 <!--QuoteBegin-Aurochs+Dec 7 2005, 06:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aurochs &#064; Dec 7 2005, 06:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://shit.sclassic.net/index.php/SCHG:Sonic_2#Object_Status_Table_Format' target='_blank'>Object status table format</a><br><br>I don&#39;t know if it&#39;s any different at all for bosses, but it probably isn&#39;t. As for the type-specific variable area (after &#036;28(a0)), choose your own locations. Shouldn&#39;t matter at all. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>I know about that table, but the boss is pretty different from what i&#39;ve seen. The SST values go way into the 30&#39;s and most of the ones after 21 are different than normal objects from what i&#39;ve seen. I&#39;ve commented most of the bosses so I understand quite a bit about how they operate. I just need to fill in the missing pieces so to speak. 