This section will be used to organize, fund and release prototypes. I have prepared a set of questions that come up a lot and some answers. If I think of any more, I will add them. Please read this section before you ask any questions and it is recommended if you plan to participate as well.

[b:424038e9ac]Q: What's this all about?[/b:424038e9ac]

The plan is to release unreleased prototypes by:
a) finding the prototypes
b) in the case that their acquiring cost money, funding the release
c) releasing the prototypes


[b:424038e9ac]Q: Have you done this before? How do I know I can trust you?[/b:424038e9ac]

Countless times. I have [url=http://www.hidden-palace.org/?releases]released over 1090 prototypes[/url], many unreleased games. Many of them were the effect of community dumps, which have worked very well. I have been responsible for handling many thousands of dollars over the years.

Some examples of community releases that worked extremely well in the past: [url=http://forums.hidden-palace.org/viewtopic.php?t=2772]Judgement Force[/url], [url=http://www.hidden-palace.org/?releases/29]Prince of Persia 2[/url], [url=http://www.hidden-palace.org/?releases/34]Sonic 2 Nick Arcade[/url], the Panzer Dragoon prototypes, and many others.


[b:424038e9ac]Q: Why not keep releasing for free like you used to?[/b:424038e9ac]

Buying most prototypes cost a ton of effort and money. I have limited funds. Do the math -- releasing hundreds of prototypes for free isn't exactly on the cheap side. Whatever I can, I do free of charge, but some of the heavier releases, I just cannot do on my own at the moment (as much as I hate the fact that I have to ask you, my users for donations)


[b:424038e9ac]Q: How will you release the prototypes? Are there any strings attached?[/b:424038e9ac]

I almost always release clean prototypes, directly transferred from their original media. I do not edit the prototypes. Not with watermarks, not with tags, not with anything. If there is anything that might affect this, I will be completely upfront about it (for example, if a developer asks me to remove his name or else).