 I&#39;ve decided to release the current version of my hack. So far, it includes the following:<br><br>Time Travel support (collect warp icon and jump into starpost stars)<br>Sonic Speed Boost (Hold A to increase speed. Drains rings at a rate of 10/sec. Sonic Only)<br>Sonic and Shadow (Shadow uses Johnny&#39;s sprites as temporary placeholder)<br>GHZ acts 1 and 2 complete (all timezones)<br><br>I&#39;m aware that act 2 has a few broken tiles in the pipes, but i&#39;m gonna fix them another time. The menu on the title screen uses left and right to switch between selections. This is in place ready for the new menu, but i&#39;ve not put that in yet. On the options menu, Sonic and Tails = Sonic, and Sonic Alone = Shadow. Other than these, i&#39;m not aware of any issues, so if you find any more, please let me know. Anyway, the link is below. Hope you like it  ;) <br><br><a href='http://stephenuk.digibase.ca/Project%20Chaos.rar' target='_blank'>Sonic: Project Chaos v2.5</a><br><br>EDIT: I&#39;ve updated the link above to the revised version of my hack. Bugfixes include:<br><br>Solidity tags fixed (they were too close to the loops to have effect)<br>Act 2 Past and Future backgrounds<br>Removed diagonal spring from Act 2 Future<br>Fixed Spindash charge (It was coz of something I changed while trying to do the Peel Out)<br><br>Hopefully, it&#39;ll work on the real hardware now, coz i&#39;ve scrapped the SRAM save/load data, although I left the SRAM still enabled in the main header. The load data was built into 2P option, which is why selecting that started a new game with 0 lives. The SRAM wouldn&#39;t save anything for some strange reason. Anyway, if you find any more bugs, let me know. I&#39;m gonna start work on Bionic Base Present when I get back from work. 