 <br><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><br><br><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><br>68000 @8 MHz<br><br>&nbsp; &nbsp; ? main CPU<br><br><b>&nbsp; &nbsp; ? 1 MByte (8 Mbit) ROM Area</b><br><br><i>&nbsp; &nbsp; ? 64 KByte RAM Area</i><br><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br><br>wrong, 4Mbyte ROM Area. 1MB it&#39;s not the limit.<br><br>and I doubt that 64Kb, the data at &#036;000 to &#036;1FF is repeated (that&#39;s in <i>all</i> games.) . all words there are the same.  it&#39;s more 63,5Kb than 64KB.<br><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br><br>no. It&#39;s not repeated. I don&#39;t know where you read that, but that&#39;s wrong. The games just often have mappings there, which can be repeated. The ram is &#036;10000 = 65536 = 64 * 1024 = 64KB.<br><br>Maybe the ROM area was supposed to be 8mbit but they resized it because it would be stupid =P<br><br><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><br><br> <br><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><br>COLOR:<br><br>&nbsp; - Uses CRAM (part of the VDP)<br><br>&nbsp; &nbsp; ? 64 9-bit wide color registers<br><br>&nbsp; &nbsp; &nbsp; - 64 colors out of 512 possible colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Red<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Green<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 3 bits of Blue<br><br>&nbsp; &nbsp; &nbsp; &nbsp; ? 4 palettes of 16 colors<br><br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <b>- 0th color (of each palette) is always transparent</b><br><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br><br>Wrong, The first color of 3 Pallets are transparent.  The MD display 61 colors , not 60.<br><br><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br><br>No. There&#39;s no mistake there. It doesn&#39;t say that MD displays 60 colors. It says that every 0th color of each palette is transparent. A VDP register lets you to select addictional <b>1</b> color, which will be displayed as the backdrop color (in background). b00.<br><br>And yeah, the 6 button controller wasn&#39;t there when MD was made. And I haven&#39;t heard about 6-button controllers for plain MD made by <b>Sega</b>, have you? 