[quote:2ec2ffa1ca] The closest that we'd ever be able to get to understanding of what some prototypes might have been like (but since the localized game was considered 'reprogrammed' - the localization team might have added new things in the code to benefit themselves) is to contact the people who did the guide book. I heard they were given limited permission to work with a debug version of the game. By limited permission, I mean, the build of the game was probably limited to only people who worked within the publisher's building - they were probably never allowed to take it home. Same goes for the original localization team. I think drx has more information about that - since he's kinda into the Pokemon stuff as I am. [/quote:2ec2ffa1ca]

They were given the same usual Nintendo treatment. Meaning, they had to return the carts to NOJ :( So yeah, I tried that.

The closest I ever got to a Pokemon prototype was a proto of &#12509;&#12465;&#12514;&#12531;&#12473;&#12479;&#12472;&#12450;&#12512; that I found... As in, I know who used to own it 5 years ago (that's a lot, especially since it's a second party proto on N64...). I also have a gold not for resale cart, but it appears to be the final version.

I was always tempted to disassemble Pokemon games, it's nice to hear these stories about bad code, haha.

That nicovideo story is interesting, I need to find out more about it.