<!--QuoteBegin-supershadow342+Jan 13 2005, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supershadow342 @ Jan 13 2005, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Neo+Jan 13 2005, 08:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Neo &#064; Jan 13 2005, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-LOst+Dec 23 2004, 11:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LOst &#064; Dec 23 2004, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Neo+Dec 23 2004, 01:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Neo &#064; Dec 23 2004, 01:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The spin dash is perfect. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>It&#39;s a direct port. Hivebrain still needs to add the smoke, and fix the looking up-down time to be the same as in Sonic 2. When you hold down in Sonic 1, he will look down immediately <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>How do I port the s2 beta menu into part 1? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><br>I imagine he ported the programming from Sonic 2 Beta into Sonic 1 using his disassembly of Sonic 1 and his disassembly of Sonic 2 Beta (which I heard he is in the progress of making still.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--><br> Sort of. I compared the two level selects, and updated a few values in S1 to match those in S2B (number of lines on the screen, line width, line positions etc). 