<!--QuoteBegin-OrdosAlpha+Sep 18 2004, 11:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrdosAlpha @ Sep 18 2004, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. The 8-bit-esque main palette (namely Miles) and the 8-bit Sonic 1 rings, good god no, what a bad move that was. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> Ordos, I can comment your cons? =P I don?t think the 8-bit pallete is bad, I personally liked a lt this palete on 16-bit Sonic... But the Rings are really bad... =p<br><br><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Bridge zone, so much could be done to upgrade the look from 8-bit to 16-bit, it looks bland. Didn&#39;t you have Green Hill art in place in one of your previous releases? I actually liked that, all you woulda have to do is modify the art to have the Bridge zone look.<br><br>3. Ocean Planet, foreground is perfectly fine, but the background needs vast improvement, same reason as above, it&#39;s bland.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>Rika is making the GG zones near as possible to the original ones. It would look better with upgraded sprites, but it is fine as it is now. 