[url]http://trescom.org/forum/viewtopic.php?f=2&amp;t=7602[/url]

Okay, first off the reason why I brought this up is because the Trespasser community is very concerned about posting the beta on their site. (they are very self-conscious about distributing warez on the boards. 

They are still currently trying to find a way to distribute it. I brought up that you might actually host it. I was curious if you would. However, they never gave me an okay on you hosting the prototype but if they say yes and you think its alright, then I'll let you know. 

Just some background on the Trespasser PC game itself: It was made with features that were ahead of its time. Made in 1998 the graphics were so good that iirc most computers couldn't play the game in Primary display driver mode during that time. This meant users were forced to play in Software rendering mode.

Water rippling and contact with the water was very realistic. When something landed in the water, the water would ripple with rings.

Gameplay was entirely physics based and revolved heavily around using the main character's arm to lift things or shooting gun to knock objects down. Even throwing an object was an option. 

The Dinosaur AI had various moods for each dinosaur. However due to some bugs with how the AI behaved, it would sometimes mean that the dinosaurs would have mood swings so abruptly that they would freeze in one spot unable to move. As a result, all of the game's original levels had all of the dinosaurs' anger maxed out to work around this. Sadly it also made the dinosaurs' goals more simplistic as their anger was set to maximum towards the player.

The Sound system uses something Dreamworks Interactive dubbed "Real Time Folly". This meant that trespasser could vary the pitch and speed of  the sounds of two objects colliding with each other according to what speed they hit each other at. A similar sound system hasn't been seen since as far as I know.

Sadly the game bombed. This was mainly because of the fact that it was heavily over engineered. Many of the features added were buggy. In the final product, many features, were left broken, turned off, or cut from the game entirely. In fact, this beta even has the notorious lost level known as Pine Valley. 

This stage was cut from the main game and was stripped down into what eventually became the Level featured in the Trespasser demo.

Well have a look anyways.