<!--QuoteBegin-LOst+Dec 23 2004, 11:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LOst @ Dec 23 2004, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Neo+Dec 23 2004, 01:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Neo &#064; Dec 23 2004, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The spin dash is perfect. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>It&#39;s a direct port. Hivebrain still needs to add the smoke, and fix the looking up-down time to be the same as in Sonic 2. When you hold down in Sonic 1, he will look down immediately <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> How do I port the s2 beta menu into part 1? 