Hi there, evilhamwizard here. :)
As some of you might know, there's going to be a KH2 proto released soon (and again I stress, probably wont be that interesting because it's only 15 days before the final english release's build date - but we're hoping for debug stuff). But we've been having troubles getting it out due to drx being busy, but it should be out there soon - hopefully by Christmas. All free and paid for by yours truly. Consider it your crappy Christmas gift from me.

But in the mean time, there is one thing  you can help get. And this one, there's no uncertainty about it. 

I'm talking about a Kingdom Hearts Re:CoM (Chain of Memories) translation prototype for the PS2, dating 10/01/08 (and for the record, the final US release was compiled on 10/21/08). The actual DVD calls this a "Preview" build of the game, which was given to gaming companies to endure. You may be saying to yourself, "why would this be good?". Well, actually, it's a very cool prototype. And is definitely what I want my KH2 prototype to be like once I get a chance to check it out. 

This prototype basically has the following:
-DEBUG MENUS GALOR (tons of them, covering every aspect of the game)
-Minor mistranslations and spelling mistakes
-Some videos and cutscenes lack English dialog

Definitely the biggest thing with this prototype are the debug menus. As some of you know, Square has been getting rid of any references or oppertunites to hack debug menus out of their games. Recently because of the Final Fantasy X prototype (released earlier this year), I realized that the only way to get to enjoy these prototypes - is by buying prototypes of basically work in progress translations. Games would normally have debug features turned off even during previews, but in the case of Square, debugging was required for cutscenes as well as other things to meet localization. So basically in a rush to get a build out there, they compiled EVERY debug feature for the game instead of just a select few, which basically sells this thing itself.

The only bad part about the debugging features, is that everything is in Japanese. And not just Japanese, everything is written in Katakana (so it only sounds like what it says in Japanese - making it hard to just run it through a online translator), and it makes everything complicated. 
By releasing this prototype, hopefully these things can occur:

1.) Some community can help translate and go through this prototype to help others enjoy it
2.) To aid researchers and hackers in creating even more complex cheats (see below for more details on how this works)

So how does having debugging features help with hacking? Well, one of the features of the game's debugger is to log basically EVERYTHING that goes on in the game. It reports X,Y for actors, the player, map names, sound names, addresses, errors - everything that the final game lacks to give the details to because the game doesn't give the names for, making it incredibly difficult for researchers to hack things from the game. For people in general, it's fun to mess with every aspect in the game, and it gives you the sense of total control of the game's aspects in every way.

To obtain this prototype, a donation fundraiser is required to cover the costs of paying for the game. And fortunetly, isn't too steep. The release comes to about $85 (originally $275, thanks to yours truly). And the great part is that as soon as the goal has been met, the game will be released immediately via MegaUpload. So no torrenting or rapidsharing, though you may need to wait a little bit between each part of the download. But at least you don't have to wait as long as you would using Rapidshare.

To donate for this prototype, you can simply send Paypal payments to borman18@gmail.com. Any amount is fine, since we make a nice bit of progress with any amount more than $20.

Here's the current status of the fund raiser:
1.) kkdf2 - $20
2.) beretfantasy - $27
3.)
Total = $47 / $85

If you still have doubts about the prototype itself, you're in luck. Not only do we have nice quality screenshots of the game itself - but we have over 4 hours of recorded video of the prototype in action! You can view all the video footage available at these places:
http://www.justin.tv/borman18 (4 hours of footage)
http://www.youtube.com/watch?v=0k70E0Db3gM (shows off debug)
http://www.youtube.com/watch?v=586_RDMxVuA (shows off different dialog stuff)

And for screenshots:
http://img.photobucket.com/albums/v450/Borman/gsdx_20091206025727.jpg
http://img.photobucket.com/albums/v450/Borman/gsdx_20091205001324.jpg
http://img.photobucket.com/albums/v450/Borman/gsdx_20091206023240.jpg
http://img.photobucket.com/albums/v450/Borman/gsdx_20091206021126.jpg
http://img.photobucket.com/albums/v450/Borman/vlcsnap-2009-12-04-02h30m53s81.png
http://img.photobucket.com/albums/v450/Borman/gsdx_20091204020320-1.jpg
http://img.photobucket.com/albums/v450/Borman/gsdx_20091204021706.jpg

Some other things to note as well:
1.) This game works with the HDLoader
2.) This game works in PCSX2 (a PS2 Emulator)

And of course, special thanks to Borman from SuperiorVersion.com for purchasing the prototype and allowing the oppertunity for a public release! And thanks to DreamTR for allowing us to buy prototypes at nice prices as well. :)
Thank you! Let's end this year well!

Note: If you'd like a refund, please PM me your PayPal address and I'll be sure to let Borman know. Thanks. :)