<!--QuoteBegin-muteKi+Nov 23 2005, 03:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (muteKi @ Nov 23 2005, 03:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In terms of adding objects, you&#39;d probably have to do that in hex.<br>To use that with, say, SonED, I suggest you do the following:<br>1. Create dummy copy of your ROM.<br>2. Use a level object set that has more objects than your current level (I don&#39;t know which level has the most, so I can&#39;t help you there).<br>3. Edit objects.<br>4. Back-up real ROM.<br>5. Copy object data from dummy ROM to original (place at an &quot;empty&quot; spot in the ROM) ; ESEII should give you the location in hex.<br>6. Change the offset for the level object data for the level you want the new objects for (there are guides out there that show you how to do this).<br>7. Thank me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> That is like, the worst way to do it. 