<!--QuoteBegin-OrdosAlpha+Apr 23 2005, 05:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrdosAlpha @ Apr 23 2005, 05:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-StephenUK+Apr 23 2005, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StephenUK &#064; Apr 23 2005, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I will be releasing it in stages, but there won&#39;t be very many. I&#39;ve released an alpha (although that was in a serious mess), i&#39;ll be releasing about 3 betas and then the final. I don&#39;t want to keep bombarding people with copies of my hack like some people do on SWS2B,&nbsp; so i&#39;m going to keep the releases to a bare minimum. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>Go on mention some names&#33; I dare you&#33; <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> .hack//zero anyone?<br><br>Over 45 versions of his hack have been released. He&#39;s released a version after every single palette, level layout, object layout, 128x128 tile etc has been altered. There&#39;s really no need for it. 