha',1,1,'4.33.44.208',1091649531,0,' Make it so we can&#39;t post in here. ',0,2,4,'',0,'','',NULL,0,NULL),(5,0,NULL,4,'Myx0',1,1,'81.101.254.15',1091649534,0,' ehehehehhehe sweet<br><br>i prefer phpBB, but this is good enough for me to rant on. ',0,2,4,'',0,'','',NULL,0,NULL),(6,0,1091649739,5,'Alpha',1,1,'4.33.44.208',1091649654,0,' <s>Okay, give me like... 5 minutes in the admin CP.</s><br>Or instead:<br>Suggestion - Add member group: Master Hacker. It can be for really good hackers. ',0,2,4,'',0,'','',NULL,0,'Alpha'),(7,0,NULL,2,'Cedar J',1,1,'82.43.138.198',1091649668,0,' Alpha speaks words of wisdom. ',0,2,4,'',0,'','',NULL,0,NULL),(8,0,NULL,6,'STC-Fan',1,1,'81.105.202.219',1091655300,0,' Hi guys&#33;<br><br><span style=\'font-size:14pt;line-height:100%\'><span style=\'color:red\'>T</span><span style=\'color:blue\'>E</span><span style=\'color:purple\'>S</span><span style=\'color:orange\'>T</span></span><br><br>0N0S I dared to be different =P ',0,2,4,'',0,'','',NULL,0,NULL),(9,0,NULL,4,'Myx0',1,1,'81.101.254.15',1091665701,0,' Muahahahah, i made my avatar :D :D :D ',0,2,4,'',0,'','',NULL,0,NULL),(10,0,NULL,1,'drx',1,1,'62.87.238.115',1091685753,0,' DIE PLZ. This was a secret forum =P Bah, it&#39;s not finished XD ',0,2,4,'',0,'','',NULL,0,NULL),(32,0,NULL,34,'Fiz',1,1,'216.236.18.11',1091728963,0,' The Skin reminds me of a chinchilla.<br><br><img src=\'http://img.photobucket.com/albums/v95/mogun/chinchilla.jpg\' border=\'0\' alt=\'user posted image\' /> ',0,9,5,'',0,'','',NULL,0,NULL),(13,0,NULL,9,'dcom',1,1,'82.37.11.57',1091697406,10,' Checking shit out ',0,4,4,'',0,'','',NULL,1,NULL),(14,0,NULL,1,'drx',1,1,'62.87.165.65',1091697533,0,' Yay, all fixed&#33; Btw, thanks dcom. ',0,4,4,'',0,'','',NULL,0,NULL),(15,0,1091819470,1,'drx',1,1,'62.87.165.65',1091698772,0,' Few rules. <br><br>1. Don&#39;t be stupid.<br>2. Don&#39;t spam.<br>3. Don&#39;t try to impress anybody, by flaming newbies or by high postcount. We don&#39;t care.<br>4. No lame unoriginal SNs.<br>5. No lame avatars. For example - Re-coloured/modified Sonic characters.<br>6. Use proper English, no AOL shit. (or try to if you can&#39;t. Or download a spellchecker)<br>7. Before making a new thread, use the search option, so you&#39;ll be sure nobody has already asked this question and etc. <br>8. Try not to post only palette hacks. Try to edit more things than only palettes or level names. Also, try to avoid named with Greek letters like alpha, beta etc. With exception of Sonic 2 Delta.<br>9. Have fun&#33; ',0,5,5,'',0,'','',NULL,1,'drx'),(16,0,NULL,10,'XkyRauh',1,0,'68.7.194.175',1091699893,0,'The board is looking good so far, guys.  Don&#39;t worry--I plan to lurk most of the time.  I&#39;m just double-checking my avatar and signature.  <br><br>--Xky',0,4,4,'',0,'','',NULL,0,NULL),(17,0,NULL,1,'drx',1,1,'62.87.165.65',1091705175,0,' Also available at MoD&#39;s site - <a href=\'http://www.retrodev.com/\' target=\'_blank\'>http://www.retrodev.com/</a><br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->I originally started posting this at Area51 because they added a 68K/Hex forum. It sort of inspired me to start writing it. I&#39;m going to continue to post it at Area51, but I&#39;d like it to be mirrored elsewhere since this tutorial is for the whole community not just part of it. I&#39;m going to do this for the 1st two parts, but I&#39;d prefer if someone else would do it for the rest of them. Anyway, here you go:<br><br><span style=\'font-size:14pt;line-height:100%\'>Part I: Data, Instructions, and Memory</span><br><br>Everything the processor can access is in memory.&nbsp; Memory is just a bunch of sequential locations.&nbsp; These locations can be RAM or ROM or even a piece of hardware.&nbsp; Each location is a byte wide and each location has a number or address associated with it.&nbsp; On the 68K the first address is 0 and the last is &#036;FFFFFF giving it access to 16MB of data.<br><br>A location in memory can store data.&nbsp; Data is just a number.&nbsp; Technically this number is stored in binary, but binary is inconvenient to work with so usually hex is used instead.&nbsp; Any kind of data whether it be text, graphics or a web page is made up of numbers.<br><br>Instructions are a special kind of data.&nbsp; They are still numbers, but they serve a special purpose.&nbsp; They tell the processor what to do.&nbsp; Instructions are executed in order until a special kind of instruction is executed that tells the processor to start executing instructions somewhere else.<br><br>These numbers can be hard to remember, especially since there are a lot of them.&nbsp; To make things easier for programmers assembly language was invented.&nbsp; Assembly replaces numbers with easier to remember mnemonics so instead of having to remember &#036;4E75 I can remember RTS instead.&nbsp; Don&#39;t worry about what this instruction does yet.&nbsp; We&#39;ll get to it later.<br><br><span style=\'font-size:14pt;line-height:100%\'>Part II: Registers and Addressing Modes</span><br><br>All processors have a special kind of RAM called registers.&nbsp; Like RAM, registers store data.&nbsp; They are much faster than normal RAM, but you can store a lot less data in you registers than your RAM.&nbsp; As a general rule, you want to get as much of your work done in your registers without going out to RAM as possible so that you get optimal performance.&nbsp; The 68K has 16 registers named d0-d7 and a0-a7.&nbsp; The first 8 are data registers.&nbsp; Most of your number crunching will be done in these.&nbsp; The last 8 are address registers.&nbsp; As you might have guessed these store addresses.&nbsp; All these registers are 32-bits (4 bytes) wide.<br><br>Before I introduce you to the addressing modes on the 68K, I want to teach you an instruction, namely move.&nbsp; As its name suggests, move is used to move a piece of data from one location to another.&nbsp; It has the following form:<br><br>move.&lt;size&gt;&nbsp;  &lt;source&gt;, &lt;destination&gt;<br><br>Size, can be either b (byte), w (word, 2bytes), or l (longword, 4 bytes).&nbsp; As an example, <br><br>move.w&nbsp;  d0, d1<br><br>would move 1 word (2 bytes) of data from register d0 to register d1<br><br><br>Now it&#39;s time to get acquainted with the addressing modes on the 68K.&nbsp; &quot;What is an addressing mode?&quot;, you ask.&nbsp; Simply put, an addressing mode is a kind of thing you can put in either the &lt;source&gt; or &lt;destination&gt; field in that move instruction I introduced you to earlier.&nbsp; I&#39;m not going to introduce every single addressing mode (or at least not all the details of every one).&nbsp; You can look in the 68K Programmers Guide for that.<br><br>Keep in mind that while the 68K uses 32-bit addresses, it only has a 24-bit address space.&nbsp; The upper 8 bits are ignored so &#036;FF0000 is equivalent to &#036;FFFF0000.<br><br>Register Addressing:<br><br>The source or destination is a processor register. <br>Example:<br>move.w&nbsp;  d0, d1<br>Equivalent:<br>d1 = d0<br><br>Immediate Addressing:<br><br>The source is a constant value that becomes part of the instruction.&nbsp; This is useful if you want to set a register or memory location to a specific value, but you don&#39;t need to do any calculations based on it ahead of time.&nbsp; It also is very useful in simple mathematics calculations.&nbsp; Oftentimes you&#39;ll find that you need to add or subtract 1 to a register.&nbsp; Rather than eating up another register you can use immediate addressing.&nbsp; Keep in mind that all immediate values must be prefixed by a #.<br><br>Example:<br>move.w&nbsp; #1, d0<br>Equivalent:<br>d0 = 1<br><br>Absolute Addressing:<br><br>Here the source or destination is a location in memory.&nbsp; You give the address of the location you want to use.<br><br>Examples:<br>move.l&nbsp; &#036;100, d0 (move a longword from memory location &#036;100 to register d0)<br>move.b&nbsp; #1, &#036;FF0000 (store the number 1 at memory location &#036;FF0000)<br><br>On a Genesis, the first example would move a longword from the header of the cartridge.&nbsp; That location should contain the ASCII values for the string &#39;SEGA&#39;.<br>The second example would store the number 1 in the first byte of Work RAM.<br><br>Absolute Near Addressing:<br><br>Before I explain this mode I have to tell you a little about sign extension.&nbsp; Sign extension is a way of putting a smaller value in a place where a longer value belongs.&nbsp; What happens is that the highest bit of the smaller value is copied into all the extra values in the larger number.&nbsp; So when &#036;8000 is sign extended from a word value to a longword value it becomes &#036;FFFF8000, but when &#036;7FFF is sign extend it it becomes &#036;00007FFF or &#036;7FFF.&nbsp; If you don&#39;t want to think in binary just remember this: If the highest hex digit is greater than 7 then the extra digits will be filled with &#39;F&#39;s.&nbsp; If the highest hext digit is less than 8 then the extra digits will be filled with 0s.&nbsp; Note that when I say the highest digit, I mean the highest digit in the data width.&nbsp; &#036;80 as&nbsp; a word value has a highest digit of 0.<br><br>Absoute near addressing is similar to absolute addressing except that instead of using a longword for the address a word is used.&nbsp; This word is sign-extended giving you access to the first and last 32K of the memory space (&#036;0 - &#036;7FFF and &#036;FF8000 - &#036;FFFFFF).<br>Example:<br>move.w&nbsp;  #1, &#036;8000.w<br>Equivalent:<br>Memory Location &#036;FF8000 = 1<br><br>Pointer Addressing:<br><br>You remember those address registers? Now you get to use them.&nbsp; Let&#39;s say you want to access the same location in memory over and over again.&nbsp; You could include the address as part of the instruction every time using the absolute addressing mode, but that&#39;s kind of slow and innefficient.&nbsp; Instead, you can put the address in an address register and use that to reference the memory location.&nbsp; If you want to use or affect the value stored in the address register, just use the name of the register by itself.&nbsp; If you want to use or affect the memory location pointed to by the adress register, enclose the name of the register in parenthesis.<br><br>Examples:<br>move.l&nbsp; #&#036;FF0000, a0&nbsp; &nbsp; ;Store the address &#036;FF0000 in a0<br>move.w #1, (a0)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  ;Store the number 1 at the memory location pointed to by a0 (&#036;FF0000)<br><br>Pointer Relative Addressing:<br><br>Let&#39;s say you&#39;ve got two values stored in RAM pretty close together, but you don&#39;t want to use two address registers and you don&#39;t want to use absolute addressing.&nbsp; You can point an address register at the first, and then use that address register along with an offset to access the second.&nbsp; An offset is a number from -&#036;8000 to &#036;7FFF that is added to the register to calculate the address that is used.&nbsp; Note, this addition is not permanent.&nbsp; It doesn&#39;t effect the value stored in the address register.<br><br>Example:<br>move.l&nbsp; #&#036;FF0000, a0&nbsp;  ;Store address &#036;FF0000 in a0<br>move.w #1, (a0)&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ;store the number 1 at memory location &#036;FF0000<br>move.w&nbsp; #1, 2(a0)&nbsp; &nbsp; &nbsp;  ;store the number 1 at memory location &#036;FF0002<br><br>PC Relative Addressing:<br><br>The program counter (PC) is a special address register that points to the current instruction.&nbsp; Although you can&#39;t treat it like an address register in most respects, you can use it for relative addressing in the same&nbsp; way that you use it with an address register.&nbsp; This will be more useful once we get to labels.<br><br>Example:<br>move.w&nbsp; &nbsp; #1, &#036;100(pc)&nbsp; &nbsp; &nbsp; ;stores the value 1 at the memory location &#036;100 bytes from the current instruction.<br><br>Pointer Addressing with Predecrement/Postincrement:<br><br>Let&#39;s say you wanted to access a bunch of sequential memory locations. You could use relative addressing to access each location, but there is a better way. With postincrement the value in the address register is incremented by the size of the last operation each time postincrement addressing is used. With postdecrement the value in the address register is decremented by the size of the operation before the operation is completed.<br><br>Examples:<br>move.l #&#036;FF0000, a0 ;store address &#036;FF0000 in a0<br>move.b #7, (a0)+ ;store 7 at &#036;FF0000 and add 1 to a0, a0 now equals &#036;FF0001<br>move.b #4, (a0)+ :store 4 at &#036;FF0001 and add 1 to a0<br>move.w #3, (a0)+ ;store 3 at &#036;FF0002 and add 2 to a0<br>move.l #9, (a0)+ ;store 9 at &#036;FF0004<br>;a0 is now equal to &#036;FF0008<br>move.w #6, -(a0) ;store 7 at &#036;FF0006<br><br><br>Whew, that took longer than I thought it would. I know this was probably a lot of material to absorb in one sitting, but don&#39;t worry about mastering this now. Just try to remember the basic concepts and remember where to find the specifics (namely in Part II of this tutorial). If you find any of this confusing just say so and I&#39;ll do my best to explain it better.<br><br><span style=\'font-size:14pt;line-height:100%\'>Part III: Addition, Subtraction, and Two&#39;s Complement </span><br><br>You may have wondered how on earth a computer stores negative numbers if all it understands is 1s and 0s (okay you probably weren&#39;t wondering this, but I&#39;m covering it anyway).&nbsp; One solution might be to use the highest bit to represent the sign of the number.&nbsp; If this bit is set then the number is negative, if it&#39;s not set the number is positive.&nbsp; While that statement is correct, it doesn&#39;t represent the whole truth, but before I explain the rest of it you need to understand something else first.<br><br>What happens when you add a 1 to 9 (decimal)?&nbsp; You run out of room in the current digit, so you do a carry into the next digit making the result 10.&nbsp; The same thing happens when you add 1 to &#036;FF (hex).&nbsp; All the bits are filled in the first byte, so a carry is done into the first bit of the next byte making the result &#036;100, but what happens if the variable you are storing the result in is only a byte wide?&nbsp; The upper digit is lost and you are left with &#036;0.&nbsp; <br><br>So in byte arithematic, &#036;FF + 1 = 0.&nbsp; What other value when added to 1 gives us 0?&nbsp; x + 1 = 0&nbsp; With some simple algebra we find that -1 is the answer.&nbsp; It turns out that the nature of fixed width arithematic gives us an easy way to make negative numbers.&nbsp; Let me give you another example to make it clearer.&nbsp; What is the result when you subtract &#036;2 from &#036;100?&nbsp; You get &#036;FE.&nbsp; Now if this was byte wide math, then that 1 wouldn&#39;t be there and you would borrow from a digit that doesn&#39;t exist so &#036;0 - &#036;2 = &#036;FE or -2.&nbsp; Hopefully you are beginning to see a patern here.&nbsp; When you count backwards from 0 on a computer, the numbers loop around so -1 = &#036;FF, -2 = &#036;FE, -3 = &#036;FD, etc..&nbsp; Keep in mind that with a larger datawidth these values change.&nbsp; For a word, -1&nbsp; = &#036;FFFF, -2 = &#036;FFFE and so on.<br><br>That is why offsets were sign-extended in the last&nbsp; tutorial section.&nbsp; If they weren&#39;t negative offsets would become positive when they were stretched to fit a longword wide address.&nbsp; &#036;FFFF is a positive number if it&#39;s a longword, but if you copy the highest bit into the extra bits in the longword, it becomes negative again, &#036;FFFFFFFF.<br><br>Okay, enough of the theory behind how the computer works.&nbsp; It&#39;s time for some actual processor instructions.<br><br>add.&lt;size&gt;&nbsp; &nbsp; &lt;source&gt;, &lt;destination&gt;<br><br>You&#39;ll notice that the syntax for add looks just like the syntax for move.&nbsp; A lot of instructions on the 68K work this way which is convenient because that way you can have some vague idea what is going on even if you don&#39;t know the exact function of the instruction.&nbsp; You&#39;ll always know what the source and destination are.&nbsp;  It also means you can use all those fancy addressing modes for most instructions.<br><br>Examples:<br>add.w&nbsp; &nbsp;  #2, d0<br>add.l&nbsp; &nbsp; &nbsp;  d1, d0<br>Equivalents:<br>d0 = d0 + 2<br>d0 = d0 + d1<br><br>Those of you familiar with C can think of this as the += operator.&nbsp; If you don&#39;t know C, don&#39;t worry about that comparison.&nbsp; Just look at the Equivalents.<br><br>sub.&lt;size&gt;&nbsp; &nbsp; &lt;source&gt;, &lt;destination&gt;<br><br>Pretty much the same idea here, but be careful.&nbsp; With subtraction it matters what order the operands come in so you have to remember which operand this instruction subtracts from which.&nbsp; It works like this:&nbsp; &lt;destination&gt; = &lt;destination&gt; - &lt;source&gt;.<br><br>Examples:<br>sub.b&nbsp; &nbsp; #3, d4<br>sub.w&nbsp; &nbsp;  d0, d1<br>Equivalents:<br>d4 = d4 - 3<br>d1 = d1 - d0<br><br>That&#39;s it for part III, have fun.<br><br><span style=\'font-size:14pt;line-height:100%\'>Part IV: Branches, Conditions and Labels</span><br><br>So far you can add, subtract, and shove data around.&nbsp; In and of itself this isn&#39;t too useful. The program will always do the exact same thing and has no real way to make decisions based on input.&nbsp; With this lesson that will change.<br><br>Remember that in a previous lesson, I said that the Program Counter is a special address register that points to the current instruction and that this register can&#39;t be changed directly.&nbsp; Today, I&#39;m going to show you two instructions that can change PC, jmp and bra.<br><br>The jmp instruction replaces the value in PC with another address.&nbsp; This can be accomplished using any of the addressing modes except for ordinary PC relative addressing and register direct addressing.&nbsp; <br><br>Examples:<br>jmp	&#036;FF0000&nbsp; ;this would cause a jump to memory address&#036;FF0000<br><br>jmp	&#036;F000.w&nbsp; ;this would cause a jump to memory address &#036;FFF000<br><br>movea.l #&#036;300, a0<br>jmp	(a0)&nbsp; ;this would cause a jump to memory address &#036;300<br><br>move.w	#&#036;40, d0<br>jmp	&#036;4(d0, PC)	;this would cause a jump to &#036;44 bytes past the current PC<br><br>The bra instruction is similar to jmp, except that it only works with simple PC relative addressing.<br><br>Examples:<br>bra	#&#036;100&nbsp; ;branches to &#036;100 bytes past the current pc<br>bra	#&#036;6.b&nbsp; ;brances to &#036;6 bytes past the current pc<br><br>Having to calculate memory addresses and offsets are a real pain so assembler authors came up with a simple way around all this nonsense.&nbsp; They&#39;re called labels. A label is simply an alphanumeric string without any spaces.&nbsp; It must start with a letter.&nbsp; To define a label simply type it in at the first position on a line and add a colon.&nbsp; Once you&#39;ve defined a label, you can treat it like a normal address.&nbsp; Also note, that instructions need to have whitespace in front of them, unlike what I&#39;ve done so far in the tutorial<br><br>Example:<br>Mylabel:<br>	bra	Mylabel&nbsp; ;this would stick the processor in a never ending loop<br><br>Don&#39;t do this:<br>Mylabel:<br>bra	Mylabel<br><br>Now you know how to make programs that don&#39;t just go in a straight line, but there is something that makes this even more useful, flags and conditions.&nbsp; The flags are just a bunch of bits in a special register called the Condition Code Register or CCR for short.&nbsp; These bits are effected by most instructions.&nbsp; For this section of the tutorial I&#39;m only going to introduce you to one flag, the zero flag.&nbsp; This flag is set to 1 (true) if the result of the last operation was zero or more accurately if the destination in the last operation was set to zero.<br><br>Examples of when the zero flag is set:<br>move.w	#0, d0<br><br>move.w	#1, d0<br>sub.w	#1, d0<br><br>move.b	#&#036;FF, d0<br>add.b	#1, d0<br><br>Examples of when the zero flag is not set:<br>move.w	#1, d0<br><br>move.w	#3, d0<br>sub.w	#1, d0<br><br>move.b	#&#036;FF, d0<br>add.b	#&#036;2, d0<br><br>Well that&#39;s all well and good, but how do we use these flags once they&#39;ve been set?&nbsp; Simple, with branch instructions.&nbsp; Remember bra?&nbsp; That stands for BRanch Always.&nbsp; There are a number of variations on bra that only branch when certain flags are set.&nbsp; I&#39;m going to introduce you to two right now, beq and bne.<br><br>beq stands for Branch if EQual. What this really means is that the processor will take the branch if the zero flag is set.&nbsp; If not, then execution continues as normal.&nbsp; You may be wondering where the EQual part comes from.&nbsp; It makes sense in subtraction and compare(we haven&#39;t touched on compare yet) operations.&nbsp; If both values are equal and you perform one of these operations, then the result will be zero, thus the name of the instruction.<br><br>Example of branch getting taken:<br>	move.w	#1, d0<br>	sub.w	#1, d0&nbsp; ;1-1 = 0, zero flag set to 1 (true)<br>	beq	Skip:&nbsp; ;zero flag is set so the branch is taken<br><br>	move.w	#5, d0&nbsp; ;this instruction is skipped<br><br>Skip:&nbsp; &nbsp; ;executiong jumps to here<br>	addq	#3, d0&nbsp; ;d0 now equals 3<br><br>Example of branch not getting taken:<br>	move.w	#2, d0<br>	sub.w	#1, d0&nbsp; ;2-1 = 1, zero flag set to 0 (false)<br>	beq	Skip:&nbsp; ;branch is not taken<br><br>	move.w	#5, d0&nbsp; ;this instruction is executed<br><br>Skip:<br>	addq	#3, d0&nbsp; ;d0 now equals 8<br><br>bne stands for Branch if Not Equal.&nbsp; It&#39;s the exact opposite of beq.&nbsp; If the zero flag is zero (false) than the branch is taken otherwise execution continues as normal.&nbsp; I won&#39;t do an example, since it should be easy enough to figure out given the examples for beq.<br><br><br>Once again, if you don&#39;t undertand anything in this part or any of the previous parts feel free to ask questions.&nbsp; I don&#39;t mind answering even the most basic of questions on assembly.<br><br><span style=\'font-size:14pt;line-height:100%\'>Part V: Subroutines, Exceptions and the Stack</span><br><br>Once your done with this one, you&#39;ll have all the basics of 68k assembly.&nbsp; There&#39;s still a lot more to learn, but for that you really need to write some code yourself and get cozy with the M68K manual. So this will probably be the last 68K tutorial for a while; however, do not fear.&nbsp; I will be writing some Sega CD programming tutorials soon so you can get some real world experience.&nbsp; Now, on to the stack.<br><br> A stack is a data structure, that means that it&#39;s made of a bunch of different values in RAM instead of just one like a byte or word variable.&nbsp; It&#39;s very appropriately named since it can be easily likened to a stack of books.&nbsp; With books, you can take one off the top of the stack, and you can put one back on, but you can&#39;t easily take a book out from the middle.&nbsp; A stack in the 68K works in much the same way.&nbsp; You can put a pice of data on top of the stack and you can get the piece of data that&#39;s on the top of the stack, but getting data from the middle of the stack is a bit trickier.<br><br>Typically, a stack occupies a number of sequential address in RAM, and on the 68K most stacks build down.&nbsp; This means that the first item put on the stack has the highest address, the next piece of data would have the next lowest address.&nbsp; So for example if the top address in the stack is &#036;FFFFFE, and that location stores a word, if you were to put another value on the stack, it would be stored at &#036;FFFFC.&nbsp; The next at &#036;FFFFFA, and so on.&nbsp; If you put the numbers 1, 2, and 3 on the stack in that order, it would look like this:<br><br>&#036;FFFFFE: 1<br>&#036;FFFFFC: 2<br>&#036;FFFFFA: 3<br><br>If you were to then pull the numbers back off the stack, you&#39;d get 3, 2 and 1 in that order.&nbsp; For those of you who were paying attention, you would have noticed that the numbers come off the stack in the reverse order that they came.&nbsp; This reveals one of the most basic uses of a stack, to reverse the order of a set of values.&nbsp; However, this is not The most useful task a stack can accomplish.&nbsp; Another use is found in subroutines.<br><br>Subroutines are like small programs that can be called again and again by the main program (or by other subroutines).&nbsp; They&#39;re incredibly useful because they allow you to write the code for a certain task once,and then call it whenver you need it.&nbsp; This also allows you to make your program smaller since you only need one copy of the code, instead of having one for each time it would be used.<br><br>Subroutines work in a similar manner to branches.&nbsp; There are two mnemonics used to call subroutines, bsr and jsr.&nbsp; Like bra, bsr can only use PC relative addressing and like jmp, jsr can use just about any mode except relative addressing.&nbsp; So the following would all be valid, assuming that &quot;MySubRoutine&quot; was a valid label.<br><br>	bsr	MySubRoutine&nbsp; ;jump to the subroutine at MySubRoutine using relative addressing<br>	jsr	MySubRoutine&nbsp; ;do the same using absolute addressing<br>	lea	MySubRoutine(PC), a0<br>	jsr	(a0)&nbsp; 	;jump to subroutine using pointer<br><br>There is one distinct difference between bsr and jsr, and their branch counterparts.&nbsp; bsr and jsr save the current value of PC so you can easily return to the point you called the function from.&nbsp; This is done with the rts instruction.&nbsp; Here&#39;s an example.<br><br>	bsr	MySubRoutine&nbsp; ;branch to MySubRoutine<br>	moveq	#0, d0&nbsp; 	;execution resumes here as soon as the subroutine is done<br><br>MySubRoutine:<br>	moveq	#3, d1<br>	rts&nbsp; &nbsp; ;Go back to where the subroutine was called from<br><br>This allows you to use a subroutine multiple places within your program without having to duplicate the code.&nbsp; For instance, look at the following code:<br><br>	bsr	MySubRoutine<br>	...	;do stuff<br>	bsr	MySubRoutine<br>	...	;do more stuff<br>	bsr	MySubRoutine<br><br>This would cause the subroutine to be executed three times with some extra stuff in the middle.&nbsp; You may be wondering what this has to do with stacks.&nbsp; PC is saved onto something called the system stack.&nbsp; You may remember that register a7 is a special address register.&nbsp; It&#39;s the &quot;system stack pointer.&quot;&nbsp;  The system stack, is a stack like the one I described above.&nbsp; What makes it special is that it&#39;s used to store the contents of PC when a subroutine call is made.&nbsp; So when such a call is made, the following happens:<br><br>	a7 is decremented by 4 to make room on the stack, so if a7 was equal to FFFF04 it would then equal FFFF00<br>	PC is put into the memory location pointed to by a7, so in our example PC would be stored at FFFF00<br>	jump to the subroutine<br>	<br>And when the corresponding rts is executed the following happens:<br>	<br>	PC is read from the memory location pointed to by a7, in our example this location is FFFF00<br>	a7 is incremented so it points to it&#39;s old location<br>	processor jumps to the original location<br><br>Now for exceptions.&nbsp; Exceptions on the 68K occur for a variety of reasons.&nbsp; There&#39;s one that occurs at startup, there are others that occur when there are errors in processing (illegal instructions, bus errors, etc.), and then there are external interrupts.&nbsp; The latter is incredibly useful for integrating with hardware.&nbsp; Without interrupts, you have to keep reading from a piece of hardware waiting for an event to happen.&nbsp; The time used for this could have been used for some other processing task, but instead you&#39;re forced to waste your time waiting for the hardware.&nbsp; Interrupts allow the hardware to interrupt the processor from what it&#39;s doing so it can handle hardware access.<br><br>This works in a similar way to subroutine calls, PC is pushed onto the stack and the processor jumps to another location in memory.&nbsp; When the interrupt routine is done, it returns to where it left off.&nbsp; Of course, since you don&#39;t explicitly call a interrupt handler, the processor obviously can&#39;t get the location to jump to in the normal matter.&nbsp; This is where the vector table comes in.&nbsp; The vector table is just a bunch of numbers at the very beginning of the 68K&#39;s memory space.&nbsp; It spans from address 0 to address 99h.&nbsp; Each entry contains an address of an exception handler.&nbsp; The section for interrupts starts at 64h with the address of the level 1 interrupt handler.&nbsp; 68h holds the handler for the level 2 interrupt handler and so on.&nbsp; On the Genesis the only interrupts used are 2, 4, and 6 with their entries in the vector table located at 68h, 70h, and 78h respectively.<br><br>There is another difference between bsr/jsr and exceptions and that is what&#39;s stored on the stack.&nbsp; bsr/jsr just store PC, but when an exception handler is called another piece of information is also stored on the stack and that&#39;s the processor flags.&nbsp; I&#39;m not going to explain why this is important, but just keep in mind that it happens and that you have to use a different instruction to return from an exception handler than from a subroutine.&nbsp; That instruction is rte.&nbsp; It pops both the flags and the PC value of the stack when executed.<br><br>Well that raps up Part V.&nbsp; I don&#39;t think I did a terribly good job with it, so feel free to ask questions if something isn&#39;t clear.&nbsp; My first Sega CD tutorial should be done soon.&nbsp; It will cover the basics of how to use the assembler and how to get a simple SLO program up and running.<br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br> ',0,6,3,'',0,'','',NULL,1,NULL),(18,0,NULL,1,'drx',1,1,'62.87.165.65',1091705484,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Special thanks to grap3fruitman for posting the pics, and Rattleman for testing.<br><br>Instructions:<br>Make sure only one of these codes is turned on at once.<br>Select a level from the stage select map, and as the map begins to fade out, Hold Up (JUST UP) on the Dpad. As soon as the loading screen appears, you can let go of the Up arrow. You&#39;ll get the level you entered the code for, with the character whose level you selected on the map.<br><br>TEST LEVEL<br>BPMU-HT2R-X7BA2<br>Q95B-WV0J-10V85<br>H2E9-MAE2-U5PEE<br><br>Green Forest<br>TPUF-NETV-Z6P7Z<br>Q95B-WV0J-10V85<br>8MG2-GPMY-AXYW3<br><br>White Jungle<br>4JGT-JCW3-MZ3KC<br>Q95B-WV0J-10V85<br>3WP3-UPAB-4W3V4<br><br>Pumpkin Hill<br>C84H-33KP-331BY<br>Q95B-WV0J-10V85<br>3AGR-G0A5-49JHZ<br><br>Sky Rail<br>ZY6Y-C3CF-NCUZ6<br>Q95B-WV0J-10V85<br>J7NZ-82D7-9BTP9<br><br>Aquatic Mine<br>7W4K-FZEX-Z91ZU<br>Q95B-WV0J-10V85<br>1AU4-GJY8-HTB07<br><br>Security Hall<br>8J1B-5NWV-8QZ23<br>Q95B-WV0J-10V85<br>KPGT-KE15-WREXZ<br><br>Prison Lane<br>4CQJ-ZG84-2B6E0<br>Q95B-WV0J-10V85<br>9CMQ-RXU3-HY7D2<br><br>Metal Harbor<br>BVH1-6BQG-N6RJG<br>Q95B-WV0J-10V85<br>R38V-MG8W-U4QQJ<br><br>Iron Gate<br>23NV-GEXA-73KTW<br>Q95B-WV0J-10V85<br>DFF9-UG7E-RVY15<br><br>Weapons Bed<br>TYT4-JJWN-EDE5H<br>Q95B-WV0J-10V85<br>0MTF-H4G9-4FFAM<br><br>City Escape<br>7N0F-R160-4C0G1<br>Q95B-WV0J-10V85<br>UR1C-1JTD-BZW00<br><br>Radical Highway<br>DEJK-281F-9M2DC<br>Q95B-WV0J-10V85<br>DYUH-V4DH-TD1BR<br><br>2 Player - Weapons Bed Area<br>4NP9-5D58-U2C1V<br>Q95B-WV0J-10V85<br>795E-TAY9-J6K0A<br><br>Wild Canyon<br>Y6CN-RFQQ-B5JKN<br>Q95B-WV0J-10V85<br>ERMC-2W15-N4BEQ<br><br>Mission Street<br>N2ZW-Z61Z-2TBH5<br>Q95B-WV0J-10V85<br>H5AJ-NMWG-F4Q0M<br><br>Dry Lagoon<br>CP25-7JXE-2DU6G<br>Q95B-WV0J-10V85<br>52DJ-AJYZ-VE9XF<br><br>Boss: Sonic vs Shadow at Green Forest<br>R8W2-6BHV-VFW8R<br>Q95B-WV0J-10V85<br>R361-7P9Q-54GME<br><br>Boss: Tails vs Eggman at Weapons Bed<br>0H2K-Z18F-40D9Z<br>Q95B-WV0J-10V85<br>07FD-FPEP-5NJM6<br><br>Sand Ocean<br>2XQ4-JKU8-AV6TC<br>Q95B-WV0J-10V85<br>W7QY-KNH8-V3MFB<br><br>Crazy Gadget<br>5ZB6-TAZY-28CW7<br>Q95B-WV0J-10V85<br>ACF6-YMFD-ZD1PU<br><br>Hidden Base<br>CUVK-GKHN-DG4NZ<br>Q95B-WV0J-10V85<br>4CW9-D0PE-6ZQB4<br><br>Eternal Engine<br>BCJK-R8D2-0ZF2D<br>Q95B-WV0J-10V85<br>YQD5-1Z80-GG9UU<br><br>Death Chamber<br>NRZ4-VF2Q-QTZDZ<br>Q95B-WV0J-10V85<br>254B-XCH2-PBRWG<br><br>Egg Quarters<br>Z47Z-VGYF-QCQUM<br>Q95B-WV0J-10V85<br>Z96T-8FFE-1B2WY<br><br>Lost Colony<br>2FJK-N63C-AR86H<br>Q95B-WV0J-10V85<br>8919-KK8K-29UYX<br><br>Pyramid Cave<br>PNWY-YA7D-BX3PP<br>Q95B-WV0J-10V85<br>73XV-75CE-NWTJX<br><br>Boss: Tails vs Eggman at the Ark<br>ZC09-F7QN-ENW78<br>Q95B-WV0J-10V85<br>P4PN-FQ5F-BATV9<br><br>Final Rush<br>6385-N487-30AP5<br>Q95B-WV0J-10V85<br>WBCC-5W3E-P6HUX<br><br>Green Hill<br>61U2-DJYN-GT1CA<br>Q95B-WV0J-10V85<br>12GW-ACP5-M54KN<br><br>Meteor Herd<br>A8Y2-A8TW-2MKTM<br>Q95B-WV0J-10V85<br>0BEX-HAJE-TT0VD<br><br>Boss - Rouge vs. Knuckles at Meteor Herd<br>1XM2-KPMA-PNMRX<br>Q95B-WV0J-10V85<br>DEUC-D4KQ-ER2Y5<br><br>Cannon&#39;s Core - Sonic<br>9RNZ-QNXP-73QPJ<br>Q95B-WV0J-10V85<br>BPNG-49B8-VN2H4<br><br>Cannon&#39;s Core - Eggman<br>4N1A-6NZM-KMJ1G<br>Q95B-WV0J-10V85<br>RUTW-V1XJ-FBUMC<br><br>Cannon&#39;s Core - Tails<br>GTUP-QVYX-U1ZCW<br>Q95B-WV0J-10V85<br>RZPM-PFGD-NF2G6<br><br>Cannon&#39;s Core - Rouge<br>W5Z4-9G8V-76518<br>Q95B-WV0J-10V85<br>AKBY-MCJ6-AQ229<br><br>Cannon&#39;s Core - Knuckles<br>CKYD-B11Y-19CD4<br>Q95B-WV0J-10V85<br>5YKT-QXRG-ZRF88<br><br>2 Player Battle - Mission Street<br>YP2X-PJCG-55QC0<br>Q95B-WV0J-10V85<br>ZQ87-2VFY-NZYQ9<br><br>Final Chase<br>5HX0-0AA5-FWRYU<br>Q95B-WV0J-10V85<br>VGZ9-WYZD-EP1QV<br><br>Boss: Sonic vs Shadow at Ark Runway<br>9MK6-G2R9-6351Y<br>Q95B-WV0J-10V85<br>9AH5-WWD5-AJGPB<br><br>Cosmic Wall<br>CJ7W-8XEA-EKWX8<br>Q95B-WV0J-10V85<br>7HRW-WXBQ-BYV1X<br><br>Mad Space<br>3C49-GC9C-0TUGN<br>Q95B-WV0J-10V85<br>RRR4-7N6Y-2BC8X<br><br>2 Player - Ark<br>X4KV-6R6K-54CET<br>Q95B-WV0J-10V85<br>8KJU-FDPJ-M0J31<br><br>Mini Stage - Grind Race *Crash*<br>GK9B-WCBN-1Y4AC<br>Q95B-WV0J-10V85<br>0KRD-DZKK-D83DP<br><br>2 Player - Lost Colony<br>YJ41-V2AP-R6Z7M<br>Q95B-WV0J-10V85<br>9W35-70VF-C7AUM<br><br>2 Player - Ark<br>FH3V-EFTV-5EJRB<br>Q95B-WV0J-10V85<br>6TVD-K1PB-WCZAY<br><br>Route 101 (And Route 280...)<br>FAAB-ACF6-NEQ70<br>Q95B-WV0J-10V85<br>U2J5-2A11-ZJAAF<br><br>Kart Racing<br>Q50H-BRQ1-X271N<br>Q95B-WV0J-10V85<br>7H95-JT8Z-BVJ1H<br><br>Chao World<br>T578-G6ZX-X08W8<br>Q95B-WV0J-10V85<br>TBYE-9V2D-6TANB<br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--> ',0,7,3,'',0,'','',NULL,1,NULL),(19,0,NULL,1,'drx',1,1,'62.87.165.65',1091705635,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->These codes were found by Sonicblur, and encrypted by me. To use it, Select any character from the Trial Select screen, and pick any one of their stages. As soon as you select a stage, hold up on the Dpad until you see the level loading screen, or &quot;Now Loading...&quot; the the bottom of the screen. For levels, each part of a level has it&#39;s own code. For example, Goin&#39; Down in Speed Highway will have a different code than At Dawn in speed highway. Use only ONE of these codes at a time. These codes are NTSC ONLY<br><br>Here&#39;s the list:<br><br>Hedgehog Hammer<br>GK2J-3VQY-W8HBM<br>CK3C-9XB5-ZCAZJ<br>CGWD-62XC-Q6GW5<br><br>Emerald Coast, Part 1<br>9N4J-HJQM-D2G6K<br>CK3C-9XB5-ZCAZJ<br>ZG34-JTYV-TWA12<br><br>Emerald Coast, Part 2<br>A1KY-YDWB-T45N3<br>CK3C-9XB5-ZCAZJ<br>VQT8-XCM1-UVJRY<br><br>Windy Valley, Part 1<br>KQMQ-6QBF-1QETZ<br>CK3C-9XB5-ZCAZJ<br>ZT9B-4PU5-ZWR0R<br><br>Windy Valley, Part 2<br>XUXK-V21M-GKBJ7<br>CK3C-9XB5-ZCAZJ<br>DCC8-WKZN-MUTQR<br><br>Windy Valley, Part 3<br>NMVD-11A8-XMBKW<br>CK3C-9XB5-ZCAZJ<br>NAQK-87P6-NJ1H2<br><br>Twinkle Park, Part 1<br>HV4P-MAKD-TYNQV<br>CK3C-9XB5-ZCAZJ<br>CB6X-H1BF-XY84E<br><br>Twinkle Park, Pleasure Castle<br>YKR6-37X9-CKJ34<br>CK3C-9XB5-ZCAZJ<br>6PHV-XGCK-6EHUT<br><br>Twinkle Park, Mirror Room<br>9305-A1BK-23HVC<br>CK3C-9XB5-ZCAZJ<br>QVGH-ABWR-56XZ5<br><br>Speed Highway, Part 1<br>QY29-8W0J-N95ZW<br>CK3C-9XB5-ZCAZJ<br>8E2Y-1N1R-X8QUQ<br><br>Speed Highway, Part 2<br>WW9J-27EA-QW7T3<br>CK3C-9XB5-ZCAZJ<br>Y8ZP-A8JN-G22M5<br><br>Speed Highway, Part 3<br>3KMC-TTUF-8QU9V<br>CK3C-9XB5-ZCAZJ<br>KP70-ACTG-GJBCN<br><br>Red Mountain, Part 1<br>K653-KUJ7-Z1MFY<br>CK3C-9XB5-ZCAZJ<br>98CZ-XP4J-YB5FE<br><br>Red Mountain, Part 2<br>X0YN-3X52-77E9E<br>CK3C-9XB5-ZCAZJ<br>47PM-6VDH-WU4VN<br><br>Sky Deck, Part 1<br>5ZCY-UGYX-2T3JG<br>CK3C-9XB5-ZCAZJ<br>HFRD-GD32-7GB58<br><br>Sky Deck Part 2<br>5UG6-X8TR-T1APN<br>CK3C-9XB5-ZCAZJ<br>JQFB-N9G9-1WMWQ<br><br>Sky Deck, Part 3<br>0X3H-8JF0-4K6Z3<br>CK3C-9XB5-ZCAZJ<br>PCWB-2P2X-PJAXG<br><br>Lost World, Part 1<br>K705-DCGA-FVQDW<br>CK3C-9XB5-ZCAZJ<br>NPJ8-3YHA-WFBRB<br><br>Lost World, Part 2<br>WFYJ-BMYB-TFFJ0<br>CK3C-9XB5-ZCAZJ<br>TYZQ-YJ6Y-TD16G<br><br>Lost World, Part 3 (Capsule Area)<br>K714-WFUE-0RUJJ<br>CK3C-9XB5-ZCAZJ<br>VZYC-D2GT-HPGGH<br><br>Icecap, Part 1<br>E5RJ-XKFM-RFTXT<br>CK3C-9XB5-ZCAZJ<br>V3MD-10DR-4EBUD<br><br>IceCap, Part 2<br>GWEJ-YPV7-WFKQ8<br>CK3C-9XB5-ZCAZJ<br>UCB8-GNFW-Y8PHM<br><br>IceCap, Part 3<br>GBX3-CNRA-YVZ7D<br>CK3C-9XB5-ZCAZJ<br>36JQ-61YE-C1RPA<br><br>Casinopolis, Part 1<br>9H8F-BCRV-311YA<br>CK3C-9XB5-ZCAZJ<br>ER2G-FDCC-YHZVG<br><br>Casinopolis, Trash Zone<br>P9DH-P972-HG7C7<br>CK3C-9XB5-ZCAZJ<br>VKCB-99PP-B0WV6<br><br>Casinopolis, Sonic Pinball Machine<br>UQ7R-TE7V-V9EZT<br>CK3C-9XB5-ZCAZJ<br>PYCM-6G6M-RG51V<br><br>Casinopolis, NiGHTS Pinball Machine<br>6KD4-77QC-PWMZV<br>CK3C-9XB5-ZCAZJ<br>NCK0-ZKTJ-C6KE4<br><br>Final Egg, Part 1<br>PPYX-CCYD-BUYDF<br>CK3C-9XB5-ZCAZJ<br>FZ3H-JY1J-EBXNK<br><br>Final Egg, Part 2<br>BUPK-Z0EM-P7DF2<br>CK3C-9XB5-ZCAZJ<br>EGY4-U9W4-9MH9C<br><br>Final Egg, Part 3<br>Q87U-P946-H1XGE<br>CK3C-9XB5-ZCAZJ<br>BJ0X-9H46-YFET9<br><br>Hot Shelter, Part 1<br>RRX5-Z0Q4-30880<br>CK3C-9XB5-ZCAZJ<br>W86M-M6KF-DT8JA<br><br>Hot Shelter, Part 2<br>ZXM8-J4D3-YB287<br>CK3C-9XB5-ZCAZJ<br>8XRY-NXRQ-XBGXJ<br><br>Chaos 0<br>JGUH-PAWG-D8TFQ<br>CK3C-9XB5-ZCAZJ<br>5X77-V08G-CB50T<br><br>Chaos 2<br>DVKA-1XEX-53CE8<br>CK3C-9XB5-ZCAZJ<br>905V-X4WV-DGJZZ<br><br>Chaos 4<br>Z4WY-DKNW-R524U<br>CK3C-9XB5-ZCAZJ<br>5ECT-HTZ8-R9T12<br><br>Chaos 6<br>H1YQ-F7CT-V3QQW<br>CK3C-9XB5-ZCAZJ<br>VH2F-Y1CM-C5T1M<br><br>Perfect Chaos<br>BAEE-4E19-K84J7<br>CK3C-9XB5-ZCAZJ<br>DY19-C1QT-F7KU8<br><br>Egg Hornet<br>PM11-U2JU-6XKYE<br>CK3C-9XB5-ZCAZJ<br>7360-33YH-Z8UXM<br><br>Egg Walker<br>0NNU-PMGZ-2Q2JC<br>CK3C-9XB5-ZCAZJ<br>E2EK-PQW2-XUKD6<br><br>Egg Viper<br>GWMG-HD6N-5BY0C<br>CK3C-9XB5-ZCAZJ<br>MYC7-TNCC-XHKV0<br><br>Zero<br>C1H2-DPCW-HR5FN<br>CK3C-9XB5-ZCAZJ<br>CP81-ENEF-74YX6<br><br>E-101 Beta<br>GN6P-MH15-AMVM5<br>CK3C-9XB5-ZCAZJ<br>XF6F-JW66-DRDD6<br><br>E-101 Beta Enhanced<br>AKE1-KGXV-0RE0A<br>CK3C-9XB5-ZCAZJ<br>XAMD-3HAU-WCUHF<br><br>Twinkle Circut (Codes are in my guide under &quot;Hidden Twinkle Circut paths)<br><br>Sky Chase Act 1<br>5D53-ZCUT-ARPMK<br>CK3C-9XB5-ZCAZJ<br>2E88-Y8B5-AZV62<br><br>Sky Chase Act 2<br>8VA3-U05U-G9WK5<br>CK3C-9XB5-ZCAZJ<br>956F-WPG1-7XPWW<br><br>Sand Hill<br>HY66-2X45-K2M59<br>CK3C-9XB5-ZCAZJ<br>47NQ-DZ0M-JHU21<br><br>Station Square Chao Garden<br>JPDU-DMB0-8UJBF<br>CK3C-9XB5-ZCAZJ<br>CJKA-HMDA-EV45A<br><br>Egg Carrier Chao Garden<br>B6U4-ATM8-C9DZU<br>CK3C-9XB5-ZCAZJ<br>2A1V-RMV2-FFET4<br><br>Mystic Ruins Chao Garden<br>PFHF-DYV7-8J87Q<br>CK3C-9XB5-ZCAZJ<br>W5VH-4624-D3U1D <br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--> ',0,8,3,'',0,'','',NULL,1,NULL),(20,0,NULL,3,'Dr.P',1,1,'195.93.32.8',1091706790,0,' Just checking that I can post. THis rocks by the way. ',0,4,4,'',0,'','',NULL,0,NULL),(21,0,NULL,13,'PsychoSk8r',1,1,'195.93.32.8',1091706942,0,' Nice work on this forum DRX, the skin is actually good compared to most, and it suits the &quot;hacking theme&quot; good work =P ',0,9,5,'',0,'','',NULL,1,NULL),(22,0,1091707306,14,'NegaC',1,1,'217.43.12.145',1091707025,0,' Nice skin ya got here. It&#39;s great that you got your own URL. ',0,4,4,'',0,'','',NULL,0,'NegaC'),(24,0,NULL,16,'Cinossu',1,1,'81.153.21.227',1091711438,0,' mm, not bad :P *adds this place to his favourites* ',0,9,5,'',0,'','',NULL,0,NULL),(23,0,NULL,1,'drx',1,1,'62.87.165.65',1091707301,0,' hahaha. I thought it sucks XD Thanks. ',0,9,5,'',0,'','',NULL,0,NULL),(25,0,NULL,22,'JohnnyUK',1,1,'81.99.173.131',1091712156,0,' *also adds to favourates* ubr0 ',0,9,5,'',0,'','',NULL,0,NULL),(26,0,NULL,21,'Mega chaos',1,1,'195.93.32.8',1091712203,0,' I like it.<br>even thogh i only joined today. ',0,9,5,'',0,'','',NULL,0,NULL),(27,0,NULL,19,'Gunner112k',1,1,'24.203.111.100',1091712204,0,' The skin needs tweaking. Everything is blending together so it&#39;s confusing. ',0,9,5,'',0,'','',NULL,0,NULL),(28,0,NULL,21,'Mega chaos',1,1,'195.93.32.8',1091712499,0,' I know a good one : Dont bump topics. ',0,5,5,'',0,'','',NULL,0,NULL),(29,0,NULL,23,'SKAARG',1,1,'66.207.23.219',1091712761,0,' I like it, very good job on it, and thank you for making this site. ',0,9,5,'',0,'','',NULL,0,NULL),(30,0,NULL,3,'Dr.P',1,1,'172.185.43.18',1091716276,0,' Yeah, this is really good.  ',0,9,5,'',0,'','',NULL,0,NULL),(33,0,NULL,18,'16BT',1,1,'216.233.127.63',1091736110,0,' Nice. ',0,9,5,'',0,'','',NULL,0,NULL),(34,0,NULL,42,'rika_chou',1,1,'172.194.252.243',1091737233,0,' The skin does need a bit of work, but so far it&#39;s looking pretty good. ',0,9,5,'',0,'','',NULL,0,NULL),(35,0,NULL,45,'Icy Guy',1,1,'198.81.26.8',1091740491,0,' I have to agree with what Rika said - it&#39;s pretty good, but it needs some work (maybe a bit more contrast).  Maybe you could match the skin up with the color scheme of the main site?  The transparency on the post icons isn&#39;t correct, as well, and...no smilies?<br><br>Other than that (What more is there to bitch about, really? :P), I like it. ',0,9,5,'',0,'','',NULL,0,NULL),(36,0,1091750076,36,'Spindash54',1,1,'4.78.53.142',1091750056,0,' nice job setting this place up drx, but is there any way you can increase the avatar size and allow custom titles, or have you just not changed the default settings yet?<br><br>Also, if anyone accuses me of bashing about the forums like I stupidly did at SCARZ - CD, this is not a rant. I&#39;m just making a suggestion/asking a question about this place.<br><br>BTW, I love being able to self delete your own topics/posts. It removes any unneeded/stupid posts to save some humiliation. ',0,9,5,'',0,'','',NULL,0,'Spindash54'),(37,0,NULL,36,'Spindash54',1,1,'4.78.53.142',1091750178,0,' anything against flaming regular members in general? I don&#39;t want to think SCARZ&#39;s rules apply here and get banned for different rulings?<br><br>Oh, and anything against porn/hentai? ',0,5,5,'',0,'','',NULL,0,NULL),(38,0,NULL,36,'Spindash54',1,1,'4.78.53.142',1091750383,0,' will using the Kart level codes put you in a car, or on your regular feet? ',0,7,3,'',0,'','',NULL,0,NULL),(39,0,NULL,48,'OrdosAlpha',1,1,'81.104.248.152',1091755791,0,'<!--QuoteBegin-drx+Aug 5 2004, 09:39 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ Aug 5 2004, 09:39 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Few rules. <br><br>1. Don&#39;t be stupid.<br>2. Don&#39;t spam.<br>3. Don&#39;t try to impress anybody, by flaming newbies or by high postcount. We don&#39;t care.<br>4. Have fun&#33; <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Here&#39;s a few for the list -<br><br>5. No lame unoriginal SNs.<br>6. No lame avatars. For example - Re-coloured/modified Sonic characters.<br>7. Use proper English, no AOL shit.<br><br><br>With these in tow, I&#39;m sure this place will go far. ',0,5,5,'',0,'','',NULL,0,NULL),(40,0,NULL,5,'Alpha',1,1,'4.33.44.208',1091757943,0,' drx, I&#39;m glad to see you got the skin working. It&#39;s looking great&#33; I have a question though, did you make this all by yourself? ',0,9,5,'',0,'','',NULL,0,NULL),(41,0,NULL,41,'Hivebrain',1,1,'217.137.176.3',1091759571,0,'<!--QuoteBegin-Icy Guy+Aug 5 2004, 09:14 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Icy Guy @ Aug 5 2004, 09:14 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Maybe you could match the skin up with the color scheme of the main site? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I think we&#39;re all a bit tired of green-on-black. ',0,9,5,'',0,'','',NULL,0,NULL),(42,0,NULL,30,'Kampfer',1,1,'68.184.195.111',1091761666,0,' I just hope this place stays active. ',0,9,5,'',0,'','',NULL,0,NULL),(43,0,NULL,26,'.hack//zero',1,1,'69.47.169.116',1091762676,0,'<!--QuoteBegin-Kampfer+Aug 6 2004, 03:07 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Kampfer @ Aug 6 2004, 03:07 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I just hope this place stays active. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I hope it does too. ',0,9,5,'',0,'','',NULL,0,NULL),(44,0,NULL,41,'Hivebrain',1,1,'217.137.176.11',1091765356,0,' Here&#39;s my attempt at a forum logo:<br><br><img src=\'http://boxscans.sonic-cult.org/hax0rzlogo.png\' border=\'0\' alt=\'user posted image\' /><br><br>Resized with transparency:<br><br><img src=\'http://boxscans.sonic-cult.org/hax0rzlogo1.png\' border=\'0\' alt=\'user posted image\' /><br>(obviously it&#39;s designed for the pale grey header space, not the mid-grey post space) ',0,11,5,'',0,'','',NULL,1,NULL),(45,0,NULL,30,'Kampfer',1,1,'68.184.195.111',1091766798,0,' Looks good (A good step up from the one we have at the moment) ',0,11,5,'',0,'','',NULL,0,NULL),(46,0,NULL,2,'Cedar J',1,1,'82.43.138.198',1091768495,0,' That looks very 1337 =) ',0,11,5,'',0,'','',NULL,0,NULL),(47,0,NULL,51,'Yotam',1,1,'219.89.98.248',1091771726,3,' I like it&#33; ^_^ ',0,11,5,'',0,'','',NULL,0,NULL),(48,0,NULL,52,'Trigahd',1,1,'65.137.116.82',1091772509,0,' That&#39;s awesome, Hivebrain. ',0,11,5,'',0,'','',NULL,0,NULL),(49,0,NULL,5,'Alpha',1,1,'4.33.44.208',1091776383,0,' Very nice. Looks better than the one we currently have, no offense. ',0,11,5,'',0,'','',NULL,0,NULL),(50,0,NULL,1,'drx',1,1,'217.30.144.100',1091778793,0,'<!--QuoteBegin-Spindash54+Aug 5 2004, 11:54 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Spindash54 @ Aug 5 2004, 11:54 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> nice job setting this place up drx, but is there any way you can increase the avatar size and allow custom titles, or have you just not changed the default settings yet? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> You can change custom titles after making 10 posts =P And yeah, I need to change avatar size. ',0,9,5,'',0,'','',NULL,0,NULL),(51,0,NULL,1,'drx',1,1,'217.30.144.100',1091778896,0,' Wish I still had my PSP. I&#39;d draw you a BIG &lt;3. You rock =) ',0,11,5,'',0,'','',NULL,0,NULL),(52,0,NULL,1,'drx',1,1,'217.30.144.100',1091779006,0,' hmm, thanks. Spindash, I don&#39;t want a no-flaming rule. You can flame, if it&#39;s done in Everything Else =P ',0,5,5,'',0,'','',NULL,0,NULL),(53,0,NULL,1,'drx',1,1,'217.30.144.100',1091784671,0,' hmm, yeah. I can assign as many email aliases as I want. Anybody wants some? =) If you want, gimme your current email address (where mails will be forwarded) and the wanted alias. ',0,12,6,'',0,'','',NULL,1,NULL),(54,0,NULL,55,'Link',1,1,'217.86.15.85',1091785767,0,' I tried in the PAL version (there are also PAL codes of these codes) and it crashed... this of course could also be just happen randomly and of course it is possible that it works in the NTSC version (check: how well codes work depends on the quality of the master code; I personally hack GC games and the (m) code of the PAL version of SA2B is really &quot;weak&quot;)... ',0,7,3,'',0,'','',NULL,0,NULL),(55,0,1093721610,42,'rika_chou',1,1,'172.197.87.208',1091786182,0,' rika_chou@hacking-cult.org and forward to rika.chou@gmail.com<br><br><br>Thanks, DRX. ',0,12,6,'',0,'','',NULL,0,'rika_chou'),(56,0,NULL,3,'Dr.P',1,1,'195.93.32.8',1091786276,0,' That Hax0rz logo Rox0rz ',0,11,5,'',0,'','',NULL,0,NULL),(57,0,1091790806,56,'Billy Hatcher',1,1,'62.215.3.83',1091790749,0,' <!--QuoteBegin-drx+Aug 5 2004, 09:39 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx &#064; Aug 5 2004, 09:39 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> 4. No lame unoriginal SNs.<br> <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>But everyone knows me as that now. I&#39;ve stuck with this SN since June 2003 ;_; ',0,5,5,'',0,'','',NULL,0,'Billy Hatcher'),(58,0,NULL,3,'Dr.P',1,1,'195.93.32.8',1091793188,0,' I know what you mean, I used to be Paine, now everybody just calls me that. ',0,5,5,'',0,'','',NULL,0,NULL),(59,0,NULL,11,'Nettapu',1,1,'212.14.59.208',1091796546,0,' 8. Before making a new thread, use the search option, so you&#39;ll be sure nobody has already asked this question and etc.  ',0,5,5,'',0,'','',NULL,0,NULL),(60,0,NULL,11,'Nettapu',1,1,'212.14.59.208',1091796757,0,'<!--QuoteBegin-Spindash54+Aug 5 2004, 11:59 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Spindash54 @ Aug 5 2004, 11:59 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> will using the Kart level codes put you in a car, or on your regular feet? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> The code put&#39;s you in car ',0,7,3,'',0,'','',NULL,0,NULL),(61,0,NULL,58,'Ultima',1,1,'82.43.136.2',1091798928,0,' <span style=\'font-family:Courier\'><span style=\'font-size:8pt;line-height:100%\'>==================<br>FORMAT EXPLANATION<br>==================<br><br>---<br><br>03 XX - Moving Right(To High / To Low / No Effect)<br>- Moving Left(To High / To Low / No Effect)<br>- Moving Up (To High / To Low / No Effect)<br>- Moving Down (To High / To Low / No Effect)<br>- Height / Width XX pixels (&#036;XX) (X tiles)<br><br>03 XX: Object Number<br><br>Moving Right: Which plane is switched to when moving through the tag horizontally rightwards<br><br>Moving Left: Which plane is switched to when moving through the tag horizontally leftwards<br><br>Moving Up: Which plane is switched to when moving through the tag vertically upwards<br><br>Moving Down: Which plane is switched to when moving through the tag vertically downwards<br><br>HEIGHT / WIDTH: The height is both above and below the object&#39;s coordinate. The top pixel is (height) pixels subtracted from the object coordinate, and the bottom pixel is (height - 1) added to the object coordinate. &#036;XX is simply the number of pixels in hex, and X tiles is how many 8x8 tiles this is.<br><br>---<br><br>====<br>TAGS<br>====<br><br>---<br><br><br>03 00 - Moving Right (To Low)<br>- Moving Left (To Low)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 32 pixels (&#036;20) (4 tiles)<br><br>03 01 - Moving Right (To Low)<br>- Moving Left (To Low)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 64 pixels (&#036;40) (8 tiles)<br><br>03 02 - Moving Right (To Low)<br>- Moving Left (To Low)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 128 pixels (&#036;80) (16 tiles)<br><br>03 03 - Moving Right (To Low)<br>- Moving Left (To Low)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 256 pixels (&#036;100) (32 tiles)<br><br>03 04 - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To Low)<br>- Moving Down (To Low)<br>- Width 32 pixels (&#036;20) (4 tiles)<br><br>03 05 - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To Low)<br>- Moving Down (To Low)<br>- Width 64 pixels (&#036;40) (8 tiles)<br><br>03 06 - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To Low)<br>- Moving Down (To Low)<br>- Width 128 pixels (&#036;80) (16 tiles)<br><br>03 07 - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To Low)<br>- Moving Down (To Low)<br>- Width 256 pixels (&#036;100) (32 tiles)<br><br>03 08 - Moving Right (To High)<br>- Moving Left (To Low)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 32 pixels (&#036;20) (4 tiles)<br><br>03 09 - Moving Right (To High)<br>- Moving Left (To Low)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 64 pixels (&#036;40) (8 tiles)<br><br>03 0A - Moving Right (To High)<br>- Moving Left (To Low)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 128 pixels (&#036;80) (16 tiles)<br><br>03 0B - Moving Right (To High)<br>- Moving Left (To Low)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 256 pixels (&#036;100) (32 tiles)<br><br>03 0C - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To Low)<br>- Moving Down (To High)<br>- Width 32 pixels (&#036;20) (4 tiles)<br><br>03 0D - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To Low)<br>- Moving Down (To High)<br>- Width 64 pixels (&#036;40) (8 tiles)<br><br>03 0E - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To Low)<br>- Moving Down (To High)<br>- Width 128 pixels (&#036;80) (16 tiles)<br><br>03 0F - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To Low)<br>- Moving Down (To High)<br>- Width 256 pixels (&#036;100) (32 tiles)<br><br>03 10 - Moving Right (To Low)<br>- Moving Left (To High)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 32 pixels (&#036;20) (4 tiles)<br><br>03 11 - Moving Right (To Low)<br>- Moving Left (To High)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 64 pixels (&#036;40) (8 tiles)<br><br>03 12 - Moving Right (To Low)<br>- Moving Left (To High)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 128 pixels (&#036;80) (16 tiles)<br><br>03 13 - Moving Right (To Low)<br>- Moving Left (To High)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 256 pixels (&#036;100) (32 tiles)<br><br>03 14 - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To High)<br>- Moving Down (To Low)<br>- Width 32 pixels (&#036;20) (4 tiles)<br><br>03 15 - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To High)<br>- Moving Down (To Low)<br>- Width 64 pixels (&#036;40) (8 tiles)<br><br>03 16 - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To High)<br>- Moving Down (To Low)<br>- Width 128 pixels (&#036;80) (16 tiles)<br><br>03 17 - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To High)<br>- Moving Down (To Low)<br>- Width 256 pixels (&#036;100) (32 tiles)<br><br>03 18 - Moving Right (To High)<br>- Moving Left (To High)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 32 pixels (&#036;20) (4 tiles)<br><br>03 19 - Moving Right (To High)<br>- Moving Left (To High)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 64 pixels (&#036;40) (8 tiles)<br><br>03 1A - Moving Right (To High)<br>- Moving Left (To High)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 128 pixels (&#036;80) (16 tiles)<br><br>03 1B - Moving Right (To High)<br>- Moving Left (To High)<br>- Moving Up (No Effect)<br>- Moving Down (No Effect)<br>- Height 256 pixels (&#036;100) (32 tiles)<br><br>03 1C - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To High)<br>- Moving Down (To High)<br>- Width 32 pixels (&#036;20) (4 tiles)<br><br>03 1D - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To High)<br>- Moving Down (To High)<br>- Width 64 pixels (&#036;40) (8 tiles)<br><br>03 1E - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To High)<br>- Moving Down (To High)<br>- Width 128 pixels (&#036;80) (16 tiles)<br><br>03 1F - Moving Right (No Effect)<br>- Moving Left (No Effect)<br>- Moving Up (To High)<br>- Moving Down (To High)<br>- Width 256 pixels (&#036;100) (32 tiles)<br><br>---<br><br>===================<br>MISCELLANEOUS NOTES<br>===================<br><br>---<br><br>Objects 03 00 - 03 1F are one set. 03 20 - 03 3F have the same properties as far as solidity switch type and orientation are concerned. These sets must be some kind of difference, however, in something I have overlooked.<br><br>--- </span></span> ',0,13,7,'',0,'','',NULL,1,NULL),(62,0,NULL,1,'drx',1,1,'217.30.144.100',1091799318,0,' Whee, nice. ',0,13,7,'',0,'','',NULL,0,NULL),(63,0,NULL,1,'drx',1,1,'217.30.144.100',1091799514,0,' Added. Billy Hatcher: there are exceptions. This is aimed at new people =P ',0,5,5,'',0,'','',NULL,0,NULL),(64,0,NULL,23,'SKAARG',1,1,'66.207.23.219',1091801114,8,' Well Anyways Here is my 1st hack, so far Most Music has been change, sounds better in Gens for some songs, All Pallettes have been changed, and there&#39;s a little test of what my level layout will be like for GHZ.<br><br>Yes I know it&#39;s on Geoshitties but my Tripod account got nuked again for hosting an older version of this.  Plus I don&#39;t have the money for webspace until I get a job at the end of the month.<br>If somebody can download it and could upload it to a different host, it would be very appreciated.<br><a href=\'http://www.geocities.com/st_general_2003/Sonic1hyperxv1.zip\' target=\'_blank\'>http://www.geocities.com/st_general_2003/Sonic1hyperxv1.zip</a> ',0,14,1,'',0,'','',NULL,1,NULL),(65,0,NULL,22,'JohnnyUK',1,1,'81.99.173.131',1091802125,0,' Cheese. :D ',0,2,4,'',0,'','',NULL,0,NULL),(66,0,NULL,1,'drx',1,1,'217.30.144.100',1091802907,0,' Maan... you could just upload it here... ',0,14,1,'',0,'','',NULL,0,NULL),(67,0,NULL,56,'Billy Hatcher',1,1,'62.215.3.83',1091805105,0,'<!--QuoteBegin-drx+Aug 6 2004, 01:38 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ Aug 6 2004, 01:38 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Added. Billy Hatcher: there are exceptions. This is aimed at new people =P <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Okay =P ',0,5,5,'',0,'','',NULL,0,NULL),(68,0,NULL,30,'Kampfer',1,1,'68.184.195.111',1091807180,0,'<!--QuoteBegin-OrdosAlpha+Aug 6 2004, 01:29 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha @ Aug 6 2004, 01:29 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> 5. No lame unoriginal SNs. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Why should you care if someone has an unoriginal SN? If they are a good person, an SN shouldn&#39;t matter.<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->6. No lame avatars. For example - Re-coloured/modified Sonic characters.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Once again, if the person is a quality member, then avatar shouldn&#39;t matter. If you don&#39;t like it that much, then don&#39;t look at it. ',0,5,5,'',0,'','',NULL,0,NULL),(69,0,NULL,23,'SKAARG',1,1,'66.207.23.219',1091808119,0,' There wasn&#39;t an upload thing in the forums, so I assumed you couldn&#39;t is it somewhere on the main site, I&#39;m probably just missing it I always tend to do that. ',0,14,1,'',0,'','',NULL,0,NULL),(70,0,NULL,3,'Dr.P',1,1,'195.93.32.8',1091808636,0,' This is great for a first hack. ',0,14,1,'',0,'','',NULL,0,NULL),(71,0,NULL,36,'Spindash54',1,1,'24.184.180.196',1091808691,0,' thanks, that&#39;s good to know for when I get up to 10 posts. ',0,9,5,'',0,'','',NULL,0,NULL),(72,0,NULL,36,'Spindash54',1,1,'24.184.180.196',1091808868,0,' what about hentai? I&#39;m sure Ultima would love to come here if hentai was allowed. ',0,5,5,'',0,'','',NULL,0,NULL),(73,0,NULL,11,'Nettapu',1,1,'212.14.59.208',1091809925,0,' It&#39;s nice, but some songs seem to have errors. ',0,14,1,'',0,'','',NULL,0,NULL),(74,0,NULL,1,'drx',1,1,'217.30.144.100',1091812259,0,' New Reply &gt; Upload =P ',0,14,1,'',0,'','',NULL,0,NULL),(75,0,NULL,1,'drx',1,1,'217.30.144.100',1091812312,0,' He already came here =P And hentai is allowed. Why not? =P ',0,5,5,'',0,'','',NULL,0,NULL),(76,0,NULL,19,'Gunner112k',1,1,'24.203.111.100',1091814134,0,' gunner112k@hacking-cult.org and forward to gunner112k@mail.com<br><br>thanks in advance, dude. ',0,12,6,'',0,'','',NULL,0,NULL),(77,0,NULL,2,'Cedar J',1,1,'82.43.138.198',1091815112,0,' cedarj@hacking-cult.org redirected to cedarj@shadowsoft-games.com please, thanks drx =) ',0,12,6,'',0,'','',NULL,0,NULL),(78,0,NULL,5,'Alpha',1,1,'4.33.44.208',1091815436,0,' drx is a spammer. 18 posts? Jeez ',0,9,5,'',0,'','',NULL,0,NULL),(79,0,NULL,34,'Fiz',1,1,'216.236.17.44',1091815881,0,' 9. no just-pallete hacks plz<br><br>Pallete hacks are the supreme evil. They must be destroyed. ',0,5,5,'',0,'','',NULL,0,NULL),(80,0,NULL,41,'Hivebrain',1,1,'217.137.177.46',1091816555,0,'<!--QuoteBegin-drx+Aug 6 2004, 07:54 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ Aug 6 2004, 07:54 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Wish I still had my PSP. I&#39;d draw you a BIG &lt;3. You rock =) <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Thanks for using it.<br><br>I made it with Xara X - a program I recommend everyone gets. Much better than anything Adobe could pull out of its arse. ',0,11,5,'',0,'','',NULL,0,NULL),(81,0,NULL,41,'Hivebrain',1,1,'217.137.177.46',1091816900,0,' hivebrain@hacking-cult.org redirected to hivebrain2@hacking-cult.org<br><br>and...<br><br>hivebrain2@hacking-cult.org redirected to hivebrain@hacking-cult.org<br><br><br>(Seriously though, I&#39;d like hivebrain@hacking-cult.org redirected to leonwhite1@hotmail.com please) ',0,12,6,'',0,'','',NULL,0,NULL),(82,0,NULL,41,'Hivebrain',1,1,'217.137.177.46',1091817062,0,' 10. No hacks with Greek letters in the title (Omega, Epsilon, Lambda etc), with the exception of S2 Delta. ',0,5,5,'',0,'','',NULL,0,NULL),(83,0,NULL,3,'Dr.P',1,1,'195.93.32.8',1091818636,0,' One extra thing, I found the songs quit futuristic, maybe if you change the pallets to make the levels look futuristic. It could make it quite an origional hack. ',0,14,1,'',0,'','',NULL,0,NULL),(84,0,1091819459,28,'Mustapha',1,1,'68.148.140.52',1091819126,0,' &#036;4F9D9 - Rocket Boss Hitcount<br>&#036;5044F - Cannon Boss HitCount<br>&#036;50CF9 - Final S3 Boss Hitcount<br>&#036;4C037 - Carnival Night Boss Hit Count<br>&#036;4ED65 - Ice Cap Boss Hit Count<br>&#036;48D6F - Hydrocity Boss Hitcount<br>&#036;47159 - Angel Island Boss Hit Count<br>&#036;4A149 - Marble Zone Boss Hit Count<br>&#036;4DBCB - Flying Battery Zone Boss Hit Count<br><br>Sonic and Knuckles<br>&#036;7A2CD - Sky Sanctuary Zone GHZ Remix Boss hitcount<br>&#036;7A765 - Sky Sanctuary Zone Metropolis Remix Boss hitcount<br>&#036;7B2E9 - Sky Sanctuary Mecha Sonic Boss hitcount<br>&#036;7BC25 - Sky Sanctuary Super Mecha Sonic Boss hitcount<br>&#036;7A76B - How many hits until Mecha Sonic shoots laser beam during Metropolis remix boss fight<br>&#036;80CF5 - DEZ Hand Boss hitcount<br>&#036;8019D - Eggman escaping hitcount<br>&#036;8050F - Emerald Powered Machine hitcount (2nd)<br>&#036;70669 - Flying Battery Zone Boss hitcount<br>&#036;7600D - Mushroom Hill Zone Boss hitcount<br>&#036;77689 - Sandopolis Zone Boss hitcount<br>&#036;79837 - Lavareef boss hitcount<br>Sonic 3 Bosses (S3&amp;K)<br>&#036;69279 - Angel Island Boss hitcount<br>&#036;6AF3F - Hydrocity Boss hitcount<br>&#036;6C36B - Marble Garden Boss hitcount<br>&#036;6E4FF - Carnival Night Boss hitcount<br>&#036;71C43 - Ice Cap Boss hitcount<br>&#036;729EB - LBZ Rocket Boss hitcount<br>&#036;742B5 - S3 Final Boss (Knux)<br>&#036;73913 - LBZ Cannon Boss hitcount<br>Demo&#39;s<br>&#036;25A305 - LBZ Eggman Demo Hitcount<br>&#036;64F59 - HPZ Eggman Demo Hitcount<br>---------------<br><br>&#036;75245 - Woodsman Boss<br>---------<br>MiniBoss<br>&#036;469A3 - Angel Island MIni Boss hitcount<br>&#036;47E07 - Hydrocity Mini Boss hitcount<br>&#036;5639B - Marble Garden Mini Boss hitcount<br>&#036;4B66D - Carnival Night Mini Boss hitcount????<br>&#036;4F4A1 - Launch Base Mini Boss hitcount<br>&#036;4E439 - Ice Cap Miniboss hitcount<br>&#036;5A305 - LBZ Eggman Demo<br>&#036;64F59 - HPZ Eggman Demo Hitcount ',0,15,7,'',0,'','',NULL,1,'Mustapha'),(85,0,NULL,1,'drx',1,1,'62.87.164.128',1091819943,0,' rofl @ Hive. btw, you have to wait for this because domain admin cp is down =( ',0,12,6,'',0,'','',NULL,0,NULL),(86,0,NULL,34,'Fiz',1,1,'216.236.17.44',1091820067,0,' fiz@hacking-cult.org redirected to invaderfiz@yahoo.com ',0,12,6,'',0,'','',NULL,0,NULL),(87,0,1091820999,11,'Nettapu',1,1,'212.14.59.208',1091820331,0,' It looks really cool. ',0,11,5,'',0,'','',NULL,0,'drx'),(88,0,NULL,11,'Nettapu',1,1,'212.14.59.208',1091820817,0,' Small sigs. Right Fiz? =P ',0,5,5,'',0,'','',NULL,0,NULL),(89,0,NULL,5,'Alpha',1,1,'4.33.44.208',1091820883,0,' Sonic shitting. ',0,11,5,'',0,'','',NULL,0,NULL),(90,0,NULL,34,'Fiz',1,1,'216.236.17.44',1091821041,0,' NOTE: Some of the things in the CODE Box will be repeated a few times, because these were parts of a few seperate documents I made. So don&#39;t bitch at me about it.<br><br>---<br><br>If you open a Sonic ROM (it can be any Sonic game), you will see a lot of &quot;00000200&quot; in the ROM headers. Those are exceptions. If something occurs that isn&#39;t supposed to happen, one of these exceptions are called. It can be an illegal instruction, an address error, or a 1111 emulation error. The exceptions are like sub routines, but they are interrupting whatever was running when the exception occured, so you need to kill the exceptions with a &quot;RTE&quot; instead of a &quot;RTS&quot; RTE stands for ReTurn from Exception.<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->Open a Sonic 1 ROM&#58;<br><br>RTE &#40;ReTurn from Exception&#41; = &nbsp;4E 73<br><br>Go to offset 0 &#40;the beginning of the ROM&#41;<br>You will find these values&#58; 00 FF FE 00<br><br>At offset 4 &#40;the starting address in a genesis ROM&#41;, you will find the values&#58; 00 00 02 06<br><br>This is the first exception pointer.<br>It&#39;s probably that exception that shows the &#34;ILLEGAL INSTRUCTION&#34; text when something goes wrong.<br><br>The exception starts at offset 206.<br>If you want to kill that exception code, you put a RTE at that offset.<br><br>There are a lot of these exceptions. &nbsp;You can see how it continues with a new exception pointer at offset 8&#58; 00 00 03 D6<br>The exceptions end at offset FF.<br>The last exception you&#39;ll find points at the default exception handler at offset 200 &#40;You can see this at offset FC &#58; 00 00 02 00&#41;<br><br>Now there are two important exceptions in the header. The HBlank and the VBlank interrupt.<br><br>HBLANK = HORIZONTAL BLANK<br>VBLANK = VERTICAL BLANK<br><br>The HBlank occurs every time one scanline has been drawn on the screen. The VBlank occurs when all the scanlines have been drawn.<br><br>You will find the pointer to the HBlank interrupt at offset 70.<br>The value will be&#58; 00 00 11 26<br><br>So every scanline, the code which is currently executed will be interrupted, and a call to the HBlank will occur automatically.<br><br>So if you want to kill the water effect, you can just put a RTE &#34;4E 73&#34; at offset 1126.<br><br>You will find the VBlank interrupt pointer at offset 78.<br>The values will be&#58; 00 00 0B 10<br><br>The VBlank copies every sprite, palette to the screen during the gameplay. It also plays the music.<br><br>If you decide to RTE the VBlank, put a RTE at offset B10... BUT nothing will be shown on the screen. It will just be black.<br><br>ABOUT BLANK PERIOD&#58;<br>The blank period is when the Electron beam has drawn the screen and needs to retrace. It&#39;s a small period where you can copy data and move sprites without affecting the display. <br><br>A Vertical Blank interrupt is called when a whole screen has been drawn and the Electron beam has to retrace all the way back to its starting point. You can make the game to run in 60 Hz by waiting for a VBlank to occur. <br><br>The Horizontal Blank occurs when one scan line has been drawn and the beam needs go back to the start of the next scan line. You can see this as when you press enter to make a line feed when you write a document, the cursor needs to go down and back so that you can start to write on the next line. The HBlank is used for effects like switching the pallete at a special scan line to make a water surface in the Sonic games, or to scroll one pixel during every HBlank to make the background look like it&#39;s been drawn in 3D.<br><br>The HBlank and VBlank are interrupts. They will interrupt whatever code that was executed, and therefore they must be exited with a RTE so that the game can continue to be executed from where it was interrupted.<!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br>So now you know:<br>These two exceptions called the Horizontal and Vertical Blank are critical for the game. Without them, nothing will be drawn on the screen.<br><br>And you need to use the RTE instruction to kill the exception handlers.<br><br>The RTE will stop the exception, and go back to where the code was interrupted before the exception was called.<br><br>To call an exception...the CHK and TRAPV commands force an exception <br><br>I hope this helps anyone.<br><br>Oh, and if something in here is wrong, tell me immediatly. Thanks. ',0,16,7,'',0,'','',NULL,1,NULL),(91,0,NULL,11,'Nettapu',1,1,'212.14.59.208',1091821197,0,' <a href=\'http://bluehedgehog.org/&#33;stuff/pvmtools.rar\' target=\'_blank\'>Here</a> you can download the PVM tools, the PVM unpacker (works a bit better than the pvmupk by Nemesis, because it also writes the GBIX header) and the PVM creator. Everything works fine. I tested it many times, try unpacking sonic.pvm with my unpacker, and then create the pvm again using the pvm creator.<br>Kudos for Korama for the GBIX header. Enjoy.<br><br>Btw, I can post the source if you want... ',0,17,7,'',0,'','',NULL,1,NULL),(92,0,NULL,1,'drx',1,1,'62.87.164.128',1091821388,0,' Kickass. Btw, FF FE 00 is the stack pointer. This is the place in RAM where stack is stored. It&#39;s stored backwards (FC00-FE00). 0200 is the ErrorTrap. An infinite loop. 206 is where the code starts. ',0,16,7,'',0,'','',NULL,0,NULL),(93,0,NULL,1,'drx',1,1,'62.87.164.128',1091821541,0,' Sure, I want the source =P Nice. ',0,17,7,'',0,'','',NULL,0,NULL),(94,0,NULL,19,'Gunner112k',1,1,'24.203.111.100',1091821542,0,' Nice logo. ',0,11,5,'',0,'','',NULL,0,NULL),(95,0,NULL,58,'Ultima',1,1,'82.43.136.2',1091822069,0,' Uh... cream? ',0,2,4,'',0,'','',NULL,0,NULL),(96,0,1091939513,26,'.hack//zero',1,1,'69.47.169.116',1091823152,0,' Part 1<br><br>Enemies<br><br>Make a savestate of HPZ in S2B.<br>Think of the enemies that you want in HPZ.<br>Make a savestate of the level that the enemy/object that you want in HPZ.<br>Open TLP.<br>Load the savestate of HPZ.<br>Goto view, format, genesis<br>Load the savestate of the level that the enemy/object that you want in HPZ.<br>Goto view, format, genesis<br>In the savestate of the level that the enemy/object that you want in HPZ.<br>Find the enemy that you want in HPZ.<br>Right click the area of the enemy. <br>Look at the offset.<br>Goto the savestate of HPZ.<br>Goto the same area as the other savestate.<br>Paste the enemy&#39;s tiles at the same spot in the other savestate, but in the savestate of HPZ. (some enemies will overwrite some of HPZ&#39;s tiles. I this happens you are going have to fix it.)<br>And save.<br><br>Part 2<br><br>Porting the tiles from S2B to S2F.<br><br><br>Make a backup of your hack just case something goes wrong. (optional, but it is a good thing to do.)<br>Open sonED.<br>Select your hack.<br>Goto File, Load Savestate<br>choose the savastate that you made of HPZ from S2B.<br>Then goto file, read data, Savestate, All<br>Then press F3 or File, write data, all, then save<br><br><br>Part 3<br><br>Restoring the level effects.<br><br><br>Open your hex editor<br>Open your hack.<br>Go to &#036;425F4<br><br>change <br><br>140A 3364 150A 3364 0C0A 3364 <br>to <br><span style=\'color:red\'>1E</span>0A 3364 <span style=\'color:red\'>1F</span>0A 336A 0C0A 336A<br><br>Some of the Orbs will still look like crap, so you have to use a hex editer to fix this.<br><br>Warning using this will mess up the looks of the rotating diamonds in Oil Ocean Zone. <br><br>Open Sonic 2 Beta in you hex editer.<br>Goto &#036;2B46A<br>Highlight the next 300 bytes.<br>Press Ctrl+C<br><br>Go back to hack in you hex editer<br>Goto &#036;4BF7E<br>Highlight the next 300 bytes<br>Press Ctrl+V<br><br><br>Part 4<br><br>Restoring the 16x16 collision index.<br><br><br>Goto &#036;4A09<br>Type in 0004 3C10. <br>Goto 43C10.<br>Download this<br><a href=\'http://www.angelfire.com/ultra2/hpz/HPZ_collision_com.dat\' target=\'_blank\'>http://www.angelfire.com/ultra2/hpz/HPZ_collision_com.dat</a> (I don&#39;t why this one works normally, but it does)<br>Open HPZ_collision_com in the hex editor that your using.<br>Copy everything in it, and paste it in your hack. ',0,18,7,'',0,'','',NULL,1,'.hack//zero'),(97,0,NULL,34,'Fiz',1,1,'216.236.17.44',1091823545,0,' <a href=\'http://www.geocities.com/invaderfiz/OMGTHEREDRINGS_Fiz.ZIP\' target=\'_blank\'>Download</a><br><br><a href=\'http://members.lycos.co.uk/lifesnotatoy/OMGTHEREDRINGS_Fiz.ZIP\' target=\'_blank\'>Mirror</a><br><br>Right click and save.<br><br>This is a hack I did on a boring afternoon :P. This is a pretty challenging and simple hack. All rings and monitor boxes are turned into bouncing red rings. Just trying getting through GHZ Act 1. Theres only been 2 people that I know who have done it so far :P.<br><br>However, if you do manage to make it to the end, when you run past the end post the game freezes. XD<br><br>Heres some things you can do to tweak the rom a little bit:<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->Open up S1_RING.BIN in a hex editor and follow me along with this&#58;<br><br><br>HOW THE RINGS BECAME RED&#58;<br><br>Offset 7D020 - RING Object | Instruction&#58; 70 00<br>Offset 7D040 - RING Object | Hex Value &#58; 17<br><br>Explanation for 17&#58;<br><br>Divide the 17 up into 1 and 7. 1 is the colour of the ring. You can change this from anything between 0-3 to change it&#39;s colour. <br><br>These are valid colour values&#58; <br>Colour Value|Byte 7<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 0|7<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 1|7<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 2|7<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; 3|7<br><br>The 7 is actually part of the next byte, which is B2. 7B2 is where the RING graphics are stored in the memory.<br><br>So&#58; 17 B2 = Uses palette line 1, and uses the graphics at memory location 7B2&#33;<br><br><br>HOW TO CHANGE THE RING SPINNING FRAMES&#58;<br><br>Offset&#58; 7D097 - Hex Value &#58; 00<br><br>Explanation for offset 7D097 &#58;<br><br>This is what makes the rings in the game spin around. If you change 00 to any number between 0 and 3, you will change the frame of the RING. 0 means its the first frame, 1 is the second, 2 is the third, 3 is the fourth. More frames don&#39;t exist in the RING object. <br><br><br>HOW TO CHANGE THE SPEED OF THE JUMPING RINGS&#58;<br><br>Offsets&#58; 7D075 and 7D07F - Hex Value&#58; C0<br><br>Explanation&#58;<br><br>Change the hex value &#34;C0&#34; to any values between &#34;00&#34; and &#34;FF&#34; to change the speed of the jumping rings. The speed for the rings in the hack is &#34;10&#34; <!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br><!--QuoteBegin-ICEKnight+--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (ICEKnight)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->If you want to play a Flicky nightmare just change the adresses 07D040 and 07D041 to &#39;25 98&#39;.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>This Changes all of the rings into miscoloured flickies XD.<br><br>okay now play plz X3 ',0,19,1,'',0,'','',NULL,1,NULL),(98,0,NULL,34,'Fiz',1,1,'216.236.17.44',1091823862,0,' It&#39;s a large image in dimension but its a small gif so STFU.<br><br>Besides I&#39;m going to resize it once photoshop desides to stop being a niglet :3 ',0,5,5,'',0,'','',NULL,0,NULL),(99,0,NULL,26,'.hack//zero',1,1,'69.47.169.116',1091834963,0,'<!--QuoteBegin-Fiz+Aug 6 2004, 08:19 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Fiz @ Aug 6 2004, 08:19 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Theres only been 2 people that I know who have done it so far :P.<br> <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Make that 3 people.<br><br><img src=\'http://img.photobucket.com/albums/v94/megamanx50/S1_ring_000.png\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://img.photobucket.com/albums/v94/megamanx50/S1_ring_002.png\' border=\'0\' alt=\'user posted image\' /><br><br> ',0,19,1,'',0,'','',NULL,0,NULL),(100,0,NULL,62,'SonicChao',1,1,'4.158.54.158',1091839271,0,' This should be archived in Hacking CulT. ',0,18,7,'',0,'','',NULL,0,NULL),(101,0,1091840566,23,'SKAARG',1,1,'66.207.23.219',1091840555,0,' I did a fucking ctrl+F typed in upload, file, and any other thing I thought would work and I swear it is not here.  Should I take a print Screen for proof? :P ',0,14,1,'',0,'','',NULL,0,'SKAARG'),(102,0,NULL,22,'JohnnyUK',1,1,'81.99.173.131',1091845706,0,' Why? Everyone and their grandma knows how to do this now and it&#39;s FUCKING BORING.  ',0,18,7,'',0,'','',NULL,0,NULL),(103,0,NULL,42,'rika_chou',1,1,'172.196.195.81',1091851397,0,'<!--QuoteBegin-JohnnyUK+Aug 7 2004, 02:28 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (JohnnyUK @ Aug 7 2004, 02:28 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Why? Everyone and their grandma knows how to do this now and it&#39;s FUCKING BORING. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Also, it&#39;s better and faster the port the tiles using hex, rather than SonED. ',0,18,7,'',0,'','',NULL,0,NULL),(104,0,NULL,42,'rika_chou',1,1,'172.196.195.81',1091851621,0,'<!--QuoteBegin-drx+Aug 6 2004, 05:10 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ Aug 6 2004, 05:10 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> New Reply &gt; Upload =P <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> DRX, at this point I think only the people in the &quot;Admin&quot; group are able to upload files to the forums. I don&#39;t think you should allow members to upload files to the forums. ',0,14,1,'',0,'','',NULL,0,NULL),(105,0,NULL,26,'.hack//zero',1,1,'69.47.169.116',1091851663,0,'<!--QuoteBegin-rika_chou+Aug 7 2004, 04:03 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Aug 7 2004, 04:03 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Also, it&#39;s better and faster the port the tiles using hex, rather than SonED. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I know. I was trying to make this easy for people to understand.  ',0,18,7,'',0,'','',NULL,0,NULL),(106,0,NULL,42,'rika_chou',1,1,'172.196.195.81',1091851721,0,' Ultima, I thank you again for this wonderful documentation. Without it, RTZ would have sucked. ',0,13,7,'',0,'','',NULL,0,NULL),(107,0,NULL,36,'Spindash54',1,1,'24.184.180.196',1091852049,0,' <a href=\'http://forums.sonic-cult.org/index.php?showtopic=1238403\' target=\'_blank\'>http://forums.sonic-cult.org/index.php?showtopic=1238403</a><br><br>Just as a reminder, a copy of this should go in the Archives when an admin see&#39;s this. ',0,20,7,'',0,'','',NULL,1,NULL),(108,0,NULL,30,'Kampfer',1,1,'68.184.195.111',1091856280,0,' Make that 4<br><img src=\'http://img.photobucket.com/albums/v197/Kamfper/Redrum.png\' border=\'0\' alt=\'user posted image\' /><br><br>I&#39;ll try GHZ 2 Tomrow ',0,19,1,'',0,'','',NULL,0,NULL),(109,0,NULL,50,'Arsenist',1,1,'205.188.116.16',1091859459,0,' <a href=\'http://www.freewebs.com/the_arsenist/index.htm\' target=\'_blank\'>http://www.freewebs.com/the_arsenist/index.htm</a> ',0,21,1,'',0,'','',NULL,1,NULL),(110,0,NULL,42,'rika_chou',1,1,'172.195.74.25',1091860720,0,' Screen shots plz. ',0,21,1,'',0,'','',NULL,0,NULL),(111,0,NULL,50,'Arsenist',1,1,'205.188.116.16',1091864131,0,' check SCARZ for pics ',0,21,1,'',0,'','',NULL,0,NULL),(112,0,NULL,1,'drx',1,1,'62.87.238.79',1091865060,0,' How many people will post in this topic? =P ',0,2,4,'',0,'','',NULL,0,NULL),(113,0,NULL,1,'drx',1,1,'62.87.238.79',1091865128,0,' Oh, yeah, you&#39;re right =P If you say they shouldn&#39;t, k =P ',0,14,1,'',0,'','',NULL,0,NULL),(114,0,NULL,1,'drx',1,1,'62.87.238.79',1091865369,0,' *copies, pastes* Make that 5 people. This r0x =P ',0,19,1,'',0,'','',NULL,0,NULL),(115,0,1091868255,42,'rika_chou',1,1,'172.145.42.200',1091868186,0,' In this version of Sonik Sprite, I have added support for SK, and S3K. Now you can edit Sonic, Tails, and Knuckles&#33; Enjoy&#33;<br><br><a href=\'http://www.homestead.com/specialvegetadays/files/soniksprite.rar\' target=\'_blank\'>Download&#33;</a> ',0,22,1,'',0,'','',NULL,1,'rika_chou'),(116,0,NULL,48,'OrdosAlpha',1,1,'81.104.248.152',1091868609,0,'<!--QuoteBegin-rika_chou+Aug 7 2004, 04:07 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Aug 7 2004, 04:07 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-drx+Aug 6 2004, 05:10 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx &#064; Aug 6 2004, 05:10 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> New Reply &gt; Upload =P <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>DRX, at this point I think only the people in the &quot;Admin&quot; group are able to upload files to the forums. I don&#39;t think you should allow members to upload files to the forums. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> That&#39;s a great idea, that way the place won&#39;t be plagued by, well, worthless shit. ',0,14,1,'',0,'','',NULL,0,NULL),(117,0,1091886007,48,'OrdosAlpha',1,1,'81.104.248.152',1091869556,0,' ordosalpha@hacking-cult.org fire all the shit over to ordosalpha@shadowsoft-games.com ',0,12,6,'',0,'','',NULL,0,'OrdosAlpha'),(118,0,1091935774,48,'OrdosAlpha',1,1,'81.104.248.152',1091870581,0,' <!--QuoteBegin-rika_chou+Aug 7 2004, 04:03 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou &#064; Aug 7 2004, 04:03 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><!--QuoteBegin-JohnnyUK+Aug 7 2004, 02:28 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (JohnnyUK &#064; Aug 7 2004, 02:28 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Why? Everyone and their grandma knows how to do this now and it&#39;s FUCKING BORING. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Also, it&#39;s better and faster the port the tiles using hex, rather than SonED.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Finally someone else has discovered this, the most obvious of art porting methods. Kudos Rika&#33;<br><br><!--QuoteBegin-JohnnyUK+Aug 7 2004, 02:28 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (JohnnyUK &#064; Aug 7 2004, 02:28 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Why? Everyone and their grandma knows how to do this now and it&#39;s FUCKING BORING.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Indeed, Hidden Palace restoration is older than the wheel. ',0,18,7,'',0,'','',NULL,0,'OrdosAlpha'),(119,0,NULL,58,'Ultima',1,1,'82.43.136.2',1091871999,0,' 73 ',0,2,4,'',0,'','',NULL,0,NULL),(120,0,NULL,3,'Dr.P',1,1,'195.93.32.8',1091873244,0,' Maybe only people in the admin, mod and Hax0rz groups should be allowed, that way only respected hackers will be able to submit thier hacks, which are basicly always beter than normal members hacks. ',0,14,1,'',0,'','',NULL,0,NULL),(121,0,NULL,66,'Overlord',1,1,'81.79.192.163',1091873953,0,' Nice work Ultima&#33;<br><br>Oh, hi all. First post. =P ',0,13,7,'',0,'','',NULL,0,NULL),(122,0,NULL,67,'Yuski the Dog',1,1,'200.182.62.153',1091896519,0,' It is a good hack, but you need to work more on the music. ;) ',0,14,1,'',0,'','',NULL,0,NULL),(123,0,NULL,68,'GTH',1,1,'201.8.246.107',1091897455,8,' Well, i simply wanted to know how to restore some S2B zones in S2F, cause i don&#39;t know very much about hacking . But i hope you could find a manner to port Hidden Palace Zone enemies in S2B...  ',0,18,7,'',0,'','',NULL,0,NULL),(124,0,NULL,23,'SKAARG',1,1,'66.207.23.219',1091902785,0,'<!--QuoteBegin-GTH+Aug 7 2004, 04:50 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (GTH @ Aug 7 2004, 04:50 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Well, i simply wanted to know how to restore some S2B zones in S2F, cause i don&#39;t know very much about hacking . But i hope you could find a manner to port Hidden Palace Zone enemies in S2B... <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> It&#39;s called Hex. :P ',0,18,7,'',0,'','',NULL,0,NULL),(125,0,NULL,41,'Hivebrain',1,1,'217.137.177.74',1091908071,0,' Brilliant&#33; I might do an update of my own this summer.<br><br>I have to say though, I&#39;m opposed to adding support for S3K, because Sonik Sprite can&#39;t differentiate between S3K and SK. ',0,22,1,'',0,'','',NULL,0,NULL),(126,0,NULL,11,'Nettapu',1,1,'212.14.59.208',1091908126,0,'<!--QuoteBegin-rika_chou+Aug 7 2004, 06:38 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Aug 7 2004, 06:38 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Screen shots plz. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> <img src=\'http://www.freewebs.com/the_arsenist/Shadowpic.GIF\' border=\'0\' alt=\'user posted image\' /> ',0,21,1,'',0,'','',NULL,0,NULL),(127,0,1091911709,26,'.hack//zero',1,1,'69.47.169.116',1091909908,0,' <!--QuoteBegin-GTH+Aug 7 2004, 04:50 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (GTH &#064; Aug 7 2004, 04:50 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> But i hope you could find a manner to port Hidden Palace Zone enemies in S2B... <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I&#39;ve tried it before, but I didn&#39;t get very far. ',0,18,7,'',0,'','',NULL,0,'.hack//zero'),(128,0,NULL,19,'Gunner112k',1,1,'24.203.111.100',1091913436,0,' Something&#39;s wrong when I tried to add a hack, the error message said the file wasn&#39;t saved.<br><br><br><i>Duh, Fatal Error: Woo, file wasn&#39;t saved. Report this to drx =P</i> ',0,24,6,'',0,'','',NULL,1,NULL),(129,0,NULL,3,'Dr.P',1,1,'195.93.32.8',1091914411,0,' Wow, that does look good. ',0,21,1,'',0,'','',NULL,0,NULL),(130,0,NULL,3,'Dr.P',1,1,'195.93.32.8',1091917432,0,' Well it is his website. ',0,9,5,'',0,'','',NULL,0,NULL),(131,0,NULL,66,'Overlord',1,1,'81.79.192.163',1091920283,0,' overlord@hacking-cult.org over to overlord11001001@hotmail.com . :) ',0,12,6,'',0,'','',NULL,0,NULL),(132,0,NULL,66,'Overlord',1,1,'81.79.192.163',1091920460,0,' Repost from <a href=\'http://forums.sonic-cult.org/index.php?act=ST&f=17&t=1238300&st=20#entry211874\' target=\'_blank\'>http://forums.sonic-cult.org/index.php?act...=20#entry211874</a> : <br><br>OK folks, I sorted out the writing routine, and here it is&#33;<br><br><a href=\'http://sonikteam.dyndns.org/~users/sonicxp/ste/ste.rar\' target=\'_blank\'>http://sonikteam.dyndns.org/~users/sonicxp/ste/ste.rar</a><br><br>And a little example of what this thing can do armed with the right templates:<br><br><img src=\'http://sonikteam.dyndns.org/sonicxp/~users/ste/ste7.png\' border=\'0\' alt=\'user posted image\' /><br>Can&#39;t see the image? <a href=\'http://sonikteam.dyndns.org/sonicxp/~users/ste/ste7.png\' target=\'_blank\'>http://sonikteam.dyndns.org/sonicxp/~users/ste/ste7.png</a><br><br>This isn&#39;t a final 1.0 release... yet. It&#39;s actually 0.69, just because I can. ;P This is pending bug reports and the fact the ROM Header editor isn&#39;t part of the program yet, so that menu option won&#39;t work. One final thing - I&#39;m aware the program is slow. Fetching things from INI files, as well as the methods used, means this isn&#39;t likely to change, but it&#39;s only a few seconds wait. :) ',0,25,1,'',0,'','',NULL,1,NULL),(134,0,NULL,5,'Alpha',1,1,'4.33.44.208',1091922917,0,' I was kidding...<br><span style=\'color:grey\'>global mod status plz</span> ',0,9,5,'',0,'','',NULL,0,NULL),(159,0,NULL,63,'Tweaker',1,1,'66.66.193.137',1093477071,0,' A quick question about this<br>How could i correctly import walking sprites from sonic 1 to sonic 2?<br>Thanks<br>BTW, nice program, something ill actually use ',0,22,1,'',0,'','',NULL,0,NULL),(158,0,NULL,42,'rika_chou',1,1,'67.180.173.209',1093474731,0,' <!--QuoteBegin-drx+Aug 9 2004, 07:29 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx &#064; Aug 9 2004, 07:29 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Hmm... It&#39;s easy to add support for SK + something games. You just check for certain serial/game code/version/whatever in &#036;200180 =P<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I will probably just do what Hivebrain said. Unless someone is willing to program Sonik Sprite like this. For the Next release I make, the will be 100% compatibility for Quackshot, and possibly some work on Sonic Crackers. ',0,22,1,'',0,'','',NULL,0,NULL),(138,0,NULL,22,'JohnnyUK',1,1,'81.99.173.131',1091931962,0,'<!--QuoteBegin-.hack//zero+Aug 7 2004, 04:07 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (.hack//zero @ Aug 7 2004, 04:07 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-rika_chou+Aug 7 2004, 04:03 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou &#064; Aug 7 2004, 04:03 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Also, it&#39;s better and faster the port the tiles using hex, rather than SonED. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I know. I was trying to make this easy for people to understand. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> How so? In a sense you just said &quot;download this&quot;, so you aren&#39;t teaching anything. ',0,18,7,'',0,'','',NULL,0,NULL),(140,0,1091939295,26,'.hack//zero',1,1,'69.47.169.116',1091936672,0,' <!--QuoteBegin-JohnnyUK+Aug 8 2004, 02:26 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (JohnnyUK &#064; Aug 8 2004, 02:26 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-.hack//zero+Aug 7 2004, 04:07 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (.hack//zero &#064; Aug 7 2004, 04:07 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-rika_chou+Aug 7 2004, 04:03 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou &#064; Aug 7 2004, 04:03 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Also, it&#39;s better and faster the port the tiles using hex, rather than SonED. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I know. I was trying to make this easy for people to understand. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>How so? In a sense you just said &quot;download this&quot;, so you aren&#39;t teaching anything. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Fine, I updated it so you have to more of yourself. ',0,18,7,'',0,'','',NULL,0,'.hack//zero'),(149,0,NULL,1,'drx',1,1,'62.87.164.146',1093444604,0,' Forums fixed themselves =P<br><br>We&#39;re back =p ',0,30,5,'',0,'','',NULL,1,NULL),(150,0,NULL,22,'JohnnyUK',1,1,'81.99.173.131',1093444810,0,' w00t - teh 0wn. Now, if only I could fix SSRG&#39;s forums. Bloody permissions errors XP ',0,30,5,'',0,'','',NULL,0,NULL),(151,0,NULL,19,'Gunner112k',1,1,'24.203.111.100',1093446391,0,' Yay. ',0,30,5,'',0,'','',NULL,0,NULL),(152,0,NULL,63,'Tweaker',1,1,'66.66.193.137',1093449430,0,' Sorry for the bump, but how would i do this without screwing up the rotating diamonds? ',0,18,7,'',0,'','',NULL,0,NULL),(153,0,1093449658,41,'Hivebrain',1,1,'217.137.177.2',1093449458,0,' Good.<br><br>Can&#39;t seem to get into my user control panel though. ',0,30,5,'',0,'','',NULL,0,'Hivebrain'),(154,0,NULL,8,'xenoSonic',1,1,'82.2.141.19',1093449716,0,' This is my hack of Sonic 2.  This is just a level re-design affair, at the moment.<br>S2:CT is by no means a technical hack (not yet, anyway), however if you get hit &amp; lose rings, the timer increases to the next whole minute.  That&#39;s about as much re-programming I&#39;ve done, and was purely guesswork in hex.  I plan to study how to re-program the ROM further as time goes by.<br><br>The hack has been pretty much on ice since January, due to Uni &amp; work commitments, but now I&#39;ve quit work &amp; don&#39;t restart at Uni for a month, I now have some spare time with which to work on it.  I have already started on CNZ act 1, which is about 25% complete.  Please try it, and leave feedback if possible (good or bad) so I can tell if I&#39;m working on a turkey or not =P<br><br><a href=\'http://vzone.virgin.net/gordon.wardlow/s2ct.zip\' target=\'_blank\'>ROM</a> (temporary location)<br><a href=\'http://vzone.virgin.net/gordon.wardlow/\' target=\'_blank\'>S2:CT website</a> (temporary location) ',0,31,1,'',0,'','',NULL,1,NULL),(143,0,1091965003,11,'Nettapu',1,1,'212.14.59.208',1091964973,0,' Shouldn&#39;t this be in Research?<br>Anyway, good job&#33;<br>EDIT: The image doesn&#39;t work. ',0,25,1,'',0,'','',NULL,0,'Nettapu'),(144,0,NULL,73,'LOst',1,1,'82.212.73.245',1091974887,0,' <img src=\'http://www.logotypes.se/sonic/S1_EMERP.GIF\' border=\'0\' alt=\'user posted image\' /><br><br>Fiz and I made this game during a boring weekend. It&#39;s a very simple game idea. You have 3 emeralds in each level. Find them and get rich&#33;<br>If you know most of the secret spots in Sonic 1, you will probably find them all.<br><br>No cheats are available.<br><br><a href=\'http://www.logotypes.se/sonic/S1_EMERP.BIN\' target=\'_blank\'>http://www.logotypes.se/sonic/S1_EMERP.BIN</a><br>Copyright ? 2004 Fiz and LOst.<br>Copyright ? 1991 Sega.<br><br>NO ONE SHALL TAMPER THIS ROM FOR THEIR OWN HACKS WITHOUT OUR PERMISSION FIRST.<br><br>/LOst ',0,28,1,'',0,'','',NULL,1,NULL),(145,0,1091975357,73,'LOst',1,1,'82.212.73.245',1091975222,0,' <img src=\'http://www.logotypes.se/sonic/eggt.gif\' border=\'0\' alt=\'user posted image\' /><br><br>My dream of having Eggman as a playable character was has come true. However, Eggman is too fat and too big to fit in the original levels. Too much bugs all over the place. Blame me for the bugs if you like. I got another project that I like more to work on. It&#39;s a matter of priority.<br><br><a href=\'http://www.logotypes.se/sonic/egg_s1.zip\' target=\'_blank\'>Eggman the Dictator in Sonic 1 Download</a><br>Copyright ? 2004 Crysta the Elf and LOst.<br>Copyright ? 1991 Sega.<br><br>All rights reserved&#33; ',0,29,1,'',0,'','',NULL,1,'LOst'),(155,0,NULL,1,'drx',1,1,'62.87.164.146',1093450817,0,' Uh... I tried fixing it =P I&#39;ll try again tomorrow =P ',0,30,5,'',0,'','',NULL,0,NULL),(156,0,NULL,1,'drx',1,1,'62.87.164.146',1093451491,0,' Nice. I like the site =P Also, if you need any help with programming, I can help you. Did you program it using machine code? ',0,31,1,'',0,'','',NULL,0,NULL),(157,1,1093465547,8,'xenoSonic',1,1,'82.2.138.122',1093460669,0,' <!--QuoteBegin-drx+Aug 25 2004, 04:31 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx &#064; Aug 25 2004, 04:31 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Nice. I like the site =P Also, if you need any help with programming, I can help you. Did you program it using machine code?<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>A lot of it was guesswork; I&#39;d been following Saxman&#39;s guide with respect to the boss code, and after going through the code in the ROM over and over, I began to see which values represented certain statements. <br><br>I sussed out, effectively, how to do an &quot;if..then..else&quot; statement, and thats how I got the timer thing to work.  I also followed Saxman&#39;s guide to inserting custom code into the ROM - that guy&#39;s a genious&#33;<br><br>Thanks for the feedback &amp; the offer of help - I may require some help soon ^_^ ',0,31,1,'',0,'','',NULL,0,'xenoSonic'),(148,0,NULL,1,'drx',1,1,'62.87.163.26',1092036560,0,' Hmm... It&#39;s easy to add support for SK + something games. You just check for certain serial/game code/version/whatever in &#036;200180 =P ',0,22,1,'',0,'','',NULL,0,NULL),(160,0,NULL,26,'.hack//zero',1,1,'69.47.169.116',1093477860,0,' I am still trying to figure that out. ',0,18,7,'',0,'','',NULL,0,NULL),(161,0,NULL,41,'Hivebrain',1,1,'217.137.176.122',1093477880,0,'<!--QuoteBegin-supershadow342+Aug 25 2004, 11:37 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (supershadow342 @ Aug 25 2004, 11:37 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> A quick question about this<br>How could i correctly import walking sprites from sonic 1 to sonic 2?<br>Thanks<br>BTW, nice program, something ill actually use <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> You can&#39;t. S1 uses 6 frames for walking, S2 uses 8 frames. ',0,22,1,'',0,'','',NULL,0,NULL),(162,0,1093488223,30,'Kampfer',1,1,'68.184.198.149',1093488204,0,' <a href=\'http://illusion.ddns.ms/hosted/kampfer/metal%20the%20hedgehog%20v%204.1%20charmy%20bee%20edition.ips\' target=\'_blank\'>Download here</a><br><br>What I have acomplished thoughout 4 versions<br><br>Sprites: All Sonic, Tails, and Super Sonic sprites have been converted to Metal Sonic and Charmy Bee<br><br>Pallettes: Completed<br><br>Levels Completed: Metropolis Acts 1&amp;2 Completed<br><br>Compressed Art edited: Namely Life Icon, Dr. Robotnik, The Flames in Oil Ocean have been changed to Sewage, Signpost has been Changed, and the Last Boss has been changed too.<br><br>Level Order Changed<br><br>Any sugestions would be nice<br><br>Sample Screens<br><img src=\'http://img.photobucket.com/albums/v197/Kamfper/Cahrmy.png\' border=\'0\' alt=\'user posted image\' /> ',0,32,1,'',0,'','',NULL,1,'Kampfer'),(163,0,NULL,63,'Tweaker',1,1,'66.66.193.137',1093489492,0,' Looks nice<br>You did fix the metal sonic feet in ground bug, right? ',0,32,1,'',0,'','',NULL,0,NULL),(164,0,NULL,63,'Tweaker',1,1,'66.66.193.137',1093489579,0,' true....<br>But i mean, when i try to import a sprite, it shows up as a bunch of black dots ',0,22,1,'',0,'','',NULL,0,NULL),(165,0,NULL,30,'Kampfer',1,1,'68.184.198.149',1093490695,0,' If you mean the running, no, not yet. I&#39;ve been concentrating on Chrmy&#39;s sprites lately, and trying to understand the tiles and how to make a good layout for Sewage Bay (OOZ). ',0,32,1,'',0,'','',NULL,0,NULL),(166,0,NULL,42,'rika_chou',1,1,'67.180.173.209',1093497152,0,'<!--QuoteBegin-supershadow342+Aug 26 2004, 03:06 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (supershadow342 @ Aug 26 2004, 03:06 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> true....<br>But i mean, when i try to import a sprite, it shows up as a bunch of black dots <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> You must change the pallet to match the pallet from Sonic 1. ',0,22,1,'',0,'','',NULL,0,NULL),(167,0,NULL,63,'Tweaker',1,1,'66.66.193.137',1093506798,0,' Yeah, i figured that was the problem, but the only thing that changed was sonics shoes turning red ',0,22,1,'',0,'','',NULL,0,NULL),(168,0,NULL,1,'drx',1,1,'62.87.238.152',1093522031,0,' can someone draw a small button for Hacking CulT? I want to affiliate with some sites but I suck at art ;_; ',0,33,5,'',0,'','',NULL,1,NULL),(169,0,NULL,67,'Yuski the Dog',1,1,'200.182.62.153',1093585622,0,' Pretty Cool. You did a good job&#33; =) Just some bugs (like supershadow342 said). ',0,32,1,'',0,'','',NULL,0,NULL),(170,0,NULL,67,'Yuski the Dog',1,1,'200.182.62.153',1093606019,0,' <img src=\'http://img.photobucket.com/albums/v29/felipe_yuski/hacking_cult.gif\' border=\'0\' alt=\'user posted image\' /><br><br>Not so great, but it is here. =P ',0,33,5,'',0,'','',NULL,0,NULL),(171,0,1093617696,67,'Yuski the Dog',1,1,'200.182.62.153',1093617261,0,' There you can download:<br><br><b>Mighty the Armadillo v4.16: </b>My classic Sonic 1 Hack. =P<br><b>Sonic Gaiden v0.4: </b> The hack I did with Esrael, that allows you to play as Sonic or Mighty.<br><b>Turma da M?nica 3:</b> I guess this one, don?t interest you guys. =P It is only sprite and text editing. <br>=P<br><br>There are lots of hacks I will put online and some will be upgraded like the damn old &quot;Sonic-Boy&quot;. Also, on projects, you can find pictures of my next hack: <b>Chaotix Detective Agency</b>, based on Sonic 2. 3 characters avalible: Vector, Espio and Charmy, and will feature new enemies and levels (when I will be skilled with SoNED. =P). Screenies:<br><br><img src=\'http://img.photobucket.com/albums/v29/felipe_yuski/Espio_008.jpg\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://img.photobucket.com/albums/v29/felipe_yuski/Vector2_000.jpg\' border=\'0\' alt=\'user posted image\' /> <br><br>Commentz plz&#33; =p<br><br><b>EDIT:</b> Dammit&#33; Forgot the URL&#33; =P URL: <a href=\'http://rhw.emucamp.com/\' target=\'_blank\'>http://rhw.emucamp.com/</a> ',0,34,1,'',0,'','',NULL,1,'Yuski the Dog'),(172,0,NULL,82,'PC2',1,1,'69.115.28.27',1093620574,0,' Nice. VERY nice. Can&#39;t wait until Chaotix Detective Agency comes out. ',0,34,1,'',0,'','',NULL,0,NULL),(173,0,NULL,92,'cactusjack901',1,1,'67.83.140.129',1093632766,0,' ummm <br>i passed all 3 may i now have a prize<br>gimme ur e-mail if u wan the pic i can&#39;t upload it. ',0,19,1,'',0,'','',NULL,0,NULL),(175,0,NULL,30,'Kampfer',1,1,'68.184.198.149',1093639250,0,' One word: &quot;Photobucket.com&quot;<br><br>Free image host ',0,19,1,'',0,'','',NULL,0,NULL),(176,0,1093709903,92,'cactusjack901',1,1,'67.83.140.129',1093644396,0,' ok i have uploadrd the pic to photobucket and here it is <img src=\'http://img.photobucket.com/albums/v430/cactusjack901/okipassedall3mayinowhaveaprize.jpg\' border=\'0\' alt=\'user posted image\' /> ',0,19,1,'',0,'','',NULL,0,'cactusjack901'),(190,0,NULL,92,'cactusjack901',1,1,'67.83.140.129',1093710742,0,' ok can you make a guide for sonic 1 and sonic 2 hacking for macs because i can&#39;t figure it out i don&#39;t know how to edit with hexedit and i love ur work ',0,36,2,'',0,'','',NULL,0,NULL),(177,0,NULL,92,'cactusjack901',1,1,'67.83.140.129',1093646742,0,' Is there any way to do graphic hacking forthe sega genesis on a mac ',0,36,2,'',0,'','',NULL,1,NULL),(178,0,NULL,41,'Hivebrain',1,1,'62.252.236.219',1093647438,0,' With a hex editor, yes. ',0,36,2,'',0,'','',NULL,0,NULL),(179,0,NULL,52,'Trigahd',1,1,'65.137.120.158',1093666558,0,' The first pic looks okay, but the one with Vector pushing the item block doesn&#39;t look right. It makes Vector kinda look fat. Other than that, it&#39;s cool. ',0,34,1,'',0,'','',NULL,0,NULL),(180,0,1093681935,94,'zeck',1,1,'66.93.105.178',1093678638,0,' that looks mighty good <br><br>wow it is MIGHTY GOOD&#33; props to whoever made this piece of art ',0,21,1,'',0,'','',NULL,0,'zeck'),(181,0,NULL,94,'zeck',1,1,'66.93.105.178',1093678778,0,' wow that chaotix detiective agency is awesome&#33; :-) ',0,34,1,'',0,'','',NULL,0,NULL),(182,0,NULL,94,'zeck',1,1,'66.93.105.178',1093678901,0,' heh very nice lookin i think it&#39;s awesome nice work&#33; =) ',0,29,1,'',0,'','',NULL,0,NULL),(183,0,NULL,94,'zeck',1,1,'66.93.105.178',1093679029,0,' would somebody be a nice person and copy and paste this on something pwease as the old 0wner pach banned me till september 19th and i am too lazy to wait that so will some pwease do that? (&lt;^_^&gt;) ',0,20,7,'',0,'','',NULL,0,NULL),(184,0,NULL,94,'zeck',1,1,'66.93.105.178',1093679174,0,' hehehe now i can edit my self into sadx w00ties thanks man ',0,17,7,'',0,'','',NULL,0,NULL),(185,0,NULL,94,'zeck',1,1,'66.93.105.178',1093681501,0,' this is just a badly sized screen of what is to come<br><br><a href=\'http://tinypic.com/3g8yf\' target=\'_blank\'>this is the pic that </a> i can&#39;t post that format so just visit the linkie thankie<br><br>but trust me it will be good...<br><br>i am also thinking of putting shadow in the hack as well and crediting the creator<br><br><br>so thoughts opions?<br> ',0,37,1,'',0,'','',NULL,1,NULL),(186,0,NULL,94,'zeck',1,1,'66.93.105.178',1093683023,0,' sorry for the double post but i am using the shadow hack and my hack doesn&#39;t show up during ss battle AND then every 3 seconds shadows head flips backwards and so....does anyone have any ideas how to prevent taht? ',0,37,1,'',0,'','',NULL,0,NULL),(187,0,NULL,67,'Yuski the Dog',1,1,'200.182.62.153',1093700075,0,'<!--QuoteBegin-Trigahd+Aug 28 2004, 04:15 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Trigahd @ Aug 28 2004, 04:15 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The first pic looks okay, but the one with Vector pushing the item block doesn&#39;t look right. It makes Vector kinda look fat. Other than that, it&#39;s cool. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Yes, many people apponted me about Vector, because he looks fat. When I started to make this sprite was October 2003, and I only had the 3D pic of Vector from Sonic Heroes as reference, and he look fat on that. =P When I finish Charmy?s sprites (only animations of Bouncing, Hanging, and fix the walking animation are left to do.), I will fix his sprites. ;)<br><br>And a little sheet of Charmy?s sprites (INCOMPLETE):<br><br><img src=\'http://img.photobucket.com/albums/v29/felipe_yuski/charmy.jpg\' border=\'0\' alt=\'user posted image\' /><br><br>Blame me for the large-ass watermark. =P ',0,34,1,'',0,'','',NULL,0,NULL),(188,0,NULL,93,'Sonic Hachelle-Bee',1,1,'213.103.68.101',1093709266,0,' Yes, with HexEdit and Generator only.<br>Genesis Plus don&#39;t work properly with hacked games.<br>You know, I&#39;m a mac user, and I&#39;m the Sonic 2 Long Version creator.<br>Go <a href=\'http://www.shadowsoft-games.com/s2long\' target=\'_blank\'>here</a> and you&#39;ll see what I can do with a mac&#33; :-) ',0,36,2,'',0,'','',NULL,0,NULL),(191,0,1093723555,30,'Kampfer',1,1,'68.184.198.149',1093723051,0,' If you need Charmy&#39;s Sprites. You can borrow them from my hack. Except for the twisted loop sprites, I got the all of charmy&#39;s Sprites Completed to work with tails palette.<br><br>EDIT: Here is an IPS of Charmy&#39;s Sprites for Sonic 2 Final<br><br><a href=\'http://illusion.ddns.ms/hosted/kampfer/charmysprites.ips\' target=\'_blank\'>Charmy&#39;s Sprites</a> ',0,34,1,'',0,'','',NULL,0,'Kampfer'),(192,0,NULL,29,'Mystical Ninja',1,1,'68.82.191.85',1093740503,0,' I&#39;m impressed with the font on the title screen. It looks <i>exactly</i> like the one in the Sonic the Hedgehog logo. That makes it look almost official. ',0,29,1,'',0,'','',NULL,0,NULL),(193,0,NULL,29,'Mystical Ninja',1,1,'68.82.191.85',1093740634,0,' When I tried viewing a profile, the pages don&#39;t even load. It just takes you to a white screen, and the same thing applies when you try to go into your user cp. ',0,38,5,'',0,'','',NULL,1,NULL),(194,0,NULL,67,'Yuski the Dog',1,1,'200.182.62.153',1093741018,0,'<!--QuoteBegin-Kampfer+Aug 28 2004, 07:57 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Kampfer @ Aug 28 2004, 07:57 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> If you need Charmy&#39;s Sprites. You can borrow them from my hack. Except for the twisted loop sprites, I got the all of charmy&#39;s Sprites Completed to work with tails palette.<br><br>EDIT: Here is an IPS of Charmy&#39;s Sprites for Sonic 2 Final<br><br><a href=\'http://illusion.ddns.ms/hosted/kampfer/charmysprites.ips\' target=\'_blank\'>Charmy&#39;s Sprites</a> <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Thanks, Kampfer. :) But I?m finished NOW all Charmy sprites. And Charmy will have his own pallete.<br><br>Thanks anyway&#33; :) ',0,34,1,'',0,'','',NULL,0,NULL),(195,0,NULL,41,'Hivebrain',1,1,'217.137.176.1',1093744281,0,' I already mentioned this in another topic. drx said he&#39;ll try to fix it. ',0,38,5,'',0,'','',NULL,0,NULL),(196,0,NULL,29,'Mystical Ninja',1,1,'68.82.191.85',1093747160,0,' Ahh, okay. I guess there&#39;s no point in keeping this open anymore.<br><br>*LOCK* ',0,38,5,'',0,'','',NULL,0,NULL),(197,0,NULL,45,'Icy Guy',1,1,'198.81.26.8',1093749828,0,' <!--QuoteBegin-Me+Area 51 on August 4th--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Me &#064; Area 51 on August 4th)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->With that said, it&#39;s time for me to release a little promotion for an upcoming project...<br><br>...so I present to you the <a href=\'http://icyguy.digibase.ca/temp/DataCopier.exe\' target=\'_blank\'>Data Copier</a>.<br><br>Just open a file, specify a start offset (hex), length (decimal, but this includes the 0th byte, so in order to copy, say, &#036;0000-FFFF, you&#39;d need to input &quot;65536&quot;), and destination (hex; you can also check the &quot;End of ROM&quot; to lock the box at the highest offset + 1), and click &quot;Copy Data.&quot;&nbsp; Simple, simple.&nbsp; It should be able to handle &#036;FFFFFF (holy crap, I&#39;m prefixing offsets with a dollar sign) as the highest offset for data moving, but since you&#39;re messing with Genesis ROMs, I doubt you&#39;ll need to move anything up there.&nbsp; :P&nbsp; It might be good for me to expand the range at some point, though...<br><br>Oh, and if it bothers you about missing OCX files, just download <a href=\'http://icyguy.digibase.ca/temp/comctl32.ocx\' target=\'_blank\'>comctl32.ocx</a> and/or <a href=\'http://icyguy.digibase.ca/temp/COMDLG32.OCX\' target=\'_blank\'>COMDLG32.OCX</a>, thanks to the way VB6 loves runtimes.&nbsp; They should go in WINDOWS&#092;system32, I believe.<br><br>NOTES:<br><br>-Be sure to specify a file before telling it to copy data, or it&#39;ll crash.<br><br>-As this is a quick port from a bigger project, I just slapped an &quot;Open File&quot; button on the form and didn&#39;t do any major testing.<br><br>-Be sure to specify the start offset, length, AND destination.&nbsp; Or else.<br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>Thought some of you guys might find a use for this tool, so there you go.  :) ',0,39,7,'',0,'','',NULL,1,NULL),(198,0,1093753584,63,'Tweaker',1,1,'66.66.193.137',1093753553,0,' Nice program, but i prefer to copy data manually<br>Makes you feel better inside =P ',0,39,7,'',0,'','',NULL,0,'supershadow342'),(199,0,NULL,48,'OrdosAlpha',1,1,'81.104.248.142',1093799180,0,' Well the emu itself has been out for a good few weeks. <br><br>Anyway, it&#39;s based on the Gens 2.12 source code, but what&#39;s been added will give Kega Fusion a run for it&#39;s money. That&#39;s right GG &amp; MS support, a pile of new graphics renderers and the sound core has been tweaked. In other words this derivative of the Gens we know and love fuckin&#39; owns&#33;<br><br>Check it out for yourself - <a href=\'http://www.freewebs.com/rod_med/gens.htm\' target=\'_blank\'>Gens Plus&#33;</a><br><br>If the site&#39;s down, then head over to Zophar&#39;s Domain. ',0,40,5,'',0,'','',NULL,1,NULL),(200,0,NULL,34,'Fiz',1,1,'216.236.18.171',1093809333,0,' Level Select. You should have taken pictures of you at the end of each act of GHZ, so I don&#39;t believe you. ',0,19,1,'',0,'','',NULL,0,NULL),(201,0,NULL,82,'PC2',1,1,'69.115.28.27',1093817039,0,' Bugs from just seein&#39; that screen: The red, feckin&#39;, lines. WHERE ARE THEY?&#33;?&#33;&#33;?&#33;&#33;&#33; And his chest still looks like Sonic&#39;s.<br><br>Tips for you: Start a new hack. Shadow&#39;s been done, Super Shadow is bland, and is only about 2 steps away. Try Espio or something. ',0,37,1,'',0,'','',NULL,0,NULL),(202,0,NULL,41,'Hivebrain',1,1,'217.137.177.33',1093818207,0,'<!--QuoteBegin-cactusjack901+Aug 27 2004, 10:06 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (cactusjack901 @ Aug 27 2004, 10:06 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> ok i have uploadrd the pic to photobucket and here it is <img src=\'http://img.photobucket.com/albums/v430/cactusjack901/okipassedall3mayinowhaveaprize.jpg\' border=\'0\' alt=\'user posted image\' /> <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> If you passed GHZ, why is your score 0? ',0,19,1,'',0,'','',NULL,0,NULL),(203,0,NULL,92,'cactusjack901',1,1,'67.83.140.129',1093834741,13,' DARN...you caught my only flaw.... ',0,19,1,'',0,'','',NULL,0,NULL),(204,0,NULL,30,'Kampfer',1,1,'68.184.198.149',1093835822,0,' Moron...<br><br><br>Do you actually think people are idiots? ',0,19,1,'',0,'','',NULL,0,NULL),(205,0,1093846191,42,'rika_chou',1,1,'67.180.173.209',1093844101,0,' Rox, I likes it&#39;s gg emulation better than kegas. ',0,40,5,'',0,'','',NULL,0,'rika_chou'),(206,0,NULL,63,'Tweaker',1,1,'66.66.193.137',1093846847,0,' I dunno, i kinda like fusions SMS/GG emulation better<br>Then again thats prolly because my computer is slower than my grandmother ',0,40,5,'',0,'','',NULL,0,NULL),(207,0,NULL,63,'Tweaker',1,1,'66.66.193.137',1093847031,0,' Making Espio as far as i know would require model editing<br>This is a simple texture hack, let him be<br>It would work perfect together with Dudes Shadow hack<br>When its done that is..... ',0,37,1,'',0,'','',NULL,0,NULL),(208,0,NULL,73,'LOst',1,1,'82.212.73.245',1093889717,0,' It is finally here&#33; The first object mappings editor for Sonic&#33; And it is dynamic too&#33; You can open original mappings and delete frames, single sprite fragments, add frames, change any attribute, redraw sprites, export sprites&#33; Convert between Sonic 1 mappings and Sonic 2, or 3.<br>Even create new sprites, or port sprites from e.g., Sonic 2 Beta into Sonic 1&#33;<br> <br>Screenshots:<br><img src=\'http://www.logotypes.se/tmp/map1.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://www.logotypes.se/tmp/map2.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://www.logotypes.se/tmp/map3.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://www.logotypes.se/tmp/map4.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://www.logotypes.se/tmp/map5.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://www.logotypes.se/tmp/map6.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://www.logotypes.se/tmp/map7.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://www.logotypes.se/tmp/map8.gif\' border=\'0\' alt=\'user posted image\' /><br><br>Download:<br><a href=\'http://www.logotypes.se/sonic/lostlib4.zip\' target=\'_blank\'>http://www.logotypes.se/sonic/lostlib4.zip</a><br><br>This is the only real tool for managing all sprites in Sonic&#33; Remember, keep the Sonic spirit alive&#33; If you need help, be sure to visit STH Area 51 MB for any mappings locations or other help.<br><br>Good luck editing Sonic&#33;<br><br>/LOst ',0,41,7,'',0,'','',NULL,1,NULL),(209,0,NULL,90,'SGR',1,1,'65.136.135.81',1093905598,0,' Looks sweet, I oughta give it a try. Kega is alright IMO, pretty good emu, but this Gens Plus sounds cool. ',0,40,5,'',0,'','',NULL,0,NULL),(210,0,NULL,67,'Yuski the Dog',1,1,'200.182.62.153',1093910568,0,' WOW&#33; This is really awesome&#33; O_O ',0,41,7,'',0,'','',NULL,0,NULL),(211,0,NULL,73,'LOst',1,1,'82.212.73.245',1093948607,0,' A forum has been started to help you with mappings locations in the ROMS, and also pointers so you can put the mappings back into the ROM:<br><br><a href=\'http://area51.ssonicnet.com/forums/index.php?showforum=9\' target=\'_blank\'>http://area51.ssonicnet.com/forums/index.php?showforum=9</a> ',0,41,7,'',0,'','',NULL,0,NULL),(212,0,NULL,92,'cactusjack901',1,1,'67.83.140.129',1093970434,0,' well i do for some people...but then again i live in a city full of &#39;em ',0,19,1,'',0,'','',NULL,0,NULL),(213,0,NULL,82,'PC2',1,1,'69.115.28.27',1093978025,0,' Yeah, but... It&#39;d be COOLER&#33; Plus, all you would need is to change the color and a few other things from the Shadow hack to do THAT. ',0,37,1,'',0,'','',NULL,0,NULL),(214,0,NULL,82,'PC2',1,1,'69.115.28.27',1093978262,0,' *cough*gscentral.com*cough* <br><br>....What?<br><br><br>...*shot* ',0,20,7,'',0,'','',NULL,0,NULL),(215,0,NULL,94,'zeck',1,1,'66.93.105.178',1093989364,0,' well my friend helped me add the stripes and now he has a shads chest<br><br>also the pics will come soon and also one that thing..how do you edit models? ',0,37,1,'',0,'','',NULL,0,NULL),(216,0,NULL,94,'zeck',1,1,'66.93.105.178',1093991301,0,' thats not how ya do it<br><br>its coughcoughgscentral.comcoughcough ',0,20,7,'',0,'','',NULL,0,NULL),(217,0,NULL,94,'zeck',1,1,'66.93.105.178',1094088126,0,' <a href=\'http://www.retrobase.net/gensplus/index.html\' target=\'_blank\'>here is the actually link to the home site.</a><br><br>and that is pretty good actully ',0,40,5,'',0,'','',NULL,0,NULL),(218,0,NULL,99,'Taruko',1,1,'68.5.197.139',1094090573,1,' Uhm.... Yes I don&#39;t know hexadecimal, but can someone give me a guide or a link or something? I&#39;m just not that good with hacking as I am with researching *sob*.<br>Yes I know I suck...*cry*<br><br>Either way, I just need to know the basics, like how to view what the change in the code did to the ROM.. Or how to identify which row of hex represents what by myself and ect. Independency with using the hex editor thingy, hex workshop...<br>yeah..... I don&#39;t know what else to type.... uhm.... Free food to the first person who helps? Don&#39;t get me wrong I&#39;m not stupid or n00bish... just misinformed....<br>But I can&#39;t contribute with out the knowledge so any help would be appreciated. <br><br><br>~Taruko ',0,42,2,'',0,'','',NULL,1,NULL),(219,0,NULL,93,'Sonic Hachelle-Bee',1,1,'80.170.156.209',1094125960,0,' If you want something about hexadecimal and Sonic games, I highly recommend you visit the guide made by Nemesis. This is my link:<br><a href=\'http://pci.univ-lyon1.fr/~p0300958/SSRGguide.htm\' target=\'_blank\'>The Nemesis Sonic 2 hacking guide.</a><br>In the introduction, Nemesis explain very well how to be started with hexadecimal and Sonic editing (for Sonic 2). This is a bit boring, but very useful if you read it at least one time when you start hexadecimal. Then, you can visit also the Saxman guide to find where edit something into the rom and how:<br><a href=\'http://pci.univ-lyon1.fr/~p0300958/SHaCguide/index.htm\' target=\'_blank\'>The Saxman Sonic 2 hacking guide.</a><br><br>I hope this will help you a little. ',0,42,2,'',0,'','',NULL,0,NULL),(220,0,1094169587,94,'zeck',1,1,'66.93.105.178',1094145251,0,' wow, i am at a lost for words (pun not indended) here<br><br>i am having a few problems though all that shows up when i run it is an all black screen ',0,41,7,'',0,'','',NULL,0,'zeck'),(221,0,NULL,22,'JohnnyUK',1,1,'81.99.173.131',1094224290,0,' #1, what&#39;s this registration crap about? <br>#2, why is it fullscreen, preventing you from reading the tedious amount of commands available?<br>#3, why is it command driven at all? o_O;<br>#4, why does it randomly minimize every now and again?<br>#5, why not just make the mappings list an integral part of the program? It would be so much easier..<br><br>So uh. Yea. ',0,41,7,'',0,'','',NULL,0,NULL),(222,0,NULL,94,'zeck',1,1,'66.93.105.178',1094225011,1,'<!--QuoteBegin-JohnnyUK+Sep 3 2004, 03:11 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (JohnnyUK @ Sep 3 2004, 03:11 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> #1, what&#39;s this registration crap about? <br>#2, why is it fullscreen, preventing you from reading the tedious amount of commands available?<br>#3, why is it command driven at all? o_O;<br>#4, why does it randomly minimize every now and again?<br>#5, why not just make the mappings list an integral part of the program? It would be so much easier..<br><br>So uh. Yea. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> yea...i agree with hmm all the way please explain these things <br><br><br>pwease ',0,41,7,'',0,'','',NULL,0,NULL),(223,0,NULL,29,'Mystical Ninja',1,1,'68.82.191.85',1094263210,0,' Yeah, this is a pretty good emulator. I liked the Game Gear frame that Kega had during Game Gear emulation. Unfrotunately, Gens Plus didn&#39;t have that, but it&#39;s still cool anyway. ',0,40,5,'',0,'','',NULL,0,NULL),(224,0,NULL,34,'Fiz',1,1,'216.236.17.155',1094388497,0,' There are many flaws with the picture. Considering that you can&#39;t even pass GHZ in the first place normally because once you go past the signpost the game freezes. ',0,19,1,'',0,'','',NULL,0,NULL),(225,0,NULL,41,'Hivebrain',1,1,'217.137.177.81',1094402744,0,' To fix the signpost crash bug, go to 0xEC00 and replace 0025 with 0000. I haven&#39;t tested this, but I reckon it&#39;ll work, if I&#39;m right about what&#39;s causing the bug. ',0,19,1,'',0,'','',NULL,0,NULL),(226,0,NULL,94,'zeck',1,1,'66.93.105.178',1094425918,0,' hmm it worked but then i just fall through the floor when i get there ',0,19,1,'',0,'','',NULL,0,NULL),(227,0,1094426197,94,'zeck',1,1,'66.93.105.178',1094426185,0,' i don&#39;t understand hex editing what so ever, what tool are people using to hex edit? (don&#39;t say &quot; hex editor DUH&quot; i mean which one theres alot of em)? ',0,42,2,'',0,'','',NULL,0,'zeck'),(228,0,NULL,41,'Hivebrain',1,1,'217.137.176.40',1094428647,0,' I use Hex Workshop. Sniper Hex is also good for relative searching and editing. ',0,42,2,'',0,'','',NULL,0,NULL),(229,0,NULL,94,'zeck',1,1,'66.93.105.178',1094429960,0,'<!--QuoteBegin-Hivebrain+Sep 5 2004, 11:57 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain @ Sep 5 2004, 11:57 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I use Hex Workshop. Sniper Hex is also good for relative searching and editing. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> hmmm thanks hivebrain, btw nice site, very useful, i needed those assemblys ',0,42,2,'',0,'','',NULL,0,NULL),(230,0,NULL,92,'cactusjack901',1,1,'67.83.140.129',1094502149,0,' can some 1 help me with HEXedit on a mac...i don&#39;t understand the guides that have already been provided and i am a N00B to editing roms with hex. i&#39;ve done a small amount with GUI editors on my friends PeeC ',0,42,2,'',0,'','',NULL,0,NULL),(231,0,NULL,106,'guitardo',1,1,'200.138.105.135',1094510695,0,' Great Sonic 1 hack ...<br>great idea &#33;<br>Very cool &#33;<br>Very interesting graphical changes too<br> ',0,28,1,'',0,'','',NULL,0,NULL),(232,0,1094583410,106,'guitardo',1,1,'200.103.145.115',1094582746,0,' I started a new page to publish your sonic hacks to download<br>the site is :<br><a href=\'http://www.freewebs.com/sonichackers\' target=\'_blank\'>Sonic Hacks site</a><br>send me a hack , and i put him for download <br>But please , send me a hack in IPS file<br><br>Guitardo ',0,43,1,'',0,'','',NULL,1,'guitardo'),(234,0,NULL,48,'OrdosAlpha',1,1,'81.104.248.142',1094584847,0,' We all ready have several (superior) sites dedicated to hosting hacks.<br><br>Sonicology, SSRG Hack Archive and Hax0rz (who would have thought that Hax0rz would host <i>hacks</i>&#33;).<br><br>We don&#39;t need anymore, especially sites on lame ass free hosts such as Freewebs. ',0,43,1,'',0,'','',NULL,0,NULL),(235,0,NULL,41,'Hivebrain',1,1,'217.137.176.88',1094590642,0,'<!--QuoteBegin-OrdosAlpha+Sep 7 2004, 07:20 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha @ Sep 7 2004, 07:20 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Sonicology <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I don&#39;t host hacks any more. Too much hassle, and too many crappy pallet hacks. ',0,43,1,'',0,'','',NULL,0,NULL),(236,0,NULL,106,'guitardo',1,1,'200.103.128.23',1094591392,0,' I KNOW I SEE THIS YESTERDAY ...<br><br>Oh yeah , but your hacks are great &#33;<br>Congratulations for interestings changes in your<br>south island game &#33;<br>very cool<br> ',0,43,1,'',0,'','',NULL,0,NULL),(237,0,1094597628,90,'SGR',1,1,'65.141.110.17',1094597612,0,' I don&#39;t like DOS programs, I hate commands....but it does look pretty neat. ',0,41,7,'',0,'','',NULL,0,'SGR'),(238,0,NULL,90,'SGR',1,1,'65.141.110.17',1094597874,11,'<!--QuoteBegin-Mystical Ninja+Sep 4 2004, 02:00 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Mystical Ninja @ Sep 4 2004, 02:00 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I liked the Game Gear frame that Kega had during Game Gear emulation. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I hated it. It was in the way.  ',0,40,5,'',0,'','',NULL,0,NULL),(239,0,NULL,41,'Hivebrain',1,1,'217.137.177.19',1094598613,0,' I can&#39;t think of any reason for me to download this, or Kega. ',0,40,5,'',0,'','',NULL,0,NULL),(240,0,NULL,94,'zeck',1,1,'66.93.105.178',1094666393,0,' teehee, very confusing but very fun, challenging and confusing, but quite good<br><br><br>8/10 ',0,28,1,'',0,'','',NULL,0,NULL),(241,0,NULL,53,'Neo',1,1,'152.163.100.7',1094881287,0,'<!--QuoteBegin-Hivebrain+Sep 7 2004, 11:10 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain @ Sep 7 2004, 11:10 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I can&#39;t think of any reason for me to download this, or Kega. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Now it is a reason to download the emulator because it has new features in it like you can record your game play and play the movie. ',0,40,5,'',0,'','',NULL,0,NULL),(242,0,1095014432,94,'zeck',1,1,'66.93.105.178',1095014400,0,' BUMP ',0,37,1,'',0,'','',NULL,0,'zeck'),(243,0,1095985184,82,'PC2',1,1,'69.115.28.27',1095034927,3,' Yeah, it&#39;s crappy, but I was bored. What can I say...<br><br>EDIT: Okay, Bravenet turned into a bunch of assholes. To see the pics, copy and paste the file path.<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->http&#58;//poixlmsimages.bravehost.com/gaiden.png<!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--> ',0,44,5,'',0,'','',NULL,1,'PC2'),(244,0,NULL,94,'zeck',1,1,'66.93.105.178',1095035589,0,'<!--QuoteBegin-PC2+Sep 13 2004, 12:22 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (PC2 @ Sep 13 2004, 12:22 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Yeah, it&#39;s crappy, but I was bored. What can I say...<br><img src=\'http://poixlmsimages.bravehost.com/gaiden.png\' border=\'0\' alt=\'user posted image\' /> <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> HOLY CRAP DUDE&#33;&#33;&#33;&#33;&#33;&#33;<br><br>that is so awesome&#33;&#33;&#33;<br><br>omfg that is so freaking awesome how did you make that? ',0,44,5,'',0,'','',NULL,0,NULL),(245,0,NULL,82,'PC2',1,1,'69.115.28.27',1095035814,0,' Photoshop 7.0, and Google for part of the background. And as I said, I was bored. =P ',0,44,5,'',0,'','',NULL,0,NULL),(246,0,NULL,94,'zeck',1,1,'66.93.105.178',1095035955,0,' google huh? damn that sucks that i don&#39;t have photoshop i need to get it...OOO<br><br><br>i got a challenge for ya<br><br>sonic 2 delta boxart ',0,44,5,'',0,'','',NULL,0,NULL),(247,0,1095985233,82,'PC2',1,1,'69.115.28.27',1095041888,8,' Okey dokey, here ya go.<br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->http&#58;//poixlmsimages.bravehost.com/deltart.png<!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br>Now finished. ^_~ ',0,44,5,'',0,'','',NULL,0,'PC2'),(248,0,NULL,94,'zeck',1,1,'66.93.105.178',1095042297,0,' NICE&#33;&#33;&#33;&#33;&#33;&#33;&#33; that is so freaking awesome&#33;&#33; ',0,44,5,'',0,'','',NULL,0,NULL),(249,0,NULL,63,'Tweaker',1,1,'66.66.118.159',1095043628,0,' OMFG&#33; Thats the best broken link i ever saw&#33; ',0,44,5,'',0,'','',NULL,0,NULL),(250,0,NULL,63,'Tweaker',1,1,'66.66.118.159',1095043750,0,' Ususally if people dont answer the first time, they wont answer the next time<br>Google search it or something ',0,37,1,'',0,'','',NULL,0,NULL),(251,0,NULL,94,'zeck',1,1,'66.93.105.178',1095044367,0,' ah ok thanks, also i am putting fan characters of other friends of mine in, which i will call<br><br>shadow and friends dx ',0,37,1,'',0,'','',NULL,0,NULL),(252,0,NULL,94,'zeck',1,1,'66.93.105.178',1095044564,0,'<!--QuoteBegin-supershadow342+Sep 13 2004, 02:47 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (supershadow342 @ Sep 13 2004, 02:47 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> OMFG&#33; Thats the best broken link i ever saw&#33; <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> dude your an idiot, ok?<br><br>they show up fine, your a retard k? ',0,44,5,'',0,'','',NULL,0,NULL),(253,0,NULL,93,'Sonic Hachelle-Bee',1,1,'80.170.82.177',1095094181,0,' Another one, with a shit time of 1:58...<br><img src=\'http://home.tele2.fr/s2long/screenshots/redrings.jpg\' border=\'0\' alt=\'user posted image\' /> ',0,19,1,'',0,'','',NULL,0,NULL),(254,0,NULL,93,'Sonic Hachelle-Bee',1,1,'80.170.82.177',1095095093,0,'<!--QuoteBegin-cactusjack901+Sep 6 2004, 08:22 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (cactusjack901 @ Sep 6 2004, 08:22 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> can some 1 help me with HEXedit on a mac...i don&#39;t understand the guides that have already been provided and i am a N00B to editing roms with hex. i&#39;ve done a small amount with GUI editors on my friends PeeC <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> On a Mac, hacking Sonic games is very hard because all you can do is use an hex editor. Try to download HexEdit 1.8.9 and read the hacking guides, try to make some easy stuff at start, to understand how hex editing works, like changing the music playlist for levels, or a pallet...This is where I started hacking myself on my Mac, there is 2 years and a half.<br>If you have something like VirtualPC, you can emulate Windows on your Mac to use some editors. For my part, I have VirtualPC, but I don&#39;t use them...<br><br>I&#39;m sorry, but I really can&#39;t do something else for now. I may write something for Mac users later, to be on the SSRG site, but for now, I have others non-Sonic related things to do, unfortunately... <br>:-( ',0,42,2,'',0,'','',NULL,0,NULL),(255,0,NULL,63,'Tweaker',1,1,'66.66.118.159',1095105138,0,' Now its fine<br>Looks pretty good, I like the delta one better ',0,44,5,'',0,'','',NULL,0,NULL),(256,0,NULL,94,'zeck',1,1,'66.93.105.178',1095112306,0,' i think the sonic gaiden is the best ',0,44,5,'',0,'','',NULL,0,NULL),(257,0,1095112640,94,'zeck',1,1,'66.93.105.178',1095112379,0,' i did it i just don&#39;t know how to upload pics yet<br><br>EDIT: nevermind i just beat it <img src=\'http://home.tele2.fr/s2long/screenshots/redrings.jpg\' border=\'0\' alt=\'user posted image\' /> ',0,19,1,'',0,'','',NULL,0,'zeck'),(258,0,NULL,94,'zeck',1,1,'66.93.105.178',1095116210,0,' would it be alright if used in my upcoming sadx pc hack?<br> ',0,21,1,'',0,'','',NULL,0,NULL),(259,0,NULL,94,'zeck',1,1,'66.93.105.178',1095121603,0,' well the google search did nothing for me, anyone got any clues on it? anyone know how to change sonic&#39;s model to supersonic? ',0,37,1,'',0,'','',NULL,0,NULL),(260,0,NULL,48,'OrdosAlpha',1,1,'81.104.248.142',1095179226,0,' Sonic 2 Delta mock-up box art was good, the Gaiden mock-up was bollocks. ',0,44,5,'',0,'','',NULL,0,NULL),(261,0,NULL,94,'zeck',1,1,'66.93.105.178',1095192411,0,' meh, i don&#39;t care they have alot of time put into em..hey pc2 post the one for my hack ',0,44,5,'',0,'','',NULL,0,NULL),(262,0,NULL,30,'Kampfer',1,1,'68.184.198.149',1095193395,0,' Gaiden: 6/10<br><br>Delta: 9/10 ',0,44,5,'',0,'','',NULL,0,NULL),(263,0,NULL,82,'PC2',1,1,'69.115.28.27',1095206449,0,' ...I&#39;ll be okay just when I find out what &quot;bollocks&quot; means. ',0,44,5,'',0,'','',NULL,0,NULL),(264,0,NULL,48,'OrdosAlpha',1,1,'81.104.248.142',1095207950,0,'<!--QuoteBegin-PC2+Sep 15 2004, 01:00 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (PC2 @ Sep 15 2004, 01:00 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> ...I&#39;ll be okay just when I find out what &quot;bollocks&quot; means. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> What do you think it means? ',0,44,5,'',0,'','',NULL,0,NULL),(265,0,NULL,42,'rika_chou',1,1,'67.180.227.168',1095209300,0,' The Sonic Gaiden cover doesn&#39;t look right because it uses two different kinds of art for the characters. The S2 Delta cover just looks to busy. ',0,44,5,'',0,'','',NULL,0,NULL),(266,0,NULL,94,'zeck',1,1,'66.93.105.178',1095210375,0,' yep one problem there pc2..post the one you made for me...pwease ',0,44,5,'',0,'','',NULL,0,NULL),(267,0,1095211784,42,'rika_chou',1,1,'67.180.227.168',1095211690,0,' :::Yeah, I know that most of you know about this already, but I thought I would post it here anyways.:::<br><br><br>Sonic 2: Advanced Edit Release 2 is now ready for download&#33; This is a large scale hack, that features 6 completely new levels&#33; <br><br><b>The Zones:</b><br><br><b><u>Sunset Shore Zone:</u></b><br><br><img src=\'http://www.homestead.com/specialvegetadays/files/ssz.png\' border=\'0\' alt=\'user posted image\' /><br>This Zone was created entirely by my friend, BadCopNoDonut, who has worked very hard on this. He has done a great job. <br><br><br><b><u>Robotic Ruin Zone:</u></b><br><br><img src=\'http://www.homestead.com/specialvegetadays/files/ae1.png\' border=\'0\' alt=\'user posted image\' /><br>I created this zone, based on tile provided to me from Kilometers Prower from Sclassic.<br><br><b><u>Garnet Garden Zone:</u></b><br><br><img src=\'http://www.homestead.com/specialvegetadays/files/ae2.png\' border=\'0\' alt=\'user posted image\' /><br>I created this zone, based on tile provided to me from Kilometers Prower from Sclassic.<br><br><br><b><u>Ocean Planet Zone:</u></b><br><br><img src=\'http://www.homestead.com/specialvegetadays/files/ae3.png\' border=\'0\' alt=\'user posted image\' /> <br>I created this zone based on the 8-bit classic, Ocean Planet Zone from Sonic Chaos.<br><br><b><u>Bridge Zone:</u></b><br><br><img src=\'http://www.homestead.com/specialvegetadays/files/ae4.png\' border=\'0\' alt=\'user posted image\' /><br>I created this zone based on the 8-bit classic, Bridge Zone from Sonic 1.<br><br><b><u>Roof Top Zone:</u></b><br><br><img src=\'http://www.homestead.com/specialvegetadays/files/rtz.png\' border=\'0\' alt=\'user posted image\' /><br>I created this level, it is not based on any other levels. This and Bridge zone are the only two levels that were also featured in the first release of my hack.<br><br><br><b>Known Issues:</b><br><br>1: When running at high speeds in RTZ, Sonic occasionally passes through solid walls.<br>2: Sonic&#39;s starting sprite is corrupted when you start RRZ.<br><br><br><b>Credits</b><br><br>In ROM art, mappings, level layout, object placement:<br><br>rika_chou<br>BadCopNoDonut<br><br>Out of Rom art:<br><br>Kilometers Prower <br><br><br><b>Downloads:</b><br><br><a href=\'http://www.homestead.com/specialvegetadays/files/Sonic_2_Advanced_Edit.zip\' target=\'_blank\'>Download ROM&#33;</a><br><a href=\'http://www.homestead.com/specialvegetadays/files/Sonic_2_AE_IPS.zip\' target=\'_blank\'>Download IPS&#33;</a><br><a href=\'http://hacking-cult.org/?page=hacks&game=s2#1092145054\' target=\'_blank\'>Hacking Cult mirror (IPS)</a><br><a href=\'http://ssrg.shadowsoft-games.com/hackarchive/?page=s2ga10.php\' target=\'_blank\'>SSRG mirror (IPS)</a><br><br>Please, enjoy this hack and be sure to let me know of any comments or bugs. ',0,45,1,'',0,'','',NULL,1,'rika_chou'),(268,0,NULL,82,'PC2',1,1,'69.115.28.27',1095249462,10,'<!--QuoteBegin-zeck+Sep 15 2004, 01:06 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (zeck @ Sep 15 2004, 01:06 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> yep one problem there pc2..post the one you made for me...pwease <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Why can&#39;t you? They&#39;ll laugh at me&#33; ',0,44,5,'',0,'','',NULL,0,NULL),(269,0,NULL,42,'rika_chou',1,1,'67.180.227.168',1095313614,0,' I have made another update. In this update there is support for S&amp;K, but not S3K. I have also added support for the Genesis title &quot;Quackshot&quot;.<br><br>Here is the update list of supported ROMs:<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Game Title&nbsp; &nbsp; No. of sprites&nbsp; 	% of sprites<br>===============================================================<br>Sonic the Hedgehog (U/E)&nbsp; 	170&nbsp; 	100%<br>Sonic the Hedgehog-CD (U)&nbsp; 	34&nbsp; 	1%<br>Sonic the Hedgehog 2 Beta&nbsp; 	19&nbsp; 	2%<br>Sonic the Hedgehog 2&nbsp; &nbsp; 447&nbsp; 	98%<br>Sonic the Hedgehog 3&nbsp; &nbsp; 485&nbsp; 	80%<br>Sonic &amp; Knuckles&nbsp; &nbsp; 453&nbsp; 	80%<br>Sonic Compilation&nbsp; &nbsp; 255&nbsp; 	30%<br>Sonic 3D Blast&nbsp; &nbsp; 	88&nbsp; 	5%<br>Rocket Knight Adventures (U/E)&nbsp; 	10&nbsp; 	10%<br>Quack Shot Starring Donal Duck&nbsp; 	60&nbsp; 	100%<br>===============================================================<br>Total: 10 games&nbsp; &nbsp; 	2021<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br><a href=\'http://www.homestead.com/specialvegetadays/files/other/soniksprite.zip\' target=\'_blank\'>Download here</a> ',0,22,1,'',0,'','',NULL,0,NULL),(270,0,NULL,94,'zeck',1,1,'66.93.105.178',1095461074,0,' cause you made it...duh...lol ',0,44,5,'',0,'','',NULL,0,NULL),(271,0,NULL,30,'Kampfer',1,1,'68.184.198.149',1095486263,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Quack Shot Starring Donal Duck&nbsp; 60&nbsp; 100%<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>Isn&#39;t that the game where you shoot plungers at your enemies? If it is, I rememeber playing that in Brazil with my cousins in 1992, the first time I ever touched a Sega Genesis (they also had Sonic 1 and Mickey&#39;s House of Illusion/or something like that).<br> ',0,22,1,'',0,'','',NULL,0,NULL),(272,0,1095514614,67,'Yuski the Dog',1,1,'200.182.62.153',1095514156,0,' Thanks for the present, PC2&#33; =) I liked them. ^^ The only strange part is what Rika said on Sonic Gaiden box, different kinds of arts, Sonic is 3D and Mighty is a draw. I can post Sonic Gaiden box on RHW? ^^<br><br>Esrael will like them too&#33;^^ ',0,44,5,'',0,'','',NULL,0,'Yuski the Dog'),(273,0,NULL,67,'Yuski the Dog',1,1,'200.182.62.153',1095514847,0,' I need to add you rika, on the credits of my Chaotix hack... SonikSprite helped a lot&#33; ',0,22,1,'',0,'','',NULL,0,NULL),(274,0,NULL,67,'Yuski the Dog',1,1,'200.182.62.153',1095515953,0,' I was playing today and noticed something strange on Bridge Zone:<br><br><img src=\'http://img.photobucket.com/albums/v29/felipe_yuski/flying_fish.jpg\' border=\'0\' alt=\'user posted image\' /><br><br>The robots jump on the air&#33; =P<br><br>And a suggestion: IMport some level from Ristar.<br><br> ',0,45,1,'',0,'','',NULL,0,NULL),(275,0,NULL,110,'dommethila',1,1,'200.138.105.231',1095533208,0,' Hi &#33;<br>Your site are great &#33;<br>Im sending to you<br>my new hack :<br>Sonic and brother &#33;<br><br>A kiss<br>Dommethila ',0,43,1,'',0,'','',NULL,0,NULL),(276,0,NULL,94,'zeck',1,1,'66.93.105.178',1095533880,0,'<!--QuoteBegin-dommethila+Sep 18 2004, 06:46 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (dommethila @ Sep 18 2004, 06:46 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Hi &#33;<br>Your site are great &#33;<br>Im sending to you<br>my new hack :<br>Sonic and brother &#33;<br><br>A kiss<br>Dommethila <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> god..your anything but a noob....[/sarcasm]<br><br><br>tsk tsk tsk..learn teh engrish ',0,43,1,'',0,'','',NULL,0,NULL),(277,0,NULL,92,'cactusjack901',1,1,'67.83.140.129',1095538754,0,' she&#39;s probably under the influence of zero wing ',0,43,1,'',0,'','',NULL,0,NULL),(278,0,NULL,106,'guitardo',1,1,'200.138.105.231',1095544042,0,' Sorry Dommethila &#33;<br><br>But your hack is boring<br>You kill the Sonic game &#33;&#33;&#33;<br>Sorry ...<br> ',0,43,1,'',0,'','',NULL,0,NULL),(279,0,1095550436,48,'OrdosAlpha',1,1,'81.104.248.142',1095550308,0,' OK just played it, and I&#39;ve got quite a few things to stay on it, and it ain&#39;t all good.<br><br>We&#39;ll start with the cons.<br><br>1. The 8-bit-esque main palette (namely Miles) and the 8-bit Sonic 1 rings, good god no, what a bad move that was.<br>2. Bridge zone, so much could be done to upgrade the look from 8-bit to 16-bit, it looks bland. Didn&#39;t you have Green Hill art in place in one of your previous releases? I actually liked that, all you woulda have to do is modify the art to have the Bridge zone look.<br>3. Ocean Planet, foreground is perfectly fine, but the background needs vast improvement, same reason as above, it&#39;s bland.<br>4. Sunset Shore, needs more variation in the 8x8 department. The art is too repeatative.<br>5. Garnet Garden, both planes clash, and as such it ain&#39;t aesthetically pleasing to the eye. Change the palette on one of the planes, the background plane is what I suggest, it should improve things.<br><br>Now onto the pros.<br><br>1. Kudos for dumpin&#39; the eysore known as Cream. God I fuckin&#39; hate how Naka has fucked up the franchise, that man should be bumped back down to fuckin&#39; programmer where he belongs.<br>2. Title cards, now I ain&#39;t a big fan of the Vipnagorgialla font, but the title cards do look fantastic.<br>3. Robotic Ruin, now the idea behind it was great, a nice Sonic CD graphical feel, nice touch. And the lava spouts, were a rather nice addition. Although the overuse of green is a tad off putting at times.<br>4. Rooftop, ah Quackshot, a fine game if you ask me, one of the best Disney games around, yeah Kingdom Hearts is shit, live with it you morons. Anyway, I rather like this zone.<br>5. Act end sign, XD Sonic CD, funny how great minds can think alike.<br><br>And I ain&#39;t one to please easily, as some people and mostly fucktards will know, but overall the mod&#39;s pretty good, keep it up. ',0,45,1,'',0,'','',NULL,0,'OrdosAlpha'),(280,0,NULL,106,'guitardo',1,1,'200.138.96.240',1095550549,0,' Wonderful hack<br>i like it a lot<br> ',0,45,1,'',0,'','',NULL,0,NULL),(281,0,NULL,82,'PC2',1,1,'69.115.28.27',1095562072,0,' The only reason I couldn&#39;t make the same Art style is because they were probably the closest together, and that was the only non-fanmade Mighty art I could find. Glad you like it, though. (Even though it&#39;s far beyond the term &#39;crappy&#39;) XD *anvil drop* ',0,44,5,'',0,'','',NULL,0,NULL),(282,0,NULL,50,'Arsenist',1,1,'205.188.116.11',1095566711,0,' Yeah you can use it. ',0,21,1,'',0,'','',NULL,0,NULL),(283,0,NULL,67,'Yuski the Dog',1,1,'200.182.62.153',1095626694,0,'<!--QuoteBegin-OrdosAlpha+Sep 18 2004, 11:31 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha @ Sep 18 2004, 11:31 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> 1. The 8-bit-esque main palette (namely Miles) and the 8-bit Sonic 1 rings, good god no, what a bad move that was. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Ordos, I can comment your cons? =P I don?t think the 8-bit pallete is bad, I personally liked a lt this palete on 16-bit Sonic... But the Rings are really bad... =p<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->2. Bridge zone, so much could be done to upgrade the look from 8-bit to 16-bit, it looks bland. Didn&#39;t you have Green Hill art in place in one of your previous releases? I actually liked that, all you woulda have to do is modify the art to have the Bridge zone look.<br><br>3. Ocean Planet, foreground is perfectly fine, but the background needs vast improvement, same reason as above, it&#39;s bland.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Rika is making the GG zones near as possible to the original ones. It would look better with upgraded sprites, but it is fine as it is now. ',0,45,1,'',0,'','',NULL,0,NULL),(284,0,NULL,94,'zeck',1,1,'66.93.105.178',1095641233,0,'<!--QuoteBegin-Arsenist+Sep 19 2004, 04:05 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Arsenist @ Sep 19 2004, 04:05 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Yeah you can use it. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> cool, too bad i canned it :&lt;..it started to mess up and be gay ',0,21,1,'',0,'','',NULL,0,NULL),(285,0,NULL,94,'zeck',1,1,'66.93.105.178',1095641386,0,' wow, just wow...very nice rikachou, i mean holy crap, how did you change those tiles to look like that? ',0,45,1,'',0,'','',NULL,0,NULL),(286,0,NULL,42,'rika_chou',1,1,'67.180.227.168',1095659781,0,'<!--QuoteBegin-Yuski the Dog+Sep 18 2004, 01:40 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Yuski the Dog @ Sep 18 2004, 01:40 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I need to add you rika, on the credits of my Chaotix hack... SonikSprite helped a lot&#33; <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I didn&#39;t make the program, or add any support for Sonic 2. That would be Beta, and Hivebrain if I&#39;m not mistaken. ',0,22,1,'',0,'','',NULL,0,NULL),(287,0,NULL,94,'zeck',1,1,'66.93.105.178',1095716303,0,' wow, just one problem..how do you &quot;change the pallete to match sonic 1 sprites&quot;? ',0,22,1,'',0,'','',NULL,0,NULL),(288,0,NULL,94,'zeck',1,1,'66.93.105.178',1095716485,0,'<!--QuoteBegin-PC2+Sep 19 2004, 02:47 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (PC2 @ Sep 19 2004, 02:47 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The only reason I couldn&#39;t make the same Art style is because they were probably the closest together, and that was the only non-fanmade Mighty art I could find. Glad you like it, though. (Even though it&#39;s far beyond the term &#39;crappy&#39;) XD *anvil drop* <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> interesting excuse..err sorry explanation..just kidding, anyways i wonder...do you or do you not know if sonic 2 has eggman in a way on the cover for md(jap)? if so then good i need it...pwease lemme know ',0,44,5,'',0,'','',NULL,0,NULL),(289,0,NULL,82,'PC2',1,1,'69.115.28.27',1095723083,0,' Eggman is on the US cover for Sonic 2, holding the big &quot;2&quot; in the background. I don&#39;t really think that&#39;s what you&#39;re looking for... If you want to find it, check out Hive&#39;s boxart archive over at Sonicology. Unfotunately, last time I checked, I got 404. ',0,44,5,'',0,'','',NULL,0,NULL),(290,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1095734629,0,' You just answered your own question<br>Change sonics pallette to be the same as his pallette from sonic 1 ',0,22,1,'',0,'','',NULL,0,NULL),(291,0,NULL,41,'Hivebrain',1,1,'129.11.166.193',1095774019,0,'<!--QuoteBegin-PC2+Sep 20 2004, 11:31 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (PC2 @ Sep 20 2004, 11:31 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Eggman is on the US cover for Sonic 2, holding the big &quot;2&quot; in the background. I don&#39;t really think that&#39;s what you&#39;re looking for... If you want to find it, check out Hive&#39;s boxart archive over at Sonicology. Unfotunately, last time I checked, I got 404. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> The box scans site was hosted on Sonic Cult, so it&#39;s gone now. ',0,44,5,'',0,'','',NULL,0,NULL),(292,0,1095816371,42,'rika_chou',1,1,'67.180.227.168',1095801059,0,' <a href=\'http://web.archive.org/web/20031201233544/boxscans.sonic-cult.org/\' target=\'_blank\'>That page was archived.</a> Unfortunately, not all the scans were saved. ',0,44,5,'',0,'','',NULL,0,'rika_chou'),(293,0,NULL,94,'zeck',1,1,'66.93.105.178',1095810894,0,' ooo awesome thanks rika&#33; ',0,44,5,'',0,'','',NULL,0,NULL),(294,0,NULL,94,'zeck',1,1,'66.93.105.178',1095814650,0,' i am making a remix of a song for a very good friend of mine and i have no clue on how to make the lyrics i want in the song, blend in and sound like they were in the song.<br>does anyone know or have an idea of how they can help a person in need? pwease, i need help i am making this for this person&#39;s b-day (they live in canada, i live in usa) and it is soon, and yes this might&#39;ve been the wrong forum BUT if anyone else can think of a better one then please state it.<br>any hoo, thanks in advance.<br><br>Zeck<br><br>&quot;GEFF SI KOL&#33;&#33;&#33;&#33;&#33;11&#33;&#33;ONEONE&quot;<br><br>-some retarded n00b ',0,46,2,'',0,'','',NULL,1,NULL),(295,0,NULL,70,'Esrael',1,1,'200.226.64.237',1096154284,0,'   Thank You for present PC 2.  I Liked the box.   ',0,44,5,'',0,'','',NULL,0,NULL),(296,0,NULL,70,'Esrael',1,1,'200.226.7.224',1096241302,0,' Tile Editor Added (Sonic 2 Only)<br>You can import levels direct from Sonic1/J , Sonic2B, Sonic3K in to Sonic 2 Rom<br>Hex Editor Added in Menu Tools<br><br>Object Editor Bug fixed.<br>Master System Support added in Palette Editor (Sonic 2)<br>Other bugs fixed.<br><br>Requiere the old version of ESE II (v 0.03)<br>I have a problem with ftp in projectnemesis. (will be fixed soon)<br>You can get the new version <a href=\'http://rhw.emucamp.com/eseii.htm\' target=\'_blank\'>here</a> Thanks to Yuski the Dog  ',0,47,7,'',0,'','',NULL,1,NULL),(297,0,NULL,42,'rika_chou',1,1,'67.180.227.168',1096272863,0,' There seems to be a bug in the level layout editor. I get the message &quot;Cannot open file C:&#092;documents and settings&#092;me&#092;desktop&#092;ESEII&#092;Big.&quot; ',0,47,7,'',0,'','',NULL,0,NULL),(298,0,NULL,3,'Dr.P',1,1,'81.157.89.103',1096314616,0,' Wow, this really rocks. Thanks. ',0,47,7,'',0,'','',NULL,0,NULL),(299,0,NULL,70,'Esrael',1,1,'200.226.67.146',1096325758,0,'<!--QuoteBegin-rika_chou+Sep 27 2004, 08:14 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Sep 27 2004, 08:14 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> There seems to be a bug in the level layout editor. I get the message &quot;Cannot open file C:&#092;documents and settings&#092;me&#092;desktop&#092;ESEII&#092;Big.&quot; <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br>  This is not a bug. You need old version of ESE to use data.<br>  Download ESEII v0.03 and ESEII v0.04 then extract ESEII v0.03 and ESEII v0.04 in same folder and replace old files. I will upload the next update with all files to prevent this errors<br> ',0,47,7,'',0,'','',NULL,0,NULL),(300,0,NULL,94,'zeck',1,1,'66.93.105.178',1096327418,0,' hmmm pc2 please post the one you made me..pwwwweeeaaaassseee ',0,44,5,'',0,'','',NULL,0,NULL),(301,0,NULL,94,'zeck',1,1,'66.93.105.178',1096330211,0,' ooooooo very very nice esreal *bows down* ',0,47,7,'',0,'','',NULL,0,NULL),(302,0,NULL,94,'zeck',1,1,'66.93.105.178',1096489750,0,' ah right..thank you ',0,22,1,'',0,'','',NULL,0,NULL),(303,0,1096563094,90,'SGR',1,1,'65.136.134.251',1096562961,0,' This editor is uber awesome.  So are your hacks, Esrael. Now I can port levels into Sonic 2 to make my hacks more fun&#33;<br><br>EDIT: Is there a Plane B editor in your tile editor? If there is, I can&#39;t find it. ',0,47,7,'',0,'','',NULL,0,'SGR'),(304,0,NULL,90,'SGR',1,1,'65.136.134.251',1096563712,0,' Quit saying pwease. It makes you sound gay. =P ',0,44,5,'',0,'','',NULL,0,NULL),(305,0,NULL,42,'rika_chou',1,1,'67.180.227.168',1096576504,0,'<!--QuoteBegin-SGR+Sep 30 2004, 05:01 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (SGR @ Sep 30 2004, 05:01 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Quit saying pwease. It makes you sound gay. =P <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> You know, there is nothing wrong with being gay. ',0,44,5,'',0,'','',NULL,0,NULL),(306,0,NULL,94,'zeck',1,1,'66.93.105.178',1096582091,0,' thank you rika(i am not gay) fine pc2 i will post it...if you gimme a link<br> ',0,44,5,'',0,'','',NULL,0,NULL),(307,0,NULL,94,'zeck',1,1,'66.93.105.178',1096597113,0,' oooo wait never saw that..hehehe that&#39;ll make my hack more interesting ',0,47,7,'',0,'','',NULL,0,NULL),(308,0,NULL,108,'Ayon',1,1,'68.144.9.107',1097101221,0,' awesome hack, i especially like the title cards.  Keep up the good work ',0,45,1,'',0,'','',NULL,0,NULL),(309,0,NULL,94,'zeck',1,1,'66.93.105.178',1097103670,0,'<!--QuoteBegin-Ayon+Oct 6 2004, 10:20 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Ayon @ Oct 6 2004, 10:20 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> awesome hack, i especially like the title cards.  Keep up the good work <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> wow, ayon you never post..erm anyways back on topic, nice hack rika, however a small request..could you make all of the life icons advanced like? ',0,45,1,'',0,'','',NULL,0,NULL),(310,0,NULL,93,'Sonic Hachelle-Bee',1,1,'134.214.228.185',1097489322,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->And a suggestion: IMport some level from Ristar.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Some art under Sunset Shore zone come from Ristar Planet Flora. ',0,45,1,'',0,'','',NULL,0,NULL),(311,0,NULL,114,'SonicMaster',1,1,'4.228.204.204',1097550825,0,' Cool Hack&#33; Wow&#33; ',0,45,1,'',0,'','',NULL,0,NULL),(312,0,NULL,114,'SonicMaster',1,1,'4.228.204.204',1097552044,0,' Well, there are some great hacks there. I downloaded one or two. ',0,43,1,'',0,'','',NULL,0,NULL),(313,0,NULL,114,'SonicMaster',1,1,'4.228.204.204',1097553535,0,' Here&#39;s another: Don&#39;t call somebody else&#39;s hack yours. ',0,5,5,'',0,'','',NULL,0,NULL),(314,0,NULL,42,'rika_chou',1,1,'67.180.227.168',1097554547,0,' I have updated the tiles for GGZ and RRZ a bit, can you see the diferance?<br><br><img src=\'http://rika.project--x.net/temp/ggz.png\' border=\'0\' alt=\'user posted image\' /> <img src=\'http://rika.project--x.net/temp/rrz.PNG\' border=\'0\' alt=\'user posted image\' /><br><br> ',0,45,1,'',0,'','',NULL,0,NULL),(315,0,1097636422,70,'Esrael',1,1,'200.226.8.82',1097612489,0,' Level Editor - Sonic and Knuckles Start position added, Object editor - Added an option to enable or disable hi bit in Sonic 2/Sonic 3/Sonic &amp; Knuckles and Sonic 3 &amp; Knuckles. This bit is riquiered to some object to work correctly. ex: monitors and some badniks.<br>Title Card Editor - Sonic 2 Title Card Editor is back with new programming, now you can edit all leves. (Older version you cannot edit Metropolis 3 and 4).<br>User Manual added (Portuguese only). Click in Help menu-&gt;Starting.<br>Fixed a bug in Tile Editor, Tiles cannot be saved without loading a Rom in previous version. To save Tiles click in &#39;Importar&#39; in level editor and choose options to load or save Tiles and then click in Buttons to Load or Save levels into Rom.<br><br><a href=\'http://www.projectnemesis.ibforums.com/esrael/tools/tools.htm\' target=\'_blank\'>http://www.projectnemesis.ibforums.com/esr...tools/tools.htm</a><br><br>Bugs? Please Comments. ',0,48,7,'',0,'','',NULL,1,'Esrael'),(316,0,NULL,90,'SGR',1,1,'65.136.135.101',1097622504,0,' This editor pwnz. One problem, however. I can&#39;t seem to find the plane B editor. Where is it located? ',0,48,7,'',0,'','',NULL,0,NULL),(317,0,NULL,90,'SGR',1,1,'65.136.135.101',1097622804,0,' GGZ = Thumbs down. RRZ = Thumbs up.<br><br>GGZ: Pallette blends in too well. Tiles look interesting, however.<br><br>RRZ: Wow, this looks great. Keep it. ',0,45,1,'',0,'','',NULL,0,NULL),(318,0,NULL,42,'rika_chou',1,1,'67.180.227.168',1097646413,0,'<!--QuoteBegin-SGR+Oct 12 2004, 11:13 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (SGR @ Oct 12 2004, 11:13 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> GGZ = Thumbs down. RRZ = Thumbs up.<br><br>GGZ: Pallette blends in too well. Tiles look interesting, however.<br><br>RRZ: Wow, this looks great. Keep it. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Yeah, I know. I have been playing around with the pallets a bit. If you have any ideas, please tell me. ',0,45,1,'',0,'','',NULL,0,NULL),(319,0,NULL,41,'Hivebrain',1,1,'129.11.166.188',1097686618,0,' You can edit the background by scrolling to the far right in the level editor. ',0,48,7,'',0,'','',NULL,0,NULL),(320,0,NULL,41,'Hivebrain',1,1,'129.11.166.188',1097686756,0,'<!--QuoteBegin-rika_chou+Oct 13 2004, 05:46 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Oct 13 2004, 05:46 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-SGR+Oct 12 2004, 11:13 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (SGR &#064; Oct 12 2004, 11:13 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> GGZ = Thumbs down. RRZ = Thumbs up.<br><br>GGZ: Pallette blends in too well. Tiles look interesting, however.<br><br>RRZ: Wow, this looks great. Keep it. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Yeah, I know. I have been playing around with the pallets a bit. If you have any ideas, please tell me. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I have an idea:<br><br>Turquoise - a much underused colour. ',0,45,1,'',0,'','',NULL,0,NULL),(321,0,NULL,3,'Dr.P',1,1,'81.157.92.132',1097691825,0,' Very good rule, if you want respect, work for it. ',0,5,5,'',0,'','',NULL,0,NULL),(322,0,NULL,90,'SGR',1,1,'65.136.135.152',1097969617,0,' Thanx. ',0,48,7,'',0,'','',NULL,0,NULL),(323,0,NULL,94,'zeck',1,1,'66.93.105.178',1097974376,0,' However I just might start it up again. ',0,21,1,'',0,'','',NULL,0,NULL),(324,0,NULL,116,'Electrick',1,1,'81.198.32.137',1098002778,0,' Hello. There is my hack of my Hedgehod :)<br><br>PS: It just a beta. with HIDDEN PALACE.<br><br>Download ROM: <a href=\'http://www.nod.newmail.ru/Electrick.zip\' target=\'_blank\'>http://www.nod.newmail.ru/Electrick.zip</a><br>ScreenShot: <a href=\'http://nod.pisem.net/electrick/HIDDEN_PALACE2.gif\' target=\'_blank\'>http://nod.pisem.net/electrick/HIDDEN_PALACE2.gif</a> ',0,49,1,'',0,'','',NULL,1,NULL),(325,0,1098073599,30,'Kampfer',1,1,'68.184.198.149',1098073545,0,' Ugh, terrible<br><br>1. All you changed with Sonic is his pallette, Tails looks terrible too. If you are going to pretend to do a new character, then at least make it a graphical change. Sonik Sprite isn&#39;t that hard to work.<br><br>2. Hidden Palace? Bwahaha&#33; You didn&#39;t even port the collsion&#33; It&#39;s worthless&#33; Not to mention Hidden Palace is way to cliche in hacks.<br><br>3. You messed with the physics of the player too. Too fast, jumps too high.<br><br>4. Even if this is a beta of your hack, at least make a worthwhile effort before you release it. <br><br>0/10<br><br>Anybody  could do better than this, including you. ',0,49,1,'',0,'','',NULL,0,'Kampfer'),(326,0,NULL,116,'Electrick',1,1,'81.198.32.137',1098127713,0,' It is my own Charcher: Electrick the Hedgehod...You can read in Russian language in this forum:http://fargus.proboards20.com/index.cgi?board=general&amp;action=display&amp;num=1096802066 .<br><br>He is not Tails he is Error the Prowded. Or noting, he just replace Tails I remove him on next version.<br><br>HIDDEN PALACE: I did`t complete it becouse i much lern how fix level tiles and add objects from Sonic2beta. ',0,49,1,'',0,'','',NULL,0,NULL),(327,0,1098131167,30,'Kampfer',1,1,'68.184.198.149',1098131030,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->HIDDEN PALACE: I did`t complete it becouse i much lern how fix level tiles and add objects from Sonic2beta. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>On this very MB, you can learn how to do that. There is already a topic on how to. Very clear, very easy.<br><br>EDIT: I would have posted a link on how to restore a level, but the topic disappeared. ',0,49,1,'',0,'','',NULL,0,'Kampfer'),(328,0,NULL,92,'cactusjack901',1,1,'67.83.140.129',1098147278,0,' y&#39;know, i shouldn&#39;t be talking considering my hack is in the concept art stage, but that was pathetic, i saw that you SERIOUSLY messed up emerald hill, and please do us all a favor, make up names rather than just picking the original names, like Green Hill ',0,49,1,'',0,'','',NULL,0,NULL),(329,0,NULL,93,'Sonic Hachelle-Bee',1,1,'80.170.15.118',1098476551,0,' Sonic 2 Long Version and Sonic 2 &amp; Knuckles Long Version had been updated to version 1.8&#33;<br><br>This new version includes a completed Wodd zone and Dust Hill zone with some very nice improvements (like the pallet change)&#33; As you can see...:<br><br>General: <br>Sonic and Tails version: <br>-Added Super Sonic underwater rotating pallet for Genocide City zone and Hidden Palace zone. <br>-Fixed Mystic Cave zone pattern load cue for 2 players game, no bugs at level splash screen now. <br>Knuckles version: <br>-Added Super Knuckles underwater rotating pallet for Genocide City zone and Hidden Palace zone. <br>Both versions (requires 2x more work): <br>-Added small level icons preview for Wood zone, Dust Hill zone and Genocide City zone under the level select. <br>-Added a 4 bytes offset index for sprites placement. <br>-Added a double pattern load cue&#39;s for each level. <br>-Fixed the raster effect for the background of Genocide City zone to scroll a bit faster. <br><br>Wood zone (completed): <br>Both versions: <br>-Added Wood zone act 2 new level layout (level design), rings and sprites placement. <br>-Added a new boss art data, looks like another boss than Aquatic Ruin zone one. <br>-Fixed the collision data to let Knuckles climb everywhere. There is again some bugs with slopes. <br>-Added invisible blocks to avoid bugs when Knuckles is climbing in an odd place. <br>-Added a new Buzzer art data to have a new enemy that looks not like Emerald Hill zone one. <br>-Fixed some bugs and oddities under Wood zone act 1. <br>-Added some 128x128 tiles for the boss under act 2. <br>-Added secret rooms for Knuckles only with his climbing and gliding features. <br><br>Dust Hill zone (completed): <br>Both versions: <br>-Added Dust Hill zone act 1 new level layout (level design), rings and sprites placement. <br>-Added Dust Hill zone act 2 new level layout (level design), rings and sprites placement. <br>-Added a pallet change during the game to pass from Summer to Winter, and from Winter to Summer. <br>-Added the act 1 starts at Summer and act 2 starts at Winter feature. <br>-Added the rotating pallet change from Summer to Winter and from Winter to Summer. <br>-Added several new 128x128 tiles for the Winter part and the boss. <br>-Added the Winter art data with iced blocks and iced trees. <br>-Updated the Summer art data, you will pass behind some cactus, and walls contains some added bricks. <br>-Added a new boss art data, this one looks like a desert level boss, not the one from Emerald Hill zone. <br>-Added the level warp feature under act 2. <br>-Fixed the raster effect of the background to scroll a bit faster (more faster than Genocide City zone). <br>-Added a button object under both acts, with its own special features. <br>-Added a new dynamic 128x128 tiles reloading (dynamic level layout changes) while playing the level. <br><br><img src=\'http://home.tele2.fr/s2long/screenshots/Levels/DHZ2-001.jpg\' border=\'0\' alt=\'user posted image\' /><br><br><a href=\'http://shadowsoft-games.com/s2long\' target=\'_blank\'>http://shadowsoft-games.com/s2long</a><br><br>What do you think of this one?<br>Try to play Wood zone and Dust Hill zone entirely&#33;<br>Thank you for playing&#33;<br>I&#39;m now ready to answer your questions about the game or technical stuff you might want to know. ',0,50,1,'',0,'','',NULL,1,NULL),(330,0,NULL,30,'Kampfer',1,1,'68.184.198.149',1098576541,0,' I posted this at SWS2B also<br><br>SHB, great hack, my sugestions...<br><br>Buzzbombers in Wood Zone look terrible. <br><br>I like the boss idea for Wood (totem pole&gt;you), but the Hammer on the Egg-O-Matic looks terrible.<br><br>I don&#39;t like the monotony of the pallette in the ice part of DHZ. It&#39;s too much of the same, the backround needs contrast.<br><br>For good news, you have exelent level layouts. Some of the best I&#39;ve seen in a hack. <br><br>I really like the idea behind the DHZ boss. <br><br>The idea of the sand dunes were superb.<br><br>Overall exelent. for future levels, I would sugest differnt badmiks for DEZ and GCZ from the CPZ ones, since they are easy badniks to defeat. For GCZ, I&#39;d recomend the the Light bugs from MCZ, and the Fish from ARZ, and keep the spiders from CPZ. For DEZ, I&#39;d go with the Mantis from MTZ, the jet badnik from SCZ (space fighters persay), and the octpus Badnik from CPZ.<br><br>That&#39;s all from me.  ',0,50,1,'',0,'','',NULL,0,NULL),(331,0,NULL,92,'cactusjack901',0,1,'67.83.140.129',1099264713,0,' just 2 prove it can be done, here <img src=\'http://img.photobucket.com/albums/v430/cactusjack901/perfect.png\' border=\'0\' alt=\'user posted image\' /><br><br><br>if you have any questions as to how i did it just e-mail me, that is y i put it in &#39;dis forum ',0,51,5,'',0,'','',NULL,1,NULL),(332,0,NULL,42,'rika_chou',1,1,'67.180.230.31',1099294341,0,' Yeah, no shit.  ',0,51,5,'',0,'','',NULL,0,NULL),(333,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1099443465,0,' *sigh*<br>The community is becoming infested with idiots.<br>Really, what question were you supposed to be asking? ',0,51,5,'',0,'','',NULL,0,NULL),(334,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1099501941,0,'<!--QuoteBegin-supershadow342+Nov 3 2004, 01:57 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (supershadow342 @ Nov 3 2004, 01:57 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> *sigh*<br>The community is becoming infested with idiots. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> It&#39;s been infested for months. And you just noticed. ',0,51,5,'',0,'','',NULL,0,NULL),(335,0,NULL,41,'Hivebrain',1,1,'129.11.166.59',1099592318,0,' Movified. ',0,51,5,'',0,'','',NULL,0,NULL),(336,0,NULL,3,'Dr.P',1,1,'81.157.23.228',1099739225,0,' It&#39;s a shame DRX won&#39;t be back for so long, he was shocked to even hear that there were people comming here. ',0,51,5,'',0,'','',NULL,0,NULL),(337,0,1099951248,63,'Tweaker',1,1,'66.66.194.62',1099864423,0,' A hack I&#39;ve been working on for a while, this aims to fix the playlist for the levels after porting the music from beta to final in Sonic 2.<br><br>All of the 2 player sounds are fixed, music and everything. All the 1 player levels have the correct music, along with the level select screen and most of the boss musics, with the exception of DEZ and WFZ. Options screen and 2 player level select still needs to be fixed, along with the remaining regular bosses, Final Boss, End slideshow, credits, and 2 player results screen.<br><br>Now you may say, OLD&#33; Simply because this is a playlist edit and doesnt require much work. However, my goal is to complete this without touching the master playlist, and to give some newbie hackers a chance to edit music with Sonic QX in Sonic 2 with some ease.<br><br>Comments please, any help would also be appreciated, like some offsets for the unfixed music.<br><br>Link: <a href=\'http://nibesto.spymac.net/hacks/s2bmusic.bin\' target=\'_blank\'>http://nibesto.spymac.net/hacks/s2bmusic.bin</a><br> ',0,52,1,'',0,'','',NULL,1,'supershadow342'),(338,0,NULL,22,'JohnnyUK',1,1,'81.99.173.70',1100728115,0,' I find it hard to believe that someone would purchase a domain name and server then vanish like this - I hope he&#39;s ok ... o_O; ',0,53,5,'',0,'','',NULL,1,NULL),(339,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1100731012,0,' I doubt we&#39;ve heard the last of drx.<br><br>He&#39;ll be back when you least expect it. ',0,53,5,'',0,'','',NULL,0,NULL),(340,0,NULL,90,'SGR',1,1,'65.136.135.193',1100738468,0,' Yea, drx will be back. Soon.. I hope. ',0,53,5,'',0,'','',NULL,0,NULL),(341,0,1100964186,19,'Gunner112k',1,1,'24.203.111.100',1100964096,0,' Goddamn piece of shit PHP5 corrupted the admincp. And he will be back, that&#39;s for sure.<br><br>Fatal error: Call to a member function output() on a non-object in /home/users/web/drx/www/cult/forums/admin.php on line 483 ',0,53,5,'',0,'','',NULL,0,'Gunner112k'),(342,0,NULL,10,'XkyRauh',1,0,'68.7.184.72',1101194005,0,'Nnn... I thought he meant he got every ring possible in every stage of Sonic2, and he was gonna provide a movie or some other proof... :-)  But just one special stage?  Phooey.<br><br>--Xky',0,51,5,'',0,'','',NULL,0,NULL),(343,0,1101352365,53,'Neo',1,1,'172.166.91.164',1101328333,0,' They have a game genie code for this.<br><br>Edit: I&#39;ve almost forgot, If you have Gens Plus, you can record your game play and show it to us one day. :D ',0,51,5,'',0,'','',NULL,0,'Neo'),(344,0,NULL,92,'cactusjack901',0,1,'67.83.140.129',1101648336,0,' I would record my gameplay, but i use a mac instead of a wintel, i know that they have some uses but other than that, they just plain suck ',0,51,5,'',0,'','',NULL,0,NULL),(345,0,NULL,3,'Dr.P',1,1,'81.157.90.23',1102616427,0,' Ah dude, it been a while, nice to see you. ',0,54,5,'',0,'','',NULL,1,NULL),(346,0,NULL,1,'drx',1,1,'213.76.86.16',1102616762,0,' thank you =)<br><br>Yeah, I&#39;m back. And updates are coming. ',0,54,5,'',0,'','',NULL,0,NULL),(347,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1102627186,0,' Welcome back, drx. ',0,54,5,'',0,'','',NULL,0,NULL),(348,0,NULL,42,'rika_chou',1,1,'67.180.230.31',1102629098,0,' OMFG&#33; Welcome back&#33; ',0,54,5,'',0,'','',NULL,0,NULL),(349,0,1102630029,45,'Icy Guy',1,1,'172.199.62.118',1102629994,0,' As I said over at the CulT, &quot;Welcome back, drx, and it&#39;s good to see that nothing happened to you during your ordeal.&quot;<br><br>Yes, that&#39;s the lazy, I&#39;m-just-gonna-cop-out-and-copy-and-paste-what-I-said-before post.  :P<br><br>Hopefully this place picks up again, &#39;cause it has some serious potential. ',0,54,5,'',0,'','',NULL,0,'Icy Guy'),(350,0,NULL,85,'ShadowFire',1,1,'61.68.48.168',1102632177,0,' Welcome back mate&#33; It&#39;s been yonks since I&#39;ve spoken to you =P Hope you still go on AIM every so often... ',0,54,5,'',0,'','',NULL,0,NULL),(351,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1102647249,0,' Yo drx, welcome back<br><br>Fatal error: Call to a member function output() on a non-object in /home/users/web/drx/www/cult/forums/admin.php on line 483 ',0,54,5,'',0,'','',NULL,0,NULL),(352,0,NULL,1,'drx',1,1,'217.99.236.206',1102721045,0,' There&#39;s hope&#33; I&#39;m going to update in one hour. Woohoo. ',0,54,5,'',0,'','',NULL,0,NULL),(353,0,NULL,90,'SGR',1,1,'65.136.134.243',1102730342,0,' Ah&#33; Nice to see the uber-1337 Chaotix hacker again. ',0,54,5,'',0,'','',NULL,0,NULL),(354,0,NULL,1,'drx',1,1,'217.99.236.150',1102771665,0,' awesome ',0,48,7,'',0,'','',NULL,0,NULL),(355,0,NULL,128,'Scarred Sun',1,1,'157.130.160.46',1102883431,0,' To: Hacking Cult<br>From: SSonicNET Database<br>Re: We fucked up.<br><br><a href=\'http://database.ssonicnet.com/index.php/SSonicNET_Database:General_disclaimer\' target=\'_blank\'>http://database.ssonicnet.com/index.php/SS...eral_disclaimer</a><br><br>While I may disagree on your methods of telling those of us at SHIT that we were wrong to link to your disassemblies without credit, you were right ? it was. As such, as an admin there, I&#39;d like to offer a way to make up on your terms. ',0,55,5,'',0,'','',NULL,1,NULL),(356,0,NULL,1,'drx',1,1,'217.99.236.139',1102955802,0,' Thanks for that. I just put the disclaimer, it wasn&#39;t me who deleted the whole page =P ',0,55,5,'',0,'','',NULL,0,NULL),(357,0,NULL,53,'Neo',1,1,'172.153.112.63',1103434483,0,' How do I use this tool? ',0,56,2,'',0,'','',NULL,1,NULL),(358,0,NULL,1,'drx',1,1,'217.99.236.193',1103469795,0,' snasm68k.exe -emax 0 -p -o ae- ASSEMBLY, BINARY<br><br>ASSEMBLY - the .asm file<br>BINARY - the output .bin file ',0,56,2,'',0,'','',NULL,0,NULL),(359,0,NULL,41,'Hivebrain',1,1,'62.252.236.1',1103513172,0,' Of course, you have to open a DOS prompt / command line window first. ',0,56,2,'',0,'','',NULL,0,NULL),(360,0,NULL,53,'Neo',1,1,'172.167.184.175',1103515243,0,' <!--QuoteBegin-Hivebrain+Dec 20 2004, 03:26 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain &#064; Dec 20 2004, 03:26 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Of course, you have to open a DOS prompt / command line window first.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Yes&#33; It worked. Thanks&#33; ',0,56,2,'',0,'','',NULL,0,NULL),(361,0,NULL,41,'Hivebrain',1,1,'62.252.240.48',1103758384,0,' Here it is:<br><br>[dohtml]&lt;a href=&quot;http://sonicology.hacking-cult.org/Sonic 1 Plus [v0.1].rar&quot;&gt;Sonic 1 Plus&lt;/a&gt;&lt;br&gt;<br>&lt;a href=&quot;http://sonicology.hacking-cult.org/Features.txt&quot;&gt;What&#39;s new&lt;/a&gt;[/dohtml]<br><br>Green Hill Zone is the only zone with 4 acts (act 3 is new, act 4 is the old act 3). Collision on the new zone is a bit iffy, and I haven&#39;t programmed the platforms yet, so you&#39;ll want to play it using debug mode. Enjoy&#33; ',0,57,1,'',0,'','',NULL,1,NULL),(362,0,1103770974,53,'Neo',1,1,'172.162.196.145',1103764895,0,' Thats a realy cool hack. The spin dash is perfect. Sound test number goes up to FF. I tried to look for the address for that for days. Keep up the good work&#33; ',0,57,1,'',0,'','',NULL,0,'Neo'),(363,0,NULL,73,'LOst',1,1,'82.212.73.245',1103843158,0,'<!--QuoteBegin-Neo+Dec 23 2004, 01:21 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo @ Dec 23 2004, 01:21 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The spin dash is perfect. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> It&#39;s a direct port. Hivebrain still needs to add the smoke, and fix the looking up-down time to be the same as in Sonic 2. When you hold down in Sonic 1, he will look down immediately ',0,57,1,'',0,'','',NULL,0,NULL),(364,0,NULL,41,'Hivebrain',1,1,'217.137.176.41',1103849012,0,' Adding dust might be a bit of a problem, because there isn&#39;t much available space in the VRAM. &quot;Looking down&quot; time should be easy to fix. ',0,57,1,'',0,'','',NULL,0,NULL),(365,0,NULL,53,'Neo',1,1,'172.130.181.248',1103849329,0,' Hivebrain, do you know the address to the beging and the end number of the sound test? ',0,57,1,'',0,'','',NULL,0,NULL),(366,0,NULL,41,'Hivebrain',1,1,'217.137.176.12',1103854049,0,'<!--QuoteBegin-Neo+Dec 24 2004, 12:48 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo @ Dec 24 2004, 12:48 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Hivebrain, do you know the address to the beging and the end number of the sound test? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I don&#39;t understand what you mean. ',0,57,1,'',0,'','',NULL,0,NULL),(367,0,NULL,53,'Neo',1,1,'172.145.249.160',1103856866,0,' <!--QuoteBegin-Hivebrain+Dec 24 2004, 02:07 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain &#064; Dec 24 2004, 02:07 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><!--QuoteBegin-Neo+Dec 24 2004, 12:48 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo &#064; Dec 24 2004, 12:48 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Hivebrain, do you know the address to the beging and the end number of the sound test? <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I don&#39;t understand what you mean.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I mean this for an example, start of the sound test number is 80 and the end is CF. Your hack have 80 to FF. ',0,57,1,'',0,'','',NULL,0,NULL),(368,0,NULL,41,'Hivebrain',1,1,'217.137.176.41',1103921117,0,'<!--QuoteBegin-Neo+Dec 24 2004, 02:54 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo @ Dec 24 2004, 02:54 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Hivebrain+Dec 24 2004, 02:07 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain &#064; Dec 24 2004, 02:07 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><!--QuoteBegin-Neo+Dec 24 2004, 12:48 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo &#064; Dec 24 2004, 12:48 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Hivebrain, do you know the address to the beging and the end number of the sound test? <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I don&#39;t understand what you mean.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I mean this for an example, start of the sound test number is 80 and the end is CF. Your hack have 80 to FF. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> That&#39;s because I ported the level select from Sonic 2 Beta. There must be a bit of code that resets the sound test counter to 80 when it reaches D0 or higher. You&#39;ll have to look at my disassembly (get it from the Hacking Cult site). ',0,57,1,'',0,'','',NULL,0,NULL),(369,0,NULL,53,'Neo',1,1,'172.144.230.238',1104028050,0,' Way cool&#33; Now Knuckles in it. ',0,22,1,'',0,'','',NULL,0,NULL),(370,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1104209781,0,' 4 month bump = Not good. ',0,22,1,'',0,'','',NULL,0,NULL),(371,0,NULL,1,'drx',1,1,'62.87.238.32',1104275026,0,' I believe I gave you that one some time ago, Neo =p<br><br>Hive: I told you already, awesome hack. LOst told me about a nice method of finding some VRAM space. In S3K, some bosses&#39; animations are not all loaded to VRAM at once, but only one at a time&#33; (of course the patterns are uncompressed). Try that =p ',0,57,1,'',0,'','',NULL,0,NULL),(372,0,NULL,23,'SKAARG',1,1,'66.207.23.219',1104432611,0,' well since there is already a help topic I might as well ask my question here too. Whenever I try to open the snasm68k.exe file it just opens a command prompt and closes. Is there something I need to do different to open it? Thanks for the help in advance. ',0,56,2,'',0,'','',NULL,0,NULL),(373,0,NULL,41,'Hivebrain',1,1,'217.137.177.2',1104448871,0,'<!--QuoteBegin-SKAARG+Dec 30 2004, 06:50 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (SKAARG @ Dec 30 2004, 06:50 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> well since there is already a help topic I might as well ask my question here too. Whenever I try to open the snasm68k.exe file it just opens a command prompt and closes. Is there something I need to do different to open it? Thanks for the help in advance. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Of course, you have to open a DOS prompt / command line window first. ',0,56,2,'',0,'','',NULL,0,NULL),(374,0,1105378939,125,'DoublePLayer',1,1,'85.89.162.109',1105269389,0,' Those codes work in GameShark Adv. [VBA] and in Action Replay v3 [Flash or Original]. It works with E or U version of the game. I forgot which. =]<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->Super Sonic&#39;s life icon<br>3A8A010B CA6A1183<br><br>Pallete change<br>59094696 A9DDF2D5<br>9593E52A 4FD77205<br>936A473D 222F5397<br>59094696 A9DDF2D5<br>AB702562 BD862662<br>016824B6 83EFBBBB<br><br>The blur you normally leave behind you when in Hyper Speed<br>325EFBA7 FC266CAF<br>5557F4B4 1CF1EA85<br><br>Super Sonic&#39;s clone colours<br>5020B91A 01E70A26<br>F0C677D2 4F662488<br>CCC1BA76 C289FF4A<br>9E0A76C9 B610C6C6<br>2DD823DE 83066151<br>24A0828A C763267F<br>35179F10 0253AC89<br>E59BE4AE FC24D4AC<br><br>No gravity &#91;press Up to FLY&#33;&#93;<br>5A55BF23 4CBD41FB<br>45CB50AC 0F6D9B41<br>D7088E56 8ACB5A35<br>4C6D112D 1EC47B79<br>D7088E56 8ACB5A35<br>F724940E E15B1AEE<br>D7088E56 8ACB5A35<br><br>Super Sonic&#39;s moves<br><br>Up<br>092C186A 1F3499AC<br>86259121 3290259D<br>03011E55 55A4B865<br>092C186A 1F3499AC<br>C10637D1 9B563386<br>752752FE 1D4BB62B<br>092C186A 1F3499AC<br>ED3D94F6 1F78ACE1<br>D1C0CE43 F82EBE53<br><br>Up-right<br>AEFBF30B 7028EF55<br>86259121 3290259D<br>BEEEDE27 EA6A6570<br>2D7D39AB 2B81F2E6<br>D1C0CE43 F82EBE53<br><br>Up-left<br><br>12E40B92 90A44727<br>86259121 3290259D<br>BEEEDE27 EA6A6570<br>93E723C2 217480E8<br>752752FE 1D4BB62B<br><br>Down<br>CB27C682 C1700288<br>11F94700 67AD9917<br><br>Down-right<br>8899C38F 8E960B7E<br>11F94700 67AD9917<br><br>Down-left<br>76C0D88F 49201C8C<br>11F94700 67AD9917<br><br>Super Sonic&#39;s Dash &#91;press left or right and L Trigger&#93;<br>DD6620B3 0DE831C8<br>C308D8F3 B175C800<br>DDA02B59 E3990649<br>04C0EDF9 C329F096<br>53ED898F D098743E<br>6700F9C5 037B511F<br>F78F026D 650A3E1A<br>C4525DCC 62F23314<br>88D48B04 0B0E284E<br>CDD649AC 7842A6C9<br>F78F026D 650A3E1A<br>C4525DCC 62F23314<br><br>Fixing codes<br><br>Regain control after slide<br>ACCDB9C4 9FDD0B99<br>6AB32913 1E6DF0EE<br><br>Normalize after ring loss<br>F1B45BCC 95AA6216<br>E9784DC0 3BF7832C<br>819D8DDB 4515568C<br><br>Codes for God Mode<br><br>When moving<br>9B23D1D8 20DDFC28<br>33FB9117 F9ADAE58<br><br>When standing<br>A8E6DD78 C0547A76<!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br>Hope you&#39;re happy. And I won&#39;t make similiar codes for SA/SA2, because it&#39;s impossible for my abilities to make them work in 100 %. ',0,58,7,'',0,'','',NULL,1,'Hivebrain'),(375,0,NULL,1,'drx',1,1,'217.99.236.175',1105270052,0,' yay, activity&#33; ',0,58,7,'',0,'','',NULL,0,NULL),(376,0,NULL,41,'Hivebrain',1,1,'129.11.166.188',1105379078,0,' I&#39;ve edited the topic title, because it&#39;s a bit misleading. It&#39;s a pallet/attributes hack for Sonic, not a way to genuinely play as Super Sonic. ',0,58,7,'',0,'','',NULL,0,NULL),(377,0,NULL,45,'Icy Guy',1,1,'172.173.194.52',1105485113,0,' Some of you will remember that I posted this on the CulT a few months ago, but since that post is somewhat....inaccessible, I&#39;ve re-written what I had, but with the same info.<br><br>Did that make sense?  Good.  If it didn&#39;t, I don&#39;t care, and, chances are, you don&#39;t, either.<br><br>&#036;247CC (64 colors)- &quot;Main&quot; palette, i.e. everything, except...<br><br>&#036;22CD6 (<b>one</b> color) - Initial logo font color, which is the color of the game&#39;s logo&#39;s text on the intro screen before it changes color.<br><br>Yes, I know you all care about hacking this game so much, but I thought, &quot;Hey, I&#39;ll post this again, anyway, because I want to contribute to these forums <i>somehow</i>.&quot; ',0,59,7,'',0,'','',NULL,1,NULL),(378,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1105569889,0,' Wasn&#39;t this exact topic posted on CulT about... 4 months ago or so? It seems to be going in the same direction, with Hivebrain once again editing the topic title. ',0,58,7,'',0,'','',NULL,0,NULL),(379,0,NULL,53,'Neo',1,1,'172.141.144.88',1105649765,0,'<!--QuoteBegin-LOst+Dec 23 2004, 11:05 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (LOst @ Dec 23 2004, 11:05 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Neo+Dec 23 2004, 01:21 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo &#064; Dec 23 2004, 01:21 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The spin dash is perfect. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>It&#39;s a direct port. Hivebrain still needs to add the smoke, and fix the looking up-down time to be the same as in Sonic 2. When you hold down in Sonic 1, he will look down immediately <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> How do I port the s2 beta menu into part 1? ',0,57,1,'',0,'','',NULL,0,NULL),(380,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1105652022,0,'<!--QuoteBegin-Neo+Jan 13 2005, 08:56 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo @ Jan 13 2005, 08:56 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-LOst+Dec 23 2004, 11:05 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (LOst &#064; Dec 23 2004, 11:05 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Neo+Dec 23 2004, 01:21 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo &#064; Dec 23 2004, 01:21 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The spin dash is perfect. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>It&#39;s a direct port. Hivebrain still needs to add the smoke, and fix the looking up-down time to be the same as in Sonic 2. When you hold down in Sonic 1, he will look down immediately <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>How do I port the s2 beta menu into part 1? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I imagine he ported the programming from Sonic 2 Beta into Sonic 1 using his disassembly of Sonic 1 and his disassembly of Sonic 2 Beta (which I heard he is in the progress of making still.)  ',0,57,1,'',0,'','',NULL,0,NULL),(381,0,NULL,1,'drx',1,1,'213.77.248.192',1105714899,0,' level selects in s2b and s1 are nearly the same. there are some improvements though =P ',0,57,1,'',0,'','',NULL,0,NULL),(382,0,NULL,1,'drx',1,1,'213.77.248.192',1105715937,0,' all aliases done :)<br><br>sorry for the delay =P ',0,12,6,'',0,'','',NULL,0,NULL),(383,0,NULL,42,'rika_chou',1,1,'67.180.230.31',1105737286,0,' I sent myself a test email, still haven&#39;t gotten it. ',0,12,6,'',0,'','',NULL,0,NULL),(384,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1105768555,0,' Countless people have ported the music from the beta version of Sonic 2 into the final version. I like the beta music better than the final music, personally. However, since they were unable to fix the playlist, they gave up, and put the final music back in. I want to see some more music hacks out there, so I present you with this information.<br><br>In your hex editor, go to offset &#036;F8000. Replace the data that is there with: 2A80AC851D8D7A92EE9D9EA4E7A80AB178B77FBD7FBDD8BE49C2AEC808CB0BCF22D33BD754DCB7E0BEE3<br><br>If you did it right, then you should have a complete <u>MUSIC</u> playlist fix. I am still working on the sound effects. When I fix that part of the playlist, I will edit this post. <br><br>Comments? Questions? ',0,60,7,'',0,'','',NULL,1,NULL),(385,0,NULL,41,'Hivebrain',1,1,'129.11.166.38',1105911817,0,'<!--QuoteBegin-supershadow342+Jan 13 2005, 09:33 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (supershadow342 @ Jan 13 2005, 09:33 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Neo+Jan 13 2005, 08:56 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo &#064; Jan 13 2005, 08:56 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-LOst+Dec 23 2004, 11:05 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (LOst &#064; Dec 23 2004, 11:05 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Neo+Dec 23 2004, 01:21 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Neo &#064; Dec 23 2004, 01:21 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The spin dash is perfect. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>It&#39;s a direct port. Hivebrain still needs to add the smoke, and fix the looking up-down time to be the same as in Sonic 2. When you hold down in Sonic 1, he will look down immediately <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>How do I port the s2 beta menu into part 1? <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I imagine he ported the programming from Sonic 2 Beta into Sonic 1 using his disassembly of Sonic 1 and his disassembly of Sonic 2 Beta (which I heard he is in the progress of making still.) <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Sort of. I compared the two level selects, and updated a few values in S1 to match those in S2B (number of lines on the screen, line width, line positions etc). ',0,57,1,'',0,'','',NULL,0,NULL),(386,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1106101069,0,' Well my accounts workin&#39; fine. ',0,12,6,'',0,'','',NULL,0,NULL),(387,0,NULL,69,'Sonic Kid',1,1,'82.36.29.238',1106490648,0,' Thank&#39;s alot this helped alot ;) ',0,60,7,'',0,'','',NULL,0,NULL),(388,0,NULL,42,'rika_chou',1,1,'67.180.230.31',1106694991,0,' mine still isn&#39;t working. ',0,12,6,'',0,'','',NULL,0,NULL),(389,0,NULL,138,'Sonic_Dude_2005',1,1,'213.104.66.22',1107120245,8,' Hi all, this is my first hack that I&#39;ve ever posted, sonic is green&#33;<br>Sorry about the life box text, title screen text, and the &#39;Sonic has past act 1, 2 or 3 text&#33;<br>If anybody knows how I can change them, email me at super_speedy_sonic@hotmail.com&#33; Where do I put the file on the site? ',0,61,1,'',0,'','',NULL,1,NULL),(390,0,NULL,138,'Sonic_Dude_2005',1,1,'213.104.66.22',1107199116,0,' Oh, come on folks, reply please&#33; ',0,61,1,'',0,'','',NULL,0,NULL),(391,0,1107208815,48,'OrdosAlpha',1,1,'81.104.250.237',1107208755,0,' Re-colours are gay&#33;<br><br>And Hacking Cult isn&#39;t all that busy, so don&#39;t go posting a thread and expect a shitload of replies within 24 hours. ',0,61,1,'',0,'','',NULL,0,'OrdosAlpha'),(392,0,NULL,138,'Sonic_Dude_2005',1,1,'213.104.66.22',1107358401,11,' Well, don&#39;t say there gay, it&#39;s not my fault I can&#39;t understand layout&#33; ',0,61,1,'',0,'','',NULL,0,NULL),(393,0,NULL,41,'Hivebrain',1,1,'129.11.166.188',1107369600,0,' If you don&#39;t post screenshots or an IPS, then no-one is going to be interested. ',0,61,1,'',0,'','',NULL,0,NULL),(394,0,1107469874,63,'Tweaker',1,1,'66.66.194.62',1107469746,0,' Am I understanding that this is simply a recolor of Sonic that makes him green?<br><br>If you answered yes to this question, then fuck off. No one likes recolors, and I thought red hot sonic was enough of that. Dont post a hack until its good, because I can already tell it sucks.<br><br>EDIT: oshit, I just noticed the music part. Ok, ill ignore the green and check it out. Upload plz. ',0,61,1,'',0,'','',NULL,0,'supershadow342'),(395,0,NULL,42,'rika_chou',1,1,'67.180.230.31',1107498607,0,'<!--QuoteBegin-supershadow342+Feb 3 2005, 10:29 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (supershadow342 @ Feb 3 2005, 10:29 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Am I understanding that this is simply a recolor of Sonic that makes him green?<br><br>If you answered yes to this question, then fuck off. No one likes recolors, and I thought red hot sonic was enough of that. Dont post a hack until its good, because I can already tell it sucks.<br><br>EDIT: oshit, I just noticed the music part. Ok, ill ignore the green and check it out. Upload plz. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Even if it was just a recolor, that was extremely uncalled for. He is new, you cannot expect him to know anything complex right off the bat.<br><br>Rather than saying something like &quot;fuck off&quot;, perhaps you should give advice?  ',0,61,1,'',0,'','',NULL,0,NULL),(396,0,NULL,85,'ShadowFire',1,1,'61.68.50.245',1107521367,0,' Heh... I may as well post about my hack here. <br><br>Sonic the Hedgehog: The Lost Land 2 was originally a bland, disgusting hack I started back in June 2004. It has since developed into something easy on the eyes, and playable. A lot of stuff is yet to be edited for the next release, but for now, STHTLL2 v1.0.5 is available for download.<br><br><a href=\'http://shadowrealm.digibase.ca/sthtll2info.html\' target=\'_blank\'><b>Basic Hack Information</b></a><br><br><a href=\'http://shadowrealm.digibase.ca/sthtll2zones.html\' target=\'_blank\'><b>Zone Information (with Screenshots)</b></a><br><br><a href=\'http://shadowrealm.digibase.ca/Zip/STHTLL2v1.0.5.zip\' target=\'_blank\'><b>Download v1.0.5</b></a> ',0,62,1,'',0,'','',NULL,1,NULL),(397,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1107531895,0,'<!--QuoteBegin-rika_chou+Feb 4 2005, 06:30 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Feb 4 2005, 06:30 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-supershadow342+Feb 3 2005, 10:29 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (supershadow342 &#064; Feb 3 2005, 10:29 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Am I understanding that this is simply a recolor of Sonic that makes him green?<br><br>If you answered yes to this question, then fuck off. No one likes recolors, and I thought red hot sonic was enough of that. Dont post a hack until its good, because I can already tell it sucks.<br><br>EDIT: oshit, I just noticed the music part. Ok, ill ignore the green and check it out. Upload plz. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Even if it was just a recolor, that was extremely uncalled for. He is new, you cannot expect him to know anything complex right off the bat.<br><br>Rather than saying something like &quot;fuck off&quot;, perhaps you should give advice? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Sorry about that. Its just so many newbies have showed up recently, and they make recolor hacks like these that end up burning my retinas.<br><br>Sonic_Dude, you can upload your hack and some screenshots of it at <a href=\'http://1asphost.com\' target=\'_blank\'>1asphost</a>. You get 100MB of space to put your stuff. ',0,61,1,'',0,'','',NULL,0,NULL),(398,0,1109575632,139,'StephenUK',1,1,'81.96.96.101',1107800620,0,' Hey everyone. I&#39;ve been working on this hack for about a year now and i&#39;m aiming to change everything I can in Sonic 2 to make it an entirely new Sonic game altogether. So far i&#39;ve edited most of the level art, palettes, level design and a bit of the object programming in hex. I&#39;m also going to be working on editing the music soon. Sadly, I have yet to learn ASM but as soon as I do i&#39;ll probably be inserting new characters and items. Information about my hack is available on my forums at...<br><br><a href=\'http://stephenuk.digibase.ca/forums\' target=\'_blank\'>StephenUK&#39;s Forums</a><br><br>... in the Sonic 2 Revolution Subforum<br><br>or here:<br><br><a href=\'http://stephenuk.digibase.ca/SPC.html\' target=\'_blank\'>Project page</a><br><br>And here are some screenshots:<br><br><img src=\'http://stephenuk.digibase.ca/GGZ.gif\' border=\'0\' alt=\'user posted image\' /> <img src=\'http://stephenuk.digibase.ca/FlFZ.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://stephenuk.digibase.ca/AAZ.gif\' border=\'0\' alt=\'user posted image\' /> <img src=\'http://stephenuk.digibase.ca/SkSZ.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://stephenuk.digibase.ca/HHZ.gif\' border=\'0\' alt=\'user posted image\' /> <img src=\'http://stephenuk.digibase.ca/SSZ.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://stephenuk.digibase.ca/VVZ.gif\' border=\'0\' alt=\'user posted image\' /> <img src=\'http://stephenuk.digibase.ca/TTZ.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://stephenuk.digibase.ca/FFZ.gif\' border=\'0\' alt=\'user posted image\' /> <img src=\'http://stephenuk.digibase.ca/Title.gif\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,1,'StephenUK'),(399,0,NULL,142,'loftydog',1,1,'81.132.243.39',1108404977,0,' check out <a href=\'http://www.freewebs.com/loftydogscheats/\' target=\'_blank\'>My Hacks Page</a><br>to download the hacks. (My Sonic 3 one is ok.) I have another one which is based on palettes. I have a sonic 2 also but that is crap<br> ',0,64,1,'',0,'','',NULL,1,NULL),(400,0,NULL,41,'Hivebrain',1,1,'217.137.176.32',1108429183,0,' The links on your site all point to files on your hard drive. ',0,64,1,'',0,'','',NULL,0,NULL),(401,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1108605218,0,' Ditto. You must be new to creating websites so pick my advice and upload all your things because you look like a dumbass. ',0,64,1,'',0,'','',NULL,0,NULL),(402,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1108606283,0,'<!--QuoteBegin-Gunner112k+Feb 17 2005, 02:53 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Gunner112k @ Feb 17 2005, 02:53 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Ditto. You must be new to creating websites so pick my advice and upload all your things because you look like a dumbass. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Too late. ',0,64,1,'',0,'','',NULL,0,NULL),(403,0,1109041795,48,'OrdosAlpha',1,1,'81.104.250.237',1109013601,0,' Might as well mention it here.<br><br>OK, here&#39;s what&#39;s been completed so far -<br><br>01. All palettes are complete.<br>02. Palette layouts for Palette lines 0 &amp; 1 have been adjusted.<br>03. Sonic &amp; Miles sprites have been modifed (including ending poses).<br>04. HUD, rings, starpost, end sign and egg capsule have been edited.<br>05. Most, if not all, of the object/badnik sprites have been modifed (due to the adjustment of Palettes 0 &amp; 1).<br>06. Boss hitcounts have been increased.<br>07. Music playlist modifed slightly - all 2P Vs zones, AFZ (WZ), ACZ (HPZ), CPZ (DZ) and DVZ (WHZ).<br>08. Level art modifications (8x8 to 128x128) in ACZ (EHZ), NPZ, CPZ (CNZ), VPZ, SRZ (OOZ), PCZ (MZ) SHZ &amp; NAZ (SCZ &amp; WFZ) and DEZ.<br>09. Title cards and level select menu edited.<br>10. Act clear and Special Stage clear screens have also been edited.<br>11. Sprites for Special Stage Sonic &amp; Miles, rings and emeralds have been edited.<br>12. Robotnik edited to reflect his appearance in the DC Adventure series.<br><br>What&#39;s to be complete -<br><br>01. ACZ (HPZ) level art and collision indexes.<br>02. AFZ (WZ) level art and collision indexes.<br>03. CPZ (DZ) level art and collision indexes.<br>04. DVZ (WHZ) level art and collision indexes.<br><br>What&#39;s yet to be started -<br><br>01. New level layouts.<br>02. New object layouts.<br>03. Add additional entries to pointer lists.<br>04. Insert palettes for new zones.<br>05. Insert animated art routines for CPZ (DZ).<br>06. Remove 2P Vs mode, or insert new 2P Vs 16x8 mappings for ACZ (EHZ) &amp; CPZ (CNZ).<br>07. Insert ring and object lists for non-completed zones.<br>08. Insert Beta badniks and their programming, along with a few new objects.<br>09. Port bosses via ASM from S1 &amp; S3 and modify their mappings.<br>10. Insert new demo routines.<br>11. Insert all new level select menu, along with new level icons.<br>12. Oh yeah, rebuild the ROM from the ground up.<br><br>For a handful of screenshots and the download link, then head over to the <a href=\'http://www.shadowsoft-games.com/forums/\' target=\'_blank\'>ShadowSoft Forums</a>. ',0,65,1,'',0,'','',NULL,1,'OrdosAlpha'),(404,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1109575691,0,' Hack name changed to Sonic: Project Chaos. I&#39;ve included some screenshots in the first post as well. ',0,63,1,'',0,'','',NULL,0,NULL),(405,0,NULL,148,'sonicrus',1,1,'84.65.113.46',1109597157,0,' How do you restore HPZ and Wood zone. Please Help ',0,66,7,'',0,'','',NULL,1,NULL),(406,0,NULL,1,'drx',1,1,'83.16.151.250',1109716550,0,' Awesome hack =) Come on people, comment =P ',0,63,1,'',0,'','',NULL,0,NULL),(407,0,NULL,41,'Hivebrain',1,1,'129.11.166.186',1109776256,0,' Interesting. You should change Sonic&#39;s sprites to match the retro-style levels. ',0,63,1,'',0,'','',NULL,0,NULL),(408,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1109916903,0,'<!--QuoteBegin-Hivebrain+Mar 2 2005, 03:10 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain @ Mar 2 2005, 03:10 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Interesting. You should change Sonic&#39;s sprites to match the retro-style levels. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I did have some ideas but it would mean editing the mappings and after the last disaster while trying that (even using your guide) I don&#39;t think i&#39;ll try it again just yet. ',0,63,1,'',0,'','',NULL,0,NULL),(409,0,NULL,76,'Supakitsune',1,1,'68.198.39.149',1110135896,0,' This looks seriously awesome. One thing you should change though, is the &#39;Iced Woods&#39; to something more original. <br><br>(Like one of the Iced Land levels from Super Mario Adv. 4 ^_~)<br><br>Just making a suggestion,<br>Flare Kitsune ',0,63,1,'',0,'','',NULL,0,NULL),(410,0,NULL,154,'lukeusher123',1,1,'81.108.100.74',1110906308,0,' I am writing a Sonic Crackers hacking guide and am making a hack of it. you can find it at <a href=\'http://crackers.hacking-cult.org/\' target=\'_blank\'>http://crackers.hacking-cult.org/</a> ',0,67,7,'',0,'','',NULL,1,NULL),(411,0,NULL,156,'sonicfan',1,1,'69.243.34.161',1111014769,8,' do you have hacks ',0,68,4,'',0,'','',NULL,1,NULL),(412,0,NULL,1,'drx',1,1,'83.16.151.250',1111060900,0,' no ',0,68,4,'',0,'','',NULL,0,NULL),(413,0,NULL,156,'sonicfan',1,1,'69.243.34.161',1111066557,0,' I HERD of some but dont no where to find them<br>:B ',0,68,4,'',0,'','',NULL,0,NULL),(414,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1111069170,0,' I take it you&#39;re gonna see how long it takes before you get your ass banned from here. ',0,68,4,'',0,'','',NULL,0,NULL),(415,0,NULL,156,'sonicfan',1,1,'69.243.34.161',1111085377,1,'<!--QuoteBegin-OrdosAlpha+Mar 17 2005, 02:19 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha @ Mar 17 2005, 02:19 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I take it you&#39;re gonna see how long it takes before you get your ass banned from here. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> what did i do ',0,68,4,'',0,'','',NULL,0,NULL),(416,0,NULL,41,'Hivebrain',1,1,'129.11.166.36',1111086341,0,' Just to let you know, Sonic Crackers should be 2Mb, not 1Mb.<br><br>The ROM named &quot;Sonic and Crackers [o1]&quot; in GoodGen is the correct version. ',0,67,7,'',0,'','',NULL,0,NULL),(417,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1111087148,0,' I&#39;m making a Sonic CD hack at the moment... but your not having it... not a chance... no way... =P ',0,68,4,'',0,'','',NULL,0,NULL),(418,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1111099683,0,' Awesome&#33; Someone else who likes messing with the music&#33;<br><br>You may more commonly know me as Tweaker. I have some info that will help you edit the music much more extensively. PM me if you are interested at all. ',0,67,7,'',0,'','',NULL,0,NULL),(419,0,NULL,1,'drx',1,1,'83.16.151.250',1111176573,0,'<!--QuoteBegin-OrdosAlpha+Mar 17 2005, 04:19 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha @ Mar 17 2005, 04:19 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I take it you&#39;re gonna see how long it takes before you get your ass banned from here. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I&#39;d ban him.<br><br>But we have an average of 10 posts <b>a month</b>. So no. ',0,68,4,'',0,'','',NULL,0,NULL),(420,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1111180274,0,' Hey there. I&#39;ve noticed that these forums don&#39;t get a lot of traffic so I think it would be good if we could all advertise these forums more, possibly in signatures at other forums. I just think it would be a good gesture and we could really get these forums going strong. ',0,69,5,'',0,'','',NULL,1,NULL),(421,0,NULL,1,'drx',1,1,'83.16.151.250',1111185622,0,' I tried everything =(<br><br>Thanks, man. I don&#39;t get any support lately =P ',0,69,5,'',0,'','',NULL,0,NULL),(422,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1111205369,0,' You have my support dude. You always have. Just give me a banner or something and I&#39;ll threaten to ban people if they don&#39;t come here. =) ',0,69,5,'',0,'','',NULL,0,NULL),(423,0,NULL,42,'rika_chou',1,1,'67.180.230.31',1111207128,0,'<!--QuoteBegin-drx+Mar 18 2005, 08:09 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ Mar 18 2005, 08:09 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-OrdosAlpha+Mar 17 2005, 04:19 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha &#064; Mar 17 2005, 04:19 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I take it you&#39;re gonna see how long it takes before you get your ass banned from here. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I&#39;d ban him.<br><br>But we have an average of 10 posts <b>a month</b>. So no. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Would you rather have stupid posts than no posts? This was a problem at the SSRG a few months ago. ',0,68,4,'',0,'','',NULL,0,NULL),(424,0,NULL,42,'rika_chou',1,1,'67.180.230.31',1111207200,0,' I visit here at lease a few times a week, and I know I&#39;m not the only one. ',0,69,5,'',0,'','',NULL,0,NULL),(425,0,NULL,52,'Trigahd',1,1,'65.54.97.192',1111210056,0,'<!--QuoteBegin-rika_chou+Mar 19 2005, 04:40 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Mar 19 2005, 04:40 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I visit here at lease a few times a week, and I know I&#39;m not the only one. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Ditto. ',0,69,5,'',0,'','',NULL,0,NULL),(426,0,NULL,1,'drx',1,1,'83.16.151.250',1111231751,0,'<!--QuoteBegin-rika_chou+Mar 19 2005, 06:38 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Mar 19 2005, 06:38 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-drx+Mar 18 2005, 08:09 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx &#064; Mar 18 2005, 08:09 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-OrdosAlpha+Mar 17 2005, 04:19 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha &#064; Mar 17 2005, 04:19 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I take it you&#39;re gonna see how long it takes before you get your ass banned from here. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I&#39;d ban him.<br><br>But we have an average of 10 posts <b>a month</b>. So no. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Would you rather have stupid posts than no posts? This was a problem at the SSRG a few months ago. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> That&#39;s a point =P ',0,68,4,'',0,'','',NULL,0,NULL),(427,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1111239602,0,'<!--QuoteBegin-rika_chou+Mar 19 2005, 05:40 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Mar 19 2005, 05:40 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I visit here at lease a few times a week, and I know I&#39;m not the only one. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> You aren&#39;t, I come and go every few days. ',0,69,5,'',0,'','',NULL,0,NULL),(428,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1111249079,0,'<!--QuoteBegin-rika_chou+Mar 19 2005, 04:40 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Mar 19 2005, 04:40 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I visit here at lease a few times a week, and I know I&#39;m not the only one. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I come here every day but nothing seems to get posted anymore. ',0,69,5,'',0,'','',NULL,0,NULL),(429,0,NULL,155,'Weird Person',1,1,'200.141.29.155',1111292350,0,' Downloading the Sonic 1 Disassemblie, I tried change some things, but I Have a problem... Always I compile sonic 1 Disassemblie, that damn Red Screen appears... I Tried search a routine like the checksum routine in drx&#39;s 68k Asm Guide,  but ALWAYS that red screen appears... I Want make roms from scratch, but the problem is that red screen... somebody can help me in this checksum problem?<br><br>And a piece of Sonic 1 Disassemblie&#39;s code is Weird:<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1--><br>ErrorTrap&#58; &nbsp;	<br> &nbsp;nop	<br><br>loc_202&#58;<br> &nbsp;nop	<br> &nbsp;bra.s	ErrorTrap<br><!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br>It&#39;s seems to be a infinite loop no? ',0,70,2,'',0,'','',NULL,1,NULL),(430,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1111304442,0,' I check this site out every so often...but I wish I had more time for my hack...great updates, if I did. ',0,69,5,'',0,'','',NULL,0,NULL),(431,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1111304557,0,' Great work Ordos&#33;  ',0,65,1,'',0,'','',NULL,0,NULL),(432,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1111304636,0,' Still getting sweeter everytime you update it&#33; ',0,63,1,'',0,'','',NULL,0,NULL),(433,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1111309675,0,'<!--QuoteBegin-Weird Person+Mar 20 2005, 04:19 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Weird Person @ Mar 20 2005, 04:19 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Downloading the Sonic 1 Disassemblie, I tried change some things, but I Have a problem... Always I compile sonic 1 Disassemblie, that damn Red Screen appears... I Tried search a routine like the checksum routine in drx&#39;s 68k Asm Guide,  but ALWAYS that red screen appears... I Want make roms from scratch, but the problem is that red screen... somebody can help me in this checksum problem?<br><br>And a piece of Sonic 1 Disassemblie&#39;s code is Weird:<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1--><br>ErrorTrap&#58; &nbsp;	<br> &nbsp;nop	<br><br>loc_202&#58;<br> &nbsp;nop	<br> &nbsp;bra.s	ErrorTrap<br><!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br>It&#39;s seems to be a infinite loop no? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> You could use a tool such as Esrael&#39;s Checksum Fixer to solve the red screen problem. It can be found in the ESE program or as a completely seperate tool. They can both be found here:<br><br><a href=\'http://www.projectnemesis.ibforums.com/esrael/\' target=\'_blank\'>http://www.projectnemesis.ibforums.com/esrael/</a> ',0,70,2,'',0,'','',NULL,0,NULL),(434,0,NULL,1,'drx',1,1,'83.16.151.250',1111317277,0,' StephenUK: That doesn&#39;t fix the problem - it only patches the result ROM, not the disassembly.<br><br>Weird Person:<br><br>search for something like that:<br>cmp.w	(a1),d1<br>bne.w	something<br><br>delete the bne.w and it should work.<br><br>As for the infinite loop - when an unexpected error is made (an error, which isn&#39;t handled by Sonic 1 Error system - some unexpected stuff, like Motorola exceptions or whatever), this routine is loaded. For known errors, Sega made a system which displays eg. &#39;DIVISION BY ZERO&#39; and the address of the error. ',0,70,2,'',0,'','',NULL,0,NULL),(435,0,1111321523,155,'Weird Person',1,1,'200.141.26.58',1111321212,0,' &#39;O_o that worked&#33; It&#39;s on line 168. (In the edit.exe ...)<br><br>And about the &quot;ErrorTrap&quot;,  now I understand. Looking for the heap of Sonic 1 disassemblie, It&#39;s seems to be data for the gens.exe (or genesis...) Knows where find the instructions for each case. (That&#39;s it? If is, finally I understood it...)<br><br>[EDIT] (It&#39;s I never needed to do it when I program to normal computers processors, Like Pentium.) ',0,70,2,'',0,'','',NULL,0,'Weird Person'),(436,0,NULL,41,'Hivebrain',1,1,'129.11.166.193',1111347087,0,' Are you using my disassembly? Because it should automatically fix the checksum when you compile it. ',0,70,2,'',0,'','',NULL,0,NULL),(437,0,NULL,41,'Hivebrain',1,1,'129.11.166.193',1111347244,0,' I think I&#39;ll put a link to this place on the front page of my site. ',0,69,5,'',0,'','',NULL,0,NULL),(438,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1111356400,0,'<!--QuoteBegin-drx+Mar 20 2005, 11:14 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ Mar 20 2005, 11:14 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> StephenUK: That doesn&#39;t fix the problem - it only patches the result ROM, not the disassembly. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Sorry, my bad XD ',0,70,2,'',0,'','',NULL,0,NULL),(439,0,NULL,155,'Weird Person',1,1,'200.141.26.95',1111366325,0,'<!--QuoteBegin-Hivebrain+Mar 20 2005, 07:31 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain @ Mar 20 2005, 07:31 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Are you using my disassembly? Because it should automatically fix the checksum when you compile it. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Nope. I Downloaded the first s1 disassemblie I found here on hacking cult, and there&#39;s write &quot;... Disassemblie by drx...&quot;. ',0,70,2,'',0,'','',NULL,0,NULL),(440,0,NULL,158,'Blaze',1,1,'152.163.100.8',1111473440,0,' Well to avoid making another topic, I just want to know why I get this...<br>The system file is not suitable for running MS-DOS and Microsoft Windows aplications.<br>When I open it. ',0,56,2,'',0,'','',NULL,0,NULL),(441,0,NULL,152,'Aurochs',1,1,'4.225.16.165',1111520740,0,'<!--QuoteBegin-Blaze+Mar 22 2005, 06:37 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Blaze @ Mar 22 2005, 06:37 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Well to avoid making another topic, I just want to know why I get this...<br>The system file is not suitable for running MS-DOS and Microsoft Windows aplications.<br>When I open it. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Does it say which system file? It might be a corrupt .pif -- try deleting that if one exists. You&#39;ll find it in the same directory as the executable. ',0,56,2,'',0,'','',NULL,0,NULL),(442,0,NULL,154,'lukeusher123',1,1,'81.108.100.74',1111595477,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->just to let you know, Sonic Crackers should be 2Mb, not 1Mb.<br><br>The ROM named &quot;Sonic and Crackers [o1]&quot; in GoodGen is the correct version.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>I read somewere that the data after the 1Mb mark is left over from a prototype Teenage Mutant Ninja Turtles prototype ',0,67,7,'',0,'','',NULL,0,NULL),(443,0,NULL,41,'Hivebrain',1,1,'129.11.166.40',1111596429,0,'<!--QuoteBegin-lukeusher123+Mar 23 2005, 04:31 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (lukeusher123 @ Mar 23 2005, 04:31 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->just to let you know, Sonic Crackers should be 2Mb, not 1Mb.<br><br>The ROM named &quot;Sonic and Crackers [o1]&quot; in GoodGen is the correct version.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>I read somewere that the data after the 1Mb mark is left over from a prototype Teenage Mutant Ninja Turtles prototype <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> It is, but if you look at the Crackers ROM header, you&#39;ll see that the ROM is supposed to be 2Mb. ',0,67,7,'',0,'','',NULL,0,NULL),(444,0,NULL,45,'Icy Guy',1,1,'172.194.84.65',1111618079,0,' I really hate to &quot;me-too,&quot; but I visit the main page every few days.<br><br>Imagine my surprise when, after not visiting the forums for a week and a half, I come back to find 7 (or &quot;se7en,&quot; whichever you prefer) new topics.  That was awesome.<br><br>Also, if I ever get a links page up, I&#39;m gonna link to HC in my Sonic hacking section. ',0,69,5,'',0,'','',NULL,0,NULL),(445,0,NULL,82,'PC2',1,1,'68.192.217.114',1111682189,3,' Those screenshots you posted are beautiful. I can&#39;t wait until this is finished. Keep up the good work. =) ',0,63,1,'',0,'','',NULL,0,NULL),(446,0,NULL,1,'drx',1,1,'83.16.151.250',1111708358,0,' I haven&#39;t looked at the 2Mb rom yet, but I think the Turtles leftovers are put where there were meant to be paddings or separators - FFs placed somewhere in the ROM. When the Crackers EEPROM was made, it replaced the Turtles ROM, but not everywhere. Probably for speed reasons, the &#39;flasher&#39; skips the paddings. That&#39;s my theory XD ',0,67,7,'',0,'','',NULL,0,NULL),(447,0,1111766732,139,'StephenUK',1,1,'81.96.96.101',1111766683,0,' Just a quick update. Silver Sonic has had an art change and has been completely remapped. It is now replaced with the Metal Sonic from Sonic CD. Screenshots of different animations below.<br><br><img src=\'http://stephenuk.digibase.ca/MS%20Standing.gif\' border=\'0\' alt=\'user posted image\' />   <img src=\'http://stephenuk.digibase.ca/MS%20Attack.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://stephenuk.digibase.ca/MS%20Sliding.gif\' border=\'0\' alt=\'user posted image\' />   <img src=\'http://stephenuk.digibase.ca/MS%20Electric.gif\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(448,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1111795184,0,' That is too sweet&#33; If it were possible, I&#39;d love to see the Sonic 3K Metal Sonic, but this one is cool, too&#33; Keep up the good work&#33; ',0,63,1,'',0,'','',NULL,0,NULL),(449,0,NULL,131,'DMC_hacks',1,0,'66.159.195.60',1111795619,0,'Hello, as a few of you know from SSRG and Freedom SHaCK, I have started to learn the basics of ASM, so I may start on my future project, Sonic and Knuckles: Lost Time. This game will hopefully incorporate a time-travel feature, but I am currently stuck as to how to fit it into a good storyline. My storyboarding is at 10% completion as of now (due to my busy college life...)<br><br>I was wondering, has anyone done anything major in the field of Sonic 3 hacks? I want to know, so I may potentially use their advice in my own hack, as well as anyone else&#39;s advice, here or at the other forums. Thanks for your time.',0,71,7,'',0,'','',NULL,1,NULL),(450,0,NULL,139,'StephenUK',1,1,'195.93.21.3',1111797663,0,' I could do the S3K Metal Sonic but coz i&#39;ve got the SCD one in my hack I thought it would be good to actually show him being finished off. No point in having him just magically disappear from the game. I might release a copy of the S3K art and mappings in a file coz people seem to want them in their hack. ',0,63,1,'',0,'','',NULL,0,NULL),(451,0,NULL,155,'Weird Person',1,1,'200.141.25.96',1111801659,0,' Good Hack, but...<br><br>The 2nd screenshot have a too much simple BG... and strange too. <br>The 3rd Screenshot is Awful, That Pillars are Really bad. The BG isn&#39;t original, All BG of others pictures are, That&#39;s disapoint a little... Good idea the Mecha Sonic. That Red Hammer... need any comment?<br><br>Excepting these Two screenshots, all the Others are Great&#33;<br> ',0,63,1,'',0,'','',NULL,0,NULL),(452,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1111816696,0,'<!--QuoteBegin-StephenUK+Mar 26 2005, 12:41 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK @ Mar 26 2005, 12:41 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I could do the S3K Metal Sonic but coz i&#39;ve got the SCD one in my hack I thought it would be good to actually show him being finished off. No point in having him just magically disappear from the game. I might release a copy of the S3K art and mappings in a file coz people seem to want them in their hack. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I understand... but I would still love to see someone put the him in Sonic 2, one day... ',0,63,1,'',0,'','',NULL,0,NULL),(453,0,1114275955,139,'StephenUK',1,1,'81.96.96.101',1111838873,0,' <!--QuoteBegin-Weird Person+Mar 26 2005, 01:47 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Weird Person &#064; Mar 26 2005, 01:47 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Good Hack, but...<br><br>The 2nd screenshot have a too much simple BG... and strange too. <br>The 3rd Screenshot is Awful, That Pillars are Really bad. The BG isn&#39;t original, All BG of others pictures are, That&#39;s disapoint a little... Good idea the Mecha Sonic. That Red Hammer... need any comment?<br><br>Excepting these Two screenshots, all the Others are Great&#33; <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>2nd screenshot - Background has been updated a lot since all those pics were taken.<br><br>3rd screenshot - Now that I can edit mappings I will be able to make them look like real columns with heads on.<br><br>Red Hammer - Due to a palette change, which has since been changed again. The red part of the hammer is now gold.<br><br>3rd screenshot BG - I&#39;ve just not got round to doing the background for it yet. I can&#39;t make a whole new background in a few minutes you know, but I will get round to it. I&#39;m trying to cover the more technical side to it all first, and since the background isn&#39;t really out of place, it&#39;s a good filler until I can be arsed drawing the rest.<br><br>Anyone have any more comments, let me know ;) ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(454,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1111852576,0,' What you&#39;ve done on the layout is absolutely incredible. Keep it up, I&#39;m really looking forward to this. ',0,63,1,'',0,'','',NULL,0,NULL),(455,0,1111857743,19,'Gunner112k',1,1,'24.37.226.63',1111856447,0,' <img src=\'http://members.lycos.co.uk/gunner112k/hackingcult_grey.gif\' border=\'0\' alt=\'user posted image\' /> <img src=\'http://members.lycos.co.uk/gunner112k/hackingcult_green.gif\' border=\'0\' alt=\'user posted image\' /><br>88x31 banners for reference. ',0,69,5,'',0,'','',NULL,0,'Gunner112k'),(456,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1111862787,0,' Sonic and Shadow are both in my hack now, although due to the nature of the programming, they can not be together. They both share Sonic&#39;s programming but I programmed a few small subroutines in hex with the help of Sonic Hachelle-Bee and it is fully working. At the moment, I am using JohnnyUK&#39;s Shadow sprites but I have somebody in the process of doing some new sprites for me, of his own free will of course. I&#39;ll keep you updated. ',0,63,1,'',0,'','',NULL,0,NULL),(457,1,1111882040,131,'DMC_hacks',1,1,'66.159.195.60',1111882003,0,' Sonic and Shadow? That sounds cool&#33; I suppose that was why you asked how to &quot;remove&quot; Tails a while ago&#33;<br><br>Edit: Grammer... ',0,63,1,'',0,'','',NULL,0,'DMC_hacks'),(458,0,1111982316,139,'StephenUK',1,1,'81.96.96.101',1111886537,0,' Theoretically, Tails hasn&#39;t been removed. I just relocated his programming to a new set of code, which in turn relocated to Sonic&#39;s programming, which then located different art depending on the character ID. All was done in machine code. It&#39;s a lot easier to work with than ASM.<br><br>EDIT: Could I also have an opinion on this Shadow sprite I made for the title screen to go alongside Sonic. Thanks in advance :)<br><br><img src=\'http://stephenuk.digibase.ca/Shadow%20Sprite.PNG\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(459,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1111992384,0,' Make the side stripes (the red parts) a little wider... I think that would make it better&#33; (But if you think this is more like Shadow in SA2, then, by all means, keep it the same). ',0,63,1,'',0,'','',NULL,0,NULL),(460,0,NULL,160,'roshanross2003',1,1,'203.101.82.226',1112000955,1,' hi&#33;&#33;<br><br>this is roshanross2003.m a beginnner not even that but i have a feel for hackkin&#39;<br><br>can ney1 help me in it&#33;&#33;<br><br>right frm the start  - page1 , softwares to use and all that stuff......<br>guides online ofcourse......<br><br>i know only a few p&#39;ple will be willin to help me.... but ney1 helpin me will owe me&#33;&#33;&#33;<br>well m a student.... frm .......<br><br><br><br>thanx roshan. ',0,72,2,'',0,'','',NULL,1,NULL),(461,0,1112002579,139,'StephenUK',1,1,'81.96.96.101',1112002536,0,' <!--QuoteBegin-roshanross2003+Mar 28 2005, 09:09 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (roshanross2003 &#064; Mar 28 2005, 09:09 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> hi&#33;&#33;<br><br>this is roshanross2003.m a beginnner not even that but i have a feel for hackkin&#39;<br><br>can ney1 help me in it&#33;&#33;<br><br>right frm the start&nbsp; - page1 , softwares to use and all that stuff......<br>guides online ofcourse......<br><br>i know only a few p&#39;ple will be willin to help me.... but ney1 helpin me will owe me&#33;&#33;&#33;<br>well m a student.... frm .......<br><br><br><br>thanx roshan. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>And for those of us who speak English:<br><br>Hi&#33;&#33;<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->This is roshanross2003. I&#39;m a beginnner. Not even that but I have a feel for hacking.<br><br>Can anyone help me with it&#33;&#33;<br><br>Right from the start &nbsp;- page1 , software to use and all that stuff......<br>guides online of course......<br><br>I know only a few people will be willing to help me.... but anyone helping me will owe me&#33;&#33;&#33;<br>well i&#39;m a student.... from .......<!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br><br>Ok first things first:<br><br><b><u>Shorthand text</u></b> - NO NO NO NO NO. Post in correct English. Nobody want&#39;s to be sat here decoding what you write like I just did.<br><br>&quot;.... but anyone helping me will owe me&#33;&#33;&#33;&quot;.   Why would they owe you if they were helping you. Surely you would owe them.<br><br>You seriously need to work on your spelling and grammar before people will be willing to help.<br><br>All that aside, click the following link to find all of the hacking ifo you will need.<br><br><a href=\'http://shadowsoft-games.com/ssrg\' target=\'_blank\'>SSRG</a> ',0,72,2,'',0,'','',NULL,0,'StephenUK'),(462,0,1112023538,156,'sonicfan',1,1,'69.243.34.161',1112016612,0,' looks nice :) also x-hax is making shadow adventure ',0,21,1,'',0,'','',NULL,0,'sonicfan'),(463,0,NULL,156,'sonicfan',1,1,'69.243.34.161',1112023374,0,' Im making sonic halloween and pictures are on my website   <a href=\'http://www.freewebs.com/sonichalloween/index.htm\' target=\'_blank\'>http://www.freewebs.com/sonichalloween/index.htm</a>.<br><br><br><br><br>also should it be at night<br><br><br><br> ',0,73,1,'',0,'','',NULL,1,NULL),(464,0,NULL,156,'sonicfan',1,1,'69.243.34.161',1112030944,0,' how do you edit background in sonic 2 like in project shadow midnight hill ',0,74,2,'',0,'','',NULL,1,NULL),(465,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1112043872,0,' Next frame in the animation, taking into account all the feedback I had. Could I have some more feedback please.<br><br><img src=\'http://stephenuk.digibase.ca/SS2S.png\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,NULL),(466,0,NULL,41,'Hivebrain',1,1,'217.137.177.48',1112050175,0,' With SonED. ',0,74,2,'',0,'','',NULL,0,NULL),(467,0,NULL,152,'Aurochs',1,1,'4.224.198.201',1112061216,0,' Have Shadow flip off the camera. =P ',0,63,1,'',0,'','',NULL,0,NULL),(468,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1112072659,0,' Thanks for bumpin&#39; a 6 month old thread. ',0,21,1,'',0,'','',NULL,0,NULL),(469,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1112072896,0,'<!--QuoteBegin-Hivebrain+Mar 28 2005, 11:49 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain @ Mar 28 2005, 11:49 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> With SonED. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Now, now Hive, tell him the truth.<br><br>All you need is some coloured card, a few tubes of glitter, some sticky-back plastic, a handful of magic markers, a pair scissors, and last but not least, parental supervision. ',0,74,2,'',0,'','',NULL,0,NULL),(470,0,NULL,161,'jet_the_hedgehog',1,1,'83.100.158.84',1112113408,0,' <a href=\'http://uk.geocities.com/smith4417/sonic1hammerhead.zip\' target=\'_blank\'>Download Now&#33;</a><br><br>Ive got Ice Night Zone with a Reworked pallete and new level layout on act 1 only.<br><br>Questions/Comments welcome ',0,75,1,'',0,'','',NULL,1,NULL),(471,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1112123830,0,' That palette for Ice Night Zone needs some serious work ',0,75,1,'',0,'','',NULL,0,NULL),(472,0,1112128982,106,'guitardo',1,1,'200.103.145.47',1112128953,0,' Yeah, and the level edit is very crazy ',0,75,1,'',0,'','',NULL,0,'guitardo'),(473,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1112133105,0,' I don&#39;t download shit till I&#39;ve seen some screenshots&#33; ',0,75,1,'',0,'','',NULL,0,NULL),(474,0,NULL,131,'DMC_hacks',1,1,'66.159.233.157',1112157519,0,' ...ignore Ordos, he&#39;s like that sometimes; well, ALL the time&#33; ',0,74,2,'',0,'','',NULL,0,NULL),(475,0,NULL,156,'sonicfan',1,1,'69.243.34.161',1112240636,0,' ok got soned now what ',0,74,2,'',0,'','',NULL,0,NULL),(476,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1112245162,0,' Do what I said, it works&#33; You&#39;ll have orgasmic BGs in no time&#33; ',0,74,2,'',0,'','',NULL,0,NULL),(477,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1112301558,0,' I&#39;ve put together some machine code that will allow me to have special stages like in Sonic Triple Trouble for the game gear. These were stages where you had to get from the start of a side scrolling level to the end in a time limit to win the emerald. mine will be slightly different, but I was wondering what you would all think of this. Please let me know (&quot;,) ',0,63,1,'',0,'','',NULL,0,NULL),(478,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1112302339,0,' Cool idea&#33; In all honesty, I really never played Triple Trouble, but I understand the concept...Go for it&#33; ',0,63,1,'',0,'','',NULL,0,NULL),(491,0,NULL,93,'Sonic Hachelle-Bee',1,1,'134.214.228.54',1112709095,0,' I&#39;m here too.<br>Not as often as SWS2B, Shadowsoft-Games, or SSRG forums, but... ',0,69,5,'',0,'','',NULL,0,NULL),(480,0,1112391533,139,'StephenUK',1,1,'81.96.96.101',1112388066,0,' Could I also have an opinion on this Shadow sprite please. It took me a while to do but if it looks ok i&#39;m gonna finish them all off in the same style. Thanks.<br><br><img src=\'http://stephenuk.digibase.ca/Standing.PNG\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(481,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1112389929,0,' Yes, I like it...how are you going to do the running animation though? ',0,63,1,'',0,'','',NULL,0,NULL),(482,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1112390648,0,' Skating of course. I have it pretty worked out so that it looks like he&#39;s skating and it&#39;s smooth. I&#39;m not going to do the running sprites like the sonic ones were. Even Sonic will have new sprites once Shadow is done. I have stand in sprites for Shadow until I get my own in, for when my hack gets released, which may be either this month or next. ',0,63,1,'',0,'','',NULL,0,NULL),(490,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1112589048,0,' Alright, here is my review of this hack: First off, PLEASE change the color to something a bit more pleasent to the eyes&#33; As anyone will testify when they see this, please add some variety to your background&#33; I&#39;ll give this hack a 2/10, since there was changes beyond the color made...try again...<br><br> ',0,75,1,'',0,'','',NULL,0,NULL),(494,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1112908761,0,' plz. =P ',0,79,5,'',0,'','',NULL,1,NULL),(495,0,NULL,155,'Weird Person',1,1,'200.141.27.68',1112911591,0,' OMG&#33;<br><br>??&#39; Want I say &quot;WTF is this topic ?&#33;&quot; ',0,79,5,'',0,'','',NULL,0,NULL),(496,0,1113023002,42,'rika_chou',1,1,'24.23.176.115',1113018079,0,'  hacked a few new levels into S3K a while back. I canned that hack due to deformation data. It&#39;s tied into the load checkpoints. You cannot simply swap deformation data between levels. ',0,71,7,'',0,'','',NULL,0,'rika_chou'),(499,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1113025853,0,' Hello, how are you? ',0,79,5,'',0,'','',NULL,0,NULL),(497,0,NULL,85,'ShadowFire',1,1,'141.168.98.61',1113021481,0,' Fuckin&#39; HEH&#33; Ordos knows what he&#39;s talking about... from experience... =P ',0,74,2,'',0,'','',NULL,0,NULL),(498,0,NULL,85,'ShadowFire',1,1,'141.168.98.61',1113022139,0,' I support the Hacking CulT... Once I get back from my vacation, I&#39;ll continue where I left off on my forums, and restore the Affiliates, with the button I have on my computer... ',0,69,5,'',0,'','',NULL,0,NULL),(500,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1113025968,0,' Thanks for the information, rika-chou&#33; I&#39;ll be sure to remember this when I am doing the hack... ',0,71,7,'',0,'','',NULL,0,NULL),(674,0,NULL,42,'rika_chou',1,1,'24.23.176.115',1119860255,0,' EHZ boss mappings are at &#036;2FAF8 ',0,98,1,'',0,'','',NULL,0,NULL),(675,0,1119902431,152,'Aurochs',1,1,'4.225.16.140',1119902410,0,' <!--QuoteBegin-Gunner112k+Jun 25 2005, 09:12 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Gunner112k &#064; Jun 25 2005, 09:12 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->If it&#39;s bringing down the community, it&#39;s because people tend to have low standards on the hacks&#39; quality. That&#39;s not what we want.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>We haven&#39;t actually seen the finished project yet. You can&#39;t say that it&#39;s of low quality until then.<br><br>And have you seen <a href=\'http://forums.randomsonicnet.org/index.php?showtopic=39\' target=\'_blank\'>my reviews</a>, right? If anyone knows &quot;high standards&quot;, it&#39;s me. =P ',0,98,1,'',0,'','',NULL,0,'Aurochs'),(676,1,1120106607,152,'Aurochs',1,1,'4.224.249.118',1120022492,0,' My ASM hack (which I still haven&#39;t thought of a name for =P) should be done in a few days&#39; time. I&#39;ll make an IPS of the binary and a diff of the source (or just compress the full source) then.<br><br>EDIT: Found a name. I now cristen thee &quot;Sonic 2 SHAH&quot;. Simple Harmless ASM Hack. ',0,93,1,'',0,'','',NULL,0,'Aurochs'),(677,0,1120618387,152,'Aurochs',1,1,'4.224.93.213',1120349145,0,' DOUBLEPOST<br><br>I&#39;m ready to get the first public release hosted. It&#39;s still in the preliminary stages (mostly because I don&#39;t understand much of the object code for Sonic), but I think this is enough to show what I&#39;m trying to do with this hack. ',0,93,1,'',0,'','',NULL,0,'Aurochs'),(678,0,NULL,1,'drx',1,1,'192.168.0.12',1120379795,0,' If you want, you can use mine palette entries from Sonic Tweaker. I don&#39;t remember, but it had some games. And it&#39;s got chaotix palettes =P ',0,101,7,'',0,'','',NULL,0,NULL),(484,0,NULL,155,'Weird Person',1,1,'200.141.29.42',1112407731,0,' I hope a lot of Traffic don&#39;t attract stupid, idiot, dumbasses and other people like that to here...<br><br>If this help, I will set on my signature of many forums with the link... ',0,69,5,'',0,'','',NULL,0,NULL),(485,0,NULL,155,'Weird Person',1,1,'200.141.29.42',1112408929,0,' That&#39;s a Hack? you changed the game something between 0 and 1%... It&#39;s not fun play your hack, It&#39;s Shit...<br><br>If you have any doubt to &quot;How I do it, How I do That, blable...&quot; ask. <br><br>But this hack is pretty good compared to &quot;Sonic in Paint&quot; (I Survived Playing that Hack&#33;)<br> ',0,75,1,'',0,'','',NULL,0,NULL),(486,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1112412777,0,' Well, have you fixed that problem that Koji had with her skating animation? That is, it only shown half of the animation frames (...I think that what she said happened...) Anyway, that will be very cool to see&#33; ',0,63,1,'',0,'','',NULL,0,NULL),(487,0,1112434485,139,'StephenUK',1,1,'81.96.96.101',1112434470,0,' <!--QuoteBegin-DMC_hacks+Apr 2 2005, 03:32 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (DMC_hacks &#064; Apr 2 2005, 03:32 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Well, have you fixed that problem that Koji had with her skating animation? That is, it only shown half of the animation frames (...I think that what she said happened...) Anyway, that will be very cool to see&#33; <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>It just played through the animations too quick because it uses 4 frames. I&#39;ve actually seen a working one in action so I know that it can be done. It just takes a bit of work. ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(488,0,NULL,74,'Demi',1,1,'172.214.138.19',1112449352,0,' I&#39;m here, sort of. =p ',0,69,5,'',0,'','',NULL,0,NULL),(489,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1112468517,0,'<!--QuoteBegin-Demi+Apr 2 2005, 02:42 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Demi @ Apr 2 2005, 02:42 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I&#39;m here, sort of. =p <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> It speaks&#33; ',0,69,5,'',0,'','',NULL,0,NULL),(502,0,NULL,41,'Hivebrain',1,1,'129.11.166.184',1113157363,0,' I might do a disassembly in the distant future. There hasn&#39;t been much interest in hacking S3K because of the size of the ROM, and the inflexibility of the game. ',0,71,7,'',0,'','',NULL,0,NULL),(503,0,NULL,41,'Hivebrain',1,1,'129.11.166.184',1113157444,0,'<!--QuoteBegin-sonicfan+Mar 31 2005, 03:43 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (sonicfan @ Mar 31 2005, 03:43 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> ok got soned now what <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Now you have to <i>use </i>SonED. ',0,74,2,'',0,'','',NULL,0,NULL),(504,0,NULL,41,'Hivebrain',1,1,'129.11.166.184',1113157511,0,' I bet there&#39;ll be more traffic here in summer. ',0,69,5,'',0,'','',NULL,0,NULL),(505,0,NULL,41,'Hivebrain',1,1,'129.11.166.184',1113157593,0,' Everything after 0xC0000 is useless garbage, but it&#39;s still good to use the correct ROM. ',0,67,7,'',0,'','',NULL,0,NULL),(506,0,NULL,152,'Aurochs',1,1,'4.225.19.58',1113184328,0,' I&#39;m trying to make a minor hack of S2 to change a few things about the transformation to Super Sonic. If I&#39;m going to do that, I&#39;ll first need to know where the code that makes the transformation actually <b><i>is</i></b>. If anybody could help me with this, I&#39;d be much obliged. ',0,81,2,'',0,'','',NULL,1,NULL),(507,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1113190577,0,' Could you? That would be appreciated&#33; Do you think that I should do the combo, both Sonic 3 &amp; Sonic and Knuckles, or just Sonic 3? thanks for your help and interest&#33; ',0,71,7,'',0,'','',NULL,0,NULL),(508,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1113212469,0,'<!--QuoteBegin-Hivebrain+Apr 10 2005, 07:22 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain @ Apr 10 2005, 07:22 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I might do a disassembly in the distant future. There hasn&#39;t been much interest in hacking S3K because of the size of the ROM, and the inflexibility of the game. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Ah, that&#39;s good to hear. ',0,71,7,'',0,'','',NULL,0,NULL),(509,0,NULL,41,'Hivebrain',1,1,'129.11.166.189',1113229855,0,' Well, I did say the <i>distant</i> future, as in when I have a new computer that doesn&#39;t suffer crippling slowdown when I try opening a file larger than 1Mb in IDA Pro. ',0,71,7,'',0,'','',NULL,0,NULL),(510,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1113236896,0,' That&#39;s fine...I still need some ideas for this hack to even begin. ',0,71,7,'',0,'','',NULL,0,NULL),(511,0,NULL,74,'Demi',1,1,'172.203.68.96',1113257851,0,' What makes you think that? ',0,69,5,'',0,'','',NULL,0,NULL),(512,0,1113317981,48,'OrdosAlpha',1,1,'81.104.250.237',1113298838,0,' <!--QuoteBegin-Demi+Apr 11 2005, 11:17 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Demi &#064; Apr 11 2005, 11:17 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> What makes you think that? <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>We&#39;re gonna have a theme park with blackjack and hookers&#33;<br><br>And everyone loves theme parks, blackjack and hookers&#33; ',0,69,5,'',0,'','',NULL,0,'OrdosAlpha'),(513,1,1113323136,131,'DMC_hacks',1,1,'66.159.195.60',1113322960,0,' <!--QuoteBegin-OrdosAlpha+Apr 12 2005, 09:40 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha &#064; Apr 12 2005, 09:40 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Demi+Apr 11 2005, 11:17 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Demi &#064; Apr 11 2005, 11:17 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> What makes you think that? <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>We&#39;re gonna have a theme park with blackjack and hookers&#33;<br><br>And everyone loves theme parks, blackjack and hookers&#33; <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Well, Ordos, I don&#39;t like blackjack myself...but so long as I can get two hookers for a threesome...sure&#33; *shot*<br><br>Edit: A little too vulger the first time... ',0,69,5,'',0,'','',NULL,0,'DMC_hacks'),(514,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1113341377,0,' Sorry to double post. I&#39;ve made a new level, which will be an updated version of GHZ from S1. I&#39;ve posted the picture below of how it looks so far. Can I have some feedback please.<br><br><img src=\'http://img.photobucket.com/albums/v201/stiggywebb/GHZRemake.png\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,NULL),(515,0,NULL,41,'Hivebrain',1,1,'129.11.166.38',1113341867,0,' Very impressive&#33; ',0,63,1,'',0,'','',NULL,0,NULL),(516,0,NULL,152,'Aurochs',1,1,'4.225.16.52',1113348487,0,' It certainly reminded me of Green Hill Zone. Seriously. I looked at it before I read the text, and thought, &quot;Green Hill Zone? What the hell?&quot;<br><br>Yes, that looks great. I sense that a good hack is in the works. ;) ',0,63,1,'',0,'','',NULL,0,NULL),(517,0,NULL,152,'Aurochs',1,1,'4.225.16.52',1113348637,0,'<!--QuoteBegin-OrdosAlpha+Apr 12 2005, 09:40 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha @ Apr 12 2005, 09:40 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> We&#39;re gonna have a theme park with blackjack and hookers&#33; <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> In fact, forget the theme park and the blackjack&#33; ',0,69,5,'',0,'','',NULL,0,NULL),(518,0,NULL,42,'rika_chou',1,1,'24.23.176.115',1113354440,0,' That looks hot. All that&#39;s missing is some shading below the grass. ',0,63,1,'',0,'','',NULL,0,NULL),(519,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1113354597,0,' Wow Stephen, nice one&#33; You certainly have been working hard lately. I didn&#39;t think you were able to fit with those palette restrictions, but you certainly proved me wrong&#33; ^_^<br><br>Also, could someone change my name to Tweaker please? This name rather annoyes me now. ',0,63,1,'',0,'','',NULL,0,NULL),(520,0,1113364395,131,'DMC_hacks',1,1,'66.159.195.60',1113364336,0,' A good mix between Green Hill, and Sonic CD&#33;&#33; Great job. ',0,63,1,'',0,'','',NULL,0,'DMC_hacks'),(521,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1113371309,0,' Thanks everyone. It still needs a bit of work, like the totem poles and the flowers (i just have to experiment with the animated patterns. I have the format now =P). If I do manage to figure them out 100%, expect to see other things going in my hack like falling snow in Frozen Forest, swaying grass in GHZ etc.<br><br>I just noticed, that was quite a lot of replies between this post and my last. I think my &quot;Advertise these forums&quot; mus t be getting some traffic back here, even if you all were already members. ',0,63,1,'',0,'','',NULL,0,NULL),(522,0,NULL,41,'Hivebrain',1,1,'129.11.166.179',1113405454,0,' Are you going to write a new collision index for that level? Because levels made entirely out of flat surfaces are a bit boring, so slopes are a good thing to have. ',0,63,1,'',0,'','',NULL,0,NULL),(523,0,1113427233,139,'StephenUK',1,1,'81.96.96.101',1113416295,0,' <!--QuoteBegin-Hivebrain+Apr 13 2005, 03:17 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain &#064; Apr 13 2005, 03:17 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Are you going to write a new collision index for that level? Because levels made entirely out of flat surfaces are a bit boring, so slopes are a good thing to have. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I know collision perfectly and all levels will have new collision indices. I have one problem though and I think you might be able to help me with this.<br><br>Like I said, I changed Tails into Shadow by adding a bit of code, pointing to Sonic&#39;s programming, adding a bit more code for the art change etc. The only problem is, when Shadow jumps, he ends up about 6 pixels deep into the floor when he lands. I think this is because Tails jumps the same height as Sonic but has to land differently due to the height difference between the sprite. My guess is that this works off an object comparison and then the object has a set hot-spot on the sprite which tells it when the character has landed.<br><br>If i&#39;m right in saying this, is there any way of disabling that comparison so that they both land in the same way. If it&#39;s not this, do you know what it could be. I don&#39;t understand it myself but the 6 pixels depth you land seems to be the same as the height difference between Sonic and Tails which is making me think there is some sort of comparison taking place.<br><br>Thanks in advance.<br><br>EDIT: I&#39;ve got an updated pic as well. Totem poles added and i&#39;ve added a gradient to the sky.<br><br><img src=\'http://img.photobucket.com/albums/v201/stiggywebb/GHZRemake3.png\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(524,0,NULL,93,'Sonic Hachelle-Bee',1,1,'134.214.228.195',1113476815,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Like I said, I changed Tails into Shadow by adding a bit of code, pointing to Sonic&#39;s programming, adding a bit more code for the art change etc.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Heh =P ',0,63,1,'',0,'','',NULL,0,NULL),(525,0,NULL,41,'Hivebrain',1,1,'129.11.166.183',1113493910,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->The only problem is, when Shadow jumps, he ends up about 6 pixels deep into the floor when he lands.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Is it <i>only</i> when he jumps that he ends up in the floor? It probably has something to do with Tails&#39; object code. Unfortunately, I don&#39;t know how the Tails object works, because my speciality is S1. I&#39;ll have a look though. ',0,63,1,'',0,'','',NULL,0,NULL),(526,0,NULL,93,'Sonic Hachelle-Bee',1,1,'83.179.43.45',1113496158,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Is it only when he jumps that he ends up in the floor? It probably has something to do with Tails&#39; object code. Unfortunately, I don&#39;t know how the Tails object works, because my speciality is S1. I&#39;ll have a look though.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>It&#39;s only when Shadow lands on the floor. This shlouldn&#39;t be Tails object code, because Shadow is forced to use Sonic object code now (a little trick of mine, that set up one bit into RAM to test what&#39;s the character loaded). The Tails sprite is like a leftover now.<br><br>I think it&#39;s part of a &quot;jumping movement&quot; code or a &quot;landing collision detection&quot; code, probably shared by Sonic and Tails (They both jump the same way). I don&#39;t think this belongs to the Tails object code. ',0,63,1,'',0,'','',NULL,0,NULL),(527,0,1113509372,48,'OrdosAlpha',1,1,'81.104.250.237',1113508924,0,' <!--QuoteBegin-StephenUK+Apr 13 2005, 07:18 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK &#064; Apr 13 2005, 07:18 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br><img src=\'http://img.photobucket.com/albums/v201/stiggywebb/GHZRemake3.png\' border=\'0\' alt=\'user posted image\' /><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Let&#39;s see if I&#39;ve got eye.<br><br>BG Mountains = Underground Zone (Sonic 2 8bit)<br>BG Greenery = Spring Yard Zone (Sonic)<br>BG Water = Palmtree Panic Zone Present (Sonic CD)<br>FG Trees = The Intro area (Knuckles Chaotix)<br>FG Totem poles = Green Hill Zone (Sonic)<br><br>The rest comes from one of those SFG art submissions for, would you believe it, Green Hill, or it&#39;s original art by StephenUK.<br><br>*walks off* ',0,63,1,'',0,'','',NULL,0,'OrdosAlpha'),(528,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1113509597,0,'<!--QuoteBegin-OrdosAlpha+Apr 14 2005, 08:02 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha @ Apr 14 2005, 08:02 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-StephenUK+Apr 13 2005, 07:18 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK &#064; Apr 13 2005, 07:18 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br><img src=\'http://img.photobucket.com/albums/v201/stiggywebb/GHZRemake3.png\' border=\'0\' alt=\'user posted image\' /><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Let&#39;s see if I&#39;ve got eye.<br><br>BG Mountains = Underground Zone (Sonic 2 8bit)<br>BG Greenery = Spring Yard Zone (Sonic)<br>BG Water = Palmtree Panic Zone Present (Sonic CD)<br>FG Trees = The Intro area (Knuckles Chaotix)<br>FG Totem poles = Green Hill Zone (Sonic)<br><br>The rest comes from one of those SFG art submissions for, would you believe it, Green Hill, or it&#39;s original art by StephenUK.<br><br>*walks off* <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I&#39;ll be honest with you... I have no idea where all the art came from. I found a random pic that i must have downloaded on my pc a while back. I looked at it, made quite a lot of adjustments to the palette, added a few touches off the GHZ remake from my old fangame and added a few new bits. In short... it&#39;s half mine, half unknown... but as long as it works, that&#39;s all i&#39;m bothered about. ',0,63,1,'',0,'','',NULL,0,NULL),(530,0,1113953026,82,'PC2',1,1,'68.192.217.114',1113947230,3,' Well, I&#39;m guessing just about everybody here knows about this, but a few weeks ago, Sazpaimon found a few &quot;2P Costumes in 1P Mode&quot; codes. <a href=\'http://sonic-cult.net/newsx/comments.php?id=4\' target=\'_blank\'>(source)</a> If you look in the comments closely, you&#39;ll see me asking for an NTSC Version of the &quot;Shadow Costume&quot; code. Well, I decided to get off my lazy ass and encrypt it.<br><br>The encrypted NTSC Region code for Shadow&#39;s 2-Player Costume in 1P mode is:<br><b>685C-2U9D-HHWPJ<br>VABR-U55H-47JPG</b><br><br><br>If anybody here wants to know how I did it, here are the roots (found on GSCentral):<br><br>Sonic Costume - 040875CC 60000000<br>Shadow Costume - 04086F4C 60000000<br>Knuckles Costume - 040A2474 60000000<br>Rouge Costume - 040A2014 60000000<br>Tails Costume - 040B5BC8 60000000<br>Eggman Costume - 040B5E34 60000000<br><br>It&#39;s extremely simple, really. The credit goes entirely to <a href=\'http://www.gscentral.com/view.pl?create/makeowncodes#gcn\' target=\'_blank\'>this</a> cute little guide I found floating around on <a href=\'http://gscentral.com\' target=\'_blank\'>GSCentral</a>, and a program called &quot;GCNCrypt&quot;. The link to it in the guide I found seemed broken, so I just searched around on Google for it. I then copied the &quot;type z3&quot; code into GCNCrypt, and, by simply pressing the &quot;Encrypt&quot; button, I found the regular type version of the code. I tested it out, and it works perfectly. ',0,82,7,'',0,'','',NULL,1,'PC2'),(531,0,NULL,168,'muteKi',1,1,'63.188.136.220',1113959721,0,' This sounds familiar. ',0,69,5,'',0,'','',NULL,0,NULL),(532,0,1113960871,168,'muteKi',1,1,'63.188.136.220',1113960778,0,' All of these relate to my Sonic Chaos hack of Sonic 2.<br><br>1. How do I change the levels that load for 2-P mode? (Is this covered in the Nemesis or Saxman guides?)<br>2. My 2-P levels load improperly, with messed up graphics (only for compressed graphics). Does anybody know what pattern load cue I need to change?<br>3. How would I add an underwater Super Sonic palette to MCZ (yes, that&#39;s why I want to change the 2-P mode selection)?<br>4. How would I add an extra set of level solidity to MCZ (for adding loops)? (Is there an easy fix for this?)<br>5. Is there an easy fix for making a S2K lock-on with an oversize ROM?<br>6. Anybody have any tips for adding a Tails flight code and a peel-out move for Sonic?<br><br>Sorry to bother you all with all of these. (Hmm...I wonder if anybody actually will read, let alone answer any of these...) ',0,83,2,'',0,'','',NULL,1,'muteKi'),(533,0,1114002471,48,'OrdosAlpha',1,1,'81.104.250.237',1114002388,0,' Water and Vs mode don&#39;t mix. The 16x8 mappings for Vs mode are hard coded, and each Vs zone has it&#39;s own rasterization and deformation data, which is different from the regular rasterization and deformation data for the zone.<br><br>MCZ only has one collision index. For loops all you have to do is create a duplicate of the normal index and alter the collision values for the tiles you want to use in the loops. The collision index pointer table has two entries for each zone, one for the primary index and the other for the secondary index (only zones with loops and crossover sections use the secondary index). ',0,83,2,'',0,'','',NULL,0,'OrdosAlpha'),(534,0,NULL,168,'muteKi',1,1,'63.23.8.218',1114030595,0,' I know about the water and 2-P mode problem. That&#39;s why I wanted to know how to change which levels loaded from the Vs. mode menu (as in, make it not MCZ, but perhaps OOZ). ',0,83,2,'',0,'','',NULL,0,NULL),(535,0,NULL,42,'rika_chou',1,1,'24.23.176.115',1114031942,0,'<!--QuoteBegin-muteKi+Apr 20 2005, 08:56 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (muteKi @ Apr 20 2005, 08:56 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I know about the water and 2-P mode problem. That&#39;s why I wanted to know how to change which levels loaded from the Vs. mode menu (as in, make it not MCZ, but perhaps OOZ). <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Unless you know how to create custom 2p deformation data and 16x8 mappings, I don&#39;t see the point of doing this. ',0,83,2,'',0,'','',NULL,0,NULL),(536,0,NULL,152,'Aurochs',1,1,'4.224.108.146',1114136921,0,' The only one that works for me is boozer.kicks-ass.org, and the #hacking room there is unregistered. In fact, when I logged in, I was the only person on the server.<br><br>phasedisruptor.ath.cx seems to be working, but the only server it will connect me to keeps K-lining me. None of the other URLs respond. What gives? ',0,84,5,'',0,'','',NULL,1,NULL),(537,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1114148489,0,' Phasedisruptor is dead. The new IRC is irc.sonic-cult.net. ',0,84,5,'',0,'','',NULL,0,NULL),(538,0,NULL,167,'Guifrog',1,1,'201.8.250.37',1114197860,0,' Here&#39;s a screenshot:<br><br><img src=\'http://img.photobucket.com/albums/v337/GuilhermeTheFox/Missing.png\' border=\'0\' alt=\'user posted image\' /><br><br>That&#39;s from my hack. I know, portin&#39; HPZ from S3K to S2 has already been done, but i&#39;m tryin&#39; to do somethin&#39; better on my hack, which i plan on creatin&#39; new levels, badniks, and some other new things. In this screenshot, Sonic and Tails can&#39;t pass through an invisible block, which SHOULD appear. That&#39;s the way barrier from ARZ (2D 03 00).<br><br>I have already edited the pattern load cues. Here&#39;s the location i told the ARZ barrier art to be into:<br><br><img src=\'http://img.photobucket.com/albums/v337/GuilhermeTheFox/Debug.png\' border=\'0\' alt=\'user posted image\' /><br><br>Why won&#39;t ARZ barrier load then? Thanks in advance. ',0,85,2,'',0,'','',NULL,1,NULL),(539,0,NULL,42,'rika_chou',1,1,'24.23.176.115',1114199902,0,' Did you load the art to the right location in the VRAM? ',0,85,2,'',0,'','',NULL,0,NULL),(540,0,NULL,152,'Aurochs',1,1,'4.225.110.105',1114202470,0,' Hmm. Looks like drx has some updating to do. Now, where is he... =P<br><br>Yeah, screw it. I&#39;m not having anything to do with Sonic CulT. ',0,84,5,'',0,'','',NULL,0,NULL),(541,0,1114211609,167,'Guifrog',1,1,'201.8.250.37',1114210372,0,' I&#39;ve put it at 7F00 in the VRAM, now (that&#39;s where the way barrier is located when ARZ&#39;s loaded). But that&#39;s still not working.<br><br>EDIT: I&#39;ve figured out how to fix problems like this. You just need to look at the object and see which art&#39;s bein&#39; loaded in it. Put the REAL object art at the beginnin&#39; of the intruder art, in VRAM. I got it to work ^^ ',0,85,2,'',0,'','',NULL,0,'Brazilianguy'),(542,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1114212950,0,' Here is a list of all of the planned features. The ones with a * next to them may not be used and are under consideration.<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->Time Travel<br><br>Sonic and Shadow &#40;with seperate adventures&#41;<br><br>In level Day/Night cycles<br><br>Weather effects on levels &#40;e.g. falling snow, thunder storms&#41;<br><br>Ristar style underwater effects &#40;gets darker as you go deeper&#41;*<br><br>Increased amounts of badniks<br><br>All new special stages, based off Sonic and Tails 2 &#40;aka Sonic&#58; Triple Trouble&#41;*<br><br>Animated cutscenes*<br><br>Rising water in some levels*<br><br>Fast paced levels, including some Sonic Advance style features<br><br>New Tag Team based final boss &#40;play as both Sonic AND Shadow at the same time like Sonic Adventure 2&#41;*<br><br>Advanced lighting effects &#40;e.g. rooms getting darker, lighter, flashing lights etc&#41;*<br><br>Less gravity in space levels*<br><br>SRAM enabled for save games<br><br>All new endings*<br><br>MP3 Soundtrack<br><br>Featuring Metal Sonic and Metal Shadow<br><br>All new art<br><br>Hidden unlockable character*<!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br>There will probably be more than this, but for now, i&#39;ll just leave you with this. Any questions, feel free to ask  ;) ',0,63,1,'',0,'','',NULL,0,NULL),(543,0,NULL,152,'Aurochs',1,1,'4.224.201.184',1114221838,0,' Holy crap&#33; You might as well write a new game from scratch&#33;<br><br>Seriously, I hope you&#39;re planning on releasing this in stages. This will take you forever to write. ',0,63,1,'',0,'','',NULL,0,NULL),(544,0,NULL,155,'Weird Person',1,1,'200.141.30.118',1114223736,0,' mm... Now, reading again the Quick description of the topic, You say &quot;A <u>complete</u> makeover...&quot;. That mean you&#39;re going to Set new musics?  New bosses? new Enemies? <br><br>(Bosses and enemies can be edited trought sprite programming, there&#39;s some useful info in nemesis notes... but I just made trash using sprite programming XD)<br><br>And I hope you don&#39;t make a press-release. Make the most good Sonic 2 Hack. The work you shown here is the most amazing work I&#39;ve never seen before.<br><br> ',0,63,1,'',0,'','',NULL,0,NULL),(545,0,1114275686,139,'StephenUK',1,1,'81.96.96.101',1114275338,0,' I&#39;m actually working on tweaking some of the bosses coz I could turn the MZ boss into a very similar version of the TTZ boss from Sonic CD. I&#39;m starting to learn some object programming as well, and as soon as the time travel is working 100%, each time zone for a zone will have it&#39;s own badnik art, boss art, level art, palettes... well... you get the idea.<br><br>I will be releasing it in stages, but there won&#39;t be very many. I&#39;ve released an alpha (although that was in a serious mess), i&#39;ll be releasing about 3 betas and then the final. I don&#39;t want to keep bombarding people with copies of my hack like some people do on SWS2B,  so i&#39;m going to keep the releases to a bare minimum. ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(546,0,NULL,48,'OrdosAlpha',1,1,'81.104.250.237',1114277206,0,'<!--QuoteBegin-StephenUK+Apr 23 2005, 05:55 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK @ Apr 23 2005, 05:55 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I will be releasing it in stages, but there won&#39;t be very many. I&#39;ve released an alpha (although that was in a serious mess), i&#39;ll be releasing about 3 betas and then the final. I don&#39;t want to keep bombarding people with copies of my hack like some people do on SWS2B,  so i&#39;m going to keep the releases to a bare minimum. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Go on mention some names&#33; I dare you&#33; ',0,63,1,'',0,'','',NULL,0,NULL),(547,0,1114281271,155,'Weird Person',1,1,'200.141.24.87',1114280762,0,' That&#39;s my question, I want change the programming of some objects in Sonic 2, but I not found info about it in anywhere.<br><br> I Alredy read nemesis&#39; notes, and all useful information I found about Sprite Placing was <a href=\'http://homepages.ihug.com.au/~nemesis2k2/s2rom.html#sprite\' target=\'_blank\'>this</a>. ',0,86,2,'',0,'','',NULL,1,'Weird Person'),(548,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1114286237,0,'<!--QuoteBegin-OrdosAlpha+Apr 23 2005, 05:26 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha @ Apr 23 2005, 05:26 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-StephenUK+Apr 23 2005, 05:55 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK &#064; Apr 23 2005, 05:55 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I will be releasing it in stages, but there won&#39;t be very many. I&#39;ve released an alpha (although that was in a serious mess), i&#39;ll be releasing about 3 betas and then the final. I don&#39;t want to keep bombarding people with copies of my hack like some people do on SWS2B,&nbsp; so i&#39;m going to keep the releases to a bare minimum. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Go on mention some names&#33; I dare you&#33; <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> .hack//zero anyone?<br><br>Over 45 versions of his hack have been released. He&#39;s released a version after every single palette, level layout, object layout, 128x128 tile etc has been altered. There&#39;s really no need for it. ',0,63,1,'',0,'','',NULL,0,NULL),(549,0,NULL,41,'Hivebrain',1,1,'129.11.166.34',1114289506,0,'<!--QuoteBegin-StephenUK+Apr 22 2005, 11:35 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK @ Apr 22 2005, 11:35 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->Time Travel<br>Sonic and Shadow &#40;with seperate adventures&#41;<br>In level Day/Night cycles<br>Weather effects on levels &#40;e.g. falling snow, thunder storms&#41;<br>Ristar style underwater effects &#40;gets darker as you go deeper&#41;*<br>Increased amounts of badniks<br>All new special stages, based off Sonic and Tails 2 &#40;aka Sonic&#58; Triple Trouble&#41;*<br>Animated cutscenes*<br>Rising water in some levels*<br>Fast paced levels, including some Sonic Advance style features<br>New Tag Team based final boss &#40;play as both Sonic AND Shadow at the same time like Sonic Adventure 2&#41;*<br>Advanced lighting effects &#40;e.g. rooms getting darker, lighter, flashing lights etc&#41;*<br>Less gravity in space levels*<br>SRAM enabled for save games<br>All new endings*<br>MP3 Soundtrack<br>Featuring Metal Sonic and Metal Shadow<br>All new art<br>Hidden unlockable character*<!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--> <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> You&#39;re certainly being ambitious, which is a good thing. You&#39;re going to need to know a lot of ASM, as well as in-depth knowledge about how the game engine works.<br><br>The variable underwater pallet thing is a good idea. I&#39;m going to use that in my hack (South Island Adventure). ',0,63,1,'',0,'','',NULL,0,NULL),(550,0,NULL,41,'Hivebrain',1,1,'129.11.166.34',1114289627,0,' The format is very simple:<br><br>XXXX YYYY TTSS<br><br>XXXX YYYY = object position<br>TT = object type<br>SS = object subtype<br><br>FFFF 0000 0000 = end of object list ',0,86,2,'',0,'','',NULL,0,NULL),(551,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1114297321,0,' I&#39;m really starting to learn a lot about how the game engine works, and so far of the ones i&#39;ve listed, I know how to do about 90% of them. I have a rough idea on how to do the other 10%, but I don&#39;t think i&#39;ll get all of the features in, unless I can port it to another console (Sega Mega CD or 32X) due to the 4MB filesize restriction. ',0,63,1,'',0,'','',NULL,0,NULL),(552,0,1114364636,168,'muteKi',1,1,'63.188.136.168',1114364455,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->...unless I can port it to another console (Sega Mega CD or 32X)<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Ooh, Sega CD conversion...that means you could play it on your home system, complete with the soundtrack.<br>If you do that, you&#39;ll have to tell me how you did it because I want to do something similar with Sonic Chaos.<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->All new special stages, based off Sonic and Tails 2<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Which? The floating in the airplane one (much like the Sonic 2 stages), or the labyrinthine levels (like Project Shadow&#39;s bonus stage)? ',0,63,1,'',0,'','',NULL,0,'muteKi'),(553,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1114368207,0,'<!--QuoteBegin-muteKi+Apr 24 2005, 05:40 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (muteKi @ Apr 24 2005, 05:40 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->...unless I can port it to another console (Sega Mega CD or 32X)<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Ooh, Sega CD conversion...that means you could play it on your home system, complete with the soundtrack.<br>If you do that, you&#39;ll have to tell me how you did it because I want to do something similar with Sonic Chaos.<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->All new special stages, based off Sonic and Tails 2<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Which? The floating in the airplane one (much like the Sonic 2 stages), or the labyrinthine levels (like Project Shadow&#39;s bonus stage)? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Last time I played Sonic: Triple Trouble (aka Sonic and Tails 2), the special stages involved getting from one side of a level to the other in a time limit and then you receive the emerald from nack the weasel (or Fang) at the end of the level. That&#39;s how my special stages will probably be anyway. ',0,63,1,'',0,'','',NULL,0,NULL),(554,0,NULL,155,'Weird Person',1,1,'200.141.28.2',1114374040,0,' Yes, I Caught it, but where is the offset I replace/place these values? ',0,86,2,'',0,'','',NULL,0,NULL),(555,0,NULL,167,'Guifrog',1,1,'200.164.233.124',1114379983,0,' There are specific offsets for each act of each level. Here&#39;s a list:<br><br>EHZ: &#036;E684A and &#036;E6B7A<br>MZ: &#036;E6F34, &#036;E73C0 and &#036;E78EE (this one for both acts 3 and 4)<br>WFZ: &#036;E7F48 and &#036;E82FC (no objects)<br>HTZ: &#036;E8302 and &#036;E8668<br>HPZ: &#036;E8C80 and &#036;E8D94 (no objects)<br>OOZ: &#036;E8DA0 and &#036;E9214<br>MCZ: &#036;E968E and &#036;E99A0<br>CNZ: &#036;E9D1E and &#036;EA3D8<br>CPZ: &#036;EA9D2 and &#036;EAD6E<br>DEZ: &#036;EB230 and &#036;EB254<br>ARZ: &#036;EB25A and &#036;EB6A4<br>SCZ: &#036;EBBDE and &#036;EBD4C (no objects)<br><br>Unused levels - 01, 03, 06, 09: &#036;EBD52 (no objects in either act 1 or 2). ',0,86,2,'',0,'','',NULL,0,NULL),(556,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1114380777,0,' The new GFX are awesome. I&#39;ll be waiting for your hack. ',0,63,1,'',0,'','',NULL,0,NULL),(557,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1114380858,0,' #hacking is way beyond dead. Honestly, the channel stopped existing in December. ',0,84,5,'',0,'','',NULL,0,NULL),(558,0,NULL,167,'Guifrog',1,1,'200.164.233.124',1114465235,0,' In my hack, i&#39;ve noticed a strange bug that occurs here:<br><br><img src=\'http://img.photobucket.com/albums/v337/GuilhermeTheFox/Bug1.gif\' border=\'0\' alt=\'user posted image\' /><br>So, everything goes fine...<br><br><img src=\'http://img.photobucket.com/albums/v337/GuilhermeTheFox/Bug2.gif\' border=\'0\' alt=\'user posted image\' /><br>...until i get to this part of the level. When this wierd thing (the bug in the green square) appears in front of Tails, he stops walkin&#39; and cannot jump anymore.<br><br>Any help on how to disable this will be appreciated. ',0,87,2,'',0,'','',NULL,1,NULL),(559,0,NULL,152,'Aurochs',1,1,'157.91.78.1',1114535650,0,' Try disabling Tails. That&#39;ll fix several bugs.<br><br>Heh. Anyway... Does that block appear similar to anything else in the level? Does it move with Tails if you jump back over it? Or does it completely block his movement? Does Tails just stop trying to move altogether, does he show his pushing animation, or just keep trying to walk past the obstruction like in the screenshot? Give as much info as possible. Make a RAM dump if you want.<br><br>It is kinda weird that the game would just place a block there for no reason... ',0,87,2,'',0,'','',NULL,0,NULL),(560,0,1114536429,167,'Guifrog',1,1,'200.164.233.124',1114536037,0,' 1. It does appears, you can tell =P. A glitch of some tile;<br>2. The block continues with Tails even tough i went back to the beginnin&#39; of the level, but that block doesn&#39;t block (=P) completely his movement. Tails has difficulty on moving and can&#39;t jump.<br>3. He doesn&#39;t show any pushing animation.<br><br>Also, when this glitch appears, and i go to a certain part of the zone, i see a broken tile that should not be broken. Oh, and i&#39;ve got a screenshot:<br><br><img src=\'http://img.photobucket.com/albums/v337/GuilhermeTheFox/Bug3.gif\' border=\'0\' alt=\'user posted image\' /> ',0,87,2,'',0,'','',NULL,0,'Brazilianguy'),(561,0,NULL,152,'Aurochs',1,1,'157.91.78.1',1114536699,0,' hmm... Make a savestate and post it along with a copy of your ROM image (or an IPS patch therof) Preferably from just after the offending tile appears. If you don&#39;t want to release it, though, that&#39;s okay.<br><br>BTW, how are you making this? Editing a disassembly, or are you using some editor? If it&#39;s a disassembly, posting a copy of that would be a big help. Otherwise, I&#39;ll have to make my own, and I don&#39;t have IDA Pro. So it will take me a while. =( ',0,87,2,'',0,'','',NULL,0,NULL),(562,0,1114538234,167,'Guifrog',1,1,'200.164.233.124',1114538161,0,' Specify, please. If meant how i&#39;m editin&#39; the level =P, i&#39;m using SonED. I&#39;m not usin&#39; disassemblies. ',0,87,2,'',0,'','',NULL,0,'Brazilianguy'),(563,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1114540379,0,' Have you added too many rings to the level? This has been known to cause loads of glitches, including randomly broken tiles and such. Remove some rings and see what happens. ',0,87,2,'',0,'','',NULL,0,NULL),(564,0,NULL,167,'Guifrog',1,1,'200.164.233.124',1114540423,0,' No i hadn&#39;t, &#39;cause i already know about what a level with more than 255 rings may cause =P ',0,87,2,'',0,'','',NULL,0,NULL),(565,1,1114542336,152,'Aurochs',1,1,'157.91.78.1',1114542164,0,' What was the last change you made before this bug showed up? You might want to undo that and see what happens. Also, remember to keep back copies for several saves. Meaning, when you save a new edit, save it in a different file. This will make it easier to diagnose problems. (Note: I don&#39;t know how SonEd saves files, so this may not work well. In this case, it would probably work best to make IPS patches after each save.)<br><br>And what should that tile look like? ',0,87,2,'',0,'','',NULL,0,'Aurochs'),(566,0,NULL,167,'Guifrog',1,1,'200.164.233.124',1114542612,0,' <img src=\'http://img.photobucket.com/albums/v337/GuilhermeTheFox/bug4.gif\' border=\'0\' alt=\'user posted image\' /><br><br>This. ',0,87,2,'',0,'','',NULL,0,NULL),(567,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1114544467,0,' What level did this overwrite? Not all zones have a max ring amount of 255. If it is over an existing level and the ring locations haven&#39;t been relocated, you can only have the same amount of rings as the level originally had or less, otherwise it overwrites data further on. Like Aurochs said, check what you last did before it started, and reverse the changes if possible. ',0,87,2,'',0,'','',NULL,0,NULL),(568,0,1114555719,167,'Guifrog',1,1,'200.164.233.124',1114544872,0,' Ok, but i haven&#39;t added any more rings than the standard. And neither have removed. The level is EHZ.<br><br>EDIT: I&#39;d like to say that i&#39;ve got the problem solved. Thanx to Rika Chou for the tip in SSRG. It was a wierd object that was bein&#39; loaded in the level, that i&#39;ve already removed. ',0,87,2,'',0,'','',NULL,0,'Brazilianguy'),(569,0,1114573237,168,'muteKi',1,1,'63.188.161.129',1114573075,0,' I just thought up a solution:<br>Change pointers to one of the unused levels to the same data (rings, objects, layout, solidity, life icon) as MCZ now. Then, switch to load water for THAT level instead. Change MCZ for the other level in the level order. SO, the result is that there will be a redundant level, exactly like the &quot;new&quot; MCZ, which loads for 2-P and will NOT have water. Just have to port the boss and I&#39;m good. ',0,83,2,'',0,'','',NULL,0,'muteKi'),(570,0,NULL,13,'PsychoSk8r',1,1,'10.122.240.30',1114598489,0,' Looks cool. keep us posted ',0,63,1,'',0,'','',NULL,0,NULL),(571,0,NULL,93,'Sonic Hachelle-Bee',1,1,'134.214.229.229',1114696801,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->You&#39;re going to need to know a lot of ASM, as well as in-depth knowledge about how the game engine works.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>You know, about 90% of this work can be make with only limited knowledge of machine code.<br>I&#39;m looking for what I planned to do for my hack: there is much more than that, especially for Sonic 4 Studium. But well, I prefer to keep all that secret for now, and I&#39;m looking for this amazing and upcoming project by StephenUK. ;-) ',0,63,1,'',0,'','',NULL,0,NULL),(572,0,1115003594,152,'Aurochs',1,1,'4.225.22.132',1115003470,0,' I have obtained a freeware copy of IDA v4.3, but unfortunately, it does not come with a disassembly module for the MC680x0 processors. I would like to find one in the .W32 format, so if anyone has this, or can point me to a place where I can find one, I would be very grateful.<br><br>You can download the software I got <a href=\'http://www.datarescue.be/idafreeware/freeida43.exe\' target=\'_blank\'>here</a>. ',0,88,2,'',0,'','',NULL,1,'Aurochs'),(573,0,1115032916,139,'StephenUK',1,1,'81.96.96.101',1115032827,0,' I thought you said on SWS2B that you were gonna write one yourself. ',0,88,2,'',0,'','',NULL,0,'StephenUK'),(574,0,NULL,152,'Aurochs',1,1,'157.91.78.1',1115054579,0,'<!--QuoteBegin-StephenUK+May 2 2005, 11:20 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK @ May 2 2005, 11:20 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I thought you said on SWS2B that you were gonna write one yourself. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I did, but this is far easier. =P<br><br>If I don&#39;t get any responses, I&#39;ll go ahead and write it myself. ',0,88,2,'',0,'','',NULL,0,NULL),(575,0,NULL,41,'Hivebrain',1,1,'129.11.166.192',1115121729,0,' Couldn&#39;t you use the one from v4.7 ? ',0,88,2,'',0,'','',NULL,0,NULL),(576,1,1115149124,152,'Aurochs',1,1,'4.224.108.78',1115149058,0,' <!--QuoteBegin-Hivebrain+May 3 2005, 12:02 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain &#064; May 3 2005, 12:02 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Couldn&#39;t you use the one from v4.7 ? <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>No, I tried that. It gives me an &quot;unknown ordinal&quot; error. [EDIT: Then it crashes.] Plus, I found out that the SDK is written for Borland C++ 5.5, and I don&#39;t have that. So I can&#39;t write one myself. =(<br><br>Sorry, this idea&#39;s toast. Unless anyone has an old version of IDA Pro laying around, I won&#39;t be able to use this for Genesis hacking. Don&#39;t worry, I&#39;ve got a <a href=\'http://hte.sourceforge.net/\' target=\'_blank\'>backup plan</a>. ',0,88,2,'',0,'','',NULL,0,'Aurochs'),(577,0,1116094582,139,'StephenUK',1,1,'81.96.96.101',1116094493,0,' OMG update. I actually got off my arse for the first time in 3 weeks and did something. Well anyway, some people may know that i&#39;ve started my hack again from scratch. A couple of levels from the old version will be scrapped, and some will be added. SCZ was one of the levels that got scrapped from the old version, and is now based on the tornado again. The Tornado will eventually be edited to become the Tornado 2 X-Wing, but I need to get around to doing that. I&#39;ve added a pic below. Let me know what you think.<br><br><img src=\'http://stephenuk.digibase.ca/SCZ%20Night.PNG\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(578,0,1116701199,155,'Weird Person',1,1,'200.141.31.198',1116104315,0,' [EDIT] Redundant Topic. Trash Please. ',0,89,2,'',0,'','',NULL,1,'Weird Person'),(594,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1116701678,0,'<!--QuoteBegin-drx+May 21 2005, 10:21 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ May 21 2005, 10:21 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> i started doing a s3k disassembly a while ago. lost it in hd crash. the game is utter shit, really. the coding is stupid etc. and there&#39;s a problem - disassemble s3 and sk alone or s3k together? anyway, have fun =P <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Haha, really? LOst keeps saying it&#39;s the best programming he&#39;s ever seen in a Sonic game. :P ',0,71,7,'',0,'','',NULL,0,NULL),(595,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1116701826,0,'<!--QuoteBegin-supershadow342+May 21 2005, 06:52 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (supershadow342 @ May 21 2005, 06:52 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Also drx, you promised me like 2 months ago you would send me a copy of Sonic XD. You think you could go through with that? =P <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Yeah you told me that as well, but if your PC is dead, i&#39;m guessing that it&#39;s all gone. I could build you a reliable PC if you want for a low price, since I do that as a bit of a side job now. Never had any complaints yet ;P ',0,91,5,'',0,'','',NULL,0,NULL),(596,0,NULL,152,'Aurochs',1,1,'4.225.23.111',1116702549,0,' <!--QuoteBegin-Weird Person+May 21 2005, 06:24 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Weird Person &#064; May 21 2005, 06:24 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->I Posted here a article about &quot;How to Easily place a object by hex&quot;, but nobody said nothing.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>If you were looking for replies, you posted in the wrong forum. =P<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->I asked if nemesis would rewrite his notes, I get some answers, blah,blah,blah...<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Yeah, Nemesis serioulsy needs to overhaul his notes. There are large gaps, things that need to be updated, things that need to be clarified...<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->and <a href=\'http://www.shadowsoft-games.com/s2long\' target=\'_blank\'>Sonic Hachelle-Bee started a Hacking Guide made by all the Sonic Community</a><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Damn my lack of membership to SSRG&#33; =P<br><br>Anyway, stuff that I&#39;ve done:<ul><li>Asked where the Super Sonic code was in Sonic 2. Got nowhere, because nobody seems to know.</li><li>Found several freeware versions of IDA Pro. None come with m68k modules, and the module that comes with later versions of the paid-for/warezed program causes the freeware versions to crash. Gave up on any hope of using IDA Pro.</li><li>Most recently, I added your comeback notice to SWS2B. =P</li></ul>  ',0,91,5,'',0,'','',NULL,0,NULL),(597,0,NULL,152,'Aurochs',1,1,'4.225.23.111',1116702866,0,'<!--QuoteBegin-drx+May 21 2005, 02:21 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ May 21 2005, 02:21 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> and there&#39;s a problem - disassemble s3 and sk alone or s3k together? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I don&#39;t know much about how lock-on changes the code, but does it really matter? Isn&#39;t it the same thing either way? ',0,71,7,'',0,'','',NULL,0,NULL),(598,0,1116707605,42,'rika_chou',1,1,'24.23.176.115',1116705529,0,' Why does your comp keep dying? You using it as a toilet or something? Either way, it&#39;d good to know your not dead. ',0,91,5,'',0,'','',NULL,0,'rika_chou'),(599,0,NULL,45,'Icy Guy',1,1,'172.194.23.183',1116706676,0,' Looks like I&#39;m not the only one having computer problems (motherboard died on April 5th, Windows either died or got hit with a virus on May 12th).<br><br>Just last night, I was wondering what happened to you.  Good to see you back (again), drx. ',0,91,5,'',0,'','',NULL,0,NULL),(600,0,NULL,168,'muteKi',1,1,'63.188.136.95',1116718813,0,' Oooh. Purdy. ',0,63,1,'',0,'','',NULL,0,NULL),(601,0,NULL,6,'STC-Fan',1,1,'81.111.140.120',1116719129,0,' drx, please give me your address so I can send you a PC that isn&#39;t a pile of shit already *stabbed*<br><br>Ahem. Nice to see you are alive and well, BTW =P<br><br>(wow, I forgot I was registered here XP) ',0,91,5,'',0,'','',NULL,0,NULL),(602,0,NULL,41,'Hivebrain',1,1,'129.11.166.190',1116721022,0,' Welcome back drx&#33;<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Could you change my name to Tweaker, please? This name is pretty retarded. XD<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Done. ',0,91,5,'',0,'','',NULL,0,NULL),(603,0,NULL,48,'OrdosAlpha',1,1,'82.16.94.121',1116722704,0,' Heh, I thought I already posted this.<br><br>Anyway, good to see you&#39;re still around, drx. ',0,91,5,'',0,'','',NULL,0,NULL),(604,0,NULL,5,'Alpha',1,1,'71.112.119.138',1116733090,0,' Hi drx, it&#39;s Adeema/SkyBlueAlpha/Alpha/etc. A long while ago you promised me that you would send me the CulT Log program thingy so I/djbrayster could use it for site submission and stuff (great idea I had &lt;3). You decided you were going to rewrite it or something and never got around to doing it. Once you feel like it, please work on it again, thanks&#33; ',0,91,5,'',0,'','',NULL,0,NULL),(605,1,1116733290,152,'Aurochs',1,1,'4.225.20.120',1116733250,0,' <!--QuoteBegin-Alpha+May 22 2005, 03:38 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Alpha &#064; May 22 2005, 03:38 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Hi drx, it&#39;s Adeema/SkyBlueAlpha/Alpha/etc. A long while ago you promised me that you would send me the CulT Log program thingy so I/djbrayster could use it for site submission and stuff (great idea I had &lt;3). You decided you were going to rewrite it or something and never got around to doing it. Once you feel like it, please work on it again, thanks&#33; <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>You know, voice has a copy of that code... If drx bails on you, you could always ask him. =P ',0,91,5,'',0,'','',NULL,0,'Aurochs'),(606,0,NULL,1,'drx',1,1,'83.27.96.163',1116862647,0,' a nice list of to-do things =p well, it&#39;s better that way than when it&#39;s all in my memory, which is bad XD ',0,91,5,'',0,'','',NULL,0,NULL),(607,0,NULL,1,'drx',1,1,'83.27.96.163',1116862741,0,' well, sometimes the coding in S3 is amazing - eg. the raster stuff. but there&#39;s many unnecessery stuff. and the object programming is utter shit, imho. and lost agrees with me on that as far as I can recall =P ',0,71,7,'',0,'','',NULL,0,NULL),(608,0,1116869118,1,'drx',1,1,'83.27.96.163',1116868835,0,' <a href=\'http://hacking-cult.org/download/ida-pro.rar\' target=\'_blank\'>http://hacking-cult.org/download/ida-pro.rar</a> - i found this so far =P ',0,91,5,'',0,'','',NULL,0,'drx'),(609,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1116873629,0,' Thanks for adminning me and the others, that&#39;s gonna help us sort out the boards quite easier. =) ',0,91,5,'',0,'','',NULL,0,NULL),(579,0,NULL,155,'Weird Person',1,1,'200.141.31.198',1116106596,0,' Nice Mountain effect... the dark looks very nice, but the turtle is a Bit lighter... ',0,63,1,'',0,'','',NULL,0,NULL),(580,0,NULL,41,'Hivebrain',1,1,'129.11.166.42',1116121095,0,' Yes, very subtle. I like it. ',0,63,1,'',0,'','',NULL,0,NULL),(593,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1116701535,0,' Hay there drx. Could you change my name to Tweaker, please? This name is pretty retarded. XD<br><br>You did miss quite a bit, discovery and event-wise. I don&#39;t think you missed anything too major though, so you should be fine, considering you can fix your PC soon.<br><br>Also drx, you promised me like 2 months ago you would send me a copy of Sonic XD. You think you could go through with that? =P ',0,91,5,'',0,'','',NULL,0,NULL),(581,0,NULL,8,'xenoSonic',1,1,'82.14.83.199',1116158600,0,' Hi guys,<br><br>Hope you can help me with this one: I&#39;m trying to figure out how to make the timer count down instead of up (start at 9:59 and finish at 0:00 with a time-over). The main reason for this is I&#39;ve changed the appearance of the HUD, and there is no longer any red flashes for no rings or for little time remaining.<br><br>I&#39;ve found some locations that stop the counter from counting up, but the timer is still actually counting upwards.<br><br>Any help would be greatly appreciated&#33;<br><br><br>Many thanks,<br><br>xeno. ',0,90,2,'',0,'','',NULL,1,NULL),(582,0,NULL,152,'Aurochs',1,1,'4.225.23.247',1116177531,0,' The best I can do for you is the savestate locations of the timer. Assuming Genecyst savestates:<br><br>1229B = munutes (should not go above 09)<br>1229C = seconds (should not go above 3B)<br>1229D = milliseconds (should not go above 3B)<br><br>Subtract 0x2478 (the start offset of system RAM in a Genecyst savestate) from those to get the location in RAM. You get:<br><br>FE23<br>FE24<br>FE25<br><br>Now you have to find the code that modifies these values. =P ',0,90,2,'',0,'','',NULL,0,NULL),(583,0,NULL,41,'Hivebrain',1,1,'129.11.166.36',1116181649,0,' The best way to do this would be to hack the HUD, but leave everything else alone. What I mean is: every second the HUD updates, deduct the actual time from 9:59, then display that number instead of the time. You&#39;d need to know ASM though. ',0,90,2,'',0,'','',NULL,0,NULL),(584,0,NULL,152,'Aurochs',1,1,'4.224.93.24',1116189177,0,'<!--QuoteBegin-Hivebrain+May 15 2005, 06:27 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain @ May 15 2005, 06:27 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The best way to do this would be to hack the HUD, but leave everything else alone. What I mean is: every second the HUD updates, deduct the actual time from 9:59, then display that number instead of the time. You&#39;d need to know ASM though. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> That&#39;s a bit convoluted... All you need to do is find the code that initializes and updates the timer, and edit that to count down instead of up. I don&#39;t know why xenoSonic is trying to do this, but it may be an interesting experiment. =P ',0,90,2,'',0,'','',NULL,0,NULL),(585,0,NULL,41,'Hivebrain',1,1,'129.11.166.180',1116193302,0,'<!--QuoteBegin-Aurochs+May 15 2005, 08:32 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Aurochs @ May 15 2005, 08:32 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Hivebrain+May 15 2005, 06:27 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Hivebrain &#064; May 15 2005, 06:27 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The best way to do this would be to hack the HUD, but leave everything else alone. What I mean is: every second the HUD updates, deduct the actual time from 9:59, then display that number instead of the time. You&#39;d need to know ASM though. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>That&#39;s a bit convoluted... All you need to do is find the code that initializes and updates the timer, and edit that to count down instead of up. I don&#39;t know why xenoSonic is trying to do this, but it may be an interesting experiment. =P <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> No, that&#39;s not all you&#39;d need to do. If you actually change the way time works, you&#39;d need to alter other stuff, like the &quot;time over&quot; subroutine, the time bonus routines, and probably several other unforseen things. By keeping the ASM hack purely cosmetic, you avoid unexpected problems, but still achieve exactly what you want. ',0,90,2,'',0,'','',NULL,0,NULL),(586,0,NULL,8,'xenoSonic',1,1,'82.2.84.182',1116372476,0,' Thanks for your replies guys,  appreciate it :)<br><br>I&#39;ve got this working now, thanks to some info provided by LOst and some hours of head scratching&#33;  I needed to update the time-over routine, the time bonus routine and also the initialisation routine - all done in hex, with a little extra programming in to boot&#33;<br><br>Anybody who wants to know exactly how I achieved this, please ask.<br><br>xeno. ',0,90,2,'',0,'','',NULL,0,NULL),(587,0,NULL,1,'drx',1,1,'83.27.117.86',1116685262,0,' i started doing a s3k disassembly a while ago. lost it in hd crash. the game is utter shit, really. the coding is stupid etc. and there&#39;s a problem - disassemble s3 and sk alone or s3k together? anyway, have fun =P ',0,71,7,'',0,'','',NULL,0,NULL),(588,0,NULL,1,'drx',1,1,'83.27.117.86',1116686175,0,' Well, my PC is dead yet again XD<br><br>I have the hdd at my gf&#39;s though and I can work on it, which is a good thing.<br><br>Now I have two requests =P<br><br>First, I&#39;d like all people who wanted me to do something to tell it here, as I was away for over a month and I don&#39;t remember what I have promised =p I don&#39;t want to be an asshole, you know =p<br><br>So, if you had a request, post it again here.<br><br>Secondly, I&#39;d like someone to re-post this everywhere he can with a link to this very topic. Why? I know people rarely post and visit here. Not as often as SCARZ for instance. <br><br>Also, sorry for not taking care of everything. And many thanks goes to Gunner, Hive and Ordos.<br><br>Thank you. ',0,91,5,'',0,'','',NULL,1,NULL),(589,0,NULL,152,'Aurochs',1,1,'4.225.23.111',1116697669,0,' I&#39;ve been planning on learning Ada for a while, and have taken some baby steps in it. But when I finally finish high school, I&#39;m gonna really buckle down on it. After I screw around with it for two weeks to learn the basics, I&#39;ll apply that new knowledge to writing an m68k disassembler, based on 68kd000. At first, it&#39;ll just be a simple clone. But later, I&#39;ll add analyzing capabilities, a matching assembler, and eventually, integration with the <a href=\'http://hte.sourceforge.net\' target=\'_blank\'>HT Editor</a> to form a GPLed version of IDA Pro&#39;s m68k disassembler. Since drx is back, I can ask him for help - he did write a disassembler himself...<br><br>Oh, and if you can, please send Red Bull. =P ',0,92,5,'',0,'','',NULL,1,NULL),(590,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1116699061,0,' OMG... IT LIVES&#33;&#33;&#33;&#33;<br><br>Only joking drx. Good to see you back. ',0,71,7,'',0,'','',NULL,0,NULL),(591,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1116699531,0,' You said you would try and do the time travel for me for my hack. I&#39;ve actually been trying to learn for myself, using machine code, but if the offer is still there for you to do it, i&#39;ll take you up on that offer. ',0,91,5,'',0,'','',NULL,0,NULL),(592,0,NULL,155,'Weird Person',1,1,'200.141.30.185',1116699883,0,' Yeah, a Lot of things happend while you was left...<br><br>I Posted here a article about &quot;How to Easily place a object by hex&quot;, but nobody said nothing. So I posted it in SSRG, and I get some comments, after that I asked if nemesis would rewrite his notes, I get some answers, blah,blah,blah... and <a href=\'http://www.shadowsoft-games.com/s2long\' target=\'_blank\'>Sonic Hachelle-Bee started a Hacking Guide made by all the Sonic Community</a> , That is the most important thing (in my vision...) that happen in the time you left... ',0,91,5,'',0,'','',NULL,0,NULL),(610,0,NULL,41,'Hivebrain',1,1,'129.11.166.193',1116874179,0,'<!--QuoteBegin-Aurochs+May 21 2005, 07:14 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Aurochs @ May 21 2005, 07:14 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-drx+May 21 2005, 02:21 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx &#064; May 21 2005, 02:21 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> and there&#39;s a problem - disassemble s3 and sk alone or s3k together? <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I don&#39;t know much about how lock-on changes the code, but does it really matter? Isn&#39;t it the same thing either way? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I&#39;d disassemble them separately. When I get a new computer, I will.<br><br><!--QuoteBegin-drx+--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->and the object programming is utter shit, imho. and lost agrees with me on that as far as I can recall =P<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I think LOst mentioned that the bosses were badly programmed. I don&#39;t know about all the other objects. He claims to have the S3KPC source code. ',0,71,7,'',0,'','',NULL,0,NULL),(611,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1116874352,0,' I know this is already posted on the newsboard, but this topic will serve as a request thread.<br><br>I&#39;ve seen a lot of great hacks that have surfaced recently and I think my database is quite out of date. So if you want to get your hack hosted on the database, you have two choices:<br><br>a) <a href=\'http://aim:goim?screenname=thegunner112k\' target=\'_blank\'>AIM me at thegunner112k</a> and link/send me the hack or<br>b) Post a request here on this topic.<br><br>Good or Bad ones, I don&#39;t care. I&#39;m almost always on AIM and I&#39;m starting to get less busier than before, so your requests should be fulfilled quickly.<br><br>Thank you. ',0,93,1,'',0,'','',NULL,1,NULL),(612,0,1116878668,63,'Tweaker',1,1,'66.66.194.62',1116878641,0,' I may be submitting my two in the future. But please, have a limit on how bad the hacks can be. :P ',0,93,1,'',0,'','',NULL,0,'Tweaker'),(613,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1116880548,0,' A limit? We have Sonic in Paynt for god&#39;s sake XD ',0,93,1,'',0,'','',NULL,0,NULL),(614,0,NULL,42,'rika_chou',1,1,'24.23.176.115',1116883240,0,' S3K is when people other than Naka worked on the programing. Lost believes this is why there is some sloppy programing in there. (IIRC) ',0,71,7,'',0,'','',NULL,0,NULL),(615,0,NULL,42,'rika_chou',1,1,'24.23.176.115',1116883341,0,' Just curious. How much space is available for hosting hacks? How much bandwidth? ',0,93,1,'',0,'','',NULL,0,NULL),(616,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1116883942,0,'<!--QuoteBegin-rika_chou+May 23 2005, 09:22 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ May 23 2005, 09:22 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Just curious. How much space is available for hosting hacks? How much bandwidth? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> You&#39;ve gotta ask drx for that, but the bandwidth shouldn&#39;t be a problem, since the hacks are ips patches stored in rar archives. ',0,93,1,'',0,'','',NULL,0,NULL),(617,1,1117427843,152,'Aurochs',1,1,'4.225.17.233',1116897145,0,' <!--QuoteBegin-drx+May 23 2005, 05:20 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx &#064; May 23 2005, 05:20 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><a href=\'http://hacking-cult.org/download/ida-pro.rar\' target=\'_blank\'>http://hacking-cult.org/download/ida-pro.rar</a> - i found this so far =P<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Is that warez? =P<br><br>Seriously. Don&#39;t worry, I&#39;ll take care of it. See my other thread in this forum.<br><br>EDIT: Spelling. ',0,91,5,'',0,'','',NULL,0,'Aurochs'),(618,0,NULL,168,'muteKi',1,1,'63.188.160.246',1116985567,0,' Hoooh boy, are we asking for it. Beware of my hack (Project: Sonic Chaos, not to be confused with Sonic: Project Chaos, with its insane <b>incomplete</b> art edits. Fugly&#33; ',0,93,1,'',0,'','',NULL,0,NULL),(619,0,NULL,131,'DMC_hacks',1,1,'66.159.195.60',1116991172,0,' Well, I plan on doing both the Sonic 3 and Knuckles together. I&#39;m still on the art stage of this hack (and I mean, drawing the level layout on paper, then making art to match it). It will be awhile, probably until July, before I actually begin to dig into the workings of this game again.<br>Thanks everyone for your interest so far. ',0,71,7,'',0,'','',NULL,0,NULL),(620,0,NULL,155,'Weird Person',1,1,'200.141.24.70',1117328253,0,'<!--QuoteBegin-Gunner112k+May 23 2005, 08:35 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Gunner112k @ May 23 2005, 08:35 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I may be submitting my two in the future. But please, have a limit on how bad the hacks can be. :P <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> So, where I&#39;m going to Host <i>Sonic in Glitchy World&#33;</i>?&#33; <br>Believe me, Actually it&#39;s worst even than &quot;Sonic in paynt&quot;, And I&#39;m not even in the Middle of the development. ',0,93,1,'',0,'','',NULL,0,NULL),(621,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1117330618,0,'<!--QuoteBegin-muteKi+May 25 2005, 01:46 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (muteKi @ May 25 2005, 01:46 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> not to be confused with Sonic: Project Chaos, with its insane <b>incomplete</b> art edits. Fugly&#33; <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Thanks. That&#39;s just the encouragement I needed when I have no hacking motivation<br><br>*Puts hack to one side again* ',0,93,1,'',0,'','',NULL,0,NULL),(622,0,1117330980,139,'StephenUK',1,1,'81.96.96.101',1117330970,0,' Just trying out some new concept art. I drew it in multimedia fusion, but I limited myself in terms of colours, so it would still fit an MD palette. Let me know what you think.<br><br><img src=\'http://stephenuk.digibase.ca/Concept.PNG\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(623,0,NULL,155,'Weird Person',1,1,'200.141.30.152',1117368897,0,' Nice art, but what the point with that green worms jumping from wall? ',0,63,1,'',0,'','',NULL,0,NULL),(624,0,NULL,167,'Guifrog',1,1,'201.8.249.68',1117373375,0,' The beginnin&#39; of some trees. ',0,63,1,'',0,'','',NULL,0,NULL),(625,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1117385938,0,'<!--QuoteBegin-Weird Person+May 29 2005, 12:14 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Weird Person @ May 29 2005, 12:14 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Nice art, but what the point with that green worms jumping from wall? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I started to add growth from the walls and trees in the background but I got bored halfway through. I&#39;ll be sorting all that out when I get a minute. ',0,63,1,'',0,'','',NULL,0,NULL),(626,0,NULL,139,'StephenUK',1,1,'81.96.96.101',1117487407,0,' I&#39;ve been working on some new Sonic sprites, based on Sonic 3 style sprites with a touch of Sonic Adventure thrown in. Let me know what you think.<br><br><img src=\'http://stephenuk.digibase.ca/SS.PNG\' border=\'0\' alt=\'user posted image\' /><br><img src=\'http://stephenuk.digibase.ca/SS2.PNG\' border=\'0\' alt=\'user posted image\' /><br><img src=\'http://stephenuk.digibase.ca/SS3.PNG\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,NULL),(627,0,NULL,152,'Aurochs',1,1,'4.225.23.39',1117499378,0,' I like the running sprite, but the standing sprite seems a bit off. Maybe it&#39;s just that it looks so thin. And Sonic really should be facing forward... ',0,63,1,'',0,'','',NULL,0,NULL),(628,0,NULL,27,'SMTP',1,1,'4.161.101.0',1117549390,0,' The game I&#39;m trying to modify is Grandia 2 PC.<br><br>1: What program would I use to Disassemble an EXE file?<br><br>2: When Disassembling the EXE, what programing language will it be in?<br><br>3: Has anyone heard of a NMD format file?<br><br><br>Well, thats it for now...<br>BTW, Hello. First post&#33; =P ',0,94,5,'',0,'','',NULL,1,NULL),(629,0,NULL,152,'Aurochs',1,1,'4.225.111.231',1117585483,0,' 1) I&#39;d use <a href=\'http://home.t-online.de/home/Ollydbg/\' target=\'_blank\'>OllyDbg</a>. Not so much a disassembler as an assembly-level debugger, but it&#39;s still great. Unfortunately, the site is down at the moment...<br>2) Intel 80x86 assembly.<br>3) I have not. ',0,94,5,'',0,'','',NULL,0,NULL),(630,0,1117810035,27,'SMTP',1,1,'4.161.99.47',1117809947,0,' <!--QuoteBegin-Aurochs+Jun 1 2005, 12:24 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Aurochs &#064; Jun 1 2005, 12:24 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> 1) I&#39;d use <a href=\'http://home.t-online.de/home/Ollydbg/\' target=\'_blank\'>OllyDbg</a>. Not so much a disassembler as an assembly-level debugger, but it&#39;s still great. Unfortunately, the site is down at the moment...<br>2) Intel 80x86 assembly.<br>3) I have not. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Ok&#33; Thanks.<br><br>Still need an answer to question 3 though. =P<br><br>EDIT: Umm BTW, that link takes me to T-mobile.... =P ',0,94,5,'',0,'','',NULL,0,'SMTP'),(631,0,NULL,48,'OrdosAlpha',1,1,'82.16.94.121',1117810679,0,' I know NMD is the file extension for Nero MiniDVD files, although I don&#39;t know anything specific about it. ',0,94,5,'',0,'','',NULL,0,NULL),(632,0,NULL,152,'Aurochs',1,1,'4.224.93.9',1117840896,0,'<!--QuoteBegin-SMTP+Jun 3 2005, 02:45 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (SMTP @ Jun 3 2005, 02:45 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> EDIT: Umm BTW, that link takes me to T-mobile.... =P <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I know. I said, &quot;Unfortunately, the site is down at the moment...&quot;, did I not?<br><br>I can&#39;t read German, so I have no clue what happened to it. Sorry. If I find a mirror, I&#39;ll tell you about it. ',0,94,5,'',0,'','',NULL,0,NULL),(633,0,NULL,27,'SMTP',1,1,'4.130.33.200',1117898845,0,' I don&#39;t really think that&#39;d be the format, because the files are stored inside of the game&#39;s battle AFS files... =P ',0,94,5,'',0,'','',NULL,0,NULL),(634,0,NULL,1,'drx',1,1,'83.16.151.250',1118258903,0,' You can use IDA Pro to disassemble exe files, which is 1337 times better IMO =P ',0,94,5,'',0,'','',NULL,0,NULL),(635,0,NULL,1,'drx',1,1,'83.16.151.250',1118259061,0,' just got an idea *smiles* ',0,93,1,'',0,'','',NULL,0,NULL),(636,0,NULL,41,'Hivebrain',1,1,'213.122.81.89',1118266612,0,' I&#39;ve finally released the June 2005 version of my Sonic 1 disassembly.<br><br>New stuff:<br>- Most of the subroutines are labelled<br>- Many things have been commented<br>- This version compiles a lot faster<br>- Compressed data is automatically decompressed (recompression is not automatic by default because it&#39;s very slow)<br>- Some parts of the ASM are separated into _ANIM, _INC and _MAPS folders<br>- The compiled ROM is automatically padded to be a &quot;power of 2&quot; in length (i.e. &#036;80000, &#036;100000, &#036;200000)<br><br>IDB, for use with IDA Pro:<br><br><a href=\'http://sonicology.hacking-cult.org/S1idb_June05.rar\' target=\'_blank\'>http://sonicology.hacking-cult.org/S1idb_June05.rar</a><br><br>Split ASM:<br><br><a href=\'http://sonicology.hacking-cult.org/S1asm_June05.rar\' target=\'_blank\'>http://sonicology.hacking-cult.org/S1asm_June05.rar</a> ',0,95,7,'',0,'','',NULL,1,NULL),(637,0,NULL,27,'SMTP',1,1,'4.161.98.185',1118333267,0,' Ok, I&#39;ll try it. I tried OllyDbg seems very hard, or I don&#39;t know what I&#39;m doing... =P ',0,94,5,'',0,'','',NULL,0,NULL),(638,0,NULL,152,'Aurochs',1,1,'4.224.108.39',1118365245,0,' I didn&#39;t find OllyDbg difficult to use. I find IDA difficult to use. =P<br><br>If you want the freeware (i.e. legal) versions of IDA, check out <a href=\'http://www.sws2b.com/forums/index.php?showtopic=4460\' target=\'_blank\'>this SWS2B thread</a>. ',0,94,5,'',0,'','',NULL,0,NULL),(639,0,NULL,58,'Ultima',1,1,'82.43.141.61',1118603523,0,' They look a bit flat, but apart from that they&#39;re not bad =P ',0,63,1,'',0,'','',NULL,0,NULL),(641,0,NULL,48,'OrdosAlpha',1,1,'82.16.94.121',1118685291,0,' XenoSonic has released all the info required to modify the in-game timer to countdown from 10 minutes, and also the info required to modify the end of act time bonuses.<br><br><b>Reverse Time Info</b><br><br><!--QuoteBegin-xenoSonic+ SSRG--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (xenoSonic &#064;  SSRG)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->I figured out, with some help, how to do this a while back. It makes sense that if there&#39;s a time limit, the time remaining on that limit should be displayed, not the time elapsed.<br><br>I had wanted to keep it as a unique feature for my hack, but I&#39;ve decided to share my notes on how to do this&nbsp; And yes, this requires use of hex&nbsp; <br><br><br>Part 1: Setting things up<br><br>This is where everything is set to respond to the timer reaching 0:00, instead of 9:59.<br>Simply make the following changes to your ROM:<br><br>CODE&#036;040816:0000 }<br>&#036;04082E:0000 } timer flashes<br>&#036;04086C:0000 } at minute 0<br>&#036;040884:0000 }<br>&#036;040DEC:0000 = 0 mins for time over<br>&#036;040DEE:003B = 0 secs for time over<br><br>Part 2: Starting the timer at 9:59<br><br>This simply initialises the timer to 9:59. The code also takes into account star posts, so they remember the time at which they were activated. <br>Find a blank space in your ROM, 40 (28 in hex) bytes long, where XXXXXX is the offset of this blank space.<br><br>CODE&#036;004234: 4EF900XXXXXX&nbsp; &nbsp; &nbsp;  //jump to offset &#036;XXXXXX<br>At offset &#036;XXXXXX, add the following data (one continuous data string; I split it into separate lines to explain the code):<br><br>CODE&#036;XXXXXX: 4EB900017AA4&nbsp; &nbsp; &nbsp;  //do the code what was replaced<br>0C380000FE2266140C380000FE24660C&nbsp;  //check if time is 0:00 before updating (for starposts)<br>31FC003CFE2431FC000AFE22&nbsp; &nbsp;  //copy 9 to mins, 59 to secs, if the above is true<br>4EF90000423A&nbsp; &nbsp; &nbsp;  //return to start point<br><br>EDIT: The reason for checking the time is 0:00 is so that the star posts &quot;remember&quot; the time you passed them. If this check wasn&#39;t in place, the time would always restart at 9:59 (thus allowing the player to pass one at 0:01 left, die, then get a fresh 9:59). As the game clears the timer to 0:00 before loading a level, the code sets the time to 9:59 only when a level loads.<br><br><br>Part 3: The Countdown<br><br>This bit starts the timer counting backwards. Find another blank space in your ROM, 18 (12 in hex) bytes long, where YYYYYY is the offset of this space.<br><br>CODE&#036;040E12: 4EF900YYYYYY<br>At offset &#036;YYYYYY, add the following data:<br><br>CODE0C380000FE2531FC003BFE254EF900040E18&nbsp; &nbsp;  //restarts the seconds at 59 after reaching 00<br>Then finally, make the following changes:<br><br>CODE&#036;040E00:5321 = seconds count down<br>&#036;040E0C:5321 = minutes count down<br><br>This may seem obvious, but when adding data, make sure you are overwriting whats there, and ALWAYS make a backup&#33;<br><br>Hope this helps anyone who wishes to utilise a countdown timer.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br><b>Time Bonus Info</b><br><br><!--QuoteBegin-xenoSonic+ SSRG--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (xenoSonic &#064;  SSRG)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->If you&#39;ve implemented the reverse timer, and finished a level, you&#39;ll notice that the time bonus still operates as if the timer was still counting upwards. There is a routine at offset &#036;019480 that handles the time bonuses.<br><br>I have tried to figure out how to get this to follow the timer backwards, but it&#39;s proving tricky, so I&#39;ve come up with another solution that will allow the editing and setting of time bonuses whichever direction the timer is going. Again, this will require the use of hex, and some thinking.<br><br>The following are my notes, and are much less of a &#39;guide&#39; than how to set the timer going backwards.<br><br><br>CODE&#036;019480 - time bonus code starts here<br>&#036;019494:00XX - XX-second interval per point-break<br>&#036;019496:72YY - There are YY point-breaks<br>&#036;0194D2 to &#036;0194FC - The values for the bonuses.&nbsp; These values are multiplied by 10 (0A in hex), to get the true point allocation.<br>The default values for XX and YY are 0F and 14 respectively, and the amount of values between &#036;0194D2 and &#036;0194FC reflect this. If you wish to add more, then a little bit of programming will be required.<br><br>To do this, find a blank space in your ROM, large enough to house your new point value &#39;array&#39; (if you require point breaks every 10 seconds, and need this to happen for the full 10 minutes, you will need 60 (3C in hex) bytes of free space, plus an additional 6 bytes (which will be explained later)), where ZZZZZZ is the offset of this blank space.<br><br>CODE&#036;0194A0: add 4EF900ZZZZZZ - this adds a pointer to offset &#036;ZZZZZZ.<br>&#036;ZZZZZZ: add 31FB00##F7D24EF0000194A6 - ## = how many bytes to skip to get to the bonus point list.<br>&#036;ZZZZZZ + ##: this is where the values for the bonuses go.&nbsp; Make sure you add enough values to cover the time period you wish to allocate bonuses for, and&nbsp; remember, the value you input is multiplied by 10 (0A)&#33;.<br>IMPORTANT NOTE: if you are using the reverse timer, you will need to put this list in reverse order, and pad the beginning with 0000&#39;s until the full 10 minutes are accounted for (example below). This is due to how the code for allocating the bonuses works - it always starts from 0:00 and counts upwards (I haven&#39;t yet figured out how to get this code to follow the timer backwards).<br><br>Now, when you&#39;ve input all the relevant values, you need to point the game back to the original programming (this is where that extra 6 bytes of free space comes in). Add the following data here:CODE4EF9000194FC<br><br>Reverse Timer bonus example<br><br>Here, I&#39;m using a 20-second interval between point breaks, and I&#39;m only allocating bonuses for finishing between 9:59 and 5:00 on the timer.<br><br>CODE&#036;019494:0014 - 20-second interval<br>&#036;019496:721E - 30 intervals (the full 10 minutes)<br>&#036;0194D2 - &#036;0194FC - ignored, a new list is required.<br><br>CODE&#036;0194A0: 4EF9000EBEA0 - points to offset &#036;0EBEA0.<br>&#036;0EBEA0: 31FB000EF7D24EF0000194A6 - jump 0E bytes to the bonus point list<br><br>The following data is the point value list. Make sure all the data is one continuous string, I&#39;ve separated it to different lines so you can see whats going on:<br><br>CODE&#036;0EBEB0: <br> 000000000000 //0:00 to 1:00 (breaks at 0:20, 0:40, 1:00)<br> 000000000000 //1:00 to 2:00 (breaks at 1:20, 1:40, 2:00)<br> 000000000000 //2:00 to 3:00 (breaks at 2:20, 2:40, 3:00)<br> 000000000000 //3:00 to 4:00 (breaks at 3:20, 3:40, 4:00)<br> 000000000000 //4:00 to 5:00 (breaks at 4:20, 4:40, 5:00)<br> 000A0014001E //5:00 to 6:00 (breaks at 5:20, 5:40, 6:00)<br> 00280032003C //6:00 to 7:00 (breaks at 6:20, 6:40, 7:00)<br> 00460050005A //7:00 to 8:00 (breaks at 7:20, 7:40, 8:00)<br> 006400FA01F4 //8:00 to 9:00 (breaks at 8:20, 8:40, 9:00)<br> 03E809C41388 //9:00 to 9:59 (breaks at 9:20, 9:40, 9:59)<br><br>This achieves the following break system:<br><br>CODE9:59 - 9:40: 50,000 pts<br>9:39 - 9:20: 25,000 pts<br>9:19 - 9:00: 10,000 pts<br>8:59 - 8:40: 5,000 pts<br>8:39 - 8:20: 2,500 pts<br>8:19 - 8:00: 1,000 pts<br>7:59 - 7:40: 900 pts<br>7:39 - 7:20: 800 pts<br>7:19 - 7:00: 700 pts<br>6:59 - 6:40: 600 pts<br>6:39 - 6:20: 500 pts<br>6:19 - 6:00: 400 pts<br>5:59 - 5:40: 300 pts<br>5:39 - 5:20: 200 pts<br>5:19 - 5:00: 100 pts<br>4:59 - 0:00: 0 pts<br><br><br>This is not easy to explain, but I&#39;ve done the best I can. I hope this helps&#33; <br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>If used please give credit to xenoSonic. ',0,97,7,'',0,'','',NULL,1,NULL),(642,0,1119296106,184,'Captain Bozo',1,1,'68.212.18.11',1118693685,0,' This is my first sonic hack. It isn&#39;t finished yet, but when it is, it will have new level layouts, palettes for all levels, a new title screen, and new sprites for almost everything. I am sincerely sorry that it isn&#39;t compressed or an IPS, but  1asphost is evil and won&#39;t allow zip or rar files.<br><br>And here is the file.<br><br><a href=\'http://ccc.1asphost.com/captainbozo/s2b.Bin\' target=\'_blank\'>http://ccc.1asphost.com/captainbozo/s2b.Bin</a><br><br>Remember that this is my first Sonic hack, and it isn&#39;t the best hack out there. So, please give me as much advice as you can, especially if you know of a better place to put my hack at. ',0,98,1,'',0,'','',NULL,1,'Captain Bozo'),(659,0,NULL,184,'Captain Bozo',1,1,'68.212.29.204',1119296198,0,' I changed all the links to PNG. But I&#39;m continuing this hack. Everyone else was being polite and helping me, and you come and put my hack down. I&#39;m changing the sprites and level layouts, and they will still be Bozo and Foal. I might not post it here, as it is obviously not appeciated.  Goodbye. ',0,98,1,'',0,'','',NULL,0,NULL),(643,0,NULL,152,'Aurochs',1,1,'4.225.18.105',1118712164,0,' You could get it hosted here. ',0,98,1,'',0,'','',NULL,0,NULL),(644,0,1118803825,168,'muteKi',1,1,'63.191.128.58',1118803084,0,' No, man, I meant my own hack. No offense intended. Geez, if only I had the time...or the art skill.<br><br>Heh. Sorry.<br><br>I mean, take a look at my beauty&#33; (Mecha Green Hill.)<br><a href=\'http://ssrg.shadowsoft-games.com/forums/index.php?act=Attach&type=post&id=342\' target=\'_blank\'>http://ssrg.shadowsoft-games.com/forums/in...ype=post&id=342</a> ',0,93,1,'',0,'','',NULL,0,'muteKi'),(645,0,NULL,41,'Hivebrain',1,1,'81.131.129.77',1118970614,0,' It&#39;s now Windows-based, rather than DOS, and supports many different pallet formats.<br><br><img src=\'http://img.photobucket.com/albums/v366/hive/pcxpal.png\' border=\'0\' alt=\'user posted image\' /><br><br>Get it from my site:<br><br><a href=\'http://sonicology.fateback.com\' target=\'_blank\'>http://sonicology.fateback.com</a> ',0,99,7,'',0,'','',NULL,1,NULL),(646,0,NULL,78,'Sonic 67',1,1,'141.157.87.46',1119036034,0,' As soon as I get those damn bugs out of the way, Sonic CDX is going into the archives. And maybe Sonic Battle SP. ',0,93,1,'',0,'','',NULL,0,NULL),(647,0,1119295172,184,'Captain Bozo',1,1,'68.212.18.113',1119037593,0,' I have been working a bit more. I made a few more small changes, like:<br>A new title screen<br><a href=\'http://i6.photobucket.com/albums/y217/captain_bozo/Bozo1.png\' target=\'_blank\'>http://i6.photobucket.com/albums/y217/captain_bozo/Bozo1.png</a><br>A couple more enemies in the first level(not permament)<br><a href=\'http://i6.photobucket.com/albums/y217/captain_bozo/Bozo2.png\' target=\'_blank\'>http://i6.photobucket.com/albums/y217/captain_bozo/Bozo2.png</a><br>And a new baddie, Seth<br><a href=\'http://i6.photobucket.com/albums/y217/captain_bozo/Bozo3.png\' target=\'_blank\'>http://i6.photobucket.com/albums/y217/captain_bozo/Bozo3.png</a><br><a href=\'http://i6.photobucket.com/albums/y217/captain_bozo/Bozo4.png\' target=\'_blank\'>http://i6.photobucket.com/albums/y217/captain_bozo/Bozo4.png</a><br>And I updated the link on the first post.<br><br>Which brings up a few questions. Where are the mappings for Robotnik&#39;s sprite so I can fix Seth&#39;s head? and is it possible to have sonic follow Tails in a different option, so you can choose who leads who in the options menu? ',0,98,1,'',0,'','',NULL,0,'Captain Bozo'),(648,0,NULL,152,'Aurochs',1,1,'4.225.104.12',1119043038,0,'<!--QuoteBegin-Captain Bozo+Jun 17 2005, 07:46 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Captain Bozo @ Jun 17 2005, 07:46 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> is it possible to have sonic follow Tails in a different option, so you can choose who leads who in the options menu? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> That would require some code editing, but I don&#39;t know where that code is. Sorry. If it helps, the flag for Sonic&#39;s presensce in the game is at &#036;FF72, and the one for Tails is at &#036;FF73. Or maybe I got that backwards; I haven&#39;t looked at those offsets yet. I do know that if both flags are set, both characters are in the game. ',0,98,1,'',0,'','',NULL,0,NULL),(649,0,NULL,184,'Captain Bozo',1,1,'68.212.18.113',1119044147,0,' Do you know where the mappings for Robotnik is? Seth&#39;s head should ;ook like this.<br><a href=\'http://i6.photobucket.com/albums/y217/captain_bozo/Seth.bmp\' target=\'_blank\'>http://i6.photobucket.com/albums/y217/captain_bozo/Seth.bmp</a> ',0,98,1,'',0,'','',NULL,0,NULL),(650,0,1119106183,139,'StephenUK',1,1,'81.96.96.159',1119106128,0,' <!--QuoteBegin-Aurochs+Jun 17 2005, 09:17 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Aurochs &#064; Jun 17 2005, 09:17 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Captain Bozo+Jun 17 2005, 07:46 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Captain Bozo &#064; Jun 17 2005, 07:46 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> is it possible to have sonic follow Tails in a different option, so you can choose who leads who in the options menu? <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>That would require some code editing, but I don&#39;t know where that code is. Sorry. If it helps, the flag for Sonic&#39;s presensce in the game is at &#036;FF72, and the one for Tails is at &#036;FF73. Or maybe I got that backwards; I haven&#39;t looked at those offsets yet. I do know that if both flags are set, both characters are in the game. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Actually, characters are stored as a word at FF72. Sonic is 01, Tails is 02, and I think it might be 00 for both, but i might be mistaken on that one. ',0,98,1,'',0,'','',NULL,0,'StephenUK'),(651,1,1119160936,152,'Aurochs',1,1,'4.224.93.204',1119121061,0,' D&#39;oh. In that case, why use a longword? A word would work just fine for that. Maybe their compiler was just stupid. =P<br><br>Oh, well. Doesn&#39;t matter. ',0,98,1,'',0,'','',NULL,0,'Aurochs'),(652,0,NULL,155,'Weird Person',1,1,'200.141.29.19',1119226981,0,' I Liked the sunset effect in title Screen.. but why Tails is Frozen? ',0,98,1,'',0,'','',NULL,0,NULL),(653,0,NULL,152,'Aurochs',1,1,'4.225.23.30',1119246552,0,' drx says that the VDP can be addressed from &#036;C00000 through &#036;C0001F, and that all addresses between that and &#036;DFFFFF are mirrors of the original &#036;20 VDP addresses. How the hell do you address the VDP with only 32 bytes? Do you just put your data anywhere and let the other processor take care of it? There&#39;s something I&#39;m not getting here... ',0,100,2,'',0,'','',NULL,1,NULL),(654,0,1119280847,184,'Captain Bozo',1,1,'68.212.29.204',1119280410,0,' Because that isn&#39;t Tails. That is Bozo, who represents me, and he is blue, and is one of the reasons that I wish he could lead. Notice that the sprite in the game has one tail. I will change the title screen&#39;s version to one tail later. ',0,98,1,'',0,'','',NULL,0,'Captain Bozo'),(655,0,NULL,152,'Aurochs',1,1,'4.225.109.53',1119285383,0,' Hmm. I don&#39;t know where Robotnick&#39;s <i>mappings</i> are, but the art for his head is at &#036;8E886. Other art for Robotnick is at &#036;8EA5A. ',0,98,1,'',0,'','',NULL,0,NULL),(656,0,NULL,184,'Captain Bozo',1,1,'68.212.29.204',1119285905,0,' I know that, which is how I changed it. But one of the tiles is floating way above his head in the game, whichis why I wanted it, But if it isn&#39;t known, then it&#39;s okay. It was an insignifigant tile anyway. ',0,98,1,'',0,'','',NULL,0,NULL),(657,0,NULL,152,'Aurochs',1,1,'4.225.109.53',1119286685,0,' There&#39;s a list of sprites with the locations of their mappings <a href=\'http://shit.sclassic.net/index.php/Sonic_Community_Hacking_Guide/Sonic_2#Sprite_Pointer_List\' target=\'_blank\'>here</a>. Robotnik isn&#39;t there, but the list is still being worked on, so it may show up later. ',0,98,1,'',0,'','',NULL,0,NULL),(658,0,NULL,48,'OrdosAlpha',1,1,'82.16.94.121',1119291518,0,' OK, the following has to be said.<br><br>1. NO BITMAPS&#33; PNG or GIF only&#33; PNG preferred. Not everyone&#39;s got BB connections. And I so loathe &quot;i cant save in png&quot; excuses. There&#39;s plenty of freeware converters out there.<br><br>2. Re-colours and fan characters suck ass, and as such are heavily frowned upon&#33; Don&#39;t bitch, they do. This ain&#39;t Moogle Cavern, and never will be. ',0,98,1,'',0,'','',NULL,0,NULL),(660,0,NULL,184,'Captain Bozo',1,1,'68.212.29.204',1119296310,0,' I changed all the links to PNG. But I&#39;m continuing this hack. Everyone else was being polite and helping me, and you come and put my hack down. I&#39;m changing the sprites and level layouts, and they will still be Bozo and Foal. I might not post it here, as it is obviously not appeciated.  Goodbye. ',0,98,1,'',0,'','',NULL,0,NULL),(661,0,NULL,152,'Aurochs',1,1,'4.225.109.53',1119297908,0,' This is why we don&#39;t let Ordos post very often. =P ',0,98,1,'',0,'','',NULL,0,NULL),(662,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1119302083,0,' Sweet. Since I got FTP access earlier on today I updated the utilities section with this. :) ',0,99,7,'',0,'','',NULL,0,NULL),(663,0,1119305486,19,'Gunner112k',1,1,'24.37.226.63',1119305369,0,' <!--QuoteBegin-Captain Bozo+Jun 20 2005, 07:38 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Captain Bozo &#064; Jun 20 2005, 07:38 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I changed all the links to PNG. But I&#39;m continuing this hack. Everyone else was being polite and helping me, and you come and put my hack down. I&#39;m changing the sprites and level layouts, and they will still be Bozo and Foal. I might not post it here, as it is obviously not appeciated.&nbsp; Goodbye. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>It isn&#39;t our problem if you can&#39;t take constructive criticism from other people. ',0,98,1,'',0,'','',NULL,0,'Gunner112k'),(664,0,NULL,155,'Weird Person',1,1,'201.17.177.141',1119554958,0,' Maybe in Mega Drive there are some sort of Operation System that work in 68000...<br><br>And you don&#39;t need know how the processor was made for program, just program. ',0,100,2,'',0,'','',NULL,0,NULL),(665,0,NULL,41,'Hivebrain',1,1,'213.122.127.153',1119567878,0,' I&#39;ve released a beta version of HivePal, a pallet editor for Sonic 1 and Sonic 2. It can actually edit any Megadrive ROM, but you&#39;ll need to enter pallet addresses manually. Download it from my site.<br><br><img src=\'http://img.photobucket.com/albums/v366/hive/HivePal.png\' border=\'0\' alt=\'user posted image\' /><br><br><a href=\'http://sonicology.fateback.com\' target=\'_blank\'>http://sonicology.fateback.com</a> ',0,101,7,'',0,'','',NULL,1,NULL),(666,0,NULL,152,'Aurochs',1,1,'4.224.249.159',1119569646,0,'<!--QuoteBegin-Weird Person+Jun 23 2005, 07:29 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Weird Person @ Jun 23 2005, 07:29 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> And you don&#39;t need know how the processor was made for program, just program. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Maybe not when you&#39;re writing high-level code, but it&#39;s a really good idea to know how the hardware works when you&#39;re writing assembly code. ',0,100,2,'',0,'','',NULL,0,NULL),(667,0,NULL,152,'Aurochs',1,1,'4.224.93.48',1119593805,0,'<!--QuoteBegin-Gunner112k+Jun 20 2005, 10:09 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Gunner112k @ Jun 20 2005, 10:09 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> It isn&#39;t our problem if you can&#39;t take constructive criticism from other people. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Perhaps, but this is the kind of crap that people say is bringing down the community. I have to kindly request that Ordos not bite the newbies from now on. Thank you. ',0,98,1,'',0,'','',NULL,0,NULL),(668,0,NULL,63,'Tweaker',1,1,'66.66.194.62',1119594025,0,'<!--QuoteBegin-Aurochs+Jun 24 2005, 02:16 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Aurochs @ Jun 24 2005, 02:16 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Gunner112k+Jun 20 2005, 10:09 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Gunner112k &#064; Jun 20 2005, 10:09 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> It isn&#39;t our problem if you can&#39;t take constructive criticism from other people. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Perhaps, but this is the kind of crap that people say is bringing down the community. I have to kindly request that Ordos not bite the newbies from now on. Thank you. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Sorry, never gonna happen. You know more than anybody. ',0,98,1,'',0,'','',NULL,0,NULL),(669,0,NULL,152,'Aurochs',1,1,'4.224.93.48',1119594088,0,'<!--QuoteBegin-Tweaker+Jun 24 2005, 06:20 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Tweaker @ Jun 24 2005, 06:20 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Sorry, never gonna happen. You know more than anybody. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I have to try, at least. =P ',0,98,1,'',0,'','',NULL,0,NULL),(670,0,NULL,155,'Weird Person',1,1,'200.141.25.88',1119720997,0,' You alredy asked yourself why Sega32x and SegaCD need BIOS? (<b>B</b>asic <b>I</b>nput and <b>O</b>utput <b>S</b>ystem.)<br><br>Maybe the BIOS file is the &quot;Operational System&quot;... (I Looked in Gens, It have a space to insert Genesis BIOS.)<br><br>I Don&#39;t know how 68000 works... but if you look in a University Library, you might find some books explaining how to program and the Architeture of 68000... I Found some here... <br> ',0,100,2,'',0,'','',NULL,0,NULL),(671,0,1119733434,48,'OrdosAlpha',1,1,'82.16.94.121',1119733376,0,' The Mega-Drive doesn&#39;t use a BIOS per se, later revisions of the Model 1 MD, and all Model 2 MDs were given a boot ROM, which some would call a BIOS.<br><br>This boot ROM is where the &#39;PRESENTED BY, OR LICENSED FROM SEGA ENTERPRISES&#39; text comes from prior to the ROM loading.<br><br>The boot ROM is available on the net, as I have an ips to change the SEGA text from white to cyan. ',0,100,2,'',0,'','',NULL,0,'OrdosAlpha'),(672,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1119733930,0,'<!--QuoteBegin-Aurochs+Jun 24 2005, 06:16 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Aurochs @ Jun 24 2005, 06:16 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Gunner112k+Jun 20 2005, 10:09 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Gunner112k &#064; Jun 20 2005, 10:09 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> It isn&#39;t our problem if you can&#39;t take constructive criticism from other people. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Perhaps, but this is the kind of crap that people say is bringing down the community. I have to kindly request that Ordos not bite the newbies from now on. Thank you. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> If it&#39;s bringing down the community, it&#39;s because people tend to have low standards on the hacks&#39; quality. That&#39;s not what we want. ',0,98,1,'',0,'','',NULL,0,NULL),(673,0,NULL,187,'Ambil',1,1,'84.122.210.153',1119736689,0,' Seems a very useful hacking tool. I&#39;ll be sure of using it. ',0,101,7,'',0,'','',NULL,0,NULL),(679,0,NULL,1,'drx',1,1,'192.168.0.12',1120380130,0,' heheheh =)<br><br>VDP in 68000 memory is just 32 bytes.<br><br>That&#39;s because you have to access VDP by giving it special programming commands.<br><br>So, you have to write to &#036;c00004 to program VDP, then to &#036;c00000 to put data in VDP.<br><br>Hmm... eg. you set the VDP Write Address to &#036;1234, by writing some stuff to &#036;c00004. Now, you do this:<br><br>move.w  #&#036;1234,(&#036;c00000).l<br>move.w  #&#036;5678,(&#036;c00000).l<br><br>at VDP RAM &#036;1234 there&#39;ll be #&#036;1234, and at &#036;1236 there&#39;ll be #&#036;5678. Strange stuff =p ',0,100,2,'',0,'','',NULL,0,NULL),(680,0,NULL,152,'Aurochs',1,1,'4.224.93.72',1120433038,0,' Ah. So, you put the starting address in the VDP RAM to load data to on &#036;C00004, and  then write your data to &#036;C00000. I suppose you would use loops to write large amounts of data.<br><br>But what about the other 26 bytes? ',0,100,2,'',0,'','',NULL,0,NULL),(681,0,NULL,139,'StephenUK',1,1,'81.96.96.73',1120541919,0,' Hey it&#39;s been a while since I actually did any work on this. Anyway, i&#39;ve started to make a futuristic version of Star Light Zone from Sonic 1. There&#39;s a screenshot below of it in it&#39;s early stages. If you have any ideas of what you think a futuristic SLZ should contain, would you let me know. I&#39;m sorta struggling for some ideas.<br><br>Thanks<br><br><img src=\'http://stephenuk.digibase.ca/SLZ.PNG\' border=\'0\' alt=\'user posted image\' /> ',0,63,1,'',0,'','',NULL,0,NULL),(682,0,NULL,116,'Electrick',1,1,'81.198.20.236',1120565144,0,' 1) How put objects in Hidden Palace 2 act???<br>2) I port Labyrinth Zone from Sonic 1. Object share from Emerald Hill and in Level is: Switch, Grounder(ARZ), Bubbles, Door(MTZ), Horizontal Platform(MTZ) Object`s. How replace art with Emerald Hill object`s. <br>3) How put object`s in Wood Zone without share other Level`s. ',0,102,2,'',0,'','',NULL,1,NULL),(683,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1120605988,0,' 1: Change the pointer, add extra object data to an used location<br>2: change the pointer, edit pattern load cues<br>3: see #1 ',0,102,2,'',0,'','',NULL,0,NULL),(684,0,NULL,184,'Captain Bozo',1,1,'68.212.29.183',1120836477,0,' Sorry about back there. I acted like a baby. An overdramatic baby. But I did it for a reason. I thought that this could be one of the buttkissing forums where the people are nice until a higher-up says that I suck, then they all mindlessly agree with him. I wanted to get away from here if that was true. But, I see that this is not one of those forums. So I&#39;m back. <br><br>I&#39;ve done a little work on my hack; I&#39;ve been distracted by a few things...<br><br>Continued work on the title screen.<br><a href=\'http://i6.photobucket.com/albums/y217/captain_bozo/NewBitmapImage8.png\' target=\'_blank\'>http://i6.photobucket.com/albums/y217/capt...itmapImage8.png</a><br><br>End of act changed. Piece of crap thing, they didn&#39;t have the letter F, so I had to changed the Perfect graphics.<br><a href=\'http://i6.photobucket.com/albums/y217/captain_bozo/NewBitmapImage9.png\' target=\'_blank\'>http://i6.photobucket.com/albums/y217/capt...itmapImage9.png</a><br><br>And I updated the link on the first post. I gonna go back to editing the sprites. I hate it, Sonik Sprite won&#39;t work on my computer, so I have to use TLP, and it&#39;s long and tiresome. ',0,98,1,'',0,'','',NULL,0,NULL),(685,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1120872656,0,'<!--QuoteBegin-Captain Bozo+Jul 8 2005, 03:27 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Captain Bozo @ Jul 8 2005, 03:27 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> And I updated the link on the first post. I gonna go back to editing the sprites. I hate it, Sonik Sprite won&#39;t work on my computer, so I have to use TLP, and it&#39;s long and tiresome. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Why dosen&#39;t it work? Your screen is set tp 32 bit, right? ',0,98,1,'',0,'','',NULL,0,NULL),(686,0,1120942347,131,'DMC_hacks',1,1,'66.159.195.60',1120942062,0,' *If I put this in the wrong forum, can someone move this to where it should be posted?*<br><br>Well, my brother has just gotten back from his vacation, and while he was away, he enjoyed playing the old Master systems so much on his old Game Gear, that he thought he might go into hacking them. The problem, for both of us, is if anyone would be interested, that is to say to either test the games out, or give advice.<br><br>The main types of games he likes are:<br>R-Type, the Wonder-boy games series, Alex the Kidd in Shinobi world, Thunder Blade and Afterburner.<br><br>His main goal is to either make a descent hack from these games, or at least get an understanding of how these games work, as well as attempt to find any interesting data that may be unused and/or undiscovered.<br><br>I&#39;ll be using all the information that was provided by Dr. Eggfan, as well as any other information I can get here. We are mainly interested in what utilities will be needed to do this, as I am unaware of any specific tools available for altering SMS?GG roms.<br><br>Thanks for your time.<br><br>Edit: Added more details, and such. ',0,103,2,'',0,'',NULL,NULL,1,'DMC_hacks'),(687,0,NULL,184,'Captain Bozo',1,1,'68.212.7.184',1121091111,0,' My computer&#39;s video card and monitor is crap. My videocard only supports up to 16 bit, and my monitor can only support up to 640 x 480. But I don&#39;t think that&#39;s the problem. When I try to load any sonic rom into it, it says that it cannot identify it. ',0,98,1,'',0,'','',NULL,0,NULL),(688,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1121115585,0,' It&#39;s just Sonic 2, right? Open it in hex and make sure the serial number is &quot;GM 00001051-01&quot;.<br><br>Either way though, if your computer cannot go into 24 or 32 bit mode, Sonik sprite will not work properly. ',0,98,1,'',0,'','',NULL,0,NULL),(689,0,NULL,152,'Aurochs',1,1,'4.225.22.228',1121207892,0,' TRIPLEPOST<br><br>See <a href=\'http://ssrg.shadowsoft-games.com/forums/index.php?showtopic=1359\' target=\'_blank\'>This topic at SSRG</a> for downloads. I would prefer it if you put them in the same archive, though. You can RAR it if you want, but it won&#39;t make much of a difference. ',0,93,1,'',0,'','',NULL,0,NULL),(690,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1121221743,0,' That&#39;s neat. I like how you must press the trigger to transform. Good job&#33; ',0,93,1,'',0,'','',NULL,0,NULL),(691,0,1121305002,116,'Electrick',1,1,'81.198.20.236',1121304918,0,' Super Answer. I understand all =&#092;<br><br>PS: Objects in Hidden Palace act 2 i put it. ',0,102,2,'',0,'','',NULL,0,'Electrick'),(692,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1121329270,0,' If you don&#39;t understand my answer, then read some hacking guide. That is some of the more simple and basic stuff. ',0,102,2,'',0,'','',NULL,0,NULL),(693,0,NULL,116,'Electrick',1,1,'81.198.20.236',1121346669,0,' I understand how put object in Lost Level my self.<br><br>But i don`t under stand how edit pattern load cues. :( ',0,102,2,'',0,'','',NULL,0,NULL),(694,0,1121443573,184,'Captain Bozo',1,1,'68.212.13.93',1121441393,0,' Well, I couldn&#39;t use SonikSprite, but I changed the Tails sprite almost fully anyway&#33; Unfortunately I have no screenies, but you can look at them yourself by clicking the first link again, as I have updated it. Now to work on Sonic&#39;s sprite. After that it&#39;s just a few pallete changes away from what is in my opinion the hardest part of hacking; level design.<br><br>Edit: I lied. There are screenshots, as of now&#33;<br><br>Bozo running. He actually runs, not like Tails, who hovers.<br><a href=\'http://ccc.1asphost.com/captainbozo/New%20Bitmap%20Image%20(10).PNG\' target=\'_blank\'>http://ccc.1asphost.com/captainbozo/New%20...mage%20(10).PNG</a><br><br>Bozo standing. Blah.<br><a href=\'http://ccc.1asphost.com/captainbozo/New%20Bitmap%20Image%20(11).PNG\' target=\'_blank\'>http://ccc.1asphost.com/captainbozo/New%20...mage%20(11).PNG</a> ',0,98,1,'',0,'','',NULL,0,'Captain Bozo'),(695,0,NULL,1,'drx',1,1,'192.168.0.12',1121513780,0,' Actually, only few of them are used. Many of them are just mirrors. The ones used are:<br><br>&#036;c00000 - the data port (where you put data after programming the control port)<br>&#036;c00004 - the control port<br>&#036;c00008 - hv counter (when you read that, it returns the current H Line and VLine being rendered)<br>&#036;c00011 - PSG - this port is used to program PSG from the 68k. <br><br> ',0,100,2,'',0,'','',NULL,0,NULL),(696,0,NULL,155,'Weird Person',1,1,'200.141.32.16',1121542996,0,' Looking at the MD, there are 3 extra buttons, X,Y and Z. But when I use a &quot;read joypad&quot; routine, a byte return. an all the possibilities are alredy used. So how I read these 3 Buttons?&#33; ',0,104,2,'',0,'','',NULL,1,NULL),(697,0,NULL,1,'drx',1,1,'192.168.0.12',1121628768,0,' There&#39;s a special routine for 6-button joypads. It returns a word, where the upper byte returns the values of X, Y, Z and Mode. I&#39;ll try to find this routine in some 32x ROM and post it here. ',0,104,2,'',0,'','',NULL,0,NULL),(698,0,NULL,1,'drx',1,1,'192.168.0.12',1121630408,0,' This code is made by Sega. If you can&#39;t make the actual subroutine from it, tell me, I&#39;ll try to reprogram it simplier:<br><br>z80.h (include):<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->*---------------------------------------------------------------------*<br>* File Name&#58;	z80.h<br>*<br>* Copyright &#40;c&#41; 1994 Sega of America, Inc. All Rights Reserved.<br>*<br>* Author&#40;s&#41;&#58;	Unni Pillai<br>* Date&#58; 6-19-94<br>* Description&#58;	z80 equates and FM chip equates <br>*<br>* History&#58;<br>*<br>*---------------------------------------------------------------------*<br><br>ZRAM &nbsp;	equ	&#036;00a00000	&#59; z80&#39;s work ram 0000H ~ 3FFFH &#40;16kbytes&#41;<br>Z80NoROM	equ	ZRAM+4<br><br>FM &nbsp;	equ	&#036;00a04000	&#59; YM2612 &#40;OPNC&#41; or YM3438 &#40;OPN2C&#41;<br>FMREG &nbsp;equ	&#036;00a04000	&#59; is not compatible YM2151 &#40;OPM&#41;.<br>FMDATA	equ	&#036;00a04001<br>FMREG1	equ	&#036;00a04002<br>FMDATA1	equ	&#036;00a04003<br><br>ZBUSCTRL	equ	&#036;00a11100	&#59; z80 busreq and busack<br>ZRESCTRL	equ	&#036;00a11200	&#59; z80 reset<br><br>ZRESET &nbsp;equ	&#036;00<br>ZBUSRQ &nbsp;equ	&#036;01<br>ZBUSAK &nbsp;equ	&#036;00<br><br>Z80BusReq	equ	&#036;A11100&#59; bit 8 &#40;high=BusReq&#41;<br>Z80Reset	equ	&#036;A11200&#59; bit 8 &#40;low=Reset&#41;<br><!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br>six.asm:<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1--><br>*****************************************************************************<br>*six.asm - MEGADRIVE I/O device id routines and data routines<br>*<br>*ver&#58; 4.0 &#40;released with Universal Driver VER 4.0&#41;<br>*<br>*author&#58; Unni Pillai<br>*<br>*MODS&#58;<br>*<br>*UP Jan 14th 1994 &#40;increased time between each TH transition to 4usecs<br>* &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;based on SOJ MD TECHNICAL INFO #7 01/11/94&#41;<br>*Copyright &#40;c&#41;	SEGA OF AMERICA INC.<br>* &nbsp;All Rights Reserved<br>*****************************************************************************<br><br>	section	.text<br>	include	&#34;z80.h&#34;<br><br>***********************************************************************************<br>*JOYGET6	joystick data get &#40; six button and three button &#41;<br>* &nbsp;ID checking and distinguishing between the three button and the<br>* &nbsp;six button controllers is done while driver actually gets data<br>* &nbsp;from the controllers. &nbsp;The above feature will allow the user to<br>* &nbsp;interchange controllers.<br>* &nbsp;Essentially this routine is designed for games that are just going<br>* &nbsp;to use just the six button and three button controllers only.<br>* &nbsp;If any device that uses a handshaking scheme&#40; eg MOUSE&#41; is plugged<br>* &nbsp;in, the routine returns value 0 in register d0.l Also if nothing is<br>* &nbsp;connected, the driver returns value 0 in register d0.l<br>* &nbsp;In case of three and six button controllers the driver<br>* &nbsp;cannot return value zero in register d0.l<br>*<br>* &nbsp;Access this routine from within the V_INT<br>* &nbsp;SOJ recomends that the six button driver must be called from<br>* &nbsp;within V_INT.<br>* &nbsp;The Z80 Enable/Disable code is provided as a safety check, to<br>* &nbsp;prevent unfavorable bus access. Also refer to note under mods<br>*<br>*in	d1.w &#58; port number &#40; 0..2 &#41;<br>*<br>*out	d0.l &#58; for case of six pad<br>*	d0.l= 1xxx|xxxx|xxxx|xxxx|MD,TX,TY,TZ,1,1,1,1,St,TA,TC,TB,R,L,D,U<br>*	for case of three pad<br>*	d0.l= 0xxx|xxxx|xxxx|xxxx|xxxx|xxxx|St,TA,TC,TB,R,L,D,U<br>* &nbsp; &nbsp; &nbsp; x denotes don&#39;t care bits<br>*	flag bit is bit 31 in	d0.l<br>* &nbsp; &nbsp;	bit 31 = 0 i.e three button controller<br>* &nbsp; &nbsp;	bit 31 = 1 i.e six button controller<br>* &nbsp; &nbsp; &nbsp; error &#40;unknown controller/ nothing connected&#41; is reported by<br>*	d0.l = 0<br>*<br>*REGISTERS&#58;	registers d0 to d5 are used by this routine.<br>* &nbsp;register d1 is exclusively used for input to the routine.<br>* &nbsp;register d0 is used for output<br>*<br>*ver&#58;	0.2<br>*author&#58; Unni Pillai &#40;Peripherals Dept SOA&#41;<br>*<br>*mods&#58;	added Z80 disable/enable code 6/30/93<br>*NOTE&#58; &nbsp;this code adds 88 cycles &#40;11usecs&#41; to driver execution time.<br>*	most games polling the I/O port at the begining of the V_INT<br>*	can save this overhead by removing the Z80 disable/enable code.<br>*<br>*	UP Jan 14th 1994 &#40;increased time between each TH transition to 4usecs<br>*	based on SOJ MD TECHNICAL INFO #7 01/11/94&#41;<br>*	added 3 nops after each moveq instruction<br>*<br>* copyright June 1993 SEGA OF AMERICA<br>**************************************************************************************<br>	xdef	JOYGET6<br>	dc.l	0<br>JOYGET6&#58;<br>	movem.l	d1/d2/d3/d4/d5/a0,-&#40;sp&#41;<br>	move.w	#&#036;100,Z80BusReq&#59; Z80 bus request<br>	move.w	#&#036;100,Z80Reset&#59; Z80 reset line high &#40;NORMAL RUN STATE&#41;<br>	btst.b	#0,Z80BusReq&#59; Z80 bus grant acknowledge?<br>	bne.s	*-8	&#59; wait until bus granted<br>	moveq	#0,d0<br>	cmp.w	#&#036;0002,d1<br>	bhi &nbsp;	_JOYGET6_ERR<br>	add.w	d1,d1<br>	move.l	#&#036;00a10003,a0&#59;joystick data port address<br>	move.b	#&#036;40,6&#40;a0,d1.w&#41;&#59;set TH = output<br>	nop<br>	nop<br>	move.b	#&#036;40,&#40;a0,d1.w&#41;&#59; select &#91; ? 1 TRG-C TRG-B R L D U &#93;<br>	moveq	#0,d2<br>	nop<br>	nop<br>	nop<br>	move.b	&#036;00&#40;a0,d1.w&#41;,d2&#59; d2 = xxxx|xxxx|? 1 TRG-C TRG-B R L D U<br>	cmp.b	#&#036;70,d2	&#59; checking for mouse or other handshaking device<br>	beq	_JOYGET6_ERR<br>	move.b	#&#036;00,&#40;a0,d1.w&#41;&#59; select &#91; ? 0 START TRG-A 0 0 D U &#93;<br>	lsl.w	#8,d2 &nbsp;	&#59; d2 = ? 1 TRG-C TRG-B R L D U|0 0 0 0 0 0 0 0<br>	move.b	&#036;00&#40;a0,d1.w&#41;,d2&#59;d2 = ? 1 TRG-C TRG-B R L D U|? 0 St TRG-A 0 0 D U<br>	cmp.b	#&#036;3f,d2	&#59; checking for nothing connected<br>	beq	_JOYGET6_ERR<br>	move.b	#&#036;40,&#40;a0,d1.w&#41;&#59; select &#91; ? 1 TRG-C TRG-B R L D U &#93;<br>	moveq	#0,d3<br>	nop<br>	nop<br>	nop<br>	move.b	&#036;00&#40;a0,d1.w&#41;,d3&#59; d3 = xxxx|xxxx|? 1 TRG-C TRG-B R L D U<br>	move.b	#&#036;00,&#40;a0,d1.w&#41;&#59; select &#91; ? 0 START TRG-A 0 0 D U &#93;<br>	lsl.w	#8,d3<br>	move.b	&#036;00&#40;a0,d1.w&#41;,d3&#59;d3 = ? 1 TRG-C TRG-B R L D U|? 0 St TRG-A 0 0 D U<br>	move.b	#&#036;40,&#40;a0,d1.w&#41;&#59; select &#91; ? 1 TRG-C TRG-B R L D U &#93;<br>	moveq	#0,d4<br>	nop<br>	nop<br>	nop<br>	move.b	&#036;00&#40;a0,d1.w&#41;,d4&#59; d4 = xxxx|xxxx|? 1 TRG-C TRG-B R L D U<br>	move.b	#&#036;00,&#40;a0,d1.w&#41;&#59; select &#91; ? 0 START TRG-A 0 0 0 0 &#93;<br>	lsl.w	#8,d4<br>	move.b	&#036;00&#40;a0,d1.w&#41;,d4&#59;d4 = ? 1 TRG-C TRG-B R L D U|? 0 St TRG-A 0 0 0 0<br>	move.b	#&#036;40,&#40;a0,d1.w&#41;&#59; select &#91; ? 1 0 0 MD TX TY TZ &#93;<br>	moveq	#0,d5<br>	nop<br>	nop<br>	nop<br>	move.b	&#036;00&#40;a0,d1.w&#41;,d5&#59; d5 = 0000|0000|? 1 0 0 MD TX TY TZ<br>	move.b	#&#036;00,&#40;a0,d1.w&#41;&#59; select &#91; ? 0 0 0 1 1 1 1 &#93;<br>	lsl.w	#8,d5<br>	move.b	&#036;00&#40;a0,d1.w&#41;,d5&#59;d5 = ? 1 0 0 MD TX TY TZ| ? 0 0 0 1 1 1 1<br>	move.b	#&#036;40,&#40;a0,d1.w&#41;<br><br>	cmp.w	d2,d3<br>	bne	_JOYGET6_ERR&#59; nothing connected or unknown device<br>	cmp.w	d3,d4<br>	beq	_JOYGET3_PAD&#59; regular 3 button controller<br>	and.w	#&#036;000f,d4<br>	bne	_JOYGET6_ERR<br>	move.b	d2,d0<br>	lsl.w	#4,d0	&#59;d0.w = 0000|? 0 St TA 0 0 D U 0 0 0 0<br>	lsr.w	#8,d2	&#59;d2.w = 0000|0000|? 1 TC TB R L D U<br>	move.b	d2,d0	&#59;d0.w = 0000|? 0 St TA ? 1 TC TB R L D U<br>	lsl.b	#2,d0	&#59;d0.w = 0000|? 0 St TA TC TB R L D U 0 0<br>	lsr.w	#2,d0	&#59;d0.w =	0000|0 0 ? 0|St TA TC TB R L D U<br>	and.l	#&#036;000000ff,d0<br>	lsl.b	#4,d5	&#59;d5.w = ? 1 0 0 MD TX TY TZ|1 1 1 1 0 0 0 0<br>	lsl.w	#4,d5	&#59;d5.w =	MD TX TY TZ 1 1 1 1 0 0 0 0 0 0 0 0<br>	or.w	d5,d0	&#59;d0.w = MD TX TY TZ 1 1 1 1 St TA TC TB R L D U<br>	or.l	#&#036;80000000,d0&#59;d0.l=1xxx|xxxx|xxxx|xxxx|MD,TX,TY,TZ,St,TA,TC,TB,R,L,D,U<br>	bra	_JOYGET6_ERR<br>_JOYGET3_PAD&#58;<br>	move.b	d2,d0<br>	lsl.w	#4,d0	&#59;d0.w = 0000|? 0 St TA 0 0 D U 0 0 0 0<br>	lsr.w	#8,d2	&#59;d2.w = 0000|0000|? 1 TC TB R L D U<br>	move.b	d2,d0	&#59;d0.w = 0000|? 0 St TA ? 1 TC TB R L D U<br>	lsl.b	#2,d0	&#59;d0.w = 0000|? 0 St TA TC TB R L D U 0 0<br>	lsr.w	#2,d0	&#59;d0.w =	0000|0 0 ? 0|St TA TC TB R L D U<br>	and.l	#&#036;000000ff,d0&#59;d0.l=0xxx|xxxx|xxxx|xxxx|xxxx|xxxx|St,TA,TC,TB,R,L,D,U<br>_JOYGET6_ERR&#58;<br>	move.w	#0,Z80BusReq	&#59; Z80 bus release<br>	movem.l	&#40;sp&#41;+,d1/d2/d3/d4/d5/a0<br>	rts<br><br>*-------------------end of file six.asm---------------------------------------------------------<br><!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--> ',0,104,2,'',0,'','',NULL,0,NULL),(699,0,NULL,17,'Korama',1,1,'84.163.89.90',1121637976,0,' Aurochs, I think it&#39;s not entirely clear to you what those &quot;VDP addresses&quot; are. They aren&#39;t RAM that belongs to the VDP or anything like that, but merely ports (data channels) which are mapped into the memory address space of the 68K CPU. Check out <a href=\'http://en.wikipedia.org/wiki/Memory-mapped_I/O\' target=\'_blank\'>this wikipedia article</a>.<br><br><!--QuoteBegin-Aurochs+--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Aurochs)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->I suppose you would use loops to write large amounts of data.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Possible, but slow. You&#39;d use loops to send colors to the CRAM, but not to send larger amount of data like patterns (graphics tiles) to the VDP. That&#39;s what <a href=\'http://en.wikipedia.org/wiki/Direct_memory_access\' target=\'_blank\'>DMA</a> is good for. DMA allows the VDP to read data from ROM or 68K RAM independently from the CPU. ',0,100,2,'',0,'','',NULL,0,NULL),(700,0,NULL,152,'Aurochs',1,1,'4.224.108.104',1121642057,0,' Well, I know what memory-mapped IO and DMA are. I&#39;m not THAT dumb. =P But I had not known that the VDP was capable of accessing the same memory space as the 68000. Controlling this thing is turning out to be a bit more complex than I had anticipated. Or maybe simpler. ',0,100,2,'',0,'','',NULL,0,NULL),(701,0,NULL,194,'3588897',1,1,'66.118.253.126',1121811906,0,' Yes I&#39;ve got a few questions I need answered to make sonic 2 ultima.<br>1. How do I make a new level in ese II?<br>2. How do I edit collision?<br>3. How do I make new tile sets for a new level?<br>4. How do I add abjects in ese II?<br>5. Where can I learn how to edit sonic 2 beta using hexidecimal?<br>6. Where can I get file hosting for these sonic 2 beta hacks?<br>7. Can I get hosting here?<br>Please answer these as soon as possible. ',0,105,2,'',0,'','',NULL,1,NULL),(702,0,1121820634,42,'rika_chou',1,1,'67.188.206.81',1121820603,0,' 0: The name &quot;Sonic 2 Ultima&quot; is already taken<br>1: by using it. It&#39;s not hard to figure out.<br>2: Hex<br>3: You can use tile editors in SonED or ESEII. or you can use a combination of hex and TLP.<br>4: you don&#39;t<br>5: <a href=\'http://ssrg.shadowsoft-games.com\' target=\'_blank\'>http://ssrg.shadowsoft-games.com/</a> and <a href=\'http://hacking-cult.org\' target=\'_blank\'>http://hacking-cult.org/</a> are good places to start. ',0,105,2,'',0,'','',NULL,0,'rika_chou'),(703,0,NULL,194,'3588897',1,1,'66.118.253.144',1121839036,0,' What name isn&#39;t already taken? And thanks for answering those questions. ',0,105,2,'',0,'','',NULL,0,NULL),(704,0,NULL,34,'Fiz',1,1,'4.245.1.204',1121894405,0,' Discuss. ',0,106,5,'',0,'','',NULL,1,NULL),(705,0,NULL,1,'drx',1,1,'192.168.0.12',1121904179,0,' Pussy, rather :P ',0,106,5,'',0,'','',NULL,0,NULL),(706,0,1121913331,45,'Icy Guy',1,1,'172.192.118.123',1121913220,0,' This could get &quot;messy,&quot; if you know what I mean.  :p<br><br>*runs*<br><br>Although while he was mastering sex organs of various nationalities, drx overlooked the backslashes that preceeded every apostrophe in his news post. ',0,106,5,'',0,'','',NULL,0,'Icy Guy'),(707,0,NULL,152,'Aurochs',1,1,'4.224.249.228',1121916313,0,'<!--QuoteBegin-Icy Guy+Jul 21 2005, 02:33 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Icy Guy @ Jul 21 2005, 02:33 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Although while he was mastering sex organs of various nationalities, drx overlooked the backslashes that preceeded every apostrophe in his news post. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> ECHS DEE ',0,106,5,'',0,'','',NULL,0,NULL),(708,0,NULL,1,'drx',1,1,'192.168.0.12',1121932478,0,' Rofl. I fixed that before =P ',0,106,5,'',0,'','',NULL,0,NULL),(709,0,NULL,152,'Aurochs',1,1,'4.225.111.218',1121985047,0,' <a href=\'http://www.albinoblacksheep.com/flash/papasmurf.php\' target=\'_blank\'>The Smurfs get down and dirty</a>&#33; ',0,106,5,'',0,'','',NULL,0,NULL),(710,0,NULL,152,'Aurochs',1,1,'4.225.111.218',1121985483,0,' w00t, I found the new OllyDbg website&#33; <a href=\'http://www.ollydbg.de/\' target=\'_blank\'>Click here</a>. ',0,94,5,'',0,'','',NULL,0,NULL),(711,0,1122175193,155,'Weird Person',1,1,'201.18.115.122',1122175026,0,' Ack&#33; that code fucked my brain&#33;<br><br>I&#39;ll read it more times carefully... I guess it&#39;s not impossible read that code.<br><br>(it&#39;s for a new hack, these extra buttons can be useful to add new habilities to Sonic. Or something similiar was alredy done?&#33;)<br><br>[EDIT]<br>and why all these &quot;nops&quot; are necessary?<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1--><br>move.l #&#036;00a10003,a0;joystick data port address<br>move.b #&#036;40,6&#40;a0,d1.w&#41;;set TH = output<br>nop<br>nop<br>move.b #&#036;40,&#40;a0,d1.w&#41;; select &#91; ? 1 TRG-C TRG-B R L D U &#93;<br>moveq #0,d2<br>nop<br>nop<br>nop<br>move.b &#036;00&#40;a0,d1.w&#41;,d2; d2 = xxxx|xxxx|? 1 TRG-C TRG-B R L D U<br><!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br>A single nop would be enough to let the hardware part work right?<br> ',0,104,2,'',0,'','',NULL,0,'Weird Person'),(712,0,NULL,1,'drx',1,1,'192.168.0.12',1122202524,0,' Probably not. Nop takes one cycle. Write and read from ram takes more than one cycle =P ',0,104,2,'',0,'','',NULL,0,NULL),(713,0,1122323734,198,'Bigcc32',1,1,'69.172.83.249',1122315363,0,' I used to be quite good at this, but quit hacking for a while, so i forgot some key things.<br><br>I want to port Hydrocity tiles into Mystic Cave zone, I do not know how to do this at all, so i need detailed help (i used to know) (I dont care how I need to do it)<br><br>(This may sound stupid) I want to be rid of the flower spirte bits, of EHZ, but i edited them out but they keep coming back...<br><br>And here is my very not finished hack, post suggestions here.<br><br>I would also like to know how o change the size of sonic&#39;s mappings area. Its kinda small (this will seriously help me as i get ready for my BEST HACK EVER: THE E102 hack&#33;)<br><br>Can someone tell me how to make sonic lose rings &quot;crackers style&quot;<br><br><a href=\'http://saturn.walagata.com/w/bigcc32/Depth_of_Sonic.bin\' target=\'_blank\'>Depth Of Sonic</a> (Name will be changed, I know its bad) ',0,107,7,'',0,'','',NULL,1,'Bigcc32'),(714,0,NULL,198,'Bigcc32',1,1,'69.172.83.249',1122316202,0,' Hmmm... numerous ways to restore HPZ, ull find one easily&#33;<br><br>Now wood zone... I dont think its been done very much.<br><br>But try this:<br>Go into wood zone&#39;s slot in S2F and import tiles (Im still trying to re-figure out how to do this) I believe u can import them from a savestate in Soned, but i am not sure. Now just edit away when u got the tiles right. P.S.: Ull need to change the pointers so that everyone can atually have some way to access Wood Zone. ',0,66,7,'',0,'','',NULL,0,NULL),(715,0,1122316882,198,'Bigcc32',1,1,'69.172.83.249',1122316444,0,' Umm... the are51 site is down. ',0,41,7,'',0,'','',NULL,0,'Bigcc32'),(716,0,1122317731,198,'Bigcc32',1,1,'69.172.83.249',1122317597,0,' How do i run it? I dont have a clue...<br><br>How the hell do i get SADX on my comp.<br><br>(I use DC i never got gamecube and never persued it further than that) ',0,21,1,'',0,'','',NULL,0,'Bigcc32'),(717,0,NULL,198,'Bigcc32',1,1,'69.172.83.249',1122318200,0,' Would like too know how to make him lose rings, sonic crackers style&#33; ',0,31,1,'',0,'','',NULL,0,NULL),(718,0,NULL,198,'Bigcc32',1,1,'69.172.83.249',1122324054,0,' I used to be quite good at this, but quit hacking for a while, so i forgot some key things.<br><br>I want to port Hydrocity tiles into Mystic Cave zone, I do not know how to do this at all, so i need detailed help (i used to know) (I dont care how I need to do it)<br><br>(This may sound stupid) I want to be rid of the flower spirte bits, of EHZ, but i edited them out but they keep coming back...<br><br>And here is my very not finished hack, post suggestions here.<br><br>I would also like to know how o change the size of sonic&#39;s mappings area. Its kinda small (this will seriously help me as i get ready for my BEST HACK EVER: THE E102 hack&#33;)<br><br>Can someone tell me how to make sonic lose rings &quot;crackers style&quot;<br><br>Depth Of Sonic (Name will be changed, I know its bad)  ',0,108,2,'',0,'','',NULL,1,NULL),(720,0,1122324784,198,'Bigcc32',1,1,'69.172.83.249',1122324666,0,' My new hack is out. It owns all sprite hacks I hope. Tails sprites to be update soon, running to be finished in a wek or so. Moniters will be redone. I want an even more GBA feel of the game&#33; <br><br><a href=\'http://saturn.walagata.com/w/bigcc32/9832269.bin\' target=\'_blank\'>Sonic 2 perfect</a><br><br>its pretty good. I am hoping for a reply from esrael to help map E102 (he&#39;s too big) and then I can do a great sprite and gameplay hack. <br>E102 will be able to shoot in one of the later versions. Probly by pressing UP+JUMP. But that will take a while. BTW: dont count on anything from me I can 80% of all the hacks i ever start. This is actually the first hack ive ever relesed :(. ',0,109,1,'',0,'','',NULL,1,'Bigcc32'),(721,0,1122326332,42,'rika_chou',1,1,'67.188.206.81',1122326194,0,' yuck<br><br>The advance sprite style looks awful in the genesis style levels. Not to mention the advance style is ugly to begin with. You did an okay job putting the sprites in, I&#39;ll give you that.<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Sonic 2 Perfect<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>far from it, I&#39;m afraid. ',0,109,1,'',0,'','',NULL,0,'rika_chou'),(722,0,NULL,48,'OrdosAlpha',1,1,'82.16.94.121',1122326228,0,'<!--QuoteBegin-rika_chou+Jul 25 2005, 10:16 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Jul 25 2005, 10:16 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> yuck <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Seconded&#33; ',0,109,1,'',0,'','',NULL,0,NULL),(723,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1122326517,0,' 1: use a hex editor and TSDC.<br><br>2: Disable the animated patterns for EHZ<br><br>3: Edit his mappings with a hex editor. (don&#39;t you think this is obvious?) ',0,108,2,'',0,'','',NULL,0,NULL),(724,0,1122327880,198,'Bigcc32',1,1,'69.172.83.249',1122327682,0,' Im going to can it then. For E102, Chaos, and some tile level hacks.<br><br>I think the advanced style did look bad in there, but it was worth a try... <br><br>I can give the best tips on how to import sprites tho, if anyone would like to know...<br><br>Rika Chou, you released an update version of Sonik Sprite... The download link didnt work, considering i Want to do a Sonic 2 and Knux hack to put in Chaos, i might ned it... ',0,109,1,'',0,'','',NULL,0,'Bigcc32'),(725,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1122328475,0,' Sonik sprite does not have S2K support. The latest version can be gotten from the SSRG. ',0,109,1,'',0,'','',NULL,0,NULL),(726,0,NULL,152,'Aurochs',1,1,'4.225.23.152',1122334513,0,'<!--QuoteBegin-Bigcc32+Jul 25 2005, 06:53 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Bigcc32 @ Jul 25 2005, 06:53 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> How the hell do i get SADX on my comp. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> You buy the PC version. ',0,21,1,'',0,'','',NULL,0,NULL),(727,0,NULL,152,'Aurochs',1,1,'4.225.23.152',1122334699,0,' <!--QuoteBegin-Bigcc32+Jul 25 2005, 06:34 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Bigcc32 &#064; Jul 25 2005, 06:34 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Umm... the are51 site is down.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><a href=\'http://ssonicnet.com/area51/forums/index.php?showtopic=1091\' target=\'_blank\'>No, it ain&#39;t</a>. ',0,41,7,'',0,'','',NULL,0,NULL),(728,0,1122337207,198,'Bigcc32',1,1,'69.172.83.249',1122337005,0,' Ok i can get the first one right... but i canned the project so no more need for HCZ<br><br>And how would i be disabling the animated paterns. I got back into this on Saturday, i know nothing of EHZ&#39;s animated patterns. (project canned also, in favor of: [recent] genocide city restoration{based on the magazine screenshot} and e102 gamma)<br><br>his mappings are going to get bigger, wont that mean that when i paste back into the ROM that it wil corrupt it? I guess i should take it all out, than insert the mappings. still the offets will be off... right?<br><br> ',0,108,2,'',0,'','',NULL,0,'Bigcc32'),(729,0,1122337642,198,'Bigcc32',1,1,'69.172.83.249',1122337290,0,' I cannot reach it, weird... my comp/isp/router usually doesnt cause this kind of problem...<br><br>NVM: area51 is now sost right? ',0,41,7,'',0,'','',NULL,0,'Bigcc32'),(730,0,NULL,198,'Bigcc32',1,1,'69.172.83.249',1122338415,0,' hmm... how much it cost???<br>Where was I, i never thought there was a PC version...<br>Can i upload saves, and other crap from a GBA emulator? ',0,21,1,'',0,'','',NULL,0,NULL),(731,0,NULL,198,'Bigcc32',1,1,'69.172.83.249',1122390962,0,' I have a better hack on the way... Although I am not done, its actually starting to look like the genocide city from that famous hoax screenshot that had the &quot;lost sprite&quot;<br><br>Sadly, the lost sprite isnt actually in the sonic game... ',0,109,1,'',0,'','',NULL,0,NULL),(732,0,1122414087,198,'Bigcc32',1,1,'69.172.83.249',1122414044,0,' I want to know if i should stick with it or can it for more time on other projects. It isn&#39;t done yet, but i want to know if its a good start.<br><br><a href=\'http://saturn.walagata.com/w/bigcc32/Sonic_the_Hedgehog_2_genocide.bin\' target=\'_blank\'>http://saturn.walagata.com/w/bigcc32/Sonic..._2_genocide.bin</a> ',0,110,1,'',0,'','',NULL,1,'Bigcc32'),(733,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1122418845,0,' again, yuck.<br><br>If your going to make a new level, you should start from scratch. At least you can figure out how to use SonED. Most of the idiots around here can&#39;t even do that. ',0,110,1,'',0,'','',NULL,0,NULL),(734,0,NULL,48,'OrdosAlpha',1,1,'82.16.94.121',1122419146,0,'<!--QuoteBegin-rika_chou+Jul 27 2005, 12:00 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Jul 27 2005, 12:00 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Most of the idiots around here can&#39;t even do that. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> What can they fuckin&#39; do? ',0,110,1,'',0,'','',NULL,0,NULL),(735,0,NULL,198,'Bigcc32',1,1,'69.172.83.249',1122419733,0,' But is it good, Plus Chemplant was easy to edit, so i will prot it later. ',0,110,1,'',0,'','',NULL,0,NULL),(736,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1122431582,0,' It&#39;s very ugly in it&#39;s current state. ',0,110,1,'',0,'','',NULL,0,NULL),(737,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124424184,0,' It needs a lot of work done to it. Sonic 2 perfect is not the thing to call it. More like Sonic 2 first created beta. ',0,109,1,'',0,'','',NULL,0,NULL),(738,0,NULL,184,'Captain Bozo',1,1,'68.212.26.167',1124481998,0,' Just so everybody knows, this hack isn&#39;t dead. I&#39;m working on it still, but I&#39;m editing the levels right now, and I don&#39;t want to post an update until I finsh them. You won&#39;t see me again for a while, as this is the hardest part for me. Until we meet again... ',0,98,1,'',0,'','',NULL,0,NULL),(739,0,NULL,139,'StephenUK',1,1,'81.96.96.73',1124483919,0,' <!--QuoteBegin-BigCC32+--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (BigCC32)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->It&#39;s a great hack<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>Can I ask who told you that? I have to agree with the rest, but i&#39;d go a bit more extreme than just yuck. Take a look around some of the hack archives and you&#39;ll see what good hacks really look like. I could sue you for false advertising. Sonic 2 Perfect.... Great hack.... I could actually sue you on 2 counts of false advertising. Seems to me like you&#39;ve got your head too far up your own arse at the moment. Do something to make your hack good, and we might think otherwise.<br><br>(Sorry if people think this is too harsh, but i&#39;ve got a lot on my mind at the moment and i&#39;m just saying what i think) ',0,109,1,'',0,'','',NULL,0,NULL),(740,0,1124486478,139,'StephenUK',1,1,'81.96.96.73',1124486155,0,' I&#39;ve made quite a big update in the last few weeks. Below are some screenshots, as well as a list of what&#39;s changed:<br><br><b>New Title Screen</b><br><br><b>Random ring monitor - Deals out random ring amounts, like in Sonic Adventure</b><br><br><b>Sonic and Shadow both present and fully working</b><br><br><b>Sonic 3 style sprites for both Sonic and Shadow</b><br><br><b>New Special Rings - Collect 5 in a level to enter Special Stage (Special ring can be seen in AIZ screenshot - pic 2)</b><br><br><b>New levels, including Angel Island Zone (remodelled), Ice Mountain Zone (MD style, not GBA) and Starlight Future Zone</b><br><br><b>New object art in place</b><br><br>-------------------------------------------------------------------------------------------------------------------------------<br><br><img src=\'http://img.photobucket.com/albums/v201/stiggywebb/SonicProjectChaosv2_000.gif\' border=\'0\' alt=\'user posted image\' /> <img src=\'http://img.photobucket.com/albums/v201/stiggywebb/SonicProjectChaosv2_008.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://img.photobucket.com/albums/v201/stiggywebb/SonicProjectChaosv2_007.gif\' border=\'0\' alt=\'user posted image\' /> <img src=\'http://img.photobucket.com/albums/v201/stiggywebb/SonicProjectChaosv2_006.gif\' border=\'0\' alt=\'user posted image\' /><br><br><img src=\'http://img.photobucket.com/albums/v201/stiggywebb/SonicProjectChaosv2_005.gif\' border=\'0\' alt=\'user posted image\' /><br><br>That&#39;s all for now, but there will be more to come soon. You can get the latest test release (AIZ1 playable) <a href=\'http://stephenuk.digibase.ca/SPC.rar\' target=\'_blank\'>here</a>.<br><br>There are some known bugs:<br><br>1. Pressing start to speed up title screen animation fucks it up<br>2. Special rings respawn after special stage finishes. I&#39;m fixing that at the moment.<br><br>One other thing to note, is that the current Shadow sprites were made by JohnnyUK, who was kind enough to allow me to borrow them while I finish my other ones off. The ones in the screenshots are the final sprites that will be used.<br><br>I&#39;ll probably keep this updated, but it won&#39;t be very often. If you find any bugs or have any problems, let me know ASAP. ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(741,0,NULL,41,'Hivebrain',1,1,'82.18.237.195',1124496775,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->I am hoping for a reply from esrael to help map E102<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>You&#39;d be lucky if Esrael even replies to your emails. ',0,109,1,'',0,'','',NULL,0,NULL),(742,0,NULL,152,'Aurochs',1,1,'70.17.86.230',1124503125,0,' Some of you already know about this. It&#39;s the definitive reference to the Genesis hardware. Nemesis reworked it into an HTML document (from a corrupted MS Word file) sometime in the past.<br><br>YOU NEED THIS FILE&#33;<br><br><a href=\'http://www.chez.com/kaneda/files/sega2fhtml.rar\' target=\'_blank\'>http://www.chez.com/kaneda/files/sega2fhtml.rar</a> ',0,111,7,'',0,'','',NULL,1,NULL),(743,0,NULL,187,'Ambil',1,1,'84.122.208.63',1124507825,0,' I can&#39;t download it. Seems the hosting site does not allow hotlinking. ',0,111,7,'',0,'','',NULL,0,NULL),(744,1,1124508385,152,'Aurochs',1,1,'70.17.86.230',1124508012,0,' Ahh, fuck... Hold on, I&#39;ll upload it somewhere.<br><br>EDIT: <a href=\'http://ssrg.shadowsoft-games.com/forums/index.php?act=Attach&type=post&id=663\' target=\'_blank\'>Here it is on SSRG</a>. Somebody upload this here so that access isn&#39;t membership-controlled. ',0,111,7,'',0,'','',NULL,0,'Aurochs'),(745,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1124516166,0,' Silly. You can just right click it and save as. ',0,111,7,'',0,'','',NULL,0,NULL),(746,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124519411,0,' I forgot to say earlier. You should have made new level layouts. Not many people will find a hack intresting if its all the same levels that everyone knows where everythings at. Especially with the sprites you added in. Sonic 2 Perfect? I&#39;m afraid not. ',0,109,1,'',0,'','',NULL,0,NULL),(747,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124519585,0,' You&#39;re hack looks great. Flooded Fortress and Sky Shrine look like great levels. ',0,63,1,'',0,'','',NULL,0,NULL),(748,0,NULL,1,'drx',1,1,'192.168.0.12',1124533113,0,' I made it so guests can read all forums. =P<br><br>Btw, I need a nice skin, preferably black or black and orange =P ',0,112,5,'',0,'','',NULL,1,NULL),(749,0,NULL,139,'StephenUK',1,1,'81.96.96.73',1124533315,0,' I can do a skin if it&#39;s IPB 2.x.x, coz I can build it off my old forums skin. I can only edit skins from AdminCP, not through CSS code, which is why I can only do IPB 2.x.x, since that&#39;s all I have access to. ',0,112,5,'',0,'','',NULL,0,NULL),(750,0,1124554658,167,'Guifrog',1,1,'201.19.230.200',1124542939,0,' Well, i can create skins to ipb 1.x (i&#39;ve got a v1.3 board skinned by my own) or 2.x.x through CSS. You just need to let me know how you want the skin to look like.<br><br>Offtopic: May i have my username changed to Guifrog? It &#39;s been awhile since i went sick of this &quot;brazilianguy&quot; crappy thingy. ',0,112,5,'',0,'','',NULL,0,'Brazilianguy'),(751,0,NULL,48,'OrdosAlpha',1,1,'82.16.90.193',1124544017,0,' <!--QuoteBegin-StephenUK+Aug 19 2005, 09:38 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK &#064; Aug 19 2005, 09:38 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Can I ask who told you that? I have to agree with the rest, but i&#39;d go a bit more extreme than just yuck. Take a look around some of the hack archives and you&#39;ll see what good hacks really look like. I could sue you for false advertising. Sonic 2 Perfect.... Great hack.... I could actually sue you on 2 counts of false advertising. Seems to me like you&#39;ve got your head too far up your own arse at the moment. Do something to make your hack good, and we might think otherwise.<br><br><b>(Sorry if people think this is too harsh, but i&#39;ve got a lot on my mind at the moment and i&#39;m just saying what i think)</b><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Seems pretty fair to me. ',0,109,1,'',0,'','',NULL,0,NULL),(752,0,NULL,155,'Weird Person',1,1,'200.141.25.174',1124567833,0,' ... that&#39;s all? I was thinking that&#39;s bigger.<br><br>and they also have wrong information, in the start of the file there are:<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br>68000 @8 MHz<br><br>&nbsp; &nbsp; ? main CPU<br><br><b>&nbsp; &nbsp; ? 1 MByte (8 Mbit) ROM Area</b><br><br><i>&nbsp; &nbsp; ? 64 KByte RAM Area</i><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>wrong, 4Mbyte ROM Area. 1MB it&#39;s not the limit.<br><br>and I doubt that 64Kb, the data at &#036;000 to &#036;1FF is repeated (that&#39;s in <i>all</i> games.) . all words there are the same.  it&#39;s more 63,5Kb than 64KB.<br><br>and another mistake:<br><br><br><br> <br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br>COLOR:<br><br>&nbsp; - Uses CRAM (part of the VDP)<br><br>&nbsp; &nbsp; ? 64 9-bit wide color registers<br><br>&nbsp; &nbsp; &nbsp; - 64 colors out of 512 possible colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Red<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Green<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Blue<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 4 palettes of 16 colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <b>- 0th color (of each palette) is always transparent</b><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>Wrong, The first color of 3 Pallets are transparent.  The MD display 61 colors , not 60.<br><br>and more one mistake.<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br>HARDWARE:<br><br> <br><br>&nbsp; - 2 controllers<br><br>&nbsp; &nbsp; ? joypad<br><br>&nbsp; &nbsp; <b>? 3 buttons</b><br><br>&nbsp; &nbsp; ? Start button<br><br>&nbsp; - 1 external port<br><br>&nbsp; - 2 video-outs (RF &amp; RGB)<br><br>&nbsp; - audio jack (stereo)<br><br>&nbsp; - volume control (for audio jack)<br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>Wrong, there are 6 buttons. A, B , C , X, Y and Z. You also forgot the Mode button.<br><br>anyway, it&#39;s a good compilation of information over the MegaDrive, very useful. not perfect, but useful. ',0,111,7,'',0,'','',NULL,0,NULL),(753,0,NULL,152,'Aurochs',1,1,'70.17.86.230',1124574967,0,' It was written in 1988, when they didn&#39;t have 6-button controllers (and probably not a Mode button, either). As for the other errors, remember that this document is full of typos. ',0,111,7,'',0,'','',NULL,0,NULL),(754,0,NULL,187,'Ambil',1,1,'84.122.212.22',1124581048,0,'<!--QuoteBegin-rika_chou+Aug 20 2005, 07:36 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Aug 20 2005, 07:36 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Silly. You can just right click it and save as. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I tried right click-save as AND copying the link into the clipboard. Don&#39;t think I am a n00b browsing the web. This said...<br><br><img src=\'http://i5.photobucket.com/albums/y163/Ambil/forumpix/warm_cup_STFU.jpg\' border=\'0\' alt=\'user posted image\' /> ',0,111,7,'',0,'','',NULL,0,NULL),(755,0,NULL,155,'Weird Person',1,1,'200.141.29.18',1124584061,0,' Yeah... I forgot that... I&#39;m wondering if TecToy have Technical Information about MegaDrive. The MD sold by TecToy have 6 buttons, I have some games who need these buttons, that&#39;s why I sold my old one by a new (and bought it from TecToy, SEGA don&#39;t sell MDs anymore, so sad...). <br><br><span style=\'color:#777788\'><br>I like also the Games in the memory too, it have great games in its memory.<br><br>MD had a lot of sucess here in Brasil (it still have, but there aren&#39;t new games, so MD and MS are slowly dying...) , How I&#39;d like to know everthing about MD to build games, but there aren&#39;t many good tech docs, and there aren&#39;t much interested people, since ASM have the fame of &quot;Too much hard, impossible program&quot;, and that makes people don&#39;t interest in MD programming. (Yep, that&#39;s true, when I tried help a person who asked how to program to SMS, MD, GBA, etc... A silly person answered &quot;Somebody is trying to make things harder to you...&quot; , because he post a link to program in C to GBA.)<br><br> I hate PS&#39; , EXBOCKZ , GameSquare and the Sony, Nintendo and Monkeysoft 3D games. They aren&#39;t like the old ones. They don&#39;t have the phantasy of the old ones. They don&#39;t make we dream, warp to imagination dimensions...<br><br>Looks like when the game developers had the oportunity of make more and more realistic games, they also forgot to forget the reality.  It&#39;s &quot;Dark,&quot;Devil&quot;,&quot;Soldier&quot;... the old villains were so simple, they even weren&#39;t evil. Most games have to use words like these. <br><br>It&#39;s not the 3D, but I love the Bidimensional. The most important isn&#39;t the music, or the graphics, is the joy you get while playing.  The Enterprises appears to be looking only for cash. They make consoles with very high prices, while the MD and MS always were cheap, and gave lots of fun. <br><br>I love my MD&#33; I Love my MS&#33; I want the old good games&#33; <br></span> ',0,111,7,'',0,'','',NULL,0,NULL),(756,0,NULL,152,'Aurochs',1,1,'70.17.86.230',1124587660,0,'<!--QuoteBegin-Weird Person+Aug 20 2005, 08:27 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Weird Person @ Aug 20 2005, 08:27 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The MD sold by TecToy have 6 buttons, I have some games who need these buttons, that&#39;s why I sold my old one by a new (and bought it from TecToy, SEGA don&#39;t sell MDs anymore, so sad...) <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Err... you could have just bought a six-button controller instead. You didn&#39;t need to buy a whole new console. =P<br><br>And I think the MD3 is hardware-identical to the MD2. ',0,111,7,'',0,'','',NULL,0,NULL),(757,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124587780,0,'<!--QuoteBegin-StephenUK+Aug 19 2005, 08:38 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK @ Aug 19 2005, 08:38 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Can I ask who told you that? I have to agree with the rest, but i&#39;d go a bit more extreme than just yuck. Take a look around some of the hack archives and you&#39;ll see what good hacks really look like. I could sue you for false advertising. Sonic 2 Perfect.... Great hack.... I could actually sue you on 2 counts of false advertising. Seems to me like you&#39;ve got your head too far up your own arse at the moment. Do something to make your hack good, and we might think otherwise.<br><br>(Sorry if people think this is too harsh, but i&#39;ve got a lot on my mind at the moment and i&#39;m just saying what i think) <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> No that&#39;s fine. Naming a hack Sonic 2 Perfect is not proper unless it is perfect or pretty close. ',0,109,1,'',0,'','',NULL,0,NULL),(758,0,NULL,155,'Weird Person',1,1,'200.141.28.119',1124588749,0,'<!--QuoteBegin-Aurochs+Aug 21 2005, 01:27 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Aurochs @ Aug 21 2005, 01:27 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Weird Person+Aug 20 2005, 08:27 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Weird Person &#064; Aug 20 2005, 08:27 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> The MD sold by TecToy have 6 buttons, I have some games who need these buttons, that&#39;s why I sold my old one by a new (and bought it from TecToy, SEGA don&#39;t sell MDs anymore, so sad...) <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Err... you could have just bought a six-button controller instead. You didn&#39;t need to buy a whole new console. =P<br><br>And I think the MD3 is hardware-identical to the MD2. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> yea, you&#39;re right, but all those game in the MD memory atracted me, so I bought a new one. ',0,111,7,'',0,'','',NULL,0,NULL),(759,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1124599133,0,' I should sue Esrael for his hack too because it&#39;s not a real Delta version.<br><br>Come on guys, a name is a name, nothing more. ',0,109,1,'',0,'','',NULL,0,NULL),(760,0,1124610050,199,'Blueyoshi',1,1,'69.209.162.229',1124610028,0,' Is it possible to program bosses into Death Egg Zone in Sonic 2 Beta? I wanted to have the Green Hill boss from Sonic 1 (weird decision but I don&#39;t care) and the final boss from Sonic 2 final. Is this possible? ',0,113,2,'',0,'','',NULL,1,'Blueyoshi'),(761,0,NULL,139,'StephenUK',1,1,'81.96.96.73',1124615570,0,' Esraels hack actually felt like a delta version though (or late beta as the correct term is), whereas this feels nothing close to perfect. ',0,109,1,'',0,'','',NULL,0,NULL),(762,0,NULL,1,'drx',1,1,'192.168.0.12',1124630247,0,' Yes. ',0,113,2,'',0,'','',NULL,0,NULL),(763,0,1124630711,1,'drx',1,1,'192.168.0.12',1124630655,0,' <br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br>68000 @8 MHz<br><br>&nbsp; &nbsp; ? main CPU<br><br><b>&nbsp; &nbsp; ? 1 MByte (8 Mbit) ROM Area</b><br><br><i>&nbsp; &nbsp; ? 64 KByte RAM Area</i><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>wrong, 4Mbyte ROM Area. 1MB it&#39;s not the limit.<br><br>and I doubt that 64Kb, the data at &#036;000 to &#036;1FF is repeated (that&#39;s in <i>all</i> games.) . all words there are the same.  it&#39;s more 63,5Kb than 64KB.<br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>no. It&#39;s not repeated. I don&#39;t know where you read that, but that&#39;s wrong. The games just often have mappings there, which can be repeated. The ram is &#036;10000 = 65536 = 64 * 1024 = 64KB.<br><br>Maybe the ROM area was supposed to be 8mbit but they resized it because it would be stupid =P<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br><br> <br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br>COLOR:<br><br>&nbsp; - Uses CRAM (part of the VDP)<br><br>&nbsp; &nbsp; ? 64 9-bit wide color registers<br><br>&nbsp; &nbsp; &nbsp; - 64 colors out of 512 possible colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Red<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Green<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Blue<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 4 palettes of 16 colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <b>- 0th color (of each palette) is always transparent</b><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>Wrong, The first color of 3 Pallets are transparent.  The MD display 61 colors , not 60.<br><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>No. There&#39;s no mistake there. It doesn&#39;t say that MD displays 60 colors. It says that every 0th color of each palette is transparent. A VDP register lets you to select addictional <b>1</b> color, which will be displayed as the backdrop color (in background). b00.<br><br>And yeah, the 6 button controller wasn&#39;t there when MD was made. And I haven&#39;t heard about 6-button controllers for plain MD made by <b>Sega</b>, have you? ',0,111,7,'',0,'','',NULL,0,'drx'),(764,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124645873,0,' Ok I have one other question. How do you restore the music in Death Egg? I changed the value from 08 to 88 (Death Egg&#39;s music) but it screwed up the rest of the game. ',0,113,2,'',0,'','',NULL,0,NULL),(765,0,NULL,155,'Weird Person',1,1,'201.32.28.177',1124654332,0,' I haven&#39;t heard the data at &#036;000 &#036;1FF in RAM is repeated, but in most games I took a look at the RAM, all the words were repeated. I didn&#39;t know the mappings were stored in RAM. ',0,111,7,'',0,'','',NULL,0,NULL),(766,0,NULL,1,'drx',1,1,'192.168.0.12',1124669483,0,' Well, RAM is nearly always (can&#39;t really say always, because some programmers are gay) used as decompression buffer for the compressed mappings inside the ROM. And usually, they&#39;re mappings like 256x256 or 128x128 (i.e. level art mappings), which aren&#39;t directly copied to VDP, but just the parts of it etc. You have to build smaller chunks, then larger ones, too. ',0,111,7,'',0,'','',NULL,0,NULL),(767,0,1124683375,202,'jjftails35',1,1,'69.222.186.98',1124683137,0,' Hi. I&#39;m new here and I have developed a program that allows you to control your Megadrive/Genesis with your PC. You just need to download the program and and make a modified version of MoD&#39;s cord. Though it may sound like a regular old cheapy Genesis/MD Controller, you are wrong. This program is capable of recording macros up to hours long... well... depending on your hard drive. I am even working on it so that it is able to play GMV(Genesis Movie File) Files&#33;&#33; I have a new website hosted on this VERY website, hacking-cult.org. I&#39;d like to thank MoD for providing me and others with the information on how to make this cord and I would also like to thank DRX for hosting me. Check out the program <a href=\'http://segacon.hacking-cult.org\' target=\'_blank\'>HERE&#33;&#33;</a> Thanx,<br><br>Josh ',0,114,5,'',0,'','',NULL,1,'jjftails35'),(768,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1124686313,0,'<!--QuoteBegin-Ambil+Aug 20 2005, 11:37 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Ambil @ Aug 20 2005, 11:37 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-rika_chou+Aug 20 2005, 07:36 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou &#064; Aug 20 2005, 07:36 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Silly. You can just right click it and save as. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I tried right click-save as AND copying the link into the clipboard. Don&#39;t think I am a n00b browsing the web. This said...<br><br><img src=\'http://i5.photobucket.com/albums/y163/Ambil/forumpix/warm_cup_STFU.jpg\' border=\'0\' alt=\'user posted image\' /> <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> idiot ',0,111,7,'',0,'','',NULL,0,NULL),(769,0,NULL,41,'Hivebrain',1,1,'82.31.32.166',1124713005,0,' If you change the skin, I&#39;ll recolour the logo. I think I still have the original XAR file. ',0,112,5,'',0,'','',NULL,0,NULL),(770,0,NULL,161,'jet_the_hedgehog',1,1,'83.100.208.156',1124724710,0,' Since this post was made - lots of improvements have been made&#33; V 1.0.3 will be ready for you to download very soon (This week if all goes to plan). ',0,75,1,'',0,'','',NULL,0,NULL),(771,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1124738428,0,' ...and I, for one, will not be downloading it. <br><br> ',0,75,1,'',0,'','',NULL,0,NULL),(772,0,NULL,139,'StephenUK',1,1,'81.96.96.73',1124740452,0,'<!--QuoteBegin-rika_chou+Aug 22 2005, 07:20 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Aug 22 2005, 07:20 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> ...and I, for one, will not be downloading it. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> ...and I couldn&#39;t have put that into better words myself. My thoughts exactly. ',0,75,1,'',0,'','',NULL,0,NULL),(773,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124743514,0,' I hope for you&#39;re sake you changed that awful color in Green Hill. Someone could go blind from that. ',0,75,1,'',0,'','',NULL,0,NULL),(774,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124746373,0,' I&#39;m going to say this once. This is really bad. To be honest I&#39;ve never made a hack before so my standards are lower but this really needs a lot of work. I will give you credit that the tiles you designed are ok but why the hell is everything so brown? It reminds me of the Chocolate Island levels from Super Mario World. The background does not go well with the level at all. And it&#39;s not even called Genocide City it&#39;s still Chemcial Plant. ',0,110,1,'',0,'','',NULL,0,NULL),(775,0,NULL,63,'Tweaker',1,1,'66.67.230.30',1124747286,0,'<!--QuoteBegin-Blueyoshi+Aug 21 2005, 01:37 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Blueyoshi @ Aug 21 2005, 01:37 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Ok I have one other question. How do you restore the music in Death Egg? I changed the value from 08 to 88 (Death Egg&#39;s music) but it screwed up the rest of the game. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I always noticed this. When that value is changed, it calls an exception (line 1111 emulator, etc...). I think if we can disable the check on that value, we can get the music to work right.<br><br>BTW, the music will work. You just have to hit C to bypass the exception. ',0,113,2,'',0,'','',NULL,0,NULL),(776,0,NULL,63,'Tweaker',1,1,'66.67.230.30',1124747364,0,'<!--QuoteBegin-Ambil+Aug 20 2005, 07:37 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Ambil @ Aug 20 2005, 07:37 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-rika_chou+Aug 20 2005, 07:36 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou &#064; Aug 20 2005, 07:36 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Silly. You can just right click it and save as. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I tried right click-save as AND copying the link into the clipboard. Don&#39;t think I am a n00b browsing the web. This said...<br><br><img src=\'http://i5.photobucket.com/albums/y163/Ambil/forumpix/warm_cup_STFU.jpg\' border=\'0\' alt=\'user posted image\' /> <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> rofl. That&#39;s retarded. ',0,111,7,'',0,'','',NULL,0,NULL),(777,0,1124751977,48,'OrdosAlpha',1,1,'82.16.90.193',1124751866,0,' <!--QuoteBegin-Ambil+Aug 21 2005, 12:37 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Ambil &#064; Aug 21 2005, 12:37 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><!--QuoteBegin-rika_chou+Aug 20 2005, 07:36 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou &#064; Aug 20 2005, 07:36 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Silly. You can just right click it and save as. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I tried right click-save as AND copying the link into the clipboard. Don&#39;t think I am a n00b browsing the web. This said...<br><br><img src=\'http://i5.photobucket.com/albums/y163/Ambil/forumpix/warm_cup_STFU.jpg\' border=\'0\' alt=\'user posted image\' /><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><img src=\'http://homepage.ntlworld.com/ordosalpha/stopposting.gif\' border=\'0\' alt=\'user posted image\' /><br><br>Expresses what I&#39;d like to do to certain individuals rather nicely. ',0,111,7,'',0,'','',NULL,0,'OrdosAlpha'),(778,0,1124762283,199,'Blueyoshi',1,1,'69.209.162.229',1124761728,0,' <!--QuoteBegin-Tweaker+Aug 22 2005, 09:48 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Tweaker &#064; Aug 22 2005, 09:48 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Blueyoshi+Aug 21 2005, 01:37 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Blueyoshi &#064; Aug 21 2005, 01:37 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Ok I have one other question. How do you restore the music in Death Egg? I changed the value from 08 to 88 (Death Egg&#39;s music) but it screwed up the rest of the game. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I always noticed this. When that value is changed, it calls an exception (line 1111 emulator, etc...). I think if we can disable the check on that value, we can get the music to work right.<br><br>BTW, the music will work. You just have to hit C to bypass the exception. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Yes I have tried this and it does work. The lives icon gets messed up from this though and by pressing C this enables night mode which looks bad. The address 1111 doesen&#39;t have anything to do with music so thats not the problem. I noticed one time it said Error at 4156 which reads out 4A which seems to work fine for any music other then Death Eggs value.<br><br>Another problem I noticed is getting tiles in Death Egg. By using SonED I tried using the tiles from a savestate of Chemical Plant but all this did was bypass Death Eggs pallet with Chemical Plant for which Chemical Plant turned green and blue. I did a test of this and used a switch between the Chemical Plant and Oil Ocean and it went fine. The tiles read Oil Oceans pallet but everything else was from Chemical Plant. I know how to use SonED pretty well so for some reason the level is not excepting the tiles. I also noticed this with Genocide City. It seems all empty levels don&#39;t work well with this. ',0,113,2,'',0,'','',NULL,0,'Blueyoshi'),(779,0,NULL,168,'muteKi',1,1,'4.249.180.202',1124769546,0,' I believe that more in-depth information can be found on Red Hot Sonic&#39;s website. ',0,66,7,'',0,'','',NULL,0,NULL),(780,0,NULL,168,'muteKi',1,1,'4.249.180.202',1124774789,0,' Ummm...you may want to rephrase your question. After all, &quot;Sonic: The Panty Raid&quot; isn&#39;t taken, to my knowledge, tho&#39; there&#39;s a reason. &lt;/nitpicking&gt; ',0,105,2,'',0,'','',NULL,0,NULL),(781,0,NULL,139,'StephenUK',1,1,'81.96.96.73',1124775044,0,' This hoax has gotta be taking the piss. It&#39;s fucking disgusting. I think he may have failed to notice that in the hoax screenshot he&#39;s working from, everything had a brown tint to it, including Sonic. This doesn&#39;t mean that the entire level was brown. There&#39;s hardly any shading on the tiles, it&#39;s seriously incomplete and could easily be put together in 5 mins. ',0,110,1,'',0,'','',NULL,0,NULL),(782,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124778266,0,' There are so many ways to restore Hidden Palace now it&#39;s almost sicking. As for Wood Zone it&#39;s a bit harder because the ramps are broken and you don&#39;t have that many tiles to work with.  ',0,66,7,'',0,'','',NULL,0,NULL),(783,0,NULL,1,'drx',1,1,'192.168.0.12',1124784321,0,' Few hints that can make your hack submission better:<br><br><b>1. Screenshots</b><br>If your name is not Esrael or Hivebrain, people won&#39;t probably waste their time to download something that they haven&#39;t seen. So yeah, post screenshots.<br><br><b>2. No WZ/HPZ&#33;</b><br>This is highly overused. Over and over. Everywhere I look, I see HPZ restoration hacks. This is sick. Stop doing that, please.<br><br><b>3. No palette hacks&#33;</b><br>Try changing something else than just palettes. We&#39;re not in the 2000 when palette hacks were awesome.<br><br><b>4. Don&#39;t steeal others work</b><br>Pretty obvious, this one. If someone discovers it, there goes your respect.<br><br><b>5. Don&#39;t bitch about constructive critisism</b><br>If someone tells you your hack is awful and total shit, don&#39;t fight back, as he&#39;s probably right. Don&#39;t cry like a 5 years old and make your hack better instead. What do you think, we were born as uber hackers? Everyone was like that at some point.<br><br><br>If I think of any other hints that may help hack makers, I&#39;ll update this topic =P ',0,115,1,'',0,'','',NULL,1,NULL),(784,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1124786868,0,'<!--QuoteBegin-Blueyoshi+Aug 23 2005, 06:24 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Blueyoshi @ Aug 23 2005, 06:24 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> There are so many ways to restore Hidden Palace now it&#39;s almost sicking. As for Wood Zone it&#39;s a bit harder because the ramps are broken and you don&#39;t have that many tiles to work with. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> name them.<br><br>seriously.<br><br>The only one way I can think of:<br><br>1: copy the art and mappings from Sonic 2 beta<br><br>2: place art and mappings at unused part of ROM<br><br>3: Change pointers<br><br>4: add finishing touches. (badniks, sprites, rings, collision)<br><br>done.<br><br>what other ways would there possibly be? ',0,66,7,'',0,'','',NULL,0,NULL),(785,0,NULL,48,'OrdosAlpha',1,1,'82.16.90.193',1124797575,0,'<!--QuoteBegin-rika_chou+Aug 23 2005, 09:47 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Aug 23 2005, 09:47 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> what other ways would there possibly be? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> *waits for some moron to post the legendary SonED/ESE method* ',0,66,7,'',0,'','',NULL,0,NULL),(786,0,NULL,152,'Aurochs',1,1,'70.17.86.230',1124802940,0,'<!--QuoteBegin-drx+Aug 23 2005, 04:05 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx @ Aug 23 2005, 04:05 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <b>1. Screenshots</b><br>If your name is not Esrael or Hivebrain, people won&#39;t probably waste their time to download something that they haven&#39;t seen. So yeah, post screenshots. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> And if your changes are completely technical, i.e. there are no visual differences between it and the normal game? ',0,115,1,'',0,'','',NULL,0,NULL),(787,0,NULL,63,'Tweaker',1,1,'66.67.230.30',1124820694,0,' hay guys just use soned to put th tlies in the gam but ders no collisin how u do that????????????????????? ',0,66,7,'',0,'','',NULL,0,NULL),(788,0,NULL,63,'Tweaker',1,1,'66.67.230.30',1124820842,0,' And btw, I change music as well as palettes etc. So I&#39;m exempt. :P<br><br>Besides that, there are brilliant palette hacks out. Sonic 2 Remix for example, thrives on palette hacking. Of course, many art changes and tweaks as well make the game. ',0,115,1,'',0,'','',NULL,0,NULL),(789,0,1124825341,139,'StephenUK',1,1,'81.96.96.73',1124825331,0,' And if your hack is seriously incomplete and not worth looking at, don&#39;t post it *shoots self* ',0,115,1,'',0,'','',NULL,0,'StephenUK'),(790,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124829204,0,'<!--QuoteBegin-rika_chou+Aug 23 2005, 08:47 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Aug 23 2005, 08:47 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Blueyoshi+Aug 23 2005, 06:24 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Blueyoshi &#064; Aug 23 2005, 06:24 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> There are so many ways to restore Hidden Palace now it&#39;s almost sicking. As for Wood Zone it&#39;s a bit harder because the ramps are broken and you don&#39;t have that many tiles to work with. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>name them.<br><br>seriously.<br><br>The only one way I can think of:<br><br>1: copy the art and mappings from Sonic 2 beta<br><br>2: place art and mappings at unused part of ROM<br><br>3: Change pointers<br><br>4: add finishing touches. (badniks, sprites, rings, collision)<br><br>done.<br><br>what other ways would there possibly be? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> The eserel patch. In a sense though thats kind of cheating. I actually thought there were more ways but I was wrong. ',0,66,7,'',0,'','',NULL,0,NULL),(791,0,NULL,199,'Blueyoshi',1,1,'69.209.162.229',1124829319,0,' I don&#39;t really like pallet hacks that much. There nice but there the same levels where I know where everything is at. ',0,115,1,'',0,'','',NULL,0,NULL),(792,0,1124842700,82,'PC2',1,1,'68.192.217.114',1124830407,9,' I am getting really frustrated here. The story begins a few days ago, at Staples. I bought some Memorex pocket cd-rw minidiscs, with cruel, and unusual intensions of using them. =p So when I get home, &quot;the fun begins&quot;. I go online, and search for a Genesis emulator. <a href=\'http://cgfm2.emuviews.com/genplus.php\' target=\'_blank\'>I found one</a>. I joyfully downloaded it, preparing to use it&#39;s beautiful, graceful powers for my evil, dastardly plot. I popped the minidisc in, unzipped the program, and then the demon that had haunted me in years of hacking had come. A demon so fierce, Bill Gates can&#39;t even fight the little bastard himself. No, it was much more powerful. It was fucking <b>DOS</b>. Yes, local haxorz of Hax0rz, I have Windows XP. That is the one dilemna keeping me that tiny baby-step away from playing rom hacks on console, an idea that was challenged at one point, but never put that much thought into. Right now, I need your help. I&#39;ve got a packload of discs sitting in my lap right now, and I refuse to put them to waste. If there&#39;s any way you can help me put this converter on Windows XP, I&#39;d be eternally gratefull. I seriously want to try this baby out. It&#39;s got fully-functional sound AND 2-player support, and it humps all Genesis *.bin files, which means playing rom hacks is perfectly possible. If anybody could just tell me how I could run it without going through massive procedures, or possibly find me another emulator, that&#39;d be awesome.<br><br>Thanks in advance. ',0,116,5,'',0,'','',NULL,1,'PC2'),(793,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1124830705,0,' Wouldn&#39;t you need to have your GCN modded to play emulators on it? <br><br>For DOS, you can just use DOS-Box. ',0,116,5,'',0,'','',NULL,0,NULL),(794,0,1124831011,199,'Blueyoshi',1,1,'69.209.162.229',1124830979,0,' I had tried a normal Sonic 3 hack about a month or two ago but I canned it. The game is way to difficult to hack and the fact that SonED doesen&#39;t support normal Sonic 3 is not encourging. The hack I was planning was to have all the SK levels into normal Sonic 3 but because of many problems like backgrounds this never made it far. Good luck with your&#39;es I hope you do better then me. ',0,71,7,'',0,'','',NULL,0,'Blueyoshi'),(795,0,1124845600,82,'PC2',1,1,'68.192.216.117',1124834358,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Wouldn&#39;t you need to have your GCN modded to play emulators on it?<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I don&#39;t know, but I really hope not. I think you just need to download the files and convert them, and maybe download the source... I hope. If it doesn&#39;t work at first, I&#39;ll just try and FreeLoad it through my Action Replay.<br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->For DOS, you can just use DOS-Box.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I assume it allows DOS files to be run on XP? Sounds interesting. Give me a link, I&#39;ll try it out.<br><br>EDIT: Nevermind, I already got it via Google. =p ',0,116,5,'',0,'','',NULL,0,'PC2'),(796,0,NULL,1,'drx',1,1,'192.168.0.12',1124837903,0,' If your hack is technical, people will download it, because you put that in decscription. Not something like &quot;Hello, download my new hack. Here&#39;s the link&quot;<br><br>And yeah, Sonic Remix rocks. ',0,115,1,'',0,'','',NULL,0,NULL),(797,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1124847197,0,'<!--QuoteBegin-PC2+Aug 23 2005, 09:59 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (PC2 @ Aug 23 2005, 09:59 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->Wouldn&#39;t you need to have your GCN modded to play emulators on it?<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I don&#39;t know, but I really hope not. I think you just need to download the files and convert them, and maybe download the source... I hope. If it doesn&#39;t work at first, I&#39;ll just try and FreeLoad it through my Action Replay.<br> <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I&#39;m sure the GCN will have some sort of protection. You can bet on it. ',0,116,5,'',0,'','',NULL,0,NULL),(798,0,NULL,82,'PC2',1,1,'68.192.217.114',1124852353,0,' Damn, DOS-Box is way too complicated for me at the moment. Isn&#39;t there something easier (and more up-to-date) I can use to run command prompts? DOS-Box is just too... I dunno. Dossy. I&#39;d rather click down a nice modern file-opener than spend hours on end trying to figure out every single command for this thing. The farthest I got was mounting directories. I don&#39;t even know how to open any files with it yet. &gt;_&lt; I think the command prompt I&#39;m trying to open is a regular exe, though. I&#39;ll keep trying, but I&#39;m really gonna blame this one on Microsoft. There was no need to get rid of DOS, because despite the fact it sucked, horribly, there were lots of good programs for it.<br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->I&#39;m sure the GCN will have some sort of protection. You can bet on it.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Maybe so, but the least we could do is try. I&#39;d rather step out knowing that I had faith than just quitting. I don&#39;t care how foolish I look. This may actually blow over, and even if it doesn&#39;t, at least we&#39;ll be getting somewhere. =&#092; ',0,116,5,'',0,'','',NULL,0,NULL),(799,0,NULL,42,'rika_chou',1,1,'67.188.206.81',1124852574,0,' Dos box is a dos emulator. It&#39;s really easy to use so long as you read the readme files. <br><br>If all you want is the command prompt, then WinXP will have no problem. ',0,116,5,'',0,'','',NULL,0,NULL),(800,0,NULL,168,'muteKi',1,1,'4.248.240.217',1124854145,0,' Conclusion: Aurochs is the spawn of the devil. <br>Get out of my sight, or Papa Smurf&#39;s gonnna... Ai yi yi... ',0,106,5,'',0,'','',NULL,0,NULL),(801,0,1124916745,42,'rika_chou',1,1,'67.188.206.81',1124916722,0,' I think I remember someone telling me that GCN disks are back-wards. Rather than the data being burnt from inside out, it&#39;s burnt from outside in.<br><br>So unless you have a special DVD burner than can to this, you will have no luck. ',0,116,5,'',0,'','',NULL,0,'rika_chou'),(802,0,NULL,58,'Ultima',1,1,'82.43.141.61',1124939114,0,' That&#39;s it, Sonic: The Panty Raid is getting made. ',0,105,2,'',0,'','',NULL,0,NULL),(803,0,1124944171,82,'PC2',1,1,'68.192.217.114',1124944115,0,' <!--QuoteBegin-rika_chou+Aug 24 2005, 08:52 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou &#064; Aug 24 2005, 08:52 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I think I remember someone telling me that GCN disks are back-wards. Rather than the data being burnt from inside out, it&#39;s burnt from outside in.<br><br>So unless you have a special DVD burner than can to this, you will have no luck. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Oh, thanks. ^_^ That&#39;s actually pretty cool. I almost got it to work, but it wasn&#39;t reading the discs. Well, there&#39;s one idea down the toilet for me, seeing as I have nor the money, time, or sanity to go cringe out it the dirt looking for such a crazy machine. =p I&#39;m sure they can&#39;t be <i>too</i> uncommon, but, meh. My house is already filled to the foundation with computers. But, atleast I know part of the possible reasons for why it won&#39;t work. Maybe I should try contacting the creators of the emulator. I&#39;m sure they must have some knowledge of how to rape your computer/GCN into making it work. ',0,116,5,'',0,'','',NULL,0,'PC2'),(804,0,NULL,199,'Blueyoshi',1,1,'69.209.156.88',1124952259,0,'<!--QuoteBegin-3588897+Jul 20 2005, 05:57 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (3588897 @ Jul 20 2005, 05:57 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> What name isn&#39;t already taken? And thanks for answering those questions. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> The name Sonic 2 Ultima. It&#39;s been out for a long time so it&#39;s quite obivous. For making new levels you should use SonED not ESEII. The tile porting is not as easy in SonED but the results are better. ',0,105,2,'',0,'','',NULL,0,NULL),(805,0,NULL,48,'OrdosAlpha',1,1,'82.16.90.193',1124979014,0,'<!--QuoteBegin-rika_chou+Aug 24 2005, 09:52 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Aug 24 2005, 09:52 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I think I remember someone telling me that GCN disks are back-wards. Rather than the data being burnt from inside out, it&#39;s burnt from outside in.<br><br>So unless you have a special DVD burner than can to this, you will have no luck. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Yeah, I heard about this [GCs optical discs being burned in reverse] sometime ago. ',0,116,5,'',0,'','',NULL,0,NULL),(806,0,1125023542,82,'PC2',1,1,'68.192.217.114',1125022386,0,' Well, my e-mail gave me quite an interesting reply. It looks like this will take a long time to set up, but after all is done, this is definately going to be one kickass device. Apparently the &quot;<a href=\'http://www.gcdev.com/\' target=\'_blank\'>SD Loader</a>&quot; and &quot;SD Cards&quot; are special pieces of somewhat hardcore technology. Your GameCube no longer has to get modded at the risk of damage, and can now play DOL and BIN files with ease. Very interesting indeed. So that&#39;s another chunk of the problem solved. The porting stuff comes easy to a <a href=\'http://www.gcdev.com/phpBB2\' target=\'_blank\'>large community</a>, which is good, because now it&#39;ll be easier for me to find some help on this. Only problem I see right now is the amount of crap you need for it to work. It requires:<br><br>Action Replay for GameCube. (Any Version)<br>SD Loader for GameCube (The Downloadable Crap)<br>SD Card (Can be found a Lik-Sang, apparently)<br>SD Card Adapter for Gamecube<br><br>(&quot;SD&quot; stands for &quot;Secure Digital&quot;.)<br><br>...If all you want is a Genesis rom on your &#39;Cube, you don&#39;t even need fecking mini-discs. o_O<br><br>Well, Christmas is coming soon. I guess this is just more stuff to add on my list. Hopefully, it&#39;s worth it, if I get this stuff. And I just noticed, hacks do work:<br><img src=\'http://projects.sappharad.com/gcn/genplus/sonic2.jpg\' border=\'0\' alt=\'user posted image\' /><br>Notice Sonic&#39;s <b>life icon</b>, and the <b>ring counter</b> in the clip. Looks like Sonic 2 Delta II to me.<br><br>And that, my friends, is what I&#39;d like to call <b>KICKASS</b>. ',0,116,5,'',0,'','',NULL,0,'PC2'),(807,0,NULL,85,'ShadowFire',1,1,'61.68.69.166',1125052764,0,'<!--QuoteBegin-rika_chou+Aug 23 2005, 08:47 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (rika_chou @ Aug 23 2005, 08:47 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> what other ways would there possibly be? <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Uh... what if the HPZ they want to restore isn&#39;t going to be the same as S2B? They may want the HPZ from S&amp;K, or even a random level from another ROM... <br><br><b>*shot*</b> ',0,66,7,'',0,'','',NULL,0,NULL),(808,0,NULL,139,'StephenUK',1,1,'81.96.96.73',1125090556,0,' I&#39;m gonna close this topic, coz i&#39;m not releasing my hack publicly anymore. Some people in this community have pissed me off too much and i&#39;ve had enough of it. I&#39;m just gonna release it to people who want it and who i trust. ',0,63,1,'',0,'','',NULL,0,NULL),(809,0,NULL,48,'OrdosAlpha',1,1,'82.16.90.193',1125145694,0,'<!--QuoteBegin-StephenUK+Aug 26 2005, 10:09 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK @ Aug 26 2005, 10:09 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I&#39;m gonna close this topic, coz i&#39;m not releasing my hack publicly anymore. Some people in this community have pissed me off too much and i&#39;ve had enough of it. I&#39;m just gonna release it to people who want it and who i trust. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> Looks like I won&#39;t g-g-get t-t-to p-p-lay it.<br><br>*cries* ',0,63,1,'',0,'','',NULL,0,NULL),(810,0,NULL,168,'muteKi',1,1,'63.23.6.27',1125285796,0,' Striker put up the link on the SSRG. Haven&#39;t you seen that topic? ',0,66,7,'',0,'','',NULL,0,NULL),(811,0,NULL,81,'LocalH',1,1,'24.158.142.100',1127406528,0,' <!--QuoteBegin-Weird Person+Aug 20 2005, 07:57 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Weird Person &#064; Aug 20 2005, 07:57 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->... that&#39;s all? I was thinking that&#39;s bigger.<br><br>and they also have wrong information, in the start of the file there are:<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br>68000 @8 MHz<br><br>&nbsp; &nbsp; ? main CPU<br><br><b>&nbsp; &nbsp; ? 1 MByte (8 Mbit) ROM Area</b><br><br><i>&nbsp; &nbsp; ? 64 KByte RAM Area</i><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>wrong, 4Mbyte ROM Area. 1MB it&#39;s not the limit.<br><br>and I doubt that 64Kb, the data at &#036;000 to &#036;1FF is repeated (that&#39;s in <i>all</i> games.) . all words there are the same.  it&#39;s more 63,5Kb than 64KB.<br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Nope. The entire contents of RAM are mirrored from &#036;E00000-&#036;FFFFFF, but there are &#036;10000 distinct RAM addresses.<br><br><br><br> <br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br>COLOR:<br><br>&nbsp; - Uses CRAM (part of the VDP)<br><br>&nbsp; &nbsp; ? 64 9-bit wide color registers<br><br>&nbsp; &nbsp; &nbsp; - 64 colors out of 512 possible colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Red<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Green<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Blue<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 4 palettes of 16 colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <b>- 0th color (of each palette) is always transparent</b><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>Wrong, The first color of 3 Pallets are transparent.  The MD display 61 colors , not 60.<br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Wrong again. Pallet entries &#036;00, &#036;10, &#036;20, and &#036;30 are only usable as backdrop colors. As far as tile data goes, you can only use the upper 15 colors of each pallet line. ',0,111,7,'',0,'','',NULL,0,NULL),(812,0,NULL,139,'StephenUK',1,1,'81.96.96.73',1127406643,0,' I&#39;ve decided to go ahead with the release of my hack. I&#39;ve sorted things out with the people who pissed me off, and things are getting back to normal. I&#39;m still glad I did it though, coz during this period of time I got noody hassling me about things and managed to get some serious work done on it. I&#39;ve now added a fully functioning Time Travel feature, which has been tested out by a few people. It just needs some minor adjustments and then it&#39;ll be perfect. I&#39;ve got some pics in my sig below. ',0,63,1,'',0,'','',NULL,0,NULL),(813,0,NULL,155,'Weird Person',1,1,'200.141.30.111',1127594107,0,'<!--QuoteBegin-LocalH+Sep 22 2005, 04:28 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (LocalH @ Sep 22 2005, 04:28 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-Weird Person+Aug 20 2005, 07:57 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Weird Person &#064; Aug 20 2005, 07:57 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->... that&#39;s all? I was thinking that&#39;s bigger.<br><br>and they also have wrong information, in the start of the file there are:<br><br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br>68000 @8 MHz<br><br>&nbsp; &nbsp; ? main CPU<br><br><b>&nbsp; &nbsp; ? 1 MByte (8 Mbit) ROM Area</b><br><br><i>&nbsp; &nbsp; ? 64 KByte RAM Area</i><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>wrong, 4Mbyte ROM Area. 1MB it&#39;s not the limit.<br><br>and I doubt that 64Kb, the data at &#036;000 to &#036;1FF is repeated (that&#39;s in <i>all</i> games.) . all words there are the same.  it&#39;s more 63,5Kb than 64KB.<br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Nope. The entire contents of RAM are mirrored from &#036;E00000-&#036;FFFFFF, but there are &#036;10000 distinct RAM addresses.<br><br><br><br> <br><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--><br>COLOR:<br><br>&nbsp; - Uses CRAM (part of the VDP)<br><br>&nbsp; &nbsp; ? 64 9-bit wide color registers<br><br>&nbsp; &nbsp; &nbsp; - 64 colors out of 512 possible colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Red<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Green<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Blue<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 4 palettes of 16 colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <b>- 0th color (of each palette) is always transparent</b><br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br><br>Wrong, The first color of 3 Pallets are transparent.  The MD display 61 colors , not 60.<br><!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Wrong again. Pallet entries &#036;00, &#036;10, &#036;20, and &#036;30 are only usable as backdrop colors. As far as tile data goes, you can only use the upper 15 colors of each pallet line. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> erm... technically , you are just repeating what drx said...<br><br>and I know, the data is mirrored. Where I said it have more than 64k? or doubted it is mirrored? ',0,111,7,'',0,'','',NULL,0,NULL),(814,0,NULL,48,'OrdosAlpha',1,1,'82.16.90.193',1127619172,0,' About 4 weeks ago Stealth released a hack titled &#39;Knuckles the Echidna in Sonic the Hedgehog&#39;, that&#39;s right Knuckles in Sonic 1. With all of Knuckles&#39; moves intact - glidin&#39;, climbin&#39;, spin dashin&#39; and wall smashin&#39;. But Knuckles was red instead of his pinkish-red. It was a few days after the release that I decided to rectify the colour problem.<br><br>I re-worked the game to have Knuckles in his pinkish-red colour scheme. But it didn&#39;t stop there, I also had to re-shade a chunk of sprites, and in some cases re-map the sprites.<br><br>Now not long after I&#39;d finished this re-workin&#39;, Stealth released Revision 01 of his hack. This new build incorporated the added rasterisation effect from Rev 01 of Sonic 1, along with some major bug fixes. But Knuckles was still in red.<br><br>Anyway I ported all my modifcations into Stealth&#39;s Revision 01 build. But then I hit a small snag, I wanted Stealth&#39;s permission to release my modification into the public domain. This is where the snag comes in, Stealth&#39;s gone AWOL. All my e-mails where bounced back undelivered and a PM I sent him went un-answered. That was about 2 weeks ago.<br><br>I&#39;ve decided to release the mod into the public domain, and so not to defraud Stealth, the mod will come with Stealth&#39;s original documentation.<br><br>Here&#39;s some screens -<br><br>[doHTML]&lt;a href=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=1&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=1&quot; width=&quot;102&quot; height=&quot;77&quot; border=&quot;&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=2&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=2&quot; width=&quot;102&quot; height=&quot;77&quot; border=&quot;&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=3&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=3&quot; width=&quot;102&quot; height=&quot;77&quot; border=&quot;&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=4&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=4&quot; width=&quot;102&quot; height=&quot;77&quot; border=&quot;&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=5&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=5&quot; width=&quot;102&quot; height=&quot;77&quot; border=&quot;&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=6&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=6&quot; width=&quot;102&quot; height=&quot;77&quot; border=&quot;&quot;&gt;&lt;/a&gt;&amp;nbsp;&lt;a href=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=7&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://shadowrealm.the-redteam.co.uk/forums/index.php?act=Attach&amp;type=post&amp;id=7&quot; width=&quot;102&quot; height=&quot;77&quot; border=&quot;&quot;&gt;&lt;/a&gt;&amp;nbsp;[/doHTML]<br><br>And last but not least - [doHTML]&lt;a href=&quot;http://homepage.ntlworld.com/ordosalpha/knuxsonalt.rar&quot; target=&quot;_blank&quot;&gt;Knuckles the Echidna in Sonic the Hedgehog Alternate&lt;/a&gt;[/doHTML]<br><br>Knock yourselves out. ',0,117,1,'',0,'','',NULL,1,NULL),(815,0,NULL,81,'LocalH',1,1,'24.158.142.100',1127670712,0,' Meh, I only looked at the more recent posts in this thread, so I missed that.<br><br>I hadn&#39;t seen anyone mentioning the mirroring, that&#39;s why I brought it up. I never said that you disputed the mirroring. ',0,111,7,'',0,'','',NULL,0,NULL),(816,0,1142025246,8,'xenoSonic',1,1,'82.28.7.238',1128096196,0,' A couple of bugs in the reverse timer code have been uncovered that caused problems in Kega (minutes counting down as seconds).  The main problem was setting the value for the seconds.  Setting &#39;003C&#39; to &#036;FE24, Gens read it as 60 seconds, but Kega read it (quite correctly) as 00 seconds, 60 miliseconds.  The code has been altered to account for this, and also I&#39;ve changed the compares to words instead of bytes.<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->//check if time is 0&#58;00 before updating &#40;for starposts&#41;<br>0C380000FE2266140C380000FE24660C<br>//copy 9 to mins, 59 to secs, if the above is true<br>31FC003CFE2431FC000AFE22<br><br>//restarts the seconds at 59 after reaching 00<br>0C380000FE2531FC003BFE254EF900040E18<!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br>now becomes:<br><br><!--c1--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>CODE</b> </td></tr><tr><td id=\'CODE\'><!--ec1-->//check if time is 0&#58;00 before updating &#40;for starposts&#41;<br>0C780000FE2266140C780000FE24660C<br>//copy 9 to mins, 59 to secs, if the above is true<br>31FC3C3CFE2431FC0009FE22<br><br>//restarts the seconds at 59 after reaching 00<br>0C780000FE2431FC3C3CFE244EF900040E18<!--c2--></td></tr></table><div class=\'postcolor\'><!--ec2--><br><br>In future, any code/modifications to my hack will be tested on both Kega and Gens.  Sorry for the mix-up&#33;<br><br><br>EDIT:  A minor &#39;bug&#39; exists that causes the timer to not update correctly when resuming at a starpost after a time-over.  The game clears the stored time on a time-over event, and thus the timer isn&#39;t set properly.  To prevent the game clearing the stored time after a time-over, go to offset &#036;014034 and write &quot;4E714E71&quot;.<br><br>EDIT 2 (10th March 2006): A typo has been corrected that caused the new time bonuses code to crash the game: 4EF<b>0</b>000194A6 was wrong, it should read 4EF<b>9</b>000194A6 ',0,97,7,'',0,'','',NULL,0,'xenoSonic'),(817,0,NULL,154,'lukeusher123',1,1,'81.108.100.57',1128174165,0,' Sorry about tha lack of updates, but due to a harddrive failure I lost all my work and all my notes, and because this site was down, I couldnt look at my notes again so I havnt got anything new since the last update. Now i will concentrate on this guide again as I have learned a lot more about hacking in general while trying to hack Sonic 1 ',0,67,7,'',0,'','',NULL,0,NULL),(818,0,1128922778,139,'StephenUK',1,1,'81.96.96.73',1128892499,0,' I&#39;ve decided to release the current version of my hack. So far, it includes the following:<br><br>Time Travel support (collect warp icon and jump into starpost stars)<br>Sonic Speed Boost (Hold A to increase speed. Drains rings at a rate of 10/sec. Sonic Only)<br>Sonic and Shadow (Shadow uses Johnny&#39;s sprites as temporary placeholder)<br>GHZ acts 1 and 2 complete (all timezones)<br><br>I&#39;m aware that act 2 has a few broken tiles in the pipes, but i&#39;m gonna fix them another time. The menu on the title screen uses left and right to switch between selections. This is in place ready for the new menu, but i&#39;ve not put that in yet. On the options menu, Sonic and Tails = Sonic, and Sonic Alone = Shadow. Other than these, i&#39;m not aware of any issues, so if you find any more, please let me know. Anyway, the link is below. Hope you like it  ;) <br><br><a href=\'http://stephenuk.digibase.ca/Project%20Chaos.rar\' target=\'_blank\'>Sonic: Project Chaos v2.5</a><br><br>EDIT: I&#39;ve updated the link above to the revised version of my hack. Bugfixes include:<br><br>Solidity tags fixed (they were too close to the loops to have effect)<br>Act 2 Past and Future backgrounds<br>Removed diagonal spring from Act 2 Future<br>Fixed Spindash charge (It was coz of something I changed while trying to do the Peel Out)<br><br>Hopefully, it&#39;ll work on the real hardware now, coz i&#39;ve scrapped the SRAM save/load data, although I left the SRAM still enabled in the main header. The load data was built into 2P option, which is why selecting that started a new game with 0 lives. The SRAM wouldn&#39;t save anything for some strange reason. Anyway, if you find any more bugs, let me know. I&#39;m gonna start work on Bionic Base Present when I get back from work. ',0,63,1,'',0,'','',NULL,0,'StephenUK'),(819,0,NULL,205,'Yorokobi',1,1,'192.168.0.230',1128894113,0,' Hey i need some help <br>can someone tell me how to hack into webmarshal ',0,118,4,'',0,'','',NULL,1,NULL),(820,0,NULL,48,'OrdosAlpha',1,1,'82.16.90.193',1128896251,0,' You&#39;re in the wrong fuckin&#39; place. We deal with ROM hackin&#39;, not site/computer hackin&#39;. ',0,118,4,'',0,'','',NULL,0,NULL),(821,0,NULL,204,'Genocide',1,1,'152.163.100.8',1128909962,0,' See, I remember back awhile on Sws2b, there was a sprite of the original &#39;mockup&#39; hidden palace zone backround... Now, I was wondering... Is it possible to recreate/reconstruct a size of a small sprite, then import it into a level backround? (Including, recoloring, and decorating..). Sorry to have taken your time.. Just a quick simple question is all. ',0,119,2,'',0,'','',NULL,1,NULL),(822,0,NULL,48,'OrdosAlpha',1,1,'82.16.90.193',1128955586,0,' <span style=\'font-size:11pt;line-height:100%\'>&#24481;&#35477;&#29983;&#26085;&#12362;&#12417;&#12391;&#12392;&#12358;&#24481;&#24231;&#12356;&#12414;&#12377;&#12289;&#12495;&#12452;&#12532;&#12502;&#12524;&#12540;&#12531;&#33;</span><br><br><span style=\'font-size:9pt;line-height:100%\'>Happy birthday, Hivebrain&#33;</span> ',0,120,5,'',0,'','',NULL,1,NULL),(823,0,1129001680,199,'Blueyoshi',1,1,'69.209.152.15',1129001463,0,' Computer Hacking? Tsk, Tsk, Tsk...<br> ',0,118,4,'',0,'','',NULL,0,'Blueyoshi'),(824,0,NULL,199,'Blueyoshi',1,1,'69.209.152.15',1129001837,0,' Happy Birthday Hivebrain. ',0,120,5,'',0,'','',NULL,0,NULL),(825,0,NULL,199,'Blueyoshi',1,1,'69.209.152.15',1129002097,0,' Although you said on SWS2B that some of this is Hivebrain&#39;s information, this guide still is pretty good. I suggest you keep working on it, after all Sonic Crackers hacking is very rare. ',0,67,7,'',0,'','',NULL,0,NULL),(826,0,1129058009,167,'Guifrog',1,1,'200.164.233.124',1129057983,0,' <!--QuoteBegin-OrdosAlpha+--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (OrdosAlpha)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->You&#39;re in the wrong fuckin&#39; place. We deal with ROM hackin&#39;, not site/computer hackin&#39;. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I&#39;m seein&#39; you got my old way of spellin&#39; =P ',0,118,4,'',0,'','',NULL,0,'Guifrog'),(827,0,NULL,152,'Aurochs',1,1,'164.106.8.187',1129138535,0,' What are you talking about?<br><br>Yes, it is possible to edit backgrounds, but I believe that they&#39;re implimented in code. It&#39;s probably very difficult to change that code without breaking things. ',0,119,2,'',0,'','',NULL,0,NULL),(828,0,NULL,199,'Blueyoshi',1,1,'69.209.152.15',1129169544,0,' I think he was talking about the hole like sprite that resembles the background in the very early prototype screeshots. Correct me if I&#39;m wrong though... ',0,119,2,'',0,'','',NULL,0,NULL),(829,0,1130458633,48,'OrdosAlpha',1,1,'82.16.90.193',1130458574,0,' <span style=\'font-size:11pt;line-height:100%\'>&#24481;&#35477;&#29983;&#26085;&#12362;&#12417;&#12391;&#12392;&#12358;&#24481;&#24231;&#12356;&#12414;&#12377;</span>, <span style=\'font-size:10pt;line-height:100%\'>Sonic Hachelle-Bee&#33;</span> ',0,121,5,'',0,'','',NULL,1,'OrdosAlpha'),(830,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1130980523,0,' These forums are so dead. ',0,121,5,'',0,'','',NULL,0,NULL),(831,0,NULL,199,'Blueyoshi',1,1,'69.209.141.147',1131158159,0,' Too right you are. ',0,121,5,'',0,'','',NULL,0,NULL),(832,0,NULL,199,'Blueyoshi',1,1,'69.209.141.147',1131158380,0,'<!--QuoteBegin-Dr.P+Oct 13 2004, 06:23 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Dr.P @ Oct 13 2004, 06:23 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Very good rule, if you want respect, work for it. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> That&#39;s more then obivious. =P ',0,5,5,'',0,'','',NULL,0,NULL),(833,0,NULL,63,'Tweaker',1,1,'66.67.231.144',1131577906,0,' You just passed the 1-year bump mark. Smooth move, dumbass. ',0,5,5,'',0,'','',NULL,0,NULL),(834,0,NULL,93,'Sonic Hachelle-Bee',1,1,'134.214.229.25',1132222315,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->These forums are so dead.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>That&#39;s so true&#33; O_o<br>Can&#39;t believe that my last visit here was on September 29...<br>I&#39;m visiting the site much more often than its forum. ',0,121,5,'',0,'','',NULL,0,NULL),(835,0,NULL,154,'lukeusher123',1,1,'81.108.100.221',1132333987,0,' Even tho I cdan&#39;t acces my FTP account, Im still continuing the guide, and when I&#39;m done, it WILL be uploaded to a different server,I am currenlty working out more about the level layouts, and plan to move on to the areas in between stages,<br>The reason I started this was to complete Sonic Crackers, but with sonic and tails instead of knuckles ',0,67,7,'',0,'','',NULL,0,NULL),(836,0,NULL,1,'drx',1,1,'83.27.236.233',1132350683,0,' This place is even more dead than the #ssrg channel :P<br><br>But anyway, one thing. Do you want this place to stay alive? It&#39;s kinda stupid to keep this alive when nobody will want it to be so.<br><br><br>If you do want to keep this alive, tell me, how the fuck I should advertise this place or make the current users *do* something other than lurk every 2 months. I ran out of ideas. Anyone gonna help me? But help me, like, not for 1 day =P <br><br>The site is not dead yet. We have our constant visitors, it&#39;s a group of 200-300 people. But it&#39;s not enough to keep me satisfied. Soooooooooooo, wanna help me?<br><br>Btw, I should be back soon, when I unfuxor my internet (which should happen tomorrow).<br><br>Fuck, I feel sooooooooooooo like Saxman ;( ',0,122,5,'',0,'','',NULL,1,NULL),(837,0,NULL,19,'Gunner112k',1,1,'24.37.226.63',1132384913,0,' The Sonic Hacking scene is barely alive these days, with great hacks coming in left and right, but no new discoveries. We need to expand our site to other gaming/hacking communities, and like OrdosAlpha mentioned in another topic, we should support the ROM translating scene. As far as I know it has been a very active community over the past years and adding something like that to Hacking CulT would greatly boost our traffic.<br><br>It reminds me of X-CulT a bit. X-Hax0r perhaps? We should definitely do it. ',0,122,5,'',0,'','',NULL,0,NULL),(838,0,NULL,1,'drx',1,1,'83.27.243.254',1132428085,0,' Yeah, yeah. Didn&#39;t I gave Ordos full permission to do whatever he wants to expand to the translation scene?<br><br>Hmm, maybe I forgot. Fuck me. Ask Ordos to come here and list all things he needs from me (ie. scripts, control over something? :P). After we do everything that is necessary (wtf spelling), we should bribe someone to join us (yeah, we should bribe a lot of people - I can do that). We have to release something BIIIIIIIIG under the Hacking CulT name. Yeah, that would place us in the translation scene.<br><br>Gunna gets a cookie. But how do I make our scene alive again? Shit, people are lazy nowadays. We have many games to hack ;P Sonic 3d, Chaotix, S&amp;K. I&#39;m tired of making it all myself.<br><br>Hmm. Maybe I should do a Pachuka :PPPPPPPP The same thing he did back when Andy&#39;s ass was bleeding. A war, anyone? :P ',0,122,5,'',0,'','',NULL,0,NULL),(839,0,NULL,139,'StephenUK',1,1,'86.2.60.31',1132449106,0,' I&#39;ve got an idea of how I might be able to get a few people to come here. Ordos now owns SSRG, and i&#39;m one of his admin. I could put the word about on SSRG and advertise for you. It seems my hack has been getting a lot of interest recently, so I might make the next release exclusive to Hacking Cult, forcing people to come here for the updates. Only a suggestion, but I don&#39;t wanna see this place go under. ',0,122,5,'',0,'','',NULL,0,NULL),(840,0,NULL,152,'Aurochs',1,1,'70.17.70.200',1132456482,0,'<!--QuoteBegin-StephenUK+Nov 19 2005, 09:11 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK @ Nov 19 2005, 09:11 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I could put the word about on SSRG and advertise for you. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> I certainly hope that the SSRG is in a better state than it was two months ago. I&#39;d rather have a dead board than a board full of idiots. ',0,122,5,'',0,'','',NULL,0,NULL),(841,0,NULL,139,'StephenUK',1,1,'86.2.60.31',1132456732,0,'<!--QuoteBegin-Aurochs+Nov 20 2005, 03:14 AM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (Aurochs @ Nov 20 2005, 03:14 AM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> <!--QuoteBegin-StephenUK+Nov 19 2005, 09:11 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (StephenUK &#064; Nov 19 2005, 09:11 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> I could put the word about on SSRG and advertise for you. <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I certainly hope that the SSRG is in a better state than it was two months ago. I&#39;d rather have a dead board than a board full of idiots. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> There&#39;s been quite a big cleanout and I think people are getting the message that we&#39;re not tolerating any shit anymore. First signs of any retardedness and they&#39;re getting they&#39;re marching orders. ',0,122,5,'',0,'','',NULL,0,NULL),(842,0,1132458410,63,'Tweaker',1,1,'66.67.231.144',1132458356,0,' <!--QuoteBegin-drx+Nov 19 2005, 03:21 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (drx &#064; Nov 19 2005, 03:21 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> Yeah, yeah. Didn&#39;t I gave Ordos full permission to do whatever he wants to expand to the translation scene?<br><br>Hmm, maybe I forgot. Fuck me. Ask Ordos to come here and list all things he needs from me (ie. scripts, control over something? :P). After we do everything that is necessary (wtf spelling), we should bribe someone to join us (yeah, we should bribe a lot of people - I can do that). We have to release something BIIIIIIIIG under the Hacking CulT name. Yeah, that would place us in the translation scene.<br><br>Gunna gets a cookie. But how do I make our scene alive again? Shit, people are lazy nowadays. We have many games to hack ;P Sonic 3d, Chaotix, S&amp;K. I&#39;m tired of making it all myself.<br><br>Hmm. Maybe I should do a Pachuka :PPPPPPPP The same thing he did back when Andy&#39;s ass was bleeding. A war, anyone? :P <!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>Nigga please. You haven&#39;t seen my recent exploits at SWS2B, have you?<br><br>But I digress, I shoulda posted them here. Lemme get the posts ready... :P<br><br>EDIT: Ordos has SSRG to worry about. He&#39;s pretty busy. =P ',0,122,5,'',0,'','',NULL,0,'Tweaker'),(843,0,NULL,93,'Sonic Hachelle-Bee',1,1,'83.179.213.143',1132510764,0,' <!--QuoteBegin--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> </td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin-->The Sonic Hacking scene is barely alive these days, with great hacks coming in left and right, but no new discoveries.<!--QuoteEnd--></td></tr></table><div class=\'postcolor\'><!--QuoteEEnd--><br>I have things to say, but not for now. I love keep things in secret while I haven&#39;t entirely finished my work and researches. I say too many things already...<br><br>Yeah, this place needs a new breath too, just like the SSRG needed one in the past. Expanding the site to others games can be a nice idea. For Sonic, there is again things hidden here and there, you just have to search them to find them. But people aren&#39;t used to search anymore with all these disassemblies making the dirty work for them. ',0,122,5,'',0,'','',NULL,0,NULL),(844,0,NULL,6,'STC-Fan',1,1,'10.248.73.22',1132544784,0,' Well, I could probably start posting some more, that might help keep it alive... even though the stuff I do is more related to &quot;hacking&quot; the hardware side of computers =P<br><br>Oh, and drx, how much do you charge for no-CD patches for games? More to the point, can you accept something other than money as payment for them? (read: have no credit card) And also, are you ever planning to log into your Google Talk account again, or will I have to conduct conversations with you about picky things like this over e-mail / forum PMs? *blasted* =P<br><br> ',0,122,5,'',0,'','',NULL,0,NULL),(845,0,NULL,168,'muteKi',1,1,'24.218.236.37',1132760896,0,' In terms of adding objects, you&#39;d probably have to do that in hex.<br>To use that with, say, SonED, I suggest you do the following:<br>1. Create dummy copy of your ROM.<br>2. Use a level object set that has more objects than your current level (I don&#39;t know which level has the most, so I can&#39;t help you there).<br>3. Edit objects.<br>4. Back-up real ROM.<br>5. Copy object data from dummy ROM to original (place at an &quot;empty&quot; spot in the ROM) ; ESEII should give you the location in hex.<br>6. Change the offset for the level object data for the level you want the new objects for (there are guides out there that show you how to do this).<br>7. Thank me. ',0,105,2,'',0,'','',NULL,0,NULL),(846,0,1133834214,6,'STC-Fan',1,1,'10.248.73.22',1132798084,0,' EDIT 2: Made a heck of a lot of progress on the dumper - it&#39;s now almost finished&#33; All it needs now are the 2x 4040 ICs and the 2x 4512B ICs, which I&#39;m waiting for a friend of mine to order from CPC. Here&#39;s a photo of it in with a cartridge inserted, from a &quot;Cyan Helkaraxe&quot; angle (i.e. an angle which obscures a load of the board =P):<br><br><img src=\'http://stc.hacking-cult.org/images/cyans_rom_dumper_wip/6_top_cartridge.jpg\' border=\'0\' alt=\'user posted image\' /><br><br>Also, I&#39;m planning to put a CPU socket in my one working PAL Mega Drive 1, so I can put in faster parts - I recently snagged an STmicro-built 12MHz 68K for L1.20 for this purpose. I also desoldered (well, dad finished removing it in my absence on Monday =P) the Hitachi 68K from my &quot;broken&quot; Mega Drive 1, as well as the edge connector, which has now gone into my ROM dumper (see above).<br><br>After this, might overclock the Z80 as well and try OCing it that - some Master System games seem to slow-down in places (or maybe it&#39;s just cause I play them via the Power Base Converter on my MD1?) so that might be worth a shot too - with any luck, I think I have an appropriate crystal oscillator in some old expansion card somewhere for that purpose...<br><br>P.S. Said MD1 wasn&#39;t actually &quot;broken&quot;, I just accidentally hit one of the capacitors with a bit of wire that was also touching the RF shield on it, and I think it fucked up some components - since I haven&#39;t a clue which ones, I figured, eventually, that I could always just start using it for spares, as I am doing now =P ',0,123,5,'',0,'','',NULL,1,'STC-Fan'),(878,0,NULL,168,'muteKi',1,1,'4.249.177.87',1133836901,0,' Umm. Yeah, I&#39;ll maintain his innocence...whatever it is he&#39;s apparently wrongly accused of or something.<br><br><br><span style=\'color:white\'>Yeah, and I&#39;ll be the first person to prgram a boss in Sonic 2 as well.</span><br><span style=\'color:gray\'>Yeah, and I&#39;ll become maintainer of the SSRG in a couple of months on top of that.</span> ',0,131,5,'',0,'','',NULL,0,NULL),(879,0,NULL,1,'drx',1,1,'83.27.194.61',1133882175,0,' No. I programed a boss in Sonic 2 before. And LOst did, sorry :) (btw, perfect fagos stoeled LOsts work, which sounds funny :D) ',0,131,5,'',0,'','',NULL,0,NULL),(847,0,NULL,42,'rika_chou',1,1,'24.23.177.77',1132812805,0,'<!--QuoteBegin-muteKi+Nov 23 2005, 03:48 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (muteKi @ Nov 23 2005, 03:48 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> In terms of adding objects, you&#39;d probably have to do that in hex.<br>To use that with, say, SonED, I suggest you do the following:<br>1. Create dummy copy of your ROM.<br>2. Use a level object set that has more objects than your current level (I don&#39;t know which level has the most, so I can&#39;t help you there).<br>3. Edit objects.<br>4. Back-up real ROM.<br>5. Copy object data from dummy ROM to original (place at an &quot;empty&quot; spot in the ROM) ; ESEII should give you the location in hex.<br>6. Change the offset for the level object data for the level you want the new objects for (there are guides out there that show you how to do this).<br>7. Thank me. <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> That is like, the worst way to do it. ',0,105,2,'',0,'','',NULL,0,NULL),(848,0,NULL,152,'Aurochs',1,1,'70.17.125.130',1132895562,0,'<!--QuoteBegin-STC&#045;Fan+Nov 23 2005, 10:08 PM--></div><table border=\'0\' align=\'center\' width=\'95%\' cellpadding=\'3\' cellspacing=\'1\'><tr><td><b>QUOTE</b> (STC-Fan @ Nov 23 2005, 10:08 PM)</td></tr><tr><td id=\'QUOTE\'><!--QuoteEBegin--> After this, might overclock the Z80 as well and try OCing it that - some Master System games seem to slow-down in places (or maybe it&#39;s just cause I play them via the Power Base Converter on my MD1?) so that might be worth a shot too - with any luck, I think I have an appropriate crystal oscillator in some old expansion card somewhere for that purpose... <!--QuoteEnd--> </td></tr></table><div class=\'postcolor\'> <!--QuoteEEnd--><br> The Power Base Converter is nothing more than an adapter to fit Master System cartridges into the Megadrive slot. Any slowdown you notice would have happened on the Master System as well, since the Z80 runs at exactly the same speed in the Megadrive as it does in the Master System.<br><br>Also, I&#39;d be careful about overclocking that stuff. Some games use clock speed for timing instead of the more sensable frame count. ',0,123,5,'',0,'','',NULL,0,NULL),