[quote="drx"][quote:2c3650aec3]The closest I ever got to a Pokemon prototype was a proto of &#12509;&#12465;&#12514;&#12531;&#12473;&#12479;&#12472;&#12450;&#12512; that I found... As in, I know who used to own it 5 years ago (that's a lot, especially since it's a second party proto on N64...). I also have a gold not for resale cart, but it appears to be the final version.[/quote:2c3650aec3]

Is there anyway you can get that to me?  I have something called The GBX E-merger which flashes ROMs onto a kart, and can also read the cartridge's ROM memory and it's sav file.  I can get the not for resale cart uploaded to my computer, and compare it to the final version's.  Afterwards, I'll send the cart back to you.  I can do the same for all the gameboy prototypes/betas/not for resale etc. carts that you have.

Re:evilhamwizard: It was fun to view, especially since that one program has compatibility with all the first gen games regardless of English or Japanese (Well maybe not Yellow, havent checked it out yet).  Although Green's maps seem to be in the same exact order as english red's.

Interesting about the "Skipped maps", there 0B.  It plays the Viridian City Music, has it's own "fly" flags (Meaning if you go on it, it sets a flag in RAM noting that you were there, thus allowing you to fly back.  Only cities have this, but for some reason, so does this map!).   If you change a byte in the ROM (Which is simply, the amount of cities you can fly to), you can fly to this city.  I've called this the "Lost city", but I've heard someone call this "Route 0" instead. It puts your character on the town map's coords 0,0 and text is "Pallet Town", which is a different procedure than the one for freeze maps listed below.  This is what I use for Azalea town in Brown.

Here is the list of map numbers, you can count the amount of freezes, it's a LOT!

00 = Palet Town
01 = Viridian City
02 = Pewter City
03 = Cerulean City
04 = Lavender Town
05 = Vermilion City
06 = Celadon City
07 = Fuchsia City
08 = Cinnibar Island
09 = Indigo Plateau
0A = Saffron City
0B = FREEZE
0C = Route 1
0D = Route 2
0E = Route 3
0F = Route 4
10 = Route 5
11 = Route 6
12 = Route 7
13 = Route 8
14 = Route 9
15 = Route 10
16 = Route 11
17 = Route 12
18 = Route 13
19 = Route 14
1A = Route 15
1B = Route 16
1C = Route 17
1D = Route 18
1E = Route 19
1F = Route 20
20 = Route 21
21 = Route 22
22 = Route 23
23 = Route 24
24 = Route 25
25 = Ash's House F1
26 = Ash's House F2
27 = Gary's House
28 = Oak's Lab
29 = Viridian Poke Center
2A = Viridian Mart
2B = School
2C = Viridian House
2D = Viridian Gy
2E = Digletts Cave (Route 2)
2F = Viridian Forest (exit)
30 = Route 2 House
31 = Route 2 Gate
32 = Viridian Forest (Entrance)
33 = Viridian Forest
34 = Museum F1
35 = Museum F2
36 = Pewter Gym
37 = Pewter House (1)
38 = Pewter Mart
39 = Pewter House (2)
3A = Pewter PokeCenter
3B = Mt. Moon (1)
3C = Mt. Moon (2)
3D = Mt. Moon (3)
3E = Cerulean House (Trashed)
3F = Cerulean House (2)
40 = Cerulean Pokecenter
41 = Cerulean Gym
42 = Bike Shop
43 = Cerulean Mart
44 = Mt. Moon Pokecenter
45 = COPY OF: Trashed House
46 = Route 5 Gate
47 = Underground Tunnel Entrance (Route 5)
48 = Day Care
49 = Route 6 Gate
4A = Underground Tunnel Entrance (Route 6)
4B = COPY OF: Underground Tunnel Entrance (Route 6)
4C = Route 7 Gate
4D = Underground Path Entrance (Route 7)
4E = COPY OF: Underground Path Entrance (Route 7)
4F = Route 8 Gate
50 = Underground Path Entrance (Route 8)
51 = Rock Tunnel Pokecenter
52 = Rock Tunnel (1)
53 = Power Plant
54 = Route 11 Gate
55 = Digletts Cave Entrance (Route 11)
56 = Route 11 Gate (Upstairs)
57 = Route 12 Gate
58 = Bill's House
59 = Vermilion PokeCenter
5A = Fan Club
5B = Vermilion Mart
5C = Vermilion Gym
5D = Vermilion House (1)
5E = Vermilion Dock
5F = S.S. Anne (1)
60 = S.S. Anne (2)
61 = S.S. Anne (3)
62 = S.S. Anne (4)
63 = S.S. Anne (5)
64 = S.S. Anne (6)
65 = S.S. Anne (7)
66 = S.S. Anne (8)
67 = S.S. Anne (9)
68 = S.S. Anne (10)
69 = FREEZE
6A = FREEZE
6B = FREEZE
6C = Victory Road (1)
6D = FREEZE
6E = FREEZE
6F = FREEZE
70 = FREEZE
71 = Lance
72 = FREEZE
73 = FREEZE
74 = FREEZE
75 = FREEZE
76 = Hall of Fame Room
77 = Underground Path (N/S)
78 = Gary
79 = Underground Path (W/E)
7A = Celadon Mart (1)
7B = Celadon Mart (2)
7C = Celadon Mart (3)
7D = Celadon Mart (4)
7E = Celadon Mart (5)
7F = Celadon Mart (6)
80 = Celadon Mansion (1)
81 = Celadon Mansion (2)
82 = Celadon Mansion (3)
83 = Celadon Mansion (4)
84 = Celadon Mansion (5)
85 = Celadon Pokecenter
86 = Celadon GYM
87 = Celadon Game Corner
88 = Celadon House
89 = Celadon Prize Room
8A = Celadon Diner
8B = Celadon House (2)
8C = Celadon Hotel
8D = Lavender Pokecenter
8E = Pokemon Tower (1)
8F = Pokemon Tower (2)
90 = Pokemon Tower (3)
91 = Pokemon Tower (4)
92 = Pokemon Tower (5)
93 = Pokemon Tower (6)
94 = Pokemon Tower (7)
95 = Lavender House (1)
96 = Lavender Mart
97 = Lavender House (2)
98 = Fuchsia Mart
99 = Fuchsia House (1)
9A = Fuchsia Pokecenter
9B = Fuchsia House (2)
9C = Safari Zone Entrance
9D = Fuchsia GYM
9E = Fuchsia Meeting Room
9F = Seafoam Islands (2)
A0 = Seafoam Islands (3)
A1 = Seafoam Islands (4)
A2 = Seafoam Islands (5)
A3 = Vermilion House (2)
A4 = Fuchsia House (3)
A5 = Mansion (1)
A6 = Cinnibar Gym
A7 = Lab (1)
A8 = Lab (2)
A9 = Lab (3)
AA = Lab (4)
AB = Cinnibar Pokecenter
AC = Cinnibar Mart
AD = COPY: Cinnibar Mart
AE = Indigo Plateau Lobby
AF = Copycat's House F1
B0 = Copycat's House F2
B1 = Fighting Dojo
B2 = Saffron Gym
B3 = Saffron House (1)
B4 = Saffron Mart
B5 = Silph Co (1)
B6 = Saffron Pokecenter
B7 = Saffron House (2)
B8 = Route 15 Gate
BA = Route 16 Gate Map
BB = Route 16 Gate Upstairs
BC = Route 16 House
BD = Route 12 House
BE = Route 18 Gate
BF = Route 18 Gate Header
C0 = Seafoam Islands (1)
C1 = Route 22 Gate
C2 = Victory Road (2)
C3 = Route 12 Gate Upstairs
C4 = Vermilion House (3)
C5 = Diglett's Cave
C6 = Victory Road (3)
C7 = Rocket Hideout (1)
C8 = Rocket Hideout (2)
C9 = Rocket Hideout (3)
CA = Rocket Hideout (4)
CB = Rocket Hideout (Elevator)
CC = FREEZE
CD = FREEZE
CE = FREEZE
CF = Silph Co (2)
D0 = Silph Co (3)
D1 = Silph Co (4)
D2 = Silph Co (5)
D3 = Silph Co (6)
D4 = Silph Co (7)
D5 = Silph Co (8)
D6 = Mansion (2)
D7 = Mansion (3)
D8 = Mansion (4)
D9 = Safari Zone East
DA = Safari Zone North
DB = Safari Zone West
DC = Safari Zone Center
DD = Safari Zone Rest House (1)
DE = Safari Zone Secret House
DF = Safari Zone Rest House (2)
E0 = Safari Zone Rest House (3)
E1 = Safari Zone Rest House (4)
E2 = Unknown Dungeon (2)
E3 = Unknown Dungeon (3)
E4 = Unknown Dungeon (1)
E5 = Name Rater
E6 = Cerulean House (3)
E7 = FREEZE
E8 = Rock Tunnel (2)
E9 = Silph Co (9)
EA = Silph Co (10)
EB = Silph Co (11)
EC = Silph Co (Elevator)
ED = FREEZE
EE = FREEZE
EF = Battle Center
F0 = Trade Center
F1 = FREEZE
F2 = FREEZE
F3 = FREEZE
F4 = FREEZE
F5 = Loreli
F6 = Bruno
F7 = Agatha
F8 = FREEZE
F9 = FREEZE
FA = FREEZE
FB = FREEZE
FC = FREEZE
FD = FREEZE
FE = FREEZE
FF = (Back)

That brings the total freeze maps to 22, and if you notice on the list, there are copies of various Route Gates, houses, and even the cinnibar mart.  Why do the freezes "Freeze"?  There are two lists. The first list is the one that points to the map headers (Ignoring Map Banks at this time).  The freeze maps simply have the exact same two byte pointer as the previous map.  The second list is the list of what banks to jump to for each map pointer.  For the freeze maps, it simply directs them to bank 00, which is $0000-$3FFF.  The music played on these maps are simply the same as the map before it, as well as the location on the Town Map.  The location and music also applies to the copy maps that player's can't access.