<!--QuoteBegin-StephenUK+Apr 22 2005, 11:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StephenUK @ Apr 22 2005, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Time Travel<br>Sonic and Shadow &#40;with seperate adventures&#41;<br>In level Day/Night cycles<br>Weather effects on levels &#40;e.g. falling snow, thunder storms&#41;<br>Ristar style underwater effects &#40;gets darker as you go deeper&#41;*<br>Increased amounts of badniks<br>All new special stages, based off Sonic and Tails 2 &#40;aka Sonic&#58; Triple Trouble&#41;*<br>Animated cutscenes*<br>Rising water in some levels*<br>Fast paced levels, including some Sonic Advance style features<br>New Tag Team based final boss &#40;play as both Sonic AND Shadow at the same time like Sonic Adventure 2&#41;*<br>Advanced lighting effects &#40;e.g. rooms getting darker, lighter, flashing lights etc&#41;*<br>Less gravity in space levels*<br>SRAM enabled for save games<br>All new endings*<br>MP3 Soundtrack<br>Featuring Metal Sonic and Metal Shadow<br>All new art<br>Hidden unlockable character*<!--c2--></td></tr></table><div class='postcolor'><!--ec2--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> You&#39;re certainly being ambitious, which is a good thing. You&#39;re going to need to know a lot of ASM, as well as in-depth knowledge about how the game engine works.<br><br>The variable underwater pallet thing is a good idea. I&#39;m going to use that in my hack (South Island Adventure). 