<!--QuoteBegin-muteKi+Feb 13 2006, 06:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (muteKi @ Feb 13 2006, 06:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But going back to the first question:<br>Does the DSR allow for the change of palletes within a level, or in cases like MCZ and OOZ, is the pallete change for the boss loaded as part of the boss coding? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> You could put it in the DSR, and make it work when a certain co-ordinate (for example, the X screen position value) is equal to a specified value. When this is set, you make it read code for the palette swap. You need to also specify to return to the old palette if you go back the other way. You could do it by object, but it&#39;s probably easier to do it by DSR. 